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About Barakiel

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  • Birthday 03/22/1986


  • Location Oakland, CA


  • ITS PIN S3824
  1. I'm also okay with the discount, since I'm a Sectorial player and recognize the drawbacks that Sectorials accept in order to link their units. It's a strong way to empower link team and encourage the use of units that don't tend to shine in Vanilla. It can also help certain profiles shine, such as those shotgun or Combi Warbands who really benefit from claiming cover, +3 BS, etc to make them halfway decent in a gunfight.
  2. I don't mind the +1 PH terribly. Sometimes it's nice to know the odds are in your favor for dodging that chain rifle, rather than merely being a 50:50 coin flip.
  3. Strange, isn't it? Regarding spec fire... We have existing spec fire platforms that are BS12 and cheaper. I think the upgrade to BS13 with that slight x-visor range is great, but hardly game breaking. Wu Ming already have a strong Spec Fire platform, and their greater cost over Kamau is offset by 5 point Kuang Shi giving them all the orders they could ever want. I hardly see that mechanic as game breaking.
  4. LGL and HMG on one profile? That'd be interesting. My HMGs have a low life expectancy often enough (I seem to get crit a fair amount) so I'd be worried about having all the eggs in one basket. The X-Visor on the HMG would be great though. It's probably too expensive to fit the role of warband, but the description of the Helot pressures suits makes me think of a dual profile/mechanical transformation setup. They're Regular with higher ARM to begin with, but once the suit gets popped, they become Impetuous, low ARM, maybe Irregular as well. The suit is meant to calm them out of water by replicating the conditions of their natural environment, so I can see them flipping out a bit if it's damaged.
  5. I mentioned a few pages back that I'd built some sample lists, just to try and get a feel for how a Varuna list would "flow" based on what we know of their units and profiles. I thought I'd post one up here, just for discussion. This will likely get called "boring", but as an active ITS player, I think it highlights some of the tools that Varuna already covers, and what areas it could use some help. Obviously, Varuna can do high order count well. With ORC Core, the cutter, and high AVA on Croc Men, I think it even goes without saying that they'll be able to do elite lists as well. In fact, I probably won't even tackle low Order/Limited Insertion lists yet, because I'm frankly not worried. Here, we see a list with some basic premises. For one, it will own lanes. Even with Haris, the 4th Kamau is there for an option I sometimes use with Bagh Mari. If you commit a Haris to a certain area of the table during deployment, then keep a 4th Bagh Mari as a reserve drop, sometimes you can bait an opponent into skewing towards your Link and instead being vulnerable from other angles on Turn 1. You can do something similar here, using the Fusilier and Kamau Haris to draw all your opponent's attention, then drop the reserve HMG in a vulnerable place to exploit it. This list also has the wiggle room and SWC to sub in the Kamau Sniper as well. I love the deep Order pools to let the Croc Men operate. In my mediocre Vanilla attempts, I've been frustrated at how many cheerleaders end up standing around useless, and I don't have deep enough Order pools to both use multiple Crocs as well as contest long lanes. Varuna will make that a thing of the past, easily contesting lanes, putting cheerleaders to use in a link using the great Fusilier fire time, and giving Crocs plenty of orders to play forward. The missing options are close quarter combat. The closest we're getting Combi Rifles, and while we have some amazing platforms for those Combi Rifles, they obviously can't do things that a heavy flamethrower or boarding shotgun can do. The Kamau HRL is a good choice here too... Dropping one of the HMGs for that submachine gun would be a great tool. However, if you want either impact or direct templates in your Varuna list, you need to use resort to REMs so far. Bulleteers are obviously great, and you can get your HFT Auxbot from your REM selections as well. Do we, or do CB, want REMs to be our only source of templates though? We're also lacking Grenades in any flavor. That's why I'm hoping Echo Bravos, Helots, the missing ORC character, etc. will fill that Close Quarter gap, providing those new attack angles or tactical flexibility. I think the list below really cements that Varuna has amazing structure, with great Order pools, firepower, objective grabbing ability... All great staples of competitive play. Once again though, we just need those tools that round out the Sectorial to make it fun, flavorful, and provide a deeper tool chest of close-range options. PanOceania ────────────────────────────────────────────────── GROUP 110 CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32) KAMAU HMG / Pistol, Knife. (1 | 29) KAMAU HMG / Pistol, Knife. (1 | 29) KAMAU Haris Combi Rifle / Pistol, Knife. (.5 | 22) KAMAU Forward Observer Combi Rifle / Pistol, Knife. (0 | 22) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) PALBOT Electric Pulse. (0 | 3) GROUP 27 CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32) FUSILIER HMG / Pistol, Knife. (1 | 18) FUSILIER Missile Launcher / Pistol, Knife. (1.5 | 15) FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) 5.5 SWC | 300 Points
  6. Yeah I missed that. Great post, good observation. I don't know of a lot of people who use her, so having her in Varuna might be a good way to get her on the table more. Varuna will have midfield presence covered thanks to Crocs though, so I don't know if she's needed or how popular she would be. It would certainly be a new threat vector though, since PanO doesn't melee much.
  7. Oh, I also realized the MSV2 Sniper Kamau profile lays to rest a debate that we had months ago. There was a lot of speculation about if/how Varuna would get access to a Visor, so clearly the Kamau provide an answer to that. I wouldn't be surprised if that Kamau Sniper is there to single-handedly cover that base for the entire Sectorial.
  8. One trick is to look for the tip of a blade from another mini range, a piece of flash that's the right shape, or anything else along those lines. Attaching something with a rigid structure thats looks like a finger is easier than sculpting from scratch. I did that for my Aquila multi rifle conversion and will be doing the same again for the Swiss.
  9. You and I actually have a lot in common to how we view PanO. I especially like this last paragraph. The ease and reliability with which PanO wins gunfights is definitely present, and very easy to take for granted. I also agree that MO is kind of an annoying outlier, one that has become the face of the faction for many players despite being a minority portion of units that are actively despised or avoided by a lot of PanO players. For me, as someone who plays NCA and SAA very, very actively, I just want things that are different and behave in a fun manner on the table. They don't have to depart from the PanO theme of shooting efficiently, but my eyes definitely glazed over when I saw the initial 4-2 MOV, Mimetism Kamau profile. 4-4 is great. I want close quarter weapons that can take advantage of that, because PanO doesn't have that kind of specialty close quarter emphasis in our links, outside of MO. I love the theme and aesthetic of a team of Kamau doing work at close range with shotguns and SMGs. It's new, it's versatile, and I don't think it breaks anything since we already have magister knights being (arguably) more dominant at 0-8 for similar cost to Kamau. I wonder if that close Quarters role is being covered by another unit. Conceivably Helots or Echo Bravo? Remains to be seen.
  10. Yeah it's a tricky thing, because Kamau were ignored when most units got their revitalized, interesting N3 profiles. I think the PR angle for this release was always going to be tough, because this is something that PanO players would have liked to see months and months ago when N3 first dropped (something that players from other factions who are dropping into this thread don't really notice.) So it's a bit of a roller coaster that we're receiving this profile (temporarily) and then will receive a whole new profile once the book drops/Varuna goes live. Personally though, that's why I'm being aggressive with my wishlisting/feedback (ordinarily, this isn't really how I like to post.) But if nothing is set in stone yet, maybe we can see additional revisions that help push Kamau from just being a strong unit, to becoming a fun and flavorful unit also.
  11. I'm not sure that people are really claiming that "they're not good enough." They're saying what you're saying: we'd like to see more interesting profiles, like the missing LGL+X-Visor loadout. Maybe shotguns or SMG profiles would help keep cost down too, while also giving us something interesting.
  12. Lots of concepts flying through this thread. Just to reiterate, I do think the unit is workable from both a Varuna and Vanilla angle. 4-4 MOV is enough set the Kamau apart from the pack. As @BLOODGOD says though, more could be done with the non-SWC profiles to help them stand alone, or differentiate them from other PanO units. @Solar's point about most semi-elite, non specialist, non-swc profiles being generally pretty useless or unpopular rings largely true. Generally those middle-cost troops aren't popular outside of their Sectorials or links. However, I like BLOODGOD's point that they could be made more popular or interesting with some alternate profiles. This is especially true with a 4-4 unit, that can use a unique weapon loadout to respond quickly to a different area of the table. I really think that a boarding shotgun or expanded SMG profile on a Kamau would do a lot for that. If I had the option of a Fusilier to generate an order and be otherwise useless at 10 points, or a boarding shotgun or SMG Kamau to perform a role very, very well at ~16 points, I'd think long and hard about that decision. Both the shotgun or SMG would be great as link filler units, but there's some good solo application there also. If their cost gets down into the teens, they aren't a no-brainer choice because 0-8 weapons are inherently very limited, and they're still more pricey than a basic order mook. However, being able to have a semi-elite unit with a boarding shotgun to exploit vulnerabilities, or an SMG unit that can flank something tough with its ammunition options... Those are great little units. They don't break anything, and they help give PanO some of depth and flavor outside of the piles of Combi Rifles we're used to fielding.
  13. I was doing a little experimental listbuilding, based on what we know of Varuna. I limited myself to a few notions: -Kamau are using the just-released profiles, amended to 4-4 MOV. -Fusiliers are available at (minimum) AVA5 -We have the usual pile of REMs/support troops, with pathfinder and Fugazi both at AVA2 (I don't think AVA assumptions can be made in this category yet.) -ORCS at AVA5, we don't know enough in any other capacity to try listbuilding there. -Croc Men at likely AVA3+ -Cutter at AVA2... Not sure what purpose this would serve, but I kept the assumption. The result was reasonably strong. It actually functions like a hybrid of Acon and NCA in my mind. Fusiliers and REMs as stable backline and order pool for supporting TO troops was very familiar. The presence of Infiltrating units with Mines, plus skilled light infantry as Haris, was very much like Acon. The list felt fairly dull, of course... No Killer Hackers, no characters, and the usual pile of weapons to work from (the Kamau HRL being the one exception.) On the whole though, the competitive framework was present. I'm confident I could take that minimal framework, use it in ITS, and beat people with it. It would look fantastic on the table too, with the unified aesthetic of Kamau and Crocs supported by the standard formal military look of Dronbots and Fusiliers. Kamau and Crocs around a Cutter would look awesome. So this goes back to my earlier point (mocked by @Eciu, which is why I'm repeating it...) The new units that we know little about are a time for CB to really give us some creative design for PanO. The units that have been announced are plenty strong enough for a competitive Sectorial. We just need a bit more to give flavor, character, something to draw us in. The Sectorial is strong, we just need for it to be fun also.
  14. 4-4 MOV and Mimetism with linkability (especially Haris linkability) is a big deal. Doubly true since they have weapons that can close the gap, from long range to short range. A link that can close like that, with that kind of gunfighting dominance, is rare outside of MO's Heavy Infantry links.
  15. While we're throwing ideas out there too... I'd really love a stand-alone SMG profile for Kamau, if they are indeed keeping 4-4. Just for the look. A Varuna starter with a couple of SMG wielding Kamau would just look incredible. Combis are a great versatile weapon, so I'm not even convinced the SMGs would be a rules improvement... I just want to be able to put those minis on the table, and SMGs are a very rare weapon for PanO after all.