Commoner1

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About Commoner1

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  1. I'll be blunt: People who argue about the worth of speculative fire units are probably doing that from a rather theoretical point of view. This tactic is admittedly dicey, but being able to attack without any fear of repercussions is absolute gold in a deadly game like Infinity. Sure, there are matches where you can spend 15 orders and nothing happens, but there are also games where you nuke the hell out of your opponent and he is in loss of lieutenant before he even had an active turn. On average it has almost the same chance of success as the normal rambo approach but without any risk for your own units. Especially opponents who run lists that focus on Linkteams should fear speculative fire lists. The Montessa is actually not my tool of choice. I use the Squalo HGL for this strategy and it feels as cheesy as hell, so I reserve it for people who desperately need a lesson in humility. But the Montessa approach looks better with every minute I think about it.
  2. Each to his own, but that difference is just too much for me:
  3. I already shared one box in advance with a fellow from my local Infinity club and I'm confident that I'll find another one before the time is over. We have lots of active players in our city. And 3 guys are going to start Nomads for the upcoming ITS league (where I'll play Caledonians sadly). But no more Aquila HMG proxies for the proud Swiss Guard! But thanks for the hint.
  4. Don't even think about using the old Swiss HMG. She's so tiny that it's not even funny. The Uxia McNeill miniature is bigger and she is 5 foot in canon. The new Swiss HMG is absolutely fantastic IMHO. Finally a unit that actually looks like it costs 68 points. I'm tempted to buy the PanO portion of the box twice because of that fellow. And I'm not kidding here.
  5. @1 that's why I have two lists. one for click and one for kill missions. @2 I have done the long range gunning game in infinity to death during the last months. But yes, the Cateran is very good. I'll include him. I will get the Scout Sniper asap as a proxy. @3 That's why I'm asking. On the one hand Wallace is a very good fighter, but he's also very squishy unlike Joan. I will try to keep him safe in the back for now. @4 It's either McMurrough or Highlanders IMHO, but I'm a newbie in regards to Ariadna. So I'll consider that. I'll add Isobel ASAP. I'll use a Scout as a Cateran proxy for now, because the model looks ludicrously big and I've done too much long range fighting over the last months with PanO/NCA. That's actually why I picked CHA as my alternative army. I wanted the complete opposite. The Wulver-link is definately for kill-focussed missions as it will low run on specialists if I don't want to compromise the army in its entirety. And yes, Joan is my premier Lt. choice for PanO vanilla (when I'm not running double-TAG lists). And having her as my obvious Lt. is a very dangerous game and Joan is much hardier than Wallace. So I'll be extra careful with Wallace Lt. @1, 2, 3 Good advice. Thanks! @4 Yeah, that has crossed my mind as well. I will position her defensively (which means basically my table half) when I have the second turn and aggressively when I've first turn. I updated my specialist operations list to reflect that. @5 I participated in that discussion and it actually convinced me of trying CHA as my secondary army. But yes, the grey is just superior and I've replaced the Mormaer with a sad face, because the miniature is just AWESOME. @6 Yes, it's indeed very risky and I'll probably not run it in tournaments, but for me it's either core link, haris or no link at all. 4-man links just feel wasted to me (which is why I didn't start Steel Phalanx) @Monster Yes, Isobel is on my to-buy-list. I'm not accustomed to actually useful SpecOps characters. We have Bipandra where I come from. (Ok, Konstantinos is a boss, but REALLY expensive as well) @Golem2God It's all good. Thanks mate! Oh, here are my revisited lists: CHA spec ────────────────────────────────────────────────── GROUP 110 HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10) S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35) WULVER T2 Rifle, Grenades / Pistol, AP CCW. (0 | 33) GROUP 21 6 5 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31) HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) 3 SWC | 297 Points Open in Infinity Army CHA firepower ────────────────────────────────────────────────── GROUP 110 HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35) SCOT (2nd Battalion) CH: Camouflage Molotok / Pistol, Knife. (1.5 | 30) SCOT (2nd Battalion) CH: Camouflage Molotok / Pistol, Knife. (1.5 | 30) S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW, Knife. (0 | 22) GROUP 21 6 5 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31) HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) 6 SWC | 298 Points Open in Infinity Army And the general purpose version, I'd probably run most of the time: CHA 3 ────────────────────────────────────────────────── GROUP 110 HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35) SCOT (2nd Battalion) CH: Camouflage Molotok / Pistol, Knife. (1.5 | 30) SCOT (2nd Battalion) CH: Camouflage Molotok / Pistol, Knife. (1.5 | 30) S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) GROUP 21 6 5 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31) HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) 6 SWC | 300 Points Open in Infinity Army
  6. All the time when I play vanilla.
  7. Sure, no need to start arguing about that. Ironically I strongly dislike the use of remotes in its entirety, so I'm happy with anybody who doesn't run remotes as well. Their effect is undeniably devastating in the right hands though. I always build my NCA lists around 2 Swiss Guards and 1 Black Friar or 1 Aquila, 1 Swiss Guard and 1 Hexa. So I'm never leaving home without proper MSV support. But yes, it's mandatory to cover that aspect as well since NCA's CC skills are below pitiful and any kind of Warband or most Skirmishers can mess us up badly. At this point you can actually drop the Mulebot Hacker since your benefit would be minimal. Do you have access to the Swiss Guard? Preferably Assault Hacker or HMG. That would complement your Aquila nicely.
  8. Your single Fusilier in Group 2 has a big "Shoot me"sign on his forehead because he's a VERY obvious lieutenant. You should consider using CSUs and Auxilia. NCA tends to be very vulnerable in close range and close combat fighting and those two units remedy that fault. I've always found that the Trauma-Doc is almost useless for PanO. The Swiss Guard is much stronger for general gunfighting than the Aquila unless you really want a strong MSV unit. Sorry, but no. The Clipper is a very strong weapon. Combine it with some Auxilia FOs and you're golden. Just don't waste it on 8 point cheerleaders. Go for the big guys. TAGs are in fact so vulnerable against it that they have their own (and pretty mediocre) defense system.
  9. @Monster Haha, yeah. I felt like in a ghost town and thought: Either my builds were so bad that any reader considered me to be a lost cause or they were good enough that nobody did bother answering. But thanks for your comment. I didn't pick cammeronians because I dislike the model and the Galwegians do basically the same while being dirt cheap.
  10. *self-bump* Another question: How good is the 4 Wulver + Wallace link? When I take the available close range weapons into consideration it looks brutal.
  11. Always missed that part. Thanks!
  12. Is it possible to effectively halve the forced move distance of impetuous orders by staying or going prone with the trooper?
  13. I have finally settled for my first batch of Caledonians. Half of the miniatures are already assembled and the rest while be here in the next two weeks hopefully. Would this be a an acceptable general purpose 300 points list? CHA ────────────────────────────────────────────────── GROUP 17 3 2 HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10) VOLUNTEER Light Shotgun, Light Grenade Launcher / Pistol, Knife. (0.5 | 10) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) CALEDONIAN MORMAER AP HMG / Pistol, Knife. (2 | 42) GROUP 23 3 3 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) WULVER (Fireteam: Haris) T2 Rifle, Grenades / Pistol, AP CCW. (1 | 34) WULVER Mk12, Grenades / Pistol, AP CCW. (0 | 37) WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35) 5 SWC | 299 Points Open in Infinity Army McMurrough and the Galwegians are supposed to attack in turn 1. The Grey Link is my attack tool for round 2 and 3 while the Haris Team of Wallace is the backup/plan B group. Uxia and the Grey link are responsible for mission objectives. Uxia is also intended to kill off hackers and soft support units with her superior infiltration. On more click-heavy mission I'd use this setup: Caledonian Highlander Army ────────────────────────────────────────────────── GROUP 17 1 1 VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10) HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31) GROUP 24 4 4 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) WULVER Mk12, Grenades / Pistol, AP CCW. (0 | 37) WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35) WULVER (Fireteam: Haris) T2 Rifle, Grenades / Pistol, AP CCW. (1 | 34) 2.5 SWC | 298 Points Open in Infinity Army What should be changed? I have access to the following miniatures: CHA starter box Galwegian box Wulver box McMurrough Wallace Uxia WarCor 2 S.A.S. 1 kitbashed Grey/Mormaer AP HMG 1 additional Volunteer 2 Grunts as Scot Guard proxies
  14. I really don't want to sound condescending and my point has probably been lost in translation, but I never said that the ORC was bad. But the ORC is still the weakest HI PanO has to offer. I absolutely don't see a reason why the Caledonians are not supposed to get someone on par with that as their top dog. Just reduce the BTS to 0 while keeping the Hacking Immunity and increase the cost significantly (~10 points IMHO).
  15. Sure, since we're talking about a unit with a power level comparable to the ORC or the WuMing, who are the weakest HIs PanO and YuJing as the premier HI factions have to offer. So it's absolutely not "top tech".