Carey

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About Carey

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    Atek

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  • Location Sydney

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  1. If your opponent likes trying to hack your HI (you said Nomads), maybe disguise the killer hacker kanren as a Hsien with HMG but leave an approach lane for a repeater. They can waste orders moving a repeater up and you can ARO their hacker. Then use their repeater to attack any other hackers in active turn. note I'm a noob but this seems like it'd work.
  2. I'm interested in the colorEd series too. It's either that or dive into a modeling project that will end with half my garage buried in half painted neo Tokyo and foam pieces and no space to squeeze through. At least that's how my attempt at a wm/h / mordheim / fantasy skirmish table ended up. I'd rather just buy usable stuff and run with it and spend time painting models.
  3. I've just started infinity and so far exclusively play JSA. Yojimbo + Rui Shi + keisotsu hacker + kempei + keisotsu FO are not a bad base for Recon. The keisotsu ML is also goodish. The Domaru is the cheapest LT with 0 SWC. Neko is a good upgrade for 3 points. Haramaki are better shots so their ML is nice and seems great in a full link. They're also dirt cheap HI. Raiden HRL is useful mainly for the mines and making them waste orders. I tend to hold ARO, he seems to need the burst in the active turn and the surprise shot. i have no claim to great experience but that's my beginner's suggestions. ive had limited luck with the oniwaban so far but I seem to put him in terrible spots. He seems to have potential.
  4. Situational but disguising the madtrap Kanren as the madtrap Pheasant CoC then using your Lieutenant-eligible Rambo aggressively means you can hide a Celestial lieutenant somewhere while using the madtraps to guard an objective. It looks plausible and they can waste effort trying to dig out the wrong Lt. Of limited utility as you probably want the celestial in a Crane link. The four/eight Rui Shi trick if you feel like clogging your deployment zone. Yours is way more amusing, though my first thought looking at the list is "that's too many Kuang Shi" so like the Rui Shi trick it's obvious shenanigans are afoot. A s3 projector would be great as all the other remotes and the mobility form are s3 which would allow amusing shell tricks
  5. @Section 9 Instead, they will monitor your comm-log and if you say something inappropriate* they will provide you with an opportunity* to volunteer* for the Kuang Shi corps to prove your love for the State Empire! @rooki1 Thanks for the history, interesting read!
  6. I'm just starting JSA as well and have been looking at a TAG based 10 order list that applies some tricks and will let me learn. Here's what I have so far: TAG 10/300 ────────────────────────────────────────────────── 9 1 1 O-YOROI Lieutenant HMG + Heavy Flamethrower, CrazyKoalas / EXP CCW. (3 | 83) O-YOROI PILOT Contender / Pistol, CCW. () OYAMA Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28) RUI SHI Spitfire / Electric Pulse. (1 | 20) KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 40) KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17) RAIDEN (Minelayer, X Visor) Heavy Rocket Launcher, Antipersonnel Mines / Pistol, Knife. (1.5 | 21) YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21) TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14) YÁOZĂO Electric Pulse. (0 | 3) YÁOZĂO Electric Pulse. (0 | 3) 6 SWC | 300 Points Open in Infinity Army