Andre

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About Andre

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  1. I have been doing a Tagline league with a bunch of people and one of my lists was 4 Geckos, I have been running them much like I would a MB link, They don't have the same punch as a MB at all (3b MK12 vs 5b HMG with +3BS). but they free up a lot of swc and I can pretty easily move them up and take an objective and hold it at the final moment of the game. I just feel like they do the same roll with the MB as the more offensive option and the Gecko more objective based defensive. They attract attention but I see that as a good thing.
  2. Am I the only one wishing that dismount was simply a full order skill that activates the pilot and not the tag ... this would solve most issues I think. Just to make sure I understand this let me know what would be breaking the rules here. Player A spends an order to activate his Gecko. He moves his Gecko 4 inches in to base to base with an s2 objective as his first part of his order. He then asks for aro's. Player B has a line trooper declare shoot with her rifle as an aro on the tag. Player A declares dismount as his second short order and puts his pilot in to base to base contact behind the tag and also touching the objective. Player B not having line of sight to the pilot because the tag in the way, auto fails her aro. Is this ITS at a tournament correct?
  3. I have had luck with a 5-man Brigada link doing the killing in round 1-2 and taking ground. Round 2-3 You spend a command token and make a 5 man Alguacillies link to score points and mop up. Using a haris team of something would probably be better but I have had luck with it. Am I the only person who feels Geckos and MB's kinda fill the same role in a list? They are different don't get me wrong... but they are also pretty close role wise.
  4. Thank you for the quick answer. If it is not to much to ask, and so I can explain it to the group better then "WargameHub" said so, could you show me the rules on that?
  5. I have no doubt this has been answered a bunch but I am just not finding it, or the answers I find are still unclear. Walk me through were I mess up my understanding of the rules. scenario 1 I am the active player and only have 1 order. I spend an order on a tag I own to dismount, because I have activated the tag this will trigger aro's from the enemy 2 inches in front of the tag. However because I use the new profile for the full order, if I place myself behind my tag in base to base contact he will not have line of sight and can not shoot me pilot or tag? Could he chain rifle my pilot or tag? Would that be an intuitive attack? could he engage aro my tag? At the start of my next turn will I have 1 or zero orders? scenario 2 I am the active player. I have a possessed enemy Gecko Tag. Can I spend an order to dismount the pilot? If so do I control the pilot? What if the pilot was a ghost remote pilot? Any faq's or new rules preventing me from simply jumping this tag to death? Last question and not about tags, but missile launchers in blast mode. I am the reactive player. My enemy's fireteam heris leader pokes his head around the corner. I aro with a missile in blast mode, I lay down the round template and I will hit his other two fireteam members. My opponent will shoot. In the face to face roll my enemy scored a crit on a 15 and I rolled a 1. I take a wound thanks to the crit, the fireteam leader is fine, the other two members of his team have to make three armor saves each. Could he have moved his fireteam up, provoked my aro, shot me with the link leader, and dodged with the other 2 troops breaking the link?
  6. I have now played game two and have done some practice for game three with a friend. I had a big jumbled report made but hit back on my Brower before posting. So I will give a quick summery later.
  7. I love the look of the Brigada but I have such a hard time justifying that price tag. My first real game I used a full link and did surprisingly well but was slowly rooted out.
  8. I don't remember who won initiative but I know I got to decide if I wanted to go first or second. I went with second, I know this gives the first player the chance to destroy the objectives on turn two but it also let me to have the last turn unopposed We roll and my opponent ops to take the Tag and give me the 4 extra orders. I place them in my second pool giving me an impressive 19 orders not counting the Lt. I set up first very conservatively. everyone behind full cover and hard to get to, guns pointed at all flanks and paths. I clustered my core link team so if someone did Rambo he would not get the line of fire on the link leader... This was a mistake. My opponents first turn. Without any enemies to shoot and only 6 reg orders in his primary pool thanks to me spending a command token, hidden deployment, and two drop troopers, he decides to pop out with his two forward observers and flip something like half the objectives on the board and moves an MSV sniper up. he then also places his free Tag in suppressive fire covering two objectives I really wanted and passes the turn. I use my irregular order on the bandit to FO his FO and drop a smart missile on her. I then drop some smoke cover so my HMG Intruder can pick off the other FO. I then step out and proceed to spend ALL of the remaining orders from my primary pool trying to kill his damn sniper with my intruder. At one point he even rolled a crit and I thought I was done for, but I also got a lucky crit. I literally tossed 15 dice at him before he died. I moved my Deadpool and friends up, looked at the board and decided it was not wise to push farther. so I pass the turn forfeiting 3-4 orders I had nothing to do with. Round two... the pain! My opponent brings in his drop trooper on my right-hand side and walks her up to my full link team that I expertly placed, drops a chain colt on the full lot. I dodged but lost something like three of my cheerleaders to this attack. I did, however, tag him and kill him with my Lt wildcat who was hidden in the back under a tree. He flips the rest of the towers but one or two. Drops in another trooper on my flank, and blows up one of the towers. However, I am not sure if it is because of a misunderstanding that he would need special weapons (infinity is a complicated game after all) or he had accepted it as a weakness of the list, he was only able to blow one tower thanks to a lack of the needed weapon type. This gave me my opportunity I needed. I used my FO and flipped two of the points back to me and then under the cover of smoke moves Deadpool and the boys up to both of them hacking them to bits. I then dropped some more smoke and moved Deadpool and the jags into base to base fighting with his Scarface, a Jag took a hit and had to go into dogged but I scored a crit with an EM CC weapon shutting down his tag. I then moved my dogged Jag on one of his specialists as a last moment of glory and they killed each other. I tried to move my other bandit up to FO his free tag and his Lt but took a bullet to the head for my troubles. I walked on my Tomcat right behind a camo trooper and then flamed it to death. I also placed my total reaction remote covering the center of the board and pass the turn. Round three He is able to reset his tag but promptly take another crit for his efforts. he walks over a grenade launcher guy to Deadpool and the Jag but due to bad luck can not land the speculative fire shots and the one he lands is dodged. He passes the turn back to me. The first thing I do is spend some CT to move people into different groups and then from here I just go wild. My FO bandit marks two towers, and I run what's left of my link team core up and take a tower on my side of the table. Then my smart missile zond takes one tower out in the middle but as I try to kill another i notice that my template would hit my own troops so I can't do it. At this point, I am short on orders with only two left. I move my Jag up and attack the tower on his side that my FO had marked earlier. one damage! With my last order, I attack and score the second damage. leaving my opponent with only 3 tagged and one destroyed vs my 4 destroyed and 5 tagged, for a final score of 8-0 Thoughts. A bunched up link team not only get in my way to return fire on a surprise drop trooper but are also very easy to kill with template weapons. I had hopes of getting that free Tag, but in the end, I am so happy I got the 4 free orders. I am not sure how I feel about the smart missile zond. The saturation zone made FOing troops really risky. However, the ability to FO objectives was gold. I highly suspect that had my opponent had more of the weapons needed to destroy the objectives I would have lost this game, or at the very least had to massively change my strategy and take massive losses hunting his Tag or something. MVP Deadpool and friends with the immortal turn wasting sniper as a close second.
  9. Take two. I use my linkteam to take close objectives or protect my LT depending on mission and enemy. Intruder works with Massacre to clear out unwanted troops. I don't feel Massacre is that great here but I am going to use him anyway. The Tomcat is to flame cheerleaders or act as a backline button pusher. The Bandits mostly cost my oppenent turns to dig out, finger of god a tag or something so I can Smart missle it, or snag an objective. honestly very veristile for being an irraguler. Tagline mk2 ────────────────────────────────────────────────── GROUP 18 2 INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL HMG / Pistol, Knife. (1 | 18) BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23) BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23) TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22) WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19) GROUP 25 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) SEÑOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30) VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18) REAKTION ZOND HMG / Electric Pulse. (1 | 26) 6 SWC | 295 Points Open in Infinity Army List 2 This is my fun LI list. If I dropped two tags I could have a much overall better list... but this looks SO fun! Jurisdictional Command of Corregidor ────────────────────────────────────────────────── 10 GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (0 | 53) GECKO PILOT 2 Assault Pistols, Knife. (0) GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (0 | 53) GECKO PILOT 2 Assault Pistols, Knife. (0) GECKO Mk12, Chain-colt, Blitzen / . (0.5 | 54) GECKO PILOT 2 Assault Pistols, Knife. (0) GECKO Mk12, Chain-colt, Blitzen / . (0.5 | 54) GECKO PILOT 2 Assault Pistols, Knife. (0) TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22) ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) ALGUACIL Missile Launcher / Pistol, Knife. (1.5 | 15) ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) 4 SWC | 299 Points Open in Infinity Army
  10. I will be doing all five Tagline missions coming up but I am not really sure what a good list really looks like. What lists have you guys used. Any faction is fine, just looking for a baseline to start with. Was thinking maybe this? test02 ────────────────────────────────────────────────── GROUP 16 3 HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28) BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23) BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) SEÑOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) REAKTION ZOND HMG / Electric Pulse. (1 | 26) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) GROUP 27 LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (0 | 23) ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) ALGUACIL Missile Launcher / Pistol, Knife. (1.5 | 15) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19) SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) 5.5 SWC | 300 Points Open in Infinity Army
  11. I was thinking about running this for some Tagline games I am going to play soon Armored core ────────────────────────────────────────────────── 9 1 GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (0 | 53) GECKO PILOT 2 Assault Pistols, Knife. (0) GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (0 | 53) GECKO PILOT 2 Assault Pistols, Knife. (0) GECKO Mk12, Chain-colt, Blitzen / . (0.5 | 54) GECKO PILOT 2 Assault Pistols, Knife. (0) GECKO Mk12, Chain-colt, Blitzen / . (0.5 | 54) GECKO PILOT 2 Assault Pistols, Knife. (0) ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL Missile Launcher / Pistol, Knife. (1.5 | 15) BANDIT Hacker (Assault Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0.5 | 28) 4 SWC | 299 Points Open in Infinity Army
  12. So you could put 3 of a 5 (can you do 4?) man link team in suppressive fire at the end of your turn, and so long as the 5th guy is the leader they all reform back in to the linkteam without having to spend a command token at the start of your turn?
  13. The Missile worked here but that could have just been luck of the dice. Hmm yah that probably would of had a big effect on the outcome... but if I am being honest, I doubt it was the only time I cheated. I was trying to sneak around the total reaction bot and another guy so I did not take the shot, counting on him missing his roll.
  14. I wound up using the 1st list. I had some minor regret using Sun Tze, I liked how tough he was but never used all my command tokens. Another Lt might have been better. To fairly pick a mission and without knowing each others lists my opponent narrowed it down to three he liked and I picked one of the three mission, with one classified. I picked capture the antennas. I had to go first so was down 2 more of my limited orders. I had however managed to get a great line of fire on the only approach to the antenna on his side of the board with a ML. I had my Daofei in hidden D overlooking the middle antenna ready to drop some shock into whoever he sent to cap it. I placed my Ninja in token camo able to try and cap the middle with one order. My first order I grabbed the center and then spent another two running the Ninja away. I moved my other troops in to defensive positions to protect the middle. With my last order I tried to take my own tower but failed. For his turn (He was playing Morats but I don't remember the list very well) he tried to take his tower but his specialist took a missile for his troubles and died. He then moved home guy with an HMG and opened up on my guy hitting all 4 times... I lived forcing him to spend another order to do it again... I crit. Next he used his Lt who had a mk-12 and killed my poor trooper. He used the rest of his orders to move his total reaction bot and other troops in to flank my people and taking a few potshots. Back to my turn and my Ninja is feeling trapped looking at that total reaction plasma shooting bot. I move her away and the bot fails its discover. I get an idea now to get aggressive on his backline and try to move behind his bot with another order but another of his troops spots me right out in the open. I try to make it to cover but get gunned down. I move some of my other troops to better protects my flank. I also moved my Lt up to keep that bot pinned. For his next round he moves his reaction bot a bit and starts removing my defenders or forcing them to fallback/prone. He then moves his other specialist bot up to try and cap the middle but my Daofei pops out and stops him from getting the cap. His Mk12 guy tries to kill my Daofei but I fall prone and the antenna is in my zone of control. My turn I coordinate some troops and kill his hackerbot leaving him one specialist (some worm looking thing) and go back in to camo bracing for his last turn. He gets savage on me trying to spot or flush out my marker and just starts murdering the last of my backline defenders. He gets a spot on my Daofei and his mk12 guy kills him. It was late and were tired but it hits him that his wormguy will be just a few inches short from reaching the middle antenna. So he takes his last order and marches right up to my Lt with his reactionbot and the two of them kill each other. In the end I have 6 points and a single Zhanshi FO left. He has 5 guys left but only 3 points.
  15. Ok I have a fun 200pt game tonight, but I am very new to the game and don't have very many figures yet. Mostly just the red vail stuff + Wu Ming and heavy use of proxies. I don't know what game type we are doing but I suspect probably the three relay towers one. I am looking at 3 lists for tonight but not sure what is best. What would you recommend? List 1 Sun Tze LT Shotgun Zhanshi x3 FO Zhanshi Missile Launcher Ninja Killer hacking Daofei Multi rifle + AHD Affectively 8 orders and I get two guys I can place the Daofei and Ninja deep after my opponent has placed all his troops. The most complicated list imo but it looks like a lot of fun and my LT is pretty safe. Or List 2 Zhanshi Lt Zhanshi FO x4 Zhanshi Missile Launcher Ninja Killer hacking Tiger Spitfire Wu Ming fireteam Duo x2 AP Mines (Can I do this in a non sec army?) 10 orders but I have to march the fireteam up. I can use the tiger for LT hunting. I do however lockdown a section of the map pretty hard, but starved for button pushers or List 3 Zhanshi Lt Zhanshi FO x5 Ninja Killer hacking Tiger Spitfire Hac Tao HMG 9 orders effectively trading the two Wu Ming fireteam for a Hac Tao monster.