Commoner1

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About Commoner1

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  1. You're right. That list was originally a TAG list and I forgot to move Miranda back into the first group when I was done swapping out units. And the reason why I picked Miranda is that she's a non-hackable ODD unit who is supposed to move up the field with Joan in turn 2 or 3. In turn 1 her only job is DZ and cheerleader protection. The Nisse is probably starting prone in cover. I'm undecided though if he's going to be HMG or MSR.
  2. Tomorrow I have my first game against nomads outside of IceStorm. My most common opponents so far are YuJing and CA and by now I somewhat understand what they can do. But I'm at a total loss again what Nomads and especially Bakunin can do. The facts that my opponent is a 1st edition Infinity veteran and that I asked for a no-holds-barred match doesn't make it easier. So my question is: What does vanilla PanO have to expect from an expert Nomads/Bakunin player? And if you feel inclined to help a stupid blue boy: What can I do about that? It's a 300 point rather kill-focussed practice mission for our tournament next month. The options are: Firefight, Annihilation and Quadrant Control. My only restriction in terms of unit choice is that I don't have Aconticemnto units and remotes. I'd usually use a list close to this one, maybe with a Cutter or a Jotum instead of Crocman and Swiss Guard: Tea with Ms. Ashcroft ────────────────────────────────────────────────── GROUP 18 2 JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, DA CCW. (+1 | 50) SWISS GUARD HMG / Pistol, AP CCW. (2 | 68) CROC MAN Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 36) TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) GROUP 22 1 FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) MIRANDA ASHCROFT Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 18) 4.5 SWC | 300 Points Open in Infinity Army
  3. I forgot to add my number 2 when I started this thread. But there are so many good options. Visually it'd clearly be the Aquila Guard or the LE Joan. The board dominance of the Jotum and the Cutter would be good alternatives. On the other hand it was the nastiness of the Crocman who carried half of my games. And I can't praise Joan's looks, her crazy statline and the advantages of Inspiring Leadership enough. But still... When I think about a unit I want to add to all of my lists but often can't, it'd bé the Father Knight (either Spitfire or Assault Hacker). Both models look awesome, the fluff is good, he's a walking tank, he has no weak spots and he is one of the most hacker resistent HI outside of Ariadna (a tinbot profile would be nice though ). So my personal winner is:
  4. As a rather fresh player myself I feel inclined to say that you might want to stay away from link teams completely for now. They can be extremely strong (especially for MO), but you need a firm grasp of the rules and lots of experience in the vague field of "reading the battle field" to use link teams properly. Otherwise they are just easy prey for dedicated hunting units which might lead to frustration. But your list itself is fine. I don't like the Combi Rifle profile of the Father Knight and seeing MO without Joan feels "wrong" but you don't have points to spare if you want 10 orders (Joan can be extremely helpful in that regard with WarCor and Techbee). The only thing I'd definately change though is the number of Paramedics. Three is too much unless you need them for completing objectives.
  5. --- basically a double post --- today is not my day.
  6. Yes, I am. I shouldn't post anything before the first coffee. Total bogus from my side. @Zsolt Eciu is right. That part of the rules refers to the mali from TO, CH:Camo, ODD. It's not referring to the marker state which requires an intuitive attack to be hit at all. I'd still spam HGL shots on anything outside of marker states if the opponent tries to drown you in cheap orders, but that's not valid against Ariadna/Haqq.
  7. What was posted here, is WRONG - WRONG - WRONG!
  8. Meh, I had actually just read the effects of I-Khol and promptly forgot that part when I wrote my response 10 minutes later. @ topic I have a tutorial game for a newbie tomorrow and I will just use her as an irregular, disposable turn 1 attacker to explain ODD and template weapons. Hopefully I will still have enough time for a "proper" game where I can use her in a Joan list. I will report my findings asap. Thank you very much for you input so far. I was able to refine my opinion regarding this unit quite a bit because of your help.
  9. @Barakiel @Albi86 I should have added that I don't use Remotes and I don't want to change that. I know that they are stong and open up nice tactical opportunities, especially for PanO. But I just dislike their looks. And yes, that's what I meant with last resort attack piece. I intend to send her down the field with Joan if the main attacker (I'd never send in Lt. Joan in round 1 unless there is no chance to lose her in that turn) is down or stuck. @Daboarder I thought that I'd get away with that sloppy description and didn't put in better words. But you're right. I just meant that I want to use her as a scare piece against TAGs because I-Kohl 1 + Monofilament CC on a low cost model should let the big guys (HI or TAG) think twice if they want to get close. Her chances of actually killing a TAG are much lower but that's a gamble I might consider with a 19/18 point model.
  10. Thank you very much. :-) I actually quite like that list so I will give it a try.
  11. @Melkhior Thanks mate, but that link doesn't work. Can you post a working one, please?
  12. What do you think of Miranda Ashcroft in Joan lists? (*gasp* a non-TAG-topic) So far I wasn't very interested in her because she's too expensive as a simple cheerleader and I took other -either cheaper or more focussed- units instead. But on sunday I watched a game where an Avatar wasted an entire turn dislodging her and an Auxilia. In his second to last order he finally sepsitorized her and the other player in turn had to waste his entire turn killing her while losing a very expensive remote in the process until Joan finally brought her down. My respect for this nasty piece of work grew exponentially and I'd like to know what you think of her? I intend to use her as a DZ defender, TAG deterrence troop (too vulnerable and a bit unreliable as a dedicated TAG hunter) and maybe even as a last resort attack piece. I strongly consider running a list close to this one soon (maybe switching out the machinist and the MSV OS for something else to fully benefit from the Hidden Deployment of the Cutter). Any tips? What about the generic Bounty Hunter? I dislike gambling for game stats in general but he might still be worth it. Tea with Ms. Ashcroft ────────────────────────────────────────────────── GROUP 17 3 CUTTER MULTI HMG / . (2.5 | 115) CRABBOT Flash Pulse / Knife. (0) SPEC. SERGEANT (Multispectral Visor L2) Spitfire / Pistol, Knife. (2 | 24) JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (+1 | 49) MIRANDA ASHCROFT Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 18) TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) GROUP 22 MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) 5 SWC | 300 Points Open in Infinity Army
  13. I was checking some webstores if the Steel Phalanx support pack is already available in germany (planning to use it as proxies for the awful PanO trauma-doc/machinist miniatures). In one store I found an announcement for a Steel Phalanx 300 points starter set coming in june. I never heard about that before besides vague rumors but I'm not paying close attention to ALEPH yet. Although I plan to make it my secondary army and this shop puts lots of stuff on it's website even before it is officially announced. So my question is: Does anybody know which models will be included in this pack? Shop link
  14. Hmmm, you lack long range fire power. Joan 2.0 is inferior to 1.0 IMHO. Maybe replace a normal OS with a MSR OSR and drop Switch for Tech-Bee and Warcor for another order. I'd keep the Heavy RL in the link team though, it's a very nice mid range weapon. Seraph tournament ────────────────────────────────────────────────── GROUP 18 2 SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, DA CCW. (+1 | 50) ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15) ORDER SERGEANT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 21) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5) GROUP 22 1 BIT Stun Light Grenade Launcher + FastPanda + KISS! / Electric Pulse. (0.5 | 14) KISS! Adhesive Launcher / Electric Pulse. (0 | 4) MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) CRUSADER Boarding Shotgun / Pistol, Knife. (0 | 25) 5.5 SWC | 300 Points Open in Infinity Army
  15. Where's Joan? Bit and Switch are only irregular whithout her and you'd start with just 8 regular orders. Would you mind posting an Army Builder list?