Vaynom

Members
  • Content count

    3
  • Joined

  • Last visited

  • Time Online

    66d 18h 31m 13s

Community Reputation

1 Neutral

About Vaynom

  • Rank
    Atek
  1. Okay, so, after some discussion on the forums, I'm taking a second stab at Steel Phalanx. I've only played in-store practice games, never played a full list of my own before. Iteration 2.0 ────────────────────────────────────────────────── GROUP 110 HECTOR Lieutenant Plasma Rifle, Nanopulser, Stun Grenades + 1 TinBot A / Heavy Pistol, EXP CC Weapon. (0 | 71) ACMON Combi Rifle, Panzerfaust, Nimbus Grenades, D-Charges / 2 Breaker Pistols, Knife. (0 | 27) DACTYL Doctor (MediKit) Combi Rifle, Adhesive-Launcher, Nimbus Grenades / 2 Breaker Pistols, Knife. (0 | 23) ALKÊ Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25) THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14) THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13) PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40) MYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) NETROD Electric Pulse. (0 | 4) GROUP 22 AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27) NETROD Electric Pulse. (0 | 4) 6 SWC | 299 Points Open in Infinity Army ---------- Basic thoughts on tactics: 3 fireteams, each w a specialist, active turn, and range roundup. Agema as a sniper/MSV bearer. Figure with it's range, the agema won't have too much of an issue using the 2 orders that group starts with solo, and can command token it or the netrod into the main group when casualties start coming in. This set up would also mean even if I get turn 1 command tokened, I'd still basically have 9 orders to feed 3 groups, while if I receive I'd be able to set up some fairly unpleasant T1 AROs without taking huge risks of getting a group neutered by orders. As for the fireteams: The Thoracati can play backfield/support, especially discouraging turn one AD troops w those visors & chain rifles, or backup an advance with their slower movement. The myrmidons would get going for objectives in the midfield with better survivability due their ODDs/smoke/eclipse. Hector's unit would work one of the sides/help counterforce since they have such a toolkit. They also have the nimbus grenades to contribute to the visibility shenanigans. Main questions -------------- I really like the idea/options of 3 smaller fireteams, I know the 2x4 is more common/grants SSL2. I just kind of want to know how much I'll be punished for that. I could probably get 4 man teams or a single 5 man by dropping the Agema. Or even drop netrods/dial back the Thoracati's specialist to get one more in there. I'm also considering the idea of swapping a killer hacking device & bots in for the Agema. I like the MSV sniper though, and thought it could be nice to use some of that burst 2 smoke . Thoughts on taking a second medic vs the FO with my last point? I honestly don't know how useful FO is, and it seems like WP 13 medics aren't the absolute worst thing in the world.
  2. So, this is the first list I've built on my own. Played sample games and watched some videos. Trying to do something a little different than the 2x4 Team builds that it seems like everyone is running. Thus, the list: First Try ────────────────────────────────────────────────── GROUP 19 HECTOR Lieutenant Plasma Rifle, Nanopulser, Stun Grenades + 1 TinBot A / Heavy Pistol, EXP CC Weapon. (0 | 71) ACMON Combi Rifle, Panzerfaust, Nimbus Grenades, D-Charges / 2 Breaker Pistols, Knife. (0 | 27) DACTYL Doctor (MediKit) Combi Rifle, Adhesive-Launcher, Nimbus Grenades / 2 Breaker Pistols, Knife. (0 | 23) PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40) MYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) EKDROMOS Hacker (Assault Hacking Device) Chain Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 26) TEUCER (X Visor) Feuerbach, Nanopulser / Pistol, Knife. (1.5 | 41) EKDROMOS Chain Rifle, Nanopulser / Pistol, DA CCW. (0 | 20) 5 SWC | 299 Points Open in Infinity Army My intended tactics: Ekdromoi Contingent - Backfield threat and support. Has a specialist. Would prefer to have diomedes or the other one equipped for a different range band, but chain rifle fit, and will make it harder to outflank/hunt down my one guy. Between MA:3 and super jump, should hopefully get some work done hunting cheerleaders and snipers and/or forcing my opponent to spend orders in her own backfield. Myrmidon Contingent - Phoenix/Officer/Chain Rifle Fireteam - Have something for most of the range brackets, this would be the higher risk team with smoke/eclipse/ODD and can claim objectives and/or counterforce enemy units in the midfield. Has some good active turn platforms and utility. Dactyl Contingent - Hektor/Acmon/Dactyl Doc - Again, something for most range brackets, what seem like solid active turn platforms, specialists. Options to disrupt opponent's strategy. Teucer - 'nuff said? Overwatch with real potential on active turn -------------- Questions: How do ODD and fireteams interact? Phoenix doesn't have one? Effectiveness of Ekdromoi? Myrmidon officer vs Myrmidon hacker? I want a specialist in both teams and CoC counts/has good utility, and I like eclipse grenades, BUT I also don't really know much about hacking as a strategic choice. Esp w Steel Phalanx. Are 10 orders [9 + Strategos 1] enough for a build that will have 4-5 units competing for them?
  3. Okay, so, as mentioned this is my first infinity list. I played an Ariadna vs PanO practice game at my FLGS a year or two back which I enjoyed, and am very disappointed w 40k 8e, so thought this would be a great time. That said, my knowledge is exclusively from reading the rulebook and an occasional article online. I love the homeridae fluff, as well as the real life books/heroes, so I wanted to give that a shot as my first army. The general idea is: use Ekdromoi to jump right into the center or backfield and force the enemy to deal with the forward party [first group] whilst I move Achilles up and into the action [middle group] with some powerful backfield stuff to keep from getting swamped/outflanked [last group]. The Ekdromoi would probably be mainly ORAs active/prosecute targets of opportunity with achilles' crew moving up as Active phase units. List: Diomedes - Lt - 42 pts Ekdromos - Hacker - 26 pts Ekdromos - HMG - 37 pts ----- Achilles - Combi Rifle - 73 Pts Sophotect - Combi Rifle - 31 Pts Myrmidon - Chain Rifle - 16 Pts ------ Agema - MULTI sniper rifle - 30 pts Teacher - X Visor/Feuerbach - 41 Pts Netrod - 4 pts 9 Orders/5 SWC Questions: Thoughts on general build/strategy? I don't need to worry about fire teams and what not in regular Infinity right? Or should I be building around that? Ideas on where to carve out extra pts for that last order w/o major changes? Is taking the ekdromos hacker worth it [seemed to be a good way to get one up close & provide a nice way to close off a corner w the chain rifle]? Also, as a note, can someone explain the different levels of Teucer, seems like the 'cheapest' one has the best gear, between fuerbach and x-visorl? I was also thinking of swapping Teucer for another Agema and taking either Acmon w a Panzerfaust or one of the Dactyls with the sticky launcher for something that can pack more of a punch than the myrmidon's super close range weapon. Thoughts?