Barakiel

Warcors
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About Barakiel

  • Rank
    Boarding Shotgun Kamau
  • Birthday 03/22/1986

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  • Location Oakland, CA

ITS

  • ITS PIN S3824
  1. CHA is perhaps the game's most extreme example, because Ariadna Sectorials operate with low total unit count and Ariadna in particular has fewer Hackers, STR units, etc. It's an outlier, rather than being a standard representation. That's offset by a bottomless pool of cheap Regular Orders that give the Sectorial more flexibility for objective completion. Also... As mentioned... It isn't necessary to have complete classified objective coverage. Most missions allow you to cover a handful that are easy and simply secure HVT in most situations. The presence of Classifieds within the system doesn't hurt or hinder any particular force over another. As someone who plays Sectorials almost exclusively, I've never felt at any particular disadvantage that wasn't compensated for through other gained advantages.
  2. On the topic of Classifieds, or missions that involve TAGs... I think it's in the hands of TOs, or an individual player and their opponent, to suit missions that are appropriate for the setting and the role. If a TO wants to encourage a broader range of units, then something like Highly Classified can be a nice way to do that. I personally don't like Highly Classified, it's one of my least favorite ITS missions... But I can choose to exclude that from a tournament, or suggest to other TOs that they not run that mission, then state my reasons. Same with TAGs. If a meta never uses TAGs, or if a meta loves running TAGs, then something like Deadly Dance can be fun. But it's worth mentioning that you don't need a TAG for success in that mission, and once again it's up to the TO to determine if it's fun and fair to bring that mission to his group. For Classified Objectives: I play a lot of ITS, and I don't really feel like I have to go out of my way for Classified Objectives. Not all missions have them in the current season, and many missions only have 1 Classified. There's a good chance a typical list can Coup de Grace... Includes a Hacker... Includes a Forward Observer... Includes d-Charges... And includes either a Doctor or an Engineer quite naturally.
  3. The game landscape has changed quite a bit since she was first introduced. For a number of ITS missions, Classified objectives were sometimes as much as 40% of the total points you could score, and Ariadna didn't have Wardrivers at the time. So her presence for Ariadna was quite significant. As it stands now, she's something of an anachronism. She's happiest in Caledonia, where she's a solid gunfighter/specialist who can do those key classifieds, and is a step up from a volunteer but doesn't have the full pricetag of a Grey. T2 ammo is always good too, since she can punch above her weight as far as 1-Wound, ARM1 line troop type units go, and can bring some circumstantial anti-materiel and suppressive fire perks. I'm hoping we see a big reshuffle of all of these types of characters, with the Dire Foes in particular deserving some special attention. But as things stand now, the landscape of the game has changed around her but she's far from useless.
  4. Great clarification, and it definitely helps when using drop bears offensively/aggressively.
  5. -I fail drop bear tosses a lot. A lot. So frequently that I find myself just deploying them normally in B2B, in which case they're less protected mines. That being said, the flexibility that toss can provide is awesome. -Soooooo it's really hard to use them when Camo Tokens nearby. You can't toss them if they would affect a Camo Token, and there's no space in the rules for tossing them via an Intuitive attack. So an enemy mine, strategically placed, can actually shut down Drop Bear deployment completely. I run into this pretty often. It's less likely to affect something like a Black Friar who is operating mostly in your own table half, but it really affects the ability of Bolts to challenge a tough area of the table, and is really rough on the Locust since an opponent can basically counter-deploy mines in order to "cordon off" ideal drop bear locations. I do wish we'd gotten a drop bear launcher, but I can understand CB not wanting PanO units dropping mines on 15s or 16s up to 20 inches away with a single Order. I will point out that Pitchers exist and are pretty dang scary and versatile, and I would have gladly paid an SWC tax here for launching Bears instead of throwing them, but that's alright. I'm a growing fan of the Locust Drop Bear profile in NCA. Boarding shotgun, grenades and drop bears is a pretty slick little damage dealer if he manages to find a gap to exploit. His margins are a little narrow for me, just because I distrust expensive models that rely primary on Burst 1 or Burst 2 weapons, but he creates threats that most people just don't see coming.
  6. Ah okay, the lack of fellow players is pretty significant. I thought that maybe the hobby requirement was holding you back from giving the game a try. Do you know other players who might be interested in the system? It can be tough to "cold start" Infinity, just because of the intricacy of the rules. But having a few people who can stumble through some early games can lead to really strong groups and really strong players.
  7. Uh... That's a lot of time spent on single miniatures. I don't consider myself a strong painter, but I do put some time into it, and I can scale up or scale down depending on how urgently i want to put models on the table. Sometimes I use tournaments as a deadline for finishing armies and getting them assembled and painted. Are you only willing to play with painted minis? Is there a reason you're not willing to build your models, play some games, and then paint them as convenience allows? Plenty of folks I know play with unpainted minis, particular if they're new to the game and just learning.
  8. Which TAG? Squalo or Uhlan? Or you playing Vanilla?
  9. Are your opponent's playing 10 order lists too? Do your missions require Specialists?
  10. Ooh, good topic. Let's see. Magisters, despite their great PH and Hyperdynamics, do not have any Kinematika. So they can do elaborate matrix Dodges, but they might have to do it 4 or 5 times to reach an enemy spraying them with a Chain Rifle Spetsnaz whoop ass in close combat. We only ever hear about them laying pipe with Marksmanship Level 2, but they're no joke with Surprise Attack and MA2. The Hexa has a standard Hacking Device. I'm still not sure what I'd use it for yet... It was great for Lockpick back when we had objective rooms, but now I'm not so sure. I guess it's sort of a halfway measure between a Fusilier and a Swiss? Foxtrots have a boarding shotgun loadout. Everyone lunges for the Forward Observer naturally, but the boarding shotgun is a steal at less than 20 points. She even keeps the mines too. It's amazing when you see a player deploy to stop Uxia, guard against Infiltrating Grunts, watch their back vs Van Zant, hold off Cameronians at long range, only to watch a Foxtrot sneak through their defenses and blow away a cloud of cheerleaders with buckshot on 17s. The only way to get a boarding shotgun on your Naga is to specifically take the Minelayer profile. Such a great loadout, but not an easy choice when the Hackers, Forward Observers and Mono Mines are all in the mix as well. It's painfully obvious to enemies who spot it, since they know that extra Camo token clearly means a boarding shotgun, but it's still possible to surprise people who simply don't know the Naga has a boarding shotgun option at all. Everyone has pistols... This might seem obvious, but it's amazing how infrequently players use them even when they're clearly a great choice. Back in the day before Haramaki or Magister weaponry was standardized, it was hilarious to flank enemies with your BS19, Burst 3 pistol because it gave you the best odds of winning that critical F2F Daturazi have grenades. I've had this one drilled into me, but every time my friend and esteemed fellow Bay Area Warcor takes them to an event, he manages to surprise at least one opponent by laying waste with Spec Fire.
  11. Yeah the Swiss is good incentive to actually use an AHD on the table. It makes the Swiss into a Specialist, is arguably the most well-protected AHD in the game, and AVA3 Fugazi, a linked Fusilier Hacker, and a Hexa KHD fit pretty comfortably into any list and provide great Hacking versatility and coverage. It's easy for players to forget what a pain AHDs are until they have one bogging down their advance. I converted an assault Hacker from the new Swss HMG. I had an extra Akalis Hacker, and did a simple handswap by removing the sword and adding the Akalis Hacking hand. Then I clipped off the HMG (everything forward of the stock, and I kept the hand and trigger assembly intact.) I smoothed all that down, and then took the ORC MULTI rifle from the Ice Storm box and put it into place. Then I greenstuffed a Hacking visor on the faceplate for that distinctive look. It was pretty quick, and now I have both an HMG and a Hacker in the new style.
  12. L'assaut (The Assault), 2010 film based on the French response to an airline hijacking in 1992. Basically it's the MRRF in action. The Loup-Garou miniatures are styled exactly on the uniforms depicted in the film. Not to be confused with another film with the same name which covers very different subject matter. Xcom2. The gameplay is very Infinity-esque to begin with, but the early game feels very Ariadna. You can even configure all of your soldiers to look like Spetsnaz... Berets, masks and everything. The late game gets away from Ariadna once you tech up, but the opening turns are very stealth-based and the technological disadvantage is very pronounced.
  13. I'd love to see a fire superiority piece. Back in the day, all Sectorials operated with extreme limitations on Sectorials. It was pretty common for virtually all Sectorials to operate with a mere fragment of the diverse capabilities they have now. Something like Corregidor, with having multiple TAGs, multiple AD, multiple Infiltrators, multiple smoke sources, multiple Core Links, multiple Camo troops, multiple characters, multiple Hackers would have been unheard of in the early days of N2. The reason I mention it is because JSA is one of the Sectorials that still operates with severe limitations on their playstyle. Maybe it's time for that to change, and a decent respectable mid-cost HMG platform would help achieve that.
  14. I think the KB and Intruder pair very naturally together. While their end goal is the same (shoot the things) they're both going about it in very different ways. I think context is important here btw: The KB seems to have been designed with Data Tracker very specifically in mind, by the way. It's a primary gunfighting piece that can contest a variety of rangebands, has good active and reactive turn survivability, has 4-4 MOV, and doesn't rely on a marker state. The KB's various profiles will gain more value once we see Tunguska. The MULTI Rifle and Mk12/SMG profiles have less appeal, because there's naturally a lot of other competition for those rangebands. In this thread alone, we've seen Swast, TAGs, etc. all mentioned as bringing other choices to that 0-24 role. Tunguska may not have that, and thus having AVA2+ for KB may be very meaningful for Tunguska. I think the KB and Intruder pair very naturally together. While their end goal is the same (shoot the things) they're both going about it in very different ways. I think context is important here btw: The KB seems to have been designed with Data Tracker very specifically in mind, by the way. It's a primary gunfighting piece that can contest a variety of rangebands, has good active and reactive turn survivability, has 4-4 MOV, and doesn't rely on a marker state. The KB's various profiles will gain more value once we see Tunguska. The MULTI Rifle and Mk12/SMG profiles have less appeal, because there's naturally a lot of other competition for those rangebands. In this thread alone, we've seen Swast, TAGs, etc. all mentioned as bringing other choices to that 0-24 role. Tunguska may not have that, and thus having AVA2+ for KB may be very meaningful for Tunguska. Lastly... I'm pretty sure we didn't get the missile launcher profile because CB decided that making a Nomad unit that outperforms the Yan Huo so outrageously wasn't really fair. Burst 2 missile on an unlinked unit, let alone one that's ARM5, multiple Wounds and imposes that nasty -3, would have been a significant challenge to balance. ML KB would be a unit that's at least on par with the Swiss Guard or Hac Tao missile in terms of active turn performance, and is arguably better, for ~20 points less.
  15. Describing Ariadna without mentioning Camo, and calling ALEPH "hard mode". Ah, perspective is a funny thing.