Commoner1

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About Commoner1

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ITS

  • ITS PIN o5598

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  1. Yeah, I mixed up the skills of the Avatar. The Sepsitor strikes so much fear into my feeble mind that I it equated with "NEVER EVER EVEN TOUCH HIS ZOC AND DON'T BOTHER HACKING IT" (all caps is intentional in this case).
  2. In Close Combat, whether in the Active or Reactive Turn, when several members are engaged in the same CC, only the Team Leader trooper will perform the CC Roll, gaining a MOD of +1 to his B and +1 to the PH Attribute for Damage for each Fireteam member Engaged with the adversary. Other friendly troopers engaged in that CC, who are not members of his Fireteam don't provide any bonus to the Team Leader. It's mandatory and not optional.
  3. Unless they are forming a Linkteam, yes.
  4. Semi-related question: Is there any kind of schedule for the release of Dire Foes packs and when was the last pack released? I really, really want more of them.
  5. I find the notion of being "still worth" rather funny to be honest. The Swiss Assault Hacker dominates every HI and TAG (besides the unhackable Avatar and Ariadna in general) in the game in addition to being one of the toughest specialists (remember: TO markers can't be hacked). And I don't know if you only play direct action ITS missions but in my last 20 ITS games/tournaments I had 3 missions where I didn't need specialists. I'd rather replace the basic MULTI Rifle profile with two Hexas or a Hexa and a Black Friar though. The MULTI Rifle by itself is rather order hungry and not very efficient compared to the other profiles (short range vs long range or utility). When I was playing PanO during the last season I was almost entirely going for NeoTerra with the Swiss Guard HMG+ML combination or the Swiss Guard HMG+AHD.
  6. That's just wrong. :-) USAriadna is not perfect but still a viable choice for Limited Insertion. And every time I see a Minutemen fireteam on the field they get their job done, although I admittedly prefer the Marauder link myself. Two decent lists cobbled together in three minutes I'd pick any time for Limited Insertion: USAriadna Ranger Force ────────────────────────────────────────────────── 10 MINUTEMAN Lieutenant AP HMG / Pistol, CCW. (1 | 34) MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29) MINUTEMAN Boarding Shotgun, Grenades / Pistol, CCW. (0 | 24) MINUTEMAN Missile Launcher, Light Flamethrower / Pistol, CCW. (1.5 | 29) MINUTEMAN (Forward Observer) Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 23) UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41) VAN ZANT (Executive Order) AP Rifle / Heavy Pistol, AP CCW. (0 | 39) BLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) 6 SWC | 299 Points Open in Infinity Army USAriadna Ranger Force ────────────────────────────────────────────────── 9 1 1 MARAUDER Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28) MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23) MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22) VAN ZANT (Executive Order) AP Rifle / Heavy Pistol, AP CCW. (0 | 39) DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 30) K-9 ANTIPODE AP CCW. (7) UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41) BLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36) MINUTEMAN Lieutenant AP HMG / Pistol, CCW. (1 | 34) 6 SWC | 300 Points Open in Infinity Army
  7. Your lists are close to the ones I run at the moment and I'm very happy with them. So I have not much to criticize. I'm not a big fan of the Unknown Ranger's high cost, but the combination you're going for is very solid with an expendable Lt., CoC Ranger and Executive Order Van Zant. The only con to that list is it's low camo marker count. List 2 has too many warbands IMHO. 4+1 big silhouette warbands/impetuous troopers are too vulnerable for me. Drop a Desperado or the Maverick and replace it with more Foxtrots and/or Hardcases.
  8. Force de Réponse Rapide Merovingienne ────────────────────────────────────────────────── 9 CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) ZOUAVE (Sapper) Sniper Rifle / Pistol, Knife. (0.5 | 25) MÉTRO Rifle / Pistol, Knife. (0 | 8) MÉTRO Rifle / Pistol, Knife. (0 | 8) MÉTRO Lieutenant Rifle / Pistol, Knife. (0 | 8) PARA-COMMANDO (Forward Observer) Rifle / Pistol, Knife. (0 | 21) 2.5 SWC | 150 Points Open in Infinity Army I usually face a list like this in low point matches against MRRF and it's almost always a nightmare for me. The Chasseurs are the best and most efficient infiltrators in the game thanks to the combination of Sixth Sense L1, Flamethrowers and Minelayer. They're the main reason why MRRF is still a very solid sectorial despite being heavily outdated. The Para-Commando is highly cost efficient as well and thanks to Mimetism a solid gunfighter. A Zouave HMG would be nice as well, but I didn't want to go below nine orders. If you're running a specialist mission swap out the Minelayers for FOs and you're good.
  9. You can build fully viable lists for Limited Insertion. So low order counts are playable. Is it "competitive"? Not really. Ariadna strength is it's minimalism that grants us the ability to run around in circles around the other factions without sacrificing too much. You can run a 10-12 order full camo list and have a decent win rate but you're losing much more than you gain. 13-20 orders is the normal operation range for Ariadna so a 13 Order list should do fine (I'd still prefer 15+ Orders though but that's just me).
  10. Template Weapons, especially Flame Throwers, and dedicated melee units make short work of Swiss Guards. If that doesn't work hunt them with MSV2+ troopers. They are indeed strong but not overpowered IMHO.
  11. If you like the Rangers and the Scots you might start with both starter boxes for them. Add the Blackjack, Uxia McNeill, a Hardcase and a Cateran and you have a solid starter force for a mixed Caledonia/US army. Limiting yourself to just two sectorials is rather detrimental for a vanilla army though. You're missing out on great units like the Scouts, Veteran Kazaks, Spetsnaz, Dog Warriors and Chasseurs. Ariadna ────────────────────────────────────────────────── GROUP 19 1 MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) HIGHLANDER GREY T2 Rifle, 2 Light Shotguns, Grenades, Smoke Grenades / Pistol, CCW. (0 | 33) WULVER T2 Rifle, Grenades / Pistol, AP CCW. (0 | 33) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) BLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36) GROUP 23 1 CALEDONIAN MORMAER (X Visor) T2 Rifle / Pistol, Knife. (0 | 33) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) 4 SWC | 300 Points Open in Infinity Army
  12. I played several games on a space ship setting using the Space Hulk cardboard maps. It was great. Here's the link to my first games battle report: https://wotan.warconsole.com/battles/commoner1-vs-rasty-1498089713 In hindsight I can say that this type of game is better suited for smaller point games. Larger fights become messy very fast.
  13. McMurrough. I expected him to be good but I didn't expect him to be that awesome. His insane combination of raw stats, mobility, weaponry and total immunity means that he can defeat EVERY unit in the game if he has the active turn.
  14. Thank you very much for the confirmation. I just wanted to make sure that I didn't misunderstand the rules.
  15. Can a trooper with the +1 Linkteam Burst bonus active lay 2 mines with one Order/ARO?