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About Domo

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    Aspect of the Aleph AI


  • Location Aleph Databanks


  • ITS PIN U3111
  1. *speechless*
  2. Sweet, I can't wait! thanks
  3. Jed I put a comment on the most recent FB KS update (#64?) and was wondering if you could respond? So you don't have to go hunting, I wrote:
  4. [EDIT] Doh... missed page 2 of replies before I posted. Nothing to see here!
  5. Hehehe, given that at the time of the Undertown KS I was still sat on the FB KS with only some shipping crates assembled I very deliberately did not look very closely at it because of time/priorities and space
  6. Thanks for the feedback! I am still slowly crunching through the assembly, but the deadline is mid-May, so hopefully there will be a report after that, if not sooner if we can get a chance to test
  7. So, I got in on the forward Base KS in a big way. Now that my schedule has opened up a little (I am forcibly prioritising the assembly of this over anything else hobby related), I have been considering fun ways to use it more than just table decoration. The result is the vaguely narrative Mission: Assault Forward Base. It is currently untested, but will be used by my club at a local gaming convention as an exhibition table in May. It is not meant to be balanced, just fun and a little different. My main goal was to give each building a purpose or effect within the mission, and encourage players to enter and interact with the buildings. Now I have finished writing it up (just over 1k words... really?!?!), I figured that others might be interested, so here it is! Feedback or comments are appreciated Mission: Assault Forward Base Attack Briefing: A reconnaissance flight over Paradiso sector X34G has uncovered a previously unknown forward base. Unfortunately the flyer was noticed and shot down before they could get away. We believe that the pilot has been captured alive and is being detained in the base's medical unit, given the wounds sustained from the crash landing. The base is overseen by a HVT who keeps their residence on site. Our intel would suggest that this base is involved in some sort of illegal bioweapon/super soldier testing regime. The mission is to recover the pilot whilst taking advantage of every opportunity to cause havoc against the entrenched force. Defence Briefing: An unauthorised flyer entered our airspace today, ignoring our warnings to turn away. Upon inspection of the crash site we found the pilot still alive but grievously wounded. They have been brought back to base and are detained in our medical centre until we can question them to find their intentions in violating our perimeter. Due to increased drone activity, it is strongly suspected that the OpFor will attempt to recover their pilot before we can debrief them. We need to be alert for their attack and ready repel any action directed against us. Size: 4-500pts (8-10SWC) Table: 6x4. Forward Base elements should not be placed in the attacker deployment zone. Instead, jungle styled terrain should be used here. Deployments: Defender deploys within 12" of the centreline (playing longways). Attacker deploys within 12" of the edge of short sides to the table. Infiltration: Infiltrating troops can deploy within the dead zone (2 x 12" zones between deployment zones) and requires a PH roll. Attacking troops failing the PH roll are placed in base to base with a table edge in their deployment zone. Defending troops failing the PH roll are placed inside a Habitat 1, 4 (Big L), 8 (Recreation) that is completely within the Defenders deployment zone. HVT: There is one HVT centrally placed within Habitat 3. Habitat 3 should be placed atop Habitat 1, or 4. Game end: Game ends the turn that a player starts their turn in retreat. Scoring: Attacking player scores for achieving the below (Each objective can only score once), Defending player scores for denying the below (checked at game end). Theft of encryption codes (Command Centre or Tower) - 1 OP Hijack of TAG (Workshop) - 1 OP Recovery of wounded pilot (Medical Centre) - 1 OP Recover Weaponry (Armoury) - 1 OP Disable Power Generator - 1 OP Experimental Drugs (Science Centre) - 1 OP 4 Classified Objectives, each worth 1 OP. Special Rules: Target Acquired Forward Observer attacks against the HVT ignore the rule against drawing line of sight through see-through perspex terrain. Star Trek Doors Due to the potential inability to remove doors from the Forward Base Habitats, doors automatically open to allow troops through without the use of a short skill. The doors are considered open and can have LoF drawn through them when a model is in base to base with the door or doorframe (to allow cover to be claimed) - the troop is close enough to trigger the automatic opening sensors. Landing Pad Troops deploying by Airborne Deployment can land on Habitat 7 (Tower) with +3PH. Encryption Codes - Can only be achieved once. An attacking trooper in the correct Habitat (Command Centre / Tower) and base to base with a console can extract the Opposing Force's Comms encryption key. This allows the Attacking player to immediately spend 1 Command Token for Strategic use of Command Tokens for the Defending player's next active turn. Non-Specialist troops: WIP -6 Specialist troops: WIP Chain of Command or Hacker: WIP +3 Hijack TAG - Can only be achieved once. At the start of the game, the Defending player places a faction appropriate inactive TAG (S7 or S8) in the Workshop, with a Disabled token. An attacking trooper in base to base with the TAG can take control of the TAG. This TAG only has 1 STR and *cannot* be repaired. When activated, remove the Disabled token. While active, this TAG *must* use the "Possessed" profile, and is considered permanently Isolated. This TAG generates 2 orders immediately, and 2 orders during the Order count step. This TAG does not count towards Retreat. Non-Specialist troops: WIP -6 Specialist troops: WIP Hacker or Engineer: WIP +3 Wounded Pilot - Can only be achieved once. The attacking force places an unconscious TAG pilot (of the attacking player's choice) in the Medical Centre. This trooper counts as friendly to both sides whilst Unconscious. An attacking trooper can attempt to revive the TAG Pilot. Once revived, this model permanently joins the Attacking force in a suitable combat group (not exceeding normal limits) and is no longer "friendly" to the Defending force. Non-Specialist troops: WIP -6 Specialist troops: WIP Doctor or Paramedic: WIP +3 Weaponry Place a Panoply in the Armoury. This Panoply is usable by both forces. *NOTE* if the Motorcycle result is rolled, please reroll. Non-Specialist troops: WIP Specialist troops: WIP and Roll twice on Booty table, choosing the result to keep. Chain of Command: WIP +3 and Roll twice on Booty table, choosing the result to keep. Power Generator - Can only be achieved once. An attacking trooper can attempt to disable the power generator to turn off the Compound lighting briefly whilst backup power is brought online. This is represented by the whole table being affected by Low-Vis modifiers for 1 round. In addition to the below, this can be done by setting a D-Charge on the Power Generator console and detonating it. Non-Specialist troops: WIP -6 Specialist troops: WIP Engineer: WIP +3 Experimental Drugs A trooper (either side) with Wounds in the Science Centre, base to base with a console, can attempt to utilise the experimental drug. Each trooper can only achieve this once. Non-specialist troops: Damage 13, Shock vs BTS, failure results in a wound being dealt. After resolving the damage roll, roll on either of the MetaChemistry charts. Specialist troops: Damage 13, Shock vs BTS, failure results in a wound being dealt. After resolving the damage roll, roll twice on either of the MetaChemistry charts and choose the result to keep. Doctor or Paramedic: Damage 7, Shock vs BTS, failure results in a wound being dealt. After resolving the damage roll, roll twice on either of the MetaChemistry charts and choose the result to keep.
  8. I'll give it a go. Thanks.
  9. Hi, I just treated myself to a cheapy Amazon tablet as they were on offer once again (cheap gaming tablet means it is no big deal if it is damaged or stolen as there will be effectively zero info on there and is easy to replace without breaking the bank). Is there any chance you could submit this to the Amazon Appstore as well? or provide an APK that could be side-loaded manually?
  10. Thanks to everyone who attended! I believe that a good time was had by all Due to the conversion of the event from a team event to a solo event, there were plenty of prizes to go around, and no one left empty handed! I would upload some pics, but the forum isn't letting me Final standings: 1st: Stefan (QK) - 8TP, 22OP, 658VP 2nd: Ian (Onyx) - 7TP, 22OP, 664VP 3rd: Peter (USAriadna) - 6TP, 21OP, 590VP 4th: Matt (Ariadna) - 4TP, 16OP, 534VP 5th: Cameron (MAF) - 4TP, 14OP, 344VP 6th: Rich (JSA) - 4TP, 10OP, 444VP 7th: Ryan (Nomads) - 3TP, 13OP, 385VP 8th: Javier (Nomads) - 2TP, 8OP, 374VP 9th: Gregg (Pan-O) - 2TP, 6OP, 409VP 10th: Paul (Nomads) - 0TP, 3OP, 76VP Interestingly, Aleph and Tohaa have absolutely zero representation!
  11. List submission link:
  12. First and second post's updated List submission will be 23:59 on 29/11/16 - and there will be a link on the club page to do this manually (as ITS is having issues...)
  13. Super Popularity Contest: Take a BS ARO from 4 different members of a fireteam, and kill them all in one order. I actually witnessed this - perfect edition; Aquila Guard jumped out in front of 4 members of a fireteam who all shot with their ARO - The Aquila then split burst with his HMG and rolled 4 crits...
  14. With just under 3 weeks to go, list submission will be 23:59 on 29/11/16!