Zandramaas

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About Zandramaas

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    Atek
  1. My main concern with the Sensor Deva is that the Sniffers on the Lamedhs are only active once deployed. This makes the orders potentially inefficient. However, if done as a coordinated order imagine this combo would be brilliant. You know, I'd completely blanked on intuitive attacks. Thanks I'll have to remember to use them more often. Maybe I'll end up using a nanopulser for the first time ever! That said the Sensor Deva fits actually quite well with the list I was making as I was already running 2 Lamedhs.
  2. So. When making lists I try to cover most if not all of the various threats my opponent may be bringing. One key threat that most players bring is Camo, either regular or TO. I find that unless you have the right model, a few well placed camo token can easily force you to spend multiple orders to deal with them. This isn't exactly gamebreaking but obviously I want to try and mitigate this. As such I will always try to incorporate a model in my lists that I can use to effectively discover and kill camo tokens. The best for this would obviously be a Spitfire Asura, however this costs a large amount of points and usually involves designing the list round the Asura as a key piece. If someone was to ask me outside the Asura, what would be a good ALEPH unit to deal with Camo, my initial response would be a Deva with MSV2 and a Spitfire. That said, I was recently making a list and I ended up extremely tight on points and was trying to fit in a model to specifically deal with Camo. Although I couldn't really fit the Deva in, I could fit a Agema Marksmen with Mk12 in, which if I interpret the army builder correctly comes with both a MSV2 and a X Visor. I know this is only a few points different but I was already dropping things to fit this, and the remaining 4 points would be inconvenient to say the least. As such I was wondering, what would everyone else bring to deal with Camo? Is it best to find the points for a Deva with MSV2, or could the Agema cover this effectively? Basically, what would you bring and why? I also considered the Sensor Deva, however I just can't see it being order efficient. Another option would be perhaps Atlanta, but although she has MSV2, I wouldn't consider her to be a Camo hunter as she needs good range to be effective.
  3. So I fairly recently asked a very similar question to yourself, as I have recently moved to Infinity from playing 40k. As such based on my similar situation I have a few points I would recommend you consider. You appear to be looking to start on a budget, do you specifically want to play Vanilla Aleph or have you considered the Steel Phalanx 300 points box set is scheduled to be released soon and it would be one of the most cost effective ways of getting an Aleph army (approximately £65-70 for enough models for a full 300 point list). If you do want to stick with Vanilla Aleph you are looking on the right lines in terms of the Starter Set being good value, and the Posthumans, although not the cheapest option to get there are one of the key toolbox options that make Vanilla Aleph interesting. Unlike with 40k, in Infinity although you can make generic lists to fit all situation, it is almost always better to make them dependent on the mission. This is partly because Infinity is much more objective focused, but also because of the specific roles certain specialists can fill. As Necrotix has said above, you almost always want your primary group to have a full 10 orders. One thing you will find with Aleph specifically is that they have quite a lot of effective but expensive units, so you end up with an elite list. To minimise the impact of this either Netrods or 8pt Probots / Lamedh Rebots are extremely useful to fill out the order count when required. This is because in Infinity you often end up with a few pieces that fulfill specific roles and each turn you will active only the specific pieces required to fulfill the objectives or your killy units to start taking out the opponents models. In these cases you will often want to keep activating that one unit from either one or twice, or possibly all 10 orders into one unit, and having a large order pool with all the key models in it allows this. Again agreeing with Necrotix above, bringing two Asuras in one lists is probably not a points effective choice. This is because the Asura is a very expensive model, it fulfills a specific role very well but you only want to invest in it once to fulfill that role: either an Wip 15, HD+ support for a remote heavy army, or as a MSV3 Spitfire unit to hunt enemy Camo and TO Camo models. Based on the list you have made so far the Spitfire Asura seems to fit better, and I would consider dropping the second to bring some other models. In respect of list building I was recently linked the following: http://www.prideofrodina.com/2017/04/deep-thought-list-writing-in-infinity.html and I would suggest that it covers a lot of the main criteria to consider when building your list. Before spending your money on the models, I would recommend playing a few games with a friend using your 40k models as proxies. In this case you can see what sort of play style and models you enjoy and like to field, and this in turn may affect the models you want to buy / your list composition. Another thing to consider is that your primary specialists appear to be the thorakite forward observers. And thorakites often work better as a cheerleader style unit, to provide cheap orders to your more effective/expensive units and to guard tour backfield. This is because they are relatively slow being only a move of 4-2. I think it's an extremely good unit and it's worth taking, but would consider it as more if a support specialist rather than your primary because one of the key aspects of infinity is ordr efficiency and taking 2 rather than 3 orders to reach an objective actually makes a big difference. As as addendum to point 1, you have said that you do not want to named Characters, if you strongly want to stick by this then I would not recommend Steel Phalanx, as a lot of their key units are Characters. However I would recommend considering using character rules and then possibly giving them your own names if you wanted fluff-wise as some of the characters are very strong and offer some good versatility. i.e. Achilles can fit very well in some Vanilla Aleph lists as your key killy unit, whilst the other units can fill the specialist, support and ARO roles more effectively. As you are very new to the game I would alkso recommend watching some online battle report videos. Although this wont give you a perfect understanding of hte rules, it will allow you to see how actions like AROs are used/ and are important and to understand some basic tactics etc. I hope this is helpful.
  4. Thanks very much for the replies. My main reason for focusing on a specific list was to figure out my priority of which models to buy. That's really helpful to know re. the netrods, I hadn't realised that they couldn't be transferred. Based on that I would expect maybe to have the posthumans to be the 2nd combat group as suggested. Honestly I think I've overlooked some of the models such as the devas, the Garuda and the dakinis, as until I'd actually played a game the order efficiency higher speed models offer wasn't as obvious.
  5. Hi All, I am new to Infinity and looking at building an ALEPH army. As of yet I have not actually played a game of Infinity, although I have watched some games played online. I am planning on playing some games with a friend on mine to learn Infinity, however he is also new and during this early stage we are planning on using WH40K models as proxies. To inform the models I am going to buy and start painting I am looking to create a base 300 point list to work towards. As such I have created three lists which I think may be viable, and I am looking for any critique that those of you more experienced than me could offer i.e. do I have enough specialists, do I have enough orders, would other options be more viable, any obvious weaknesses of the lists etc. EDIT - So I managed to play my first few games, and trying it out in practice has helped me figure out s bit more what I like/don't like and what works. So I have come up with a more realistic list, and I have some specific questions. Firstly, with my list being split into the two combat groups, what be the best models to have in the 2nd combat group? currently I have the Zayin Rebot, but it feels like this could waste some orders? Being that it's mostly there as an ARO threat. Additionally, I have included, Acmon because I wanted a Engineer, and was wondering whether he would be recommended, or if a sophotect would be better (i could drop a probot and take an extra netrod to do so) Aleph Test ────────────────────────────────────────────────── GROUP 110 ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CCW. (2.5 | 75) ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) NAGA Combi Rifle, Monofilament Mines / Pistol, Knife. (0 | 30) ACMON Combi Rifle, Panzerfaust, Nimbus Grenades, D-Charges / 2 Breaker Pistols, Knife. (0 | 27) YUDBOT Electric Pulse. (0 | 3) THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13) THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13) PROXY Mk.1 Doctor (MediKit) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 10) YUDBOT Electric Pulse. (0 | 3) PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) GROUP 23 ZAYIN Rebot HMG / Electric Pulse. (1 | 26) NETROD . (0 | 4) NETROD . (0 | 4) 5.5 SWC | 300 Points Open in Infinity Army Original Lists: List 1 - Steel Phalanx (3 fireteams) Steel Phalanx Test 1 ────────────────────────────────────────────────── GROUP 110 1 ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39) EUDOROS Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) MACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38) MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) THAMYRIS Hacker (Hacking Device) Pitcher, Nanopulser / Assault Pistol, Knife. (0.5 | 24) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 25 ALKÊ Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25) THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13) THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18) NETROD Electric Pulse. (0 | 4) NETROD Electric Pulse. (0 | 4) 5 SWC | 300 Points Open in Infinity Army List 2 - Steel Phalanx (Achilles + 2 Fireteams) Steel Phalanx Test 2 ────────────────────────────────────────────────── GROUP 19 1 ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CC Weapon. (2.5 | 75) ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39) EUDOROS Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) THAMYRIS Hacker (Hacking Device) Pitcher, Nanopulser / Assault Pistol, Knife. (0.5 | 24) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 25 ALKÊ Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25) THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13) THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18) NETROD Electric Pulse. (0 | 4) NETROD Electric Pulse. (0 | 4) 6 SWC | 298 Points Open in Infinity Army List 3 - Vanilla ALEPH Vanilla ALEPH Test 1 ────────────────────────────────────────────────── GROUP 111 ASURA Lieutenant Hacker (Hacking Device Plus UPGRADE: Redrum) Combi Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 72) ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) NAGA Combi Rifle, Monofilament Mines / Pistol, Knife. (0 | 30) ZAYIN Rebot HMG / Electric Pulse. (1 | 26) ZAYIN Rebot HMG / Electric Pulse. (1 | 26) SAMEKH Rebot Smart Missile Launcher / Electric Pulse. (1.5 | 18) THORAKITES (360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 12) THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) GROUP 23 PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) YUDBOT Electric Pulse. (0 | 3) NETROD . (0 | 4) NETROD . (0 | 4) 5.5 SWC | 300 Points Open in Infinity Army Thanks for your help in advance. As a note, I am currently undecided between Vanilla and Steel Phalanx, and am not too attached to any of the lists, if I have got them all horribly wrong. (although I hope I haven't done that badly)