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About Azohn

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  1. I have no reason to believe that we would get one, but what if Nomads got a heavy infantry with lvl 2 or 3 of msv like the Aquila or the Hsien Warrior? So... 4-5 armor, probably 13 bs, access to hmg or at least a spitfire and maybe a missile launcher. No other special abilities or gear... Would you use it. Would you find preference in it over taking an intruder?
  2. Where is it listed as an hmg?
  3. My last game my Kriza got to make use of his heavy pistol. He spent all of turn 3 Lt. hunting a myrmidon officer at close range. The shock came in handy. Certainly a worthwhile consideration for glory against our great enemy Aleph.
  4. Nomads ────────────────────────────────────────────────── 10 CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20) IGUANA HMG, Heavy Flamethrower / . (2 | 71) IGUANA OPERATOR HMG / Pistol, Knife. () SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90) SZALAMANDRA PILOT Contender / Pistol, Knife. () MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) 5 SWC | 300 Points Open in Infinity Army Would want to run something like this whenever I get my hands on it. Might need some work though. Some consideration for the Lizard, but it does not look nearly as awesome.
  5. I continue to be unable to convince my opponents in the limited games I play to try and keep their important units out of positions where I can easily smoke+msv2 combo until they have nothing significantly threatening. So as it is, my kriza tends to kill an msv guy and sit around. Hardly glorious. I need to find opponents more experienced than me... which is not to say that I have a lot of experience, because I know I don't, just that finding opponents is difficult for me.
  6. I can go either way. I love both of them stylistically an its hard for me to argue against either of their better attributes.
  7. Its actually also cheaper to take an iguana than it is to take a kriza with a moran or a kriza and a zero.
  8. I imagine since I have never heard of any great sepulchre list that us gaining a holoprojector lt. will only stand a chance of being good due to our lack of good options and not due to its own merit.
  9. Neither does the Interventor if you just don't move them =P
  10. Exactly that. A ninja is not even likely to succeed on the first go, but they are likely to die if there is another killer hacker around unopposed. Ninjas vs. Interventors Reactive Player 73.00% Interventors inflicts 1 or more wounds on Ninjas (Unconscious) Failures 27.00% No success Ninjas vs. Corregidor Bandits Reactive Player 61.00% Corregidor Bandits inflicts 1 or more wounds on Ninjas (Unconscious) Failures 39.00% No success Ninjas vs. Zeros Reactive Player 65.00% Zeros inflicts 1 or more wounds on Ninjas (Unconscious) Failures 35.00% No success
  11. Is it not better to respond by putting your interventor lt. in a repeater and daring them to try? At best they are unlikely to win in one result and if you have any other hackers with sword programs then their khd stand a good chance of dying in response. If I am not mistaken about how this works I have no idea why anyone would risk trying to assassinate an Interventor with a KHD as the statistics are so skewed towards their survival and your death as soon as one other nomad hacker is involved. At the very least my confidence that my opponents using KHD's will not hurt me statistically speaking has lead to a drought of killer hackers.
  12. More of a spitfire fan myself. At least in theory. Already jumping close to an enemy, might as well take the close range gun. *shrug* I should play around with the HMG more. To turn this around though, under any circumstances is it a good idea to run an AD Lt.? I imagine the answer is no.
  13. Yeah but I tried to clarify that I was looking for things worth trying out. Intruder seems like the thing to try out. Would need to make a list around it and keep make sure to keep some swc off the table to pull off the trick, but its at least an angle I can work with. Alternatively I could just use the Kriza I always take or replace that Kriza with a Taskmaster. Not sure how I feel about it since while they are durable, they are also already targets for elimination and not hidden behind nearly as many layers of cheerleaders. Oh and if I hate myself and want to waste 23 points I guess I can take the Securitate. Is the Mobile Brigada really a good option? yes it is reasonably durable, but is it worth it to take a HI with no special weapons who cannot complete objectives?
  14. Putting aside Interventors what are your favorite Lt.'s? I have come to the realization that I have never once used any other Lt. in my nomads and looking through the rest of my options I am not entirely sold, but I may be missing something. So what other Lt.'s deserve a spot in the sun from time to time?
  15. You have the swc to take the hmg on your Kriza Borac, which would get you a better gun and nine more points to play with at the cost of just the 360 visor. Might help a little with the range problem too.