P-Chan

Members
  • Content count

    92
  • Joined

  • Last visited

  • Time Online

    158d 16h 49m 20s

Community Reputation

40 Excellent

About P-Chan

  • Rank
    Advanced Member

Recent Profile Visitors

303 profile views
  1. And here I thought they were thoughtfully leaving space for two Mutts...
  2. Saw this in another forum and figured it was worth mentioning here. Park the holoecho model out of LOS around a corner and go into suppressive fire state. When the holoechoes reappear at the end of your turn, put one so that it is in partial cover peeking out around the corner, still in suppressive fire mode. Since you get to choose which echo is the real model, this lets you 'move' the model from out of LOS to be peeking around the corner.
  3. I was under the impression holoprojector lvl 2 isn't a marker state
  4. Yu Jing──────────────────────────────────────────────────10 ZÚYǑNG Lieutenant (AutomediKit) HMG / 2 Breaker Pistols, Knife. (1 | 39) ZÚYǑNG (AutomediKit) HMG / 2 Breaker Pistols, Knife. (2 | 39) ZÚYǑNG Paramedic (MediKit) Combi Rifle / 2 Breaker Pistols, Knife. (0 | 29) ZÚYǑNG (Forward Observer) Combi Rifle / 2 Breaker Pistols, Knife. (0 | 28) ZÚYǑNG MULTI Rifle / 2 Breaker Pistols, Knife. (0 | 31) WÚ MÍNG (Fireteam: Duo) Chain Rifle, Submachine Gun / Pistol, Knife. (0 | 25) WÚ MÍNG (Fireteam: Duo) Chain Rifle, Submachine Gun / Pistol, Knife. (0 | 25) WÚ MÍNG Heavy Rocket Launcher, Light Shotgun / Pistol, Knife. (2 | 33) DOMARU Chain Rifle, E/M Grenades / Pistol, E/M CCW. (0 | 25) DOMARU Chain Rifle, E/M Grenades / Pistol, E/M CCW. (0 | 25) 5 SWC | 299 PointsOpen in Infinity Army For those who want 10 orders and only HI. Not sure how it would perform, but it would be interesting Side note, that would be an awful lot of boxes of Red Veil to buy if you didn't want to proxy anything...
  5. My understanding was that Shang-Ji were the new line HI, replacing Zuyong. With that in mind, it wouldn't bother me seeing them as basic line HI, but they would need to be less expensive. Maybe a frenzy discount to balance out the cost, with some upgrades to keep them around 5 points more than basic Zuyong? The real issue is going to be making them appealing next to Zuyongs, which i don't think they will be able to do and still make them the upgraded, replacement line HI. i do think giving them engineer or something along those lines would help on a one-to-one basis, but you won't see multiples fielded. An alternate idea could be to give them the number 2 skill and haris with Zuyong, in addition to core with Zuyong. That way they could thematically represent a kind of squad leader type thing (words are failing me here), almost like they are getting phased in. Or making tinbot B part of the basic profile, instead of only being on one or profiles. Bottom line, i am not sure they could make Shang-Ji the replacement for Zuyong without making them substantially cheaper than they are now.
  6. Don't be afraid to proxy stuff until you find the army you like the best! Infinity is pretty proxy friendly and most players have multiple armies for you to use as stand ins for armies you want to try.
  7. From how I view it, the Shang-Ji isn't competing so much with the Zuyong as much as it is competing with the higher tier HIs, like a Daofei. Yes, I realize the Shang-Ji is cheaper than those units, but the feel of it is that of a Zhanshi compared to a CG and keisotsu - Zuyong are universally cheaper and so make better "filler" while the better HIs are more capable than the Shang-Ji, leaving it in an awkward spot. To be honest, I usually just use my Shang-Ji as a proxy for a Karakuri with a Mk 12.
  8. I favour HI because of asthetics. It's the reason why I picked main faction (Yu Jing).
  9. Kuang Shi provide regular orders, Monks don't.
  10. My first secondary faction was Tohaa. Then I branched out into Haqq. Primary is Yu-Jing.
  11. I have used DTWs with great success against AD units before. People tend to pause dropping close to unit that can cause a guaranteed hit, with no chance to respond!
  12. When I started, I found nested skills a little hard to remember. So, I wrote down each unit I was using and un-nested the skills. Sometimes I still find it convenient, but generally it's to the point now where I can remember all the nested skills. As a bonus, I have a better understanding and feel for the units I use, since not only did I un-nest their skills but I wrote down what each skill does. Bottom line, it is easy enough to write down all the skills on index cards until you can get a handle on what is nested. And, as a bonus, it helps players learn the units they use very well. As for listing each skill down, at the most extreme end you have WH40K eighth edition, where every skill is named something different (every example of Feel No Pain is named something different, for example). When I started, I found nested skills a little hard to remember. So, I wrote down each unit I was using and un-nested the skills. Sometimes I still find it convenient, but generally it's to the point now where I can remember all the nested skills. As a bonus, I have a better understanding and feel for the units I use, since not only did I un-nest their skills but I wrote down what each skill does. Bottom line, it is easy enough to write down all the skills on index cards until you can get a handle on what is nested. And, as a bonus, it helps players learn the units they use very well. As for listing each skill down, at the most extreme end you have WH40K eighth edition, where every skill is named something different (every example of Feel No Pain is named something different, for example).
  13. As a new player, I actually found it easier to wrap my head around sectorals, since there were less unit options available to me - made it easier to pick out units that I was comfortable playing with. Fireteams are similar enough to squads in many other games that keeping them in coherency was fairly simple. The issue that I find new players around here have the hardest time handling is picking the "best" units from vanilla, when there are so many, and it is hard to handle unit synergy and unit rules for such a wide variety. Sectorals takes some of that out of the equation.
  14. Nonono, you mean Yu Jing is the only good guy, the one, true benevolent power.
  15. Yu-Jing, for sure. Tohaa, there are some models I really like, and some I am just awkward with - I need to expand my collection there. Haqq, I am looking forward to exploring, they seem like they will force me to play in a very different style from my Yu-Jing.