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About Zandramaas

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  1. This looks great, good to see someone doing this, thanks! Proofreading: The Infinity Army extract for Achilles v1 is actually Hector's again. Under Thorakitai in the first paragraph, you say: "what Myrmidons now do" and i think you mean "what Thorakitai now do". You state that Machaon is a good LT, but never give a reason why. I like the inclusion of the Infinity Army links that you added in later, it may be worth updating the earlier post to include this also. Overall it's looking good.
  2. How much infinity have you played? If you are really new I'd recommend starting at some smaller games with limited rules I.e. 50 points, no hacking. Once you have dove a few, bump it up to 100 points, then 200, then add in maybe hacking. Otherwise it's a bit of an information overload. The kerail work best, when you force your opponent to decide which of your models to respond to (I.e. The beast or the Kerail). If you have two beasts, I will often keep he kerail hidden, and just send the beasts round the corner: either firing out two DTWs or trying for melee. That said one of the best uses for Kerails imo is area control. In a close area or a shorter lane of fire either all three or even just the beasts with their templates can be a real nuisance. Don't forget you can sacrifice the beasts and not really care, you don't lose an order. (Conversely, protect the kerail themselves). If you could give some more specific details of the match we could try to offer some more specific advice?
  3. It did thanks. I brought the second list, and surprisingly the Kamel sniper was probably the MVP, taking out both a hacker, HI and a TAG in ARO... I deinately missed the Kerail, mainly for smoke, but more ARO pieces was the right choice for the mission. As always the Clipsos FOs were awesome, I had turn one and got one console, and got down some mines. Unfortunately the second clipsos got taken out in ARO. Still, I moved the Kamael, GAO-Rael and Chaksa HMG to watch the other console, and everything my opponent moved out got shredded. Interesting about the Taquel, makes me much more likely to try him. However he wasn't needed in this last game.
  4. So I'm taking the Tohaa out for another spin this weekend, and I'm playing a mission I have never done before: Capture and Protect. (vs Nomads). I've been running through some potential lists, and have come up with two main ideas and some supporting strategies, and I was hoping for some feedback. My tactics are going to be dependant on whether I go first or second. If I can choose, I will go second and play defensively until turn 3 where I will try and rush forward to steal the beacon. If I am going first, I will be more aggressive, looking to kill as much as I can turn 1, but also to get both of the consoles, and I may try to win through the consoles and my classified rather than through the Beacon. To do this I am bring: A Gao Rael Sniper link, as a defensive link to cover my beacon and hopefully one of the consoles A Sukeul HMG link to be my main active turn killer. 2 Clipsos FOs to hidden deploy by the consoles. (If I get turn one I will try and take both then lay down a bunch of midfield mines. Some Sensor Chaksas to find any of my opponent's hidden deployment by the consoles. A Kotail to fetch the Beacon (it's fast, and can use holo's to bait out any mines etc). Considering that there is a good chance neither of us will take the beacon, I really want to be able to get my classified. As such both lists have a decent amount of specialists. I considered bringing a Takeul , as I imagine the Symbiobombs to be brilliant defensively. However he is really expensive, and I feel that because he doesn't start with the bombs deployed, theres a risk he could be dead or using them in a unnecessary position. Mainly the points though, as I wouldn't know what to drop to take him. The first list has better specialist coverage, and smoke from the Kerail (who could replace the Kotail to grab the beacon in a pinch). Whilst the second has more ARO pieces with the HMG Chaksa and the Sniper Kamael. I'm not usually a fan of the HMG Chaksa, but I imagine a full burst HMG positioned to defend the Beacon will definitely be helpful, even if it just forces them to spend a few more orders. So yeah, just looking for any advice, or ideas that may help (including changes to the lists/ feedback on which would be better). Thanks
  5. MSV lvl 2 and direct template weapons are good counters for Myrmidons, which are the mainstay of SP armies. Expect lots of smoke and ODD. Shock weaponry is also quite good as SP like ALEPH in general has lots of NWI and Dogged troopers.
  6. Just a thought. Your second list is quite low on orders for a specialist/objective focussed list, even for the order efficient SP. You might want to consider dropping the CoC, Eudoros and the extra Myrms to bring a 2nd cheap Thorakites link (with specialists) and a few order cheaper order generators. That way, you keep the 4 man Myrm link to kill when you need, Machaon can push buttons, and then you have two small Thora links with specialists and Scylla to push the rest. Keeping close to what you had, it might look something like this: That's 4 extra orders, whilst keeping the majority of your key units. This does lose the AHD Myrm, but I'm really not a fan of making your main 'killy' link open to hacking AROs. Although this is probably just my preference.
  7. Firstly, thanks very much for the response. I'd missed the potential double fireteam core. I play Tohaa and ALEPH, so I don't use Core/Harris. I'll have a check, thanks for pointing it out. I think I have overlooked the Kosuil, after the mention by both you and Arloid, I'm considering bring a objective focused link of a Viral Sakiel, Paramedic Sakiel and a Kosuil BS. Though thats good advice, I don;t want to tailor my lists specifically to the models I know he has, it seems a bit excessive. Though that doesn't mean I won't consider what they have. I agree though, for playing the Nomads he brings, there doesn't seem to be a huge improvement for either. Clipsos FOs are awesome. I was considering the HMG Chaksa, and the ML Sukeul, but as you have said they get killed quite easily by a whole variety of things. And I think I would go differently if I was just trying to waste my opponents orders. Yeah. I did wonder about the Kumotail. I think we pay the premium for the convenience of him being both a doctor and a engineer, whilst the individual specialists are arguably better platforms. I think maybe I could use the Sukeul HMG more aggressively then, I sometimes forget that I don't HAVE to activate only him (I can also use the Makaul etc.). As you said, 5 dice is still scary even with a 0 mod. I'd actually really recommend the Rasail. IT gives you a good model to use the LT order on, which isn't too scary as I imagine you have a Kaeltar for CoC. He also gets work done, with himself being a decent model, but the G-Sync Chaksa is what really makes him shine.
  8. So me and a friend have both recently started Infinity (a few months back). And he is collecting Nomads whilst I have gone for Tohaa and ALEPH. The majority of our games are played against each other, and we are both relatively new so often make some rather stupid mistakes. But in general we are starting to get a good understanding of the rules, good combinations etc. In the most recent game, I played my Tohaa for the first time (I have mostly been using my ALEPH's SP). I was running the following: Tohaa ────────────────────────────────────────────────── GROUP 110 2 RASAIL Lieutenant Spitfire + 1 Chaksa Peripheral / Pistol, Knife. (2 | 39) CHAKSA PERIPHERAL Heavy Flamethrower / Pistol, Knife. (- | 4) KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 1 Surda SymbioBeast / Pistol, Electric Pulse. (0 | 20) SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) SUKEUL (Forward Observer) K1 Combi Rifle, Nullifier / Pistol, Breaker Pistol, Knife. (0 | 33) KUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35) KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) GROUP 24 CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14) 5 SWC | 300 Points Open in Infinity Army Whilst I do not know my friends exact list, he was using A full 5 man link of Moiras (4 + the Healer), A 4 man moderator link, a Sin Eater MSR, a few bots and a single Riot Grrl. both of us are still a bit limited by models, but are working on expanding our collections for more options. We were playing the scenario where there are 4 zones to dominate, with the a console in each zone requiring a hack (specialist WIP -3 roll, with hackers ignoring the -3). I managed to win the WIP roll-off, and chose to go first, whilst my opponent made me deploy first. Turn one due to some deployment mistakes of my opponent, I threw smoke with the Kerail, and shot through to kill the HMG from the Moira link. (I could have gone for the Sin Eater also, but he had used the tactical command token to reduce my second order pool to just 1). I then moved up, both Chaksas, and the Sukeul FO link to get into the two Zones nearest to my deployment. The Sukeul FO also managed to press the button even with the -3 WIP. With the link, a few HFTs and the Gao Rael, this effectively locked down the two main approaches on the right. On the left I sent up the Rasail LT, managing to kill the Riot Grrl, a bot, and a moderator (the others all made the ARM rolls) before he died to a crit. One my opponent first turn, he sent the remaining Moira's round the side on the right, and managed to take out the Gao Rael to a crit and the Sukeul FO link with a Boarding Shotgun template, a Chaksa and the Kerail. (I have ingeniously blocked most of my HFT AROs with my own models). My second turn, I paramedic'ed the Gao Rael, killed another of the Moiras, and then using a Chaksa HFT'd the remainder into oblivion. At this point we called the game, as he only had 3 Moderators and a bot left (can't remember what killed the Sin Eater). Although we called the game after a turn and a half, we both really enjoyed the game, and it was a lot close than might have been expected. As at the end of both our first turns we each looked at the Board and thought we were well and truly stuck. (but eventually figured out what we could do). Based of this, I was hoping for some advice from some more experienced Tohaa Players around the following: Is there any obvious oversights I have made with my list, any suggestions for improvement? Specialists. I have at least one in each of my link teams, but only the one (Sukeul FO link) is designed to be up close and personal. Is it worth swapping around the Sukeul HMG to something else with more medium range bands so I can have another objective hunting link? I really enjoyed the Rasail LT, but I can't decide if the Spitfire was worth the 2 SWC? Is the Viral Combi a better option? I have been considering adding some HMG Neuorcinetics Chaksas, with the Gao-Rael and the HFT Chaksas this can make the Tohaa quite strong in ARO (although they aren;t bad with just the Triads). Is this worth doing, or are the TR Chaksas just going to get killed to easily (i.e. vs Moira Link). More on specialists. What do you bring? I really missed having hackers specifically for the objectives in this mission. I have been considering Switch. Is this worth it or does it just gives enemy hackers a target? This seems particiaularly important when most of the specialists are only WIP 13, with a few at 14. I was considering the Sukeul ML rather than the HMG. The ML Sukeul (IMO) seems to be a really strong ARO threat, but B2 makes it weaker in general in the active turn. (obviously not in all cases i.e. vs link teams). What does everyone else bring and why? Do i need a second long range link when I already ahve the Gao-Rael Sniper link? Thanks in advance.
  9. I have a few points that may be worth considering, though it is worth noting that I would recommend designing lists to fit expected scenarios, rather than creating generic lists: In respect of the first list I would try and go for either only a 10 order list, or if going for the two combat groups, I would try for 10 orders in one and 3 as a minimum, but ideally 4 or 5 in the other. This may end up something like this: As the other have suggested, Machaon is probably the best Lieutenant choice in SP. I personally don't rate Ajax that highly. Admittedly he is an absolute monster in combat, but he exposes your Myrmidon link making them vulnerable to hacking ARO's, Also the combination of being such a large model and lacking the ODD make him an obvious target. This is furthered by the fact your Myrmidon link already has some very strong units in, both Phoenix and Eudoros, who although can hold their own in melee, are very effective shooting units with the link bonuses. You have done well with your use of Thorakites, as they make excellent cheap specialists. I often avoid bringing any hackers in SP, as nearly all of your key units are not hackable, i.e. Myrmidons and Thorakites. I generally only bring one, if I bring Achilles. In this case I often bring Scylla, as her KHD is great at taking out the AHDs that would target Achilles. I am a big fan of Atlanta, make sure to abuse smoke shenanigans. Similarly to Ajax, I am not a big fan of bringing the Achilles + Patroclus combo (although this is mostly personal preference). Mostly because you end up sinking so many points into just two models, and it doesn't seem to be (in my opinion) much more effective than just bringing Achilles himself. Thamyris is really good, however I much prefer her in a Vanilla Aleph list, because there are more remotes and Dakinis etc. which allow you to make the most of her utility. I have done some example lists making these few changes below. 2 Combat Group List Example: Single Combat Group List Example: Please note that these lists re just example "all comers" lists, and it would be more effective to tailor them for specific scenarios. I hope this has been helpful.
  10. I personally think that both Achilles v1 and v2 are good, and which one to take is usually based around the rest of the list. It's better to bring the version that offers something you currently lack, or that counters a vulnerability certain units have. I find that Achilles v1 works best with the Spitfire load-out, and often fits better in Vanilla ALEPH, where you have fewer kill pieces. As you don't have the Myrmidon link teams, he's a good place to put a lot of orders to kill as much of your opponents models as possible. On the other hand I think the Achilles v2 works better in Steel Phalanx, specifically with the Multi Rifle load-out. This is because v1 has the same weaknesses as the Myrmidon link teams (i.e. spec fire and direct templates) whereas v2 can tank the templates better with his higher armour. This is also reflected by the load-out, as the Multi Rifle is a close range weapon, which I am more likely to use to hold a room/objective on suppression fire. As such getting hit with a template is even more likely. Based on this in your particular lists, I would be leaning towards the v2, as he is better at covering the weaknesses of your Myrmidon link team. And the DEP as a bonus never hurts. I like your 2 Myrmidon link team list. However, I still wouldn't bring the Myrmidon Hacker, mostly (as mentioned above) this lets you ignore the enemies hackers. This in turn would let you take Atlanta instead of a regular Agema. This leaves you with 36 points, which could be perhaps Acmon to get another specialist and upgrade a Myrmidon Chain Rifle to a Combi Rifle, or you could bring Scylla with her 2 Devabots or maybe an Ekdromoi to get behind enemy lines. Honestly though, when I'm personally making Steel Phalanx lists, I usually go for a 4 man Myrmidon link, supported by two three man Thorakitai links, one with Nisse Alke and one with Thrasymedes. This makes it relatively easy to get to two combat groups with 10 and 5 orders respectively. That said, I can see why you would want fewer, more robust units based on the missions in play.
  11. My main concern with the Sensor Deva is that the Sniffers on the Lamedhs are only active once deployed. This makes the orders potentially inefficient. However, if done as a coordinated order imagine this combo would be brilliant. You know, I'd completely blanked on intuitive attacks. Thanks I'll have to remember to use them more often. Maybe I'll end up using a nanopulser for the first time ever! That said the Sensor Deva fits actually quite well with the list I was making as I was already running 2 Lamedhs.
  12. So. When making lists I try to cover most if not all of the various threats my opponent may be bringing. One key threat that most players bring is Camo, either regular or TO. I find that unless you have the right model, a few well placed camo token can easily force you to spend multiple orders to deal with them. This isn't exactly gamebreaking but obviously I want to try and mitigate this. As such I will always try to incorporate a model in my lists that I can use to effectively discover and kill camo tokens. The best for this would obviously be a Spitfire Asura, however this costs a large amount of points and usually involves designing the list round the Asura as a key piece. If someone was to ask me outside the Asura, what would be a good ALEPH unit to deal with Camo, my initial response would be a Deva with MSV2 and a Spitfire. That said, I was recently making a list and I ended up extremely tight on points and was trying to fit in a model to specifically deal with Camo. Although I couldn't really fit the Deva in, I could fit a Agema Marksmen with Mk12 in, which if I interpret the army builder correctly comes with both a MSV2 and a X Visor. I know this is only a few points different but I was already dropping things to fit this, and the remaining 4 points would be inconvenient to say the least. As such I was wondering, what would everyone else bring to deal with Camo? Is it best to find the points for a Deva with MSV2, or could the Agema cover this effectively? Basically, what would you bring and why? I also considered the Sensor Deva, however I just can't see it being order efficient. Another option would be perhaps Atlanta, but although she has MSV2, I wouldn't consider her to be a Camo hunter as she needs good range to be effective.
  13. So I fairly recently asked a very similar question to yourself, as I have recently moved to Infinity from playing 40k. As such based on my similar situation I have a few points I would recommend you consider. You appear to be looking to start on a budget, do you specifically want to play Vanilla Aleph or have you considered the Steel Phalanx 300 points box set is scheduled to be released soon and it would be one of the most cost effective ways of getting an Aleph army (approximately £65-70 for enough models for a full 300 point list). If you do want to stick with Vanilla Aleph you are looking on the right lines in terms of the Starter Set being good value, and the Posthumans, although not the cheapest option to get there are one of the key toolbox options that make Vanilla Aleph interesting. Unlike with 40k, in Infinity although you can make generic lists to fit all situation, it is almost always better to make them dependent on the mission. This is partly because Infinity is much more objective focused, but also because of the specific roles certain specialists can fill. As Necrotix has said above, you almost always want your primary group to have a full 10 orders. One thing you will find with Aleph specifically is that they have quite a lot of effective but expensive units, so you end up with an elite list. To minimise the impact of this either Netrods or 8pt Probots / Lamedh Rebots are extremely useful to fill out the order count when required. This is because in Infinity you often end up with a few pieces that fulfill specific roles and each turn you will active only the specific pieces required to fulfill the objectives or your killy units to start taking out the opponents models. In these cases you will often want to keep activating that one unit from either one or twice, or possibly all 10 orders into one unit, and having a large order pool with all the key models in it allows this. Again agreeing with Necrotix above, bringing two Asuras in one lists is probably not a points effective choice. This is because the Asura is a very expensive model, it fulfills a specific role very well but you only want to invest in it once to fulfill that role: either an Wip 15, HD+ support for a remote heavy army, or as a MSV3 Spitfire unit to hunt enemy Camo and TO Camo models. Based on the list you have made so far the Spitfire Asura seems to fit better, and I would consider dropping the second to bring some other models. In respect of list building I was recently linked the following: and I would suggest that it covers a lot of the main criteria to consider when building your list. Before spending your money on the models, I would recommend playing a few games with a friend using your 40k models as proxies. In this case you can see what sort of play style and models you enjoy and like to field, and this in turn may affect the models you want to buy / your list composition. Another thing to consider is that your primary specialists appear to be the thorakite forward observers. And thorakites often work better as a cheerleader style unit, to provide cheap orders to your more effective/expensive units and to guard tour backfield. This is because they are relatively slow being only a move of 4-2. I think it's an extremely good unit and it's worth taking, but would consider it as more if a support specialist rather than your primary because one of the key aspects of infinity is ordr efficiency and taking 2 rather than 3 orders to reach an objective actually makes a big difference. As as addendum to point 1, you have said that you do not want to named Characters, if you strongly want to stick by this then I would not recommend Steel Phalanx, as a lot of their key units are Characters. However I would recommend considering using character rules and then possibly giving them your own names if you wanted fluff-wise as some of the characters are very strong and offer some good versatility. i.e. Achilles can fit very well in some Vanilla Aleph lists as your key killy unit, whilst the other units can fill the specialist, support and ARO roles more effectively. As you are very new to the game I would alkso recommend watching some online battle report videos. Although this wont give you a perfect understanding of hte rules, it will allow you to see how actions like AROs are used/ and are important and to understand some basic tactics etc. I hope this is helpful.
  14. Thanks very much for the replies. My main reason for focusing on a specific list was to figure out my priority of which models to buy. That's really helpful to know re. the netrods, I hadn't realised that they couldn't be transferred. Based on that I would expect maybe to have the posthumans to be the 2nd combat group as suggested. Honestly I think I've overlooked some of the models such as the devas, the Garuda and the dakinis, as until I'd actually played a game the order efficiency higher speed models offer wasn't as obvious.
  15. Hi All, I am new to Infinity and looking at building an ALEPH army. As of yet I have not actually played a game of Infinity, although I have watched some games played online. I am planning on playing some games with a friend on mine to learn Infinity, however he is also new and during this early stage we are planning on using WH40K models as proxies. To inform the models I am going to buy and start painting I am looking to create a base 300 point list to work towards. As such I have created three lists which I think may be viable, and I am looking for any critique that those of you more experienced than me could offer i.e. do I have enough specialists, do I have enough orders, would other options be more viable, any obvious weaknesses of the lists etc. EDIT - So I managed to play my first few games, and trying it out in practice has helped me figure out s bit more what I like/don't like and what works. So I have come up with a more realistic list, and I have some specific questions. Firstly, with my list being split into the two combat groups, what be the best models to have in the 2nd combat group? currently I have the Zayin Rebot, but it feels like this could waste some orders? Being that it's mostly there as an ARO threat. Additionally, I have included, Acmon because I wanted a Engineer, and was wondering whether he would be recommended, or if a sophotect would be better (i could drop a probot and take an extra netrod to do so) Aleph Test ────────────────────────────────────────────────── GROUP 110 ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CCW. (2.5 | 75) ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) NAGA Combi Rifle, Monofilament Mines / Pistol, Knife. (0 | 30) ACMON Combi Rifle, Panzerfaust, Nimbus Grenades, D-Charges / 2 Breaker Pistols, Knife. (0 | 27) YUDBOT Electric Pulse. (0 | 3) THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13) THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13) PROXY Mk.1 Doctor (MediKit) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 10) YUDBOT Electric Pulse. (0 | 3) PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) GROUP 23 ZAYIN Rebot HMG / Electric Pulse. (1 | 26) NETROD . (0 | 4) NETROD . (0 | 4) 5.5 SWC | 300 Points Open in Infinity Army Original Lists: List 1 - Steel Phalanx (3 fireteams) Steel Phalanx Test 1 ────────────────────────────────────────────────── GROUP 110 1 ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39) EUDOROS Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) MACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38) MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) THAMYRIS Hacker (Hacking Device) Pitcher, Nanopulser / Assault Pistol, Knife. (0.5 | 24) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 25 ALKÊ Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25) THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13) THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18) NETROD Electric Pulse. (0 | 4) NETROD Electric Pulse. (0 | 4) 5 SWC | 300 Points Open in Infinity Army List 2 - Steel Phalanx (Achilles + 2 Fireteams) Steel Phalanx Test 2 ────────────────────────────────────────────────── GROUP 19 1 ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CC Weapon. (2.5 | 75) ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39) EUDOROS Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) THAMYRIS Hacker (Hacking Device) Pitcher, Nanopulser / Assault Pistol, Knife. (0.5 | 24) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 25 ALKÊ Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25) THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13) THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18) NETROD Electric Pulse. (0 | 4) NETROD Electric Pulse. (0 | 4) 6 SWC | 298 Points Open in Infinity Army List 3 - Vanilla ALEPH Vanilla ALEPH Test 1 ────────────────────────────────────────────────── GROUP 111 ASURA Lieutenant Hacker (Hacking Device Plus UPGRADE: Redrum) Combi Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 72) ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) NAGA Combi Rifle, Monofilament Mines / Pistol, Knife. (0 | 30) ZAYIN Rebot HMG / Electric Pulse. (1 | 26) ZAYIN Rebot HMG / Electric Pulse. (1 | 26) SAMEKH Rebot Smart Missile Launcher / Electric Pulse. (1.5 | 18) THORAKITES (360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 12) THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) GROUP 23 PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) YUDBOT Electric Pulse. (0 | 3) NETROD . (0 | 4) NETROD . (0 | 4) 5.5 SWC | 300 Points Open in Infinity Army Thanks for your help in advance. As a note, I am currently undecided between Vanilla and Steel Phalanx, and am not too attached to any of the lists, if I have got them all horribly wrong. (although I hope I haven't done that badly)