Tristan228

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About Tristan228

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  • Birthday August 22

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  1. Yes, it's true. And it's written down here: http://wiki.infinitythegame.com/en/Criticals
  2. Since I'm pimarily a Bakunin player the medical personnel of my choice is Moderator Paramedic: is my auto include in every Moderator based Bakunin list. Daktari: cheap and reliable Doctor. Never wrong to take her and therefore my standard Doc. Rev. Healer: normally just my choice if I field a Moira link. But in Limited Insertion games she's the perfect Doc. In particular if she's equipped with the multi rifle. Avicenna: despite her almost auto healing capacity she's the better objective related medical personnel, wherever you get a WIP +3 she's in my list
  3. Even without kicking Zoe out I could cram the Meteor in the list but then I decided to get some more orders thus she also had to go. Also I still don't get that concept of cramming al morlocks in one CG and letting all the specialists share the orders in the other... With Zoe: List wothout Zoe but a Daktari and Zondbots:
  4. No problem. All three options was also the most appealing to me, mostly in regard of the multi wound/STR troops Oh and I did ask a spanish player, Foxep, who got into the tournament as a late entry and he fielded one MSR Grenzer in one list and the MSR and the FO Grenzer in his other list.
  5. @Elric of Grans since you had some questions. I would like to provide you some answers or better my thoughts about several units: Clockmakers: they’re the best in what they can do. Daktaris: that’s the point. The main objective of a Daktari is to heal your troops, nothing else. So there is no need to spend 13 or 29 extra points just to get Avicenna or a Rev Healer. that means losing up too three regular orders (3 basic Mods come for 27 points). Lizards: Why buy a TAG if you can possess one? Lunokhod Sputniks: well, I can’t say much about them. The last time I played one was about a year ago. Meteor Zond: IMO the 1 SWC is a major drawback. Even in Bakunin, despite there’s no other AD choice that SWC can also be spent on a Reaktion Zond which has an HMG Moderators: speaking of Cheerleaders, if the Vanilla starter box had them included, they would be the first choice. In Bakunin I consider them as a backbone of the army. Morlocks: see my post above. Prowlers in Vanilla they compete with the MSV carrying, HMG wielding Intruder who is cheaper in SWC and the TO Spektrs. In Bakunin there is a struggle between a linkable Spitfire Riot Grrl (cheaper, two wounds, MSV 1). Nevertheless Prowlers re an awesome troop choice. On the last Interplanetario I fielded the Spitfire as well as the Spec-Ops. They’re worth their SWC. Reaktion Zonds: personally I was able to make a good use of them in both of my lists. Reverend Custodiers: in Vanilla they’re outranged by the Interventor and you could get an infiltrating TO-camo AHD with the same WIP and BTS for the similar point cost. In Bakunin the HD+ is again more useful than the AHD Reverend Healers: there’s a Daktari for half of the points who is quite good in doctoring. The Rev. Healer is only viable in a Rev. Moira link. Reverend Moiras / Kusanagi: one wound MIs for up to 34 points in an environment where Multi HMGs and a bunch of more multi wound weapons are expectable? The ODD is no guarantee for not being hit and the Intruder can still be a marker. Riot Grrls: propably the Frenzy is the main drawback the Riot Grrls have in vanilla. An ARM 3 HI without cover bonus will die pretty fast. In Bakunin they form the real pain train. Haris is kind of wasted on them. Salyut Zonds: the EVO one needs the right list and is too expensive in Bakunin to just have it for better AD or coordinated hacking. Sin-Eaters: double the SWC for the HMG one combined with less use in the active turn than the Reaktion Zond makes him less than considerable. Stempler Zond: the missions didn’t favour the use of them. Also FO or AHD Zeros are good enough to fulfill the same tasks. Taskmasters: the only good profile (Red Fury) wasn’t fit to the missions. Transductor Zond: compared with the basic Salyut the better Remote due to its Flash Pulse. Tsyklon Sputniks: regarding the Spitfire I can get an infiltrating camouflaged one that can also go prone. Nevertheless the Spitfire loadout has the big advantage to be able to give Suppression Fire which the Feuerbach can’t Vertigo Zond: SML is good but not as good as a ML in regards of destruction power whilst the Guided mode needs too much preparation (and therefore orders) to use it on a regular basis. Überfallkommando: they’re not easy to handle since you always have to watch out for the Chimera. Also 23 Points is not cheap if you compare the ÜK with the Morlocks. They share the same niche and you get 3 for the price of one ÜK which results in three attack vectors the opponent has to cover compared to one. Zeros: yes, they are. Zeros ace at the centreline whilst sniping can be done better - with less loss of performance - by other troops. Zoe & Pi-Well: if you need an engineer you already have the Clockmaker. Pi-Well is unparalleled though. They’re still more expensive than a Clockmaker plus Zero FO combo. And Zoe is BTS 0 Hacker which means you’ll lose an Engineer if someone kills her through hacking. In Bakunin and vanilla you have plenty of other Hacker options, so why putting your engineer in extra risk? Zondbots: no one should leave the house without them
  6. The AP CCW/Assault Pistol profile was run twice. Had her (it's a model of a female Morlock) in both of my lists and she was a blast in four of five games - in that one game she got blasted. Also the popularity of the E/M CCW might be explained by the assumed ubiquity of TAGs. But in general the E/M CCW is a pretty effective "DA" variant since it forces the victim to make a halved BTS roll and a normal ARM roll and any HI, REM, TAG can't make use of it's multiple W/STR if it gets IMM 2 and isolated.
  7. That would be my Idea: Jurisdictional Command of Bakunin ────────────────────────────────────────────────── GROUP 19 1 1 AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27) MODERATOR MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 17) MODERATOR Spitfire / Pistol, Electric Pulse. (0.5 | 15) MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11) MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8) PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36) PROWLER (Specialist Operative) Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 33) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) ZONDBOT Electric Pulse. (0 | 3) GROUP 25 1 1 CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) SALYUT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19) 5.5 SWC | 299 Points Open in Infinity Army The EVO will help to minimize the failed attempts of the Prowler, Zero and Avicenna
  8. And a killed TAG can't score either. Not sure if you're agreeing or disagreeing with me here...
  9. That was also my first thought since IMO it's way better to play what you're used to play than to piece together a list just to have a TAG included. Also these missing three points are not a real loss and in regards of the opponent's remaining orders and VP a possessed TAG is the same as a killed one.
  10. Yep, all of what you said is correct. Actually only during the reactive turn the remaining Fireteam members (= anyone but the Link leader) are able do declare anything else than Idle or Movement Skills.
  11. Also one in list 69EWSTX1 making it 2 Uhlans @Melkhior And also one Guijia. @Zergash played it.
  12. No, Green has no LOF. Therefore Green can only choose Change Facing as an ARO. But if Red has (and uses) Stealth Green wouldn't be able to declare ARO after the 1st short skill thus Green is allowed to declare ARO as soon as Red comes in Greens LOF. That unit can declare and perform a Reset whilst the others will perform an Idle. Bear in mind that all of them will be activated. The green hacker can counterhack since the Repeater counts as the red hacker's Hacking Area and in this regards Red's ZOC. But depending on the Green's Hacking Device the Firewall MOD might be applied in Reed's favour (WIP -3 for Green BTS +3 for Red).
  13. Well rumour has it Bran do Castro is quite suited for that style of infiltration Also in Tic-Tac-Toe and Comms Center three of the nine antennas are still reachable by normal infiltrating troops.
  14. I'd strongly recommend you not to use that "Swiss Army Knife" Vortex. Specialize him in one thing, either specialist stuff or shooting. He has only one wound thus he's dead pretty fast. How's your plan about getting the objectives done? Most of the missions favour a high percentage of infiltrating troops and I see only one Zero who is fed by four regular orders. Also you might want to spend the remaining two SWC With as few changes as possible I'd go with such list: Since there is no Doctor or Engineer in that list it's quite risky to play
  15. Since we had to wait that long for the Locust that unit should get a caracter model