Paskaharppuuna

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About Paskaharppuuna

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  1. What I do, especially since our group is fairly new, is just tell "you could deduct that something's missing/not right with the models presented", what with all the holoprojectors and AD troops. On measurement, it feels like a throwback to the 90's, but one reason I can see why it's done is that it speeds up the game to not have the measure everything part of decisionmaking.
  2. Okay, thanks, I made a list, and I'm actually pleased with it, there's a ton of buttonpushers and the ability to do a lot of damage. Not a lot of good ARO's other than Flash Pulses though and whatever the hackers can do through Remotes. Then again I haven't been too impressed with any ARO piece lately.
  3. What's a good level of support for a weapon like that, and how much can you expect it to accomplish? Would you get an EVO hacking Kameel and a sat-lock remote and some forward observers?
  4. You could also just include 3 odalisques (one of them Haris) and 3 Djans and 2 Hafza, and decide at the start of the game if you want to make a haris team and full core link Djans, or a full core of odalisques.
  5. I don't have Scarface. Ooh, I know, I'll just put the biggest guys I have all together! Jeffrey vs. Wolf ────────────────────────────────────────────────── 10 IGUANA HMG, Heavy Flamethrower / . (2 | 71) IGUANA OPERATOR HMG / Pistol, Knife. () AZRA'IL AP HMG / Pistol, Knife. (2 | 41) MOBILE BRIGADA Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 43) JANISSARY Akbar Doctor (MediKit) AP Rifle + Light Shotgun / Pistol, CCW. (0 | 41) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) KAPLAN Engineer Combi Rifle, Blitzen / Pistol, Knife. (0 | 27) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8) NASMAT Electric Pulse. (0 | 3) GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17) HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NASMAT Electric Pulse. (0 | 3) 6 SWC | 298 Points Open in Infinity Army
  6. Hi! I am a fairly new player, and wanted to try and write a battle report. Unfortunately photos weren't taken as this is an afterthought. Other than a pic of the table used in the previous match, with slightly different terrain https://imgur.com/a/emau4 The board was of an unusual size, shrinking deployment zones to 4". Mission is the one where you have five relays that act as 4" repeaters, so no specialist usage. I drew the heal someone secret objective and coup-dé-grace secret objective, while he (unsure what, if any, its login he has) had the scan someone objective and another that I think was doable but very difficult. Sorry for my poor recollection of the details. He chose the table edge, as usual the couch side, and I went first. It was chilly until the fireplace had warmed up, and a lot of beer and horrible cheap food was consumed, while in the backround some playlist including the Mass Effect soundtrack was playing. All in all a great time to play Infinity. My list was made around the idea of using every trick unit I have, that is the AD units and infiltrators, with a defensive Ghulam link and a offensive Sekban one (why a HRL and not a Spitfire? I assumed the AP Rifle and Boarding shotgun were offensive enough close up. Why not a Hafza? He's not BS13 and 360 visor!). I wanted to try out mines so I have two sniper 'Hawwa, but after this game I conclude the sniper model is kinda weird. His list, from what I can recollect, had 9 orders + an order from his head hobo or something. I know it's based on the sectorial starter but I can't honestly tell the models or the names apart, I just remember the weapon deployments and that there was a strategos 3 hero there, a transformer and some special something with nanopulser which I can only assume was Miranda after how many points are left from other stuff. I could ask later, but it's Night now. I deploy my Ghulam team in the middle to move up, (there's no long fire lanes anywhere), the snipers around the middle on the sides and the hacker on the middle, the alguacil on sides near the objectives with the repeater one on the right, weaker flank, the Sekban on the left flank, all AD units in the reserve and the Hafza masquerading as a Mobile Brigada in the reserve (note that I'll allow the opponent to count the points he sees if he so likes, so it's not the best cover but the model is painted. He didn't, though, and assumed it was actually a Mobile Brigada). The liutenant was later deployed also at the right flank after seeing most of his strength on the reverse side (to my right). The Bashi is set up to come from his half, right flank. He had his transformer in the middle, behind some boxes, nearby the hero. To my left he had his hacker and a cheerleader, everything else was rightmost from the hero. Now that I think of it I can only remember 8 models, I wonder if one (likely the other bounty hunter) was accidentally left in the reserve or if I either didn't see it behind something or forgot about him. Turn 1! -2 orders for group 1. COMBAT ACTION : The Fat Yuan Yuan #1 gets +4 armor from booty, lands perfectly and peeks around the corner to shoot at a cheerleader and a hacker with a back an forth movement. Both of them save and they wound the Fat Yuan Yuan #1. I had hoped to save an order and not throw a smoke grenade, instead trusting my armor. That's what I get. He's in a nice place though if I can get up and heal him. EATING ACTION : The Fat Yuan Yuan #2 also gets +4 armor! And lands perfectly. This time I toss the smoke grenade before the alleged Miranda and what I think was the Peasant Agent, and move behind that to fire my chain rifle. What the hell there's a Nanopulser! The Yuan Yuan downs the Peasant who in turn misses with his Boarding Shotgun, and saves Miranda's Nanopulser, but fails to kill Miranda. On the second attempt both Miranda and the Fat Yuan Yuan #2 drop. Points well spent. I elect to leave the Bashi Bazouks in reserve, since he would have to face pretty much everything at this point and I see little reason to just bring him out to hide behind an oil silo from where he can still be killed easily. I deploy 2 mines with both 'Hawwa snipers, and leave them be for the time being covering very short distances. I wish these models had anything but sniper rifles. The hacker I feel like is best left sitting for the time being. I move the Ghulam team up to cover the mid objective and secure it, and the Sekban team toward the leftmost enemy objective and my other Yuan Yuan, and set up a deployable repeater near my rightmost objective (yes, it's a repeater also but I get to potentially stop somebody coming to grab it before they're close enough to grab it). A good turn, would have been devastating if the first Yuan Yuan had actually downed his cheerleader and hacker. Yu Jing turn 1 : His hero starts moving up, toward the middle, but stays in cover for the time being. The Crane agent is the hero of this turn, and moves up middle to down the Ghulam missile and one rifleman, and kill their sniper, taking no wounds in return, but gets hacked with Carbonite. He grabs the mid objective with his fatter point cost than my 'Hawwa hacker and Sniper, earning the lead for Yu Jing this turn. Turn 2! The Crane agent gets hacked with basilisk. And my hacker gets Brain Bursted because I forgot about that whole thing, luckily he survives the attack. The Ghulam doctor heals up his leftover team (scoring my secret objective) and I use a command token to reform the team, bringing it up to 4 members. They then take up better positions, while the 'Hawwa sniper plops a mine and runs a bit back to gain distance for her sniper. The Bashi comes in, in sights of the Missile Launcher guy. I put the holoechoes so that a less protected one is the actual Bashi. He guesses wrong, and also misses the holoecho, so I get to move up and blast his face from 8" range. He doesn't re-guess and shoots the wrong echo anyway, however he makes his save, so I have to move up again to shoot him. This time he dies, but I'm not placing my model correctly and the transformer gets to make an ARO with Spitfire, which I save, and will get to do so to my next action too. I decide this is a fine time to stab someone for my secret objective, which I do but also lose my Bashi to the ARO. The Sekban move up more but gain no vision to anybody. At no point did I decide to move anything between the groups, because I forgot that's something you can do. Instead I spend a bunch of orders on my Liutenant who moves up and shoots a cheerleader with his Spitfire. Yu Jing turn 2 : The enemy hacker tries to scan mine twice, which fails. What happens next is that a lot of orders get used between the Crane agent (who resets), the transformer and the hero to kill off the Ghulam, but they only manage to down the doctor, with the Transformer and the Crane Agent (who made his BTS roll against Carbonite) suffering wounds from the Missile Launcher. The mines do nothing to the heavily armored Yu Jing forces. The score is even with my forces being a point more expensive than the Crane Agent in the middle. Turn 3 : The Sekban head up to heal the Fat Yuan Yuan #1, who then rockets in to first shoot the hacker, which fails to kill him, and then stab him in the face with his DA CCW, which kills him. The Yuan Yuan holds the upper leftmost objective now. Then, the 'Hawwa hacks the Crane Agent again with Basilisk, and moves up to hit him with a Demolition Charge. I don't know why I thought this would work since he gets to reset as an ARO twice during this maneuver and has Martial Arts, succeeding on the second reset while my hacker fails his demo charge hit. Well I consider him lost now. Time to shoot the Transformer a bunch of times with a Missile Launcher. He goes to unconscious-1 or whatever, what, this guy has 4 wounds, okay. My centermost 'Hawwa sniper runs up some stairs to gain a vantage point to a huge area, and my liutenant runs up other stairs to look at the transformer, taking 2 ARO's in the process but surviving. He's very low on orders, but could win if it's possible for all of his models to run to different objectives. Yu Jing Turn 3 : The Crane Agent tries to stab my 'Hawwa, suffering a critical demo charge hit instead. Boom! The transformer attempts to run at the Yuan Yuan, but gets also critted by a Ghulam rife shot. That's game, with 8-3 score. It was pretty tense at quite a few moments. Post-Game musings : Using the first Yuan Yuan better could have resulted in a debilitating -4 orders in the first turn for just 16 points worth of models, and the 'Hawwa hacker maneuver at the end was frankly stupid. I never used his level 2 program to isolate either, which probably is stronger than the immobilised states. The Sekban link did nothing except heal the Fat Yuan Yuan, though he had so few models and the terrain so cramped it was difficult to gain any lines of fire anywhere. The list felt like it could use some improvement, I'm not sure if 2 minelayers are worth 54 points. From his side, he said that he should have used his transformer more, and more aggressively. Personally I think take some coordinated orders to move, and after those Sun Tze could have just ran up and butchered everything in my middle with his combination of abilities, just Flash Pulse the Ghulam Missile and Nanopulser the crap out of everybody and their 0 BTS. We learned a lot that day, such as KHD's bypassing Firewalls, EVO Hacking Devices having a ton of abilities aside the programs, that Martial Arts work despite not using a melee attack as ARO and that a fat noodle-eating man has a PH of 14.
  7. Hi! Seems to me the Djan squad is costly for a defensive team. Two total reaction drones would cost only 50/2SWC and have burst 4 in Aro's, while a Ghulam team with a Missile Launcher, doctor and Sniper would be 73 for 2 SWC (a missile launcher is a terrifying ARO weapon). I think of both the HMG and Spitfire as great offensive weapons. That said I have had a lot of mileage out of a lone Djan sniper, don't see why a small team couldn't pull off good things.
  8. Hmm. Maybe I'll use the Naffátun from starte as Leila. Is 3 orders really enough for a haris team that's supposed to go up, shoot someone and push buttons? What if I just instead drop the Nasmat and Najjarun and put in 2 alguacil? Or what if I just have a Kaplan team and 10 order list, just Leila to screw with enemy hackers, the Al-Hawwa infiltrates anyway as a camo so perhaps he doesn't need a pile of repeaters? I was fiddling around with the dice calculator and the Kaplans seem to have a good ability to beat many tough opponents in FtF, while the Iguana really doesn't. Qapu Khalqi ────────────────────────────────────────────────── 10 IGUANA HMG, Heavy Flamethrower / . (2 | 71) IGUANA OPERATOR HMG / Pistol, Knife. () KAPLAN Doctor (MediKit) Combi Rifle, Blitzen / Pistol, Knife. (0 | 27) KAPLAN MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30) KAPLAN Spitfire / Pistol, Knife. (1 | 28) KAPLAN Engineer Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 27) KAPLAN Combi Rifle, Blitzen / Pistol, Knife. (0 | 23) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26) SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) SEKBAN Lieutenant AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 21) 6 SWC | 298 Points Open in Infinity Army
  9. Yo. I ordered an Iguana because I don't want to be left out of all the fun TAG action. It being a repeater, it made sense to me to include a couple of hackers and a few more repeaters. I don't know how to actually make a list around a tag tho, especially such a frail one. I opted for a defensive Fireteam, and an offensive Haris in the second group with 4 orders. I understood that engineers don't make an Iguana much better since it doesn't get that some state where it can be repaired or whatever, but one could remove an immobilised state etc. I don't know how important he is, but if he's not really necessary the second group could be pushed to 5 orders. I think Leila could be really handy, probably my next buy. Qapu Khalqi ────────────────────────────────────────────────── GROUP 110 IGUANA HMG, Heavy Flamethrower / . (2 | 71) IGUANA OPERATOR HMG / Pistol, Knife. () GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20) KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8) HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26) HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8) NASMAT Electric Pulse. (0 | 3) GROUP 24 SEKBAN (Fireteam: Haris) AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 22) SEKBAN Doctor Plus (MediKit) Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 24) HAFZA Spitfire / Pistol, Knife. (1 | 22) NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 17) 6 SWC | 298 Points Open in Infinity Army Once again, any advice would be appreciated
  10. Ditto for the MR one, I've been thinking I'd like to run him, a HMG Az'rail and an Akbar Doctor. One's long ranged, one's multi-ranged and fast + can burn elves, and one can heal them to 2 wounds. I think if I want a Boarding Shotgun, I'll rather include something else, like a Bashi Bazouk or a Al Halam.
  11. I like to hide a hafza as some long-range model. Suprise, it was a shotgun/rifle!
  12. I was considering running a mobile brigada since I wanted an akbar doctor for an azrail anyway. Could he rambo with his multi-rifle/lf?
  13. Hassassin lasiq, ayar, armand or djan. It's a RPS between them, a djan has edge against the camo relying ones and shock ammo ones, lasiq can probably kill the 0 bts djan, meanwhile ayar has 2 wounds and arm/bts 3... heck, a kaplan sniper could possibly beat the lasiq with their bts6.
  14. Okay, thanks. What makes the Ghulam one of the best cheap light infantry?
  15. I'm just wondering, when the majority of your killing power comes from a link, when is it reasonable to make it out of your cheapest, least impressive soldiers?