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About SgtHulka

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  1. Another good one Ash. Would you be willing to post the two CB-included lists that come with the Tohaa box? I'm considering running a closed battle list tournament with the CB lists and Tohaa are the two I'm missing.
  2. Yeah, I think you're right. I should try to get close to the amount of specialists and try not to leave one list with a glaring match-up weakness against another. I can use the "expanded" lists from Red Veil and Icestorm as written and then write up "Beyond" lists as potential second lists for PanO/Nomad/Haqq/YuJing players. I might just use your lists to avoid personal bias, actually. I'll double check to see if it works, but I think it might. Like, even though the WYSIWYG Yu Jing list only has one specialist, the "expanded" list actually has quite a few specialists, so in a button pushing mission the player could always choose that one, instead. Otoh, the PanO "expanded" list doesn't even have a single specialist iirc, so your list would be pretty good for button pushing with 3. Now I've got to track down the Tohaa 300 point box lists...I don't have that one. EDIT: To continue the conversation, how would you build the Haqq "Beyond" list? WYSIWYG all the profiles are locked except the Ghulam (the Fiday is specifically the DA CCW one because he has the same sword as Tarik, unfortunately, but I'd still be inclined to treat him as "any" Fiday).
  3. Yeah I understand there are ways to make the lists WYSIWYG but I'm trying to restrict to CB-constructed lists only, and the CB-constructed lists aren't WYSIWYG. As I mentioned earlier, the Daofei is a spitfire, and the Zuyong is played as a Combi rifle through the entire Red Veil and Beyond, despite the fact that WYSIWYG it's a multi rifle. The Father Knight is played as a Boarding Shotgun through the entire Icestorm and Beyond, despite the fact that as you point out it could really be anything and the combi rifle profile provides a lot more options. The reason I suspect the Ninja and Tiger Soldier are both hackers is because they're both treated as specialists in the mission and that's what they are in the "Red Veil Expanded List" with the Guijia and WarCor. For another example of non-WYSIWYG I'll point to the 300 point Onyx box, where one of the combi rifle Rodoks is played as a boarding shotgun paramedic, instead. I strongly suspect the intention of Beyond Red Veil and Beyond Icestorm is NOT to provide an actual printed list like they do with the 300 point box, just to encourage players to have more freedom in constructing their lists when they finish the missions. If that's the case, I'll probably go ahead and create my own WYSIWYG "closed battle list" in much the way you describe. I do love me a father knight hacker so I might try to stick one of those in instead, but your suggestion is a good one. And since I can't end a comment without a minor disagreement I have to point out the WYSIWYG Ninja Assault Hacker doesn't have a hacking visor either If I were doing the WYSIWYG list for Yu Jing, I'd do it like you present but I'd make the Tiger Soldier a paramedic and the Ninja a Killer hacker giving up the 1 point for 299. But that just illustrates why I'd prefer an actual CB constructed list -- if I make it myself I can't help but construct it according to my own biases. EDIT: I just noticed that the Yu Jing Starter Pack has the Tiger Soldier identified as a "hacker", so you are correct the only way to run it WYSIWYG is to use the non-specialist Ninja. EDIT 2: Another interesting thing, which I think is another mistake/typo, is that in Mission 9 the Bolt isn't listed as a specialist, even though she's clearly the paramedic profile (she is listed with a medikit). I suspect that was just an oversight.
  4. This is mostly a question for @IJW Wartrader but if anyone else would like to chime in I'm interested in other speculation. I'm considering running a series of "Closed Battle List" tournaments so that anyone who buys the 300 point boxes or the Icestorm/Redveil/BeyondIcestorm/BeyondRedveil can just bring their pre-constructed armies without worrying about facing up against a bunch of new figures with new rules that they don't understand. I think this would be good for new players, and an interesting challenge for experienced ones. So the first step is to try and figure out what the closed battle lists really are. Looking at Beyond Icestorm, the Nomad list presented in Mission 9 appears to be this: Beyond Icestorm Mission 9 ────────────────────────────────────────────────── 10 GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32) HELLCAT Spitfire / Pistol, Knife. (1.5 | 28) INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43) KRIZA BORAC (360º Visor) Mk12, Submachine Gun / Heavy Pistol, CC Weapon. (0 | 63) MOBILE BRIGADA MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39) REVEREND HEALER Combi Rifle, Nanopulser / Pistol, EXP CCW. (0 | 33) SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) 4.5 SWC | 300 Points Open in Infinity Army That's pretty much exactly what's listed, with the exception of the Spektr being a forward observer. I've assumed forward observer because the Spektr is listed as a specialist in the mission text. However, that does cause a problem, because the Kriza Boracs is also described as a possible lieutenant in the mission text, and he can't be if the Spektr is a forward observer (that would boost the cost to 301). Is this correct? Or should the Spektr *not* be a forward observer and is just given that ability as part of the mission? My bigger question is about the PanO side of Mission 9, though. Here's the list exactly as presented: PanO Beyond Icestorm Mission 9 ────────────────────────────────────────────────── 10 KAMAU Combi Rifle / Pistol, Knife. (0 | 20) AKAL COMMANDO Combi Rifle / Pistol, E/M CCW. (0 | 22) BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24) NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) ORC MULTI Rifle / Pistol, Knife. (0 | 40) FATHER-KNIGHT Boarding Shotgun / Breaker Pistol, DA CCW. (0 | 43) SWISS GUARD HMG / Pistol, AP CCW. (2 | 68) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) 3.5 SWC | 281 Points Open in Infinity Army So this list, at first glance, looks like a mistake. It's only 281 points, and there are a few inconsistencies with the mission text and with earlier missions that I'll get into in a second. But the thing that jumped out at me right away is that 19 points is exactly the cost of the Bounty Hunter sniper limited edition model that comes with the pack. I know it's unlikely, but I figured it's worth asking, was the intention of this to provide a PanO player with an eventual 300 point list that is 11 orders and includes the bounty hunter? Assuming that's not the case, the first question I have is whether the Kamau is a cut/paste error. The miniature has an HMG, and the profile has a Combi Rifle. That's not outrageous -- the Red Veil Daofei model has an HMG and its profile has a Spitfire. So it might not be a mistake. However, in Mission 8 the Kamau profile has its HMG. As far as I could tell, looking over all the Red Veil and Icestorm beyond missions, the Kamau is the only profile to change from one mission to the next, which is what leads me to question whether the combi rifle (or the earlier HMG) is in error. Secondly, in the Mission Text it lists the Fusiliers as specialist troops. Is the intention to assume they're forward observers? Or paramedics? Or is one of them a hacker? I've noticed there are no advanced hacking rules in the "beyond" boxes, but it's pretty easy to deduce the Tiger Soldier and the Ninja in Beyond Red Veil are both the hacker profiles, so I assume some "specialists" might be intended as hackers. Of course, there's always the possibility that they're just given the "specialist" label as part of the mission, which in this case makes more sense because of the lieutenant problem (below). Finally, in the Mission Text it lists the Father Knight, Orc Trooper, or Fusiliers as possible Lieutenants. There are two problems with this. First, the Father Knight is the boarding shotgun variety, which doesn't have a lieutenant profile. Second, if the Fusiliers are specialists, that would normally preclude them from being lieutenants. Again, all this may be moot, maybe the mission rules simply override the normal infinity rules in this case. I appreciate hearing your thought process on these lists, IJW, even if it's as simple as "the lists were built for the specific mission and the limited table space, and we paid attention to that specific mission balance and not to overall point cost". That would be disappointing, since it would mean I'd have to go back to the drawing board on my closed battle list idea, but it's perfectly reasonable and understandable. Thanks in advance.
  5. I'm enjoying seeing these "out of the box" armies.
  6. In all my lists I like to ARO very aggressively, so the hacker is my favorite profile as a "+1 AVA Wu Ming". I love taking five Wu Ming and then if I have to go second I can leave one out on ARO duty without fear because if he gets killed I can still re-form the link back to five using the Zhanying hacker. Despite my theory-listing the other Zhanying guys and saying that I can see their utility in certain lists, I will freely admit that the hacker is pretty much the only guy I always take., even though he's what, 12 points more than the Celestial Guard? Sixth Sense 2 on a hacker is also baller against things like knights. And the D-charges are an added bonus (though only if you actually remember you have them -- which I never do!) Some of it, though, too, is a lack of models. I don't have the new starter set so I don't have missile launcher guy. And as you mention there's no HMG sculpt. I've been trying to figure out if there's an arm swap I can do for the HMG, looking at either the tiny old sculpt HMG hsien or the old sculpt HMG tiger soldier.
  7. And unidrons.
  8. Okay so obviously I missed a ruling. So Crane/Celestial Guard and other stealth/non stealth link teams now grant hacking and other aro's to the stealth members?
  9. I think the HMG, Haris plus either madtraps or a specialist is a *very* attractive haris. I love sixth sense 2 on these guys; it makes breaking them into suppression so much more dangerous for your opponent, or it makes breaking up the Haris much more dangerous. A five burst HMG is always great. Sensor is great. Order efficiency to get up and press buttons is great. A Hsien is always a baller spearpoint, but for less than the Hsien you can get the HMG Zhanying and a Rui Shi together. I really like that Zhanying HMG. Only 30 points and 1 SWC makes my mouth water. But that doesn't really answer your original question b/c that's my problem I don't really see a place for the ML in the pure Zhanying haris. Maybe if we opened our minds a bit and thought of a pure Zhanying core, maybe the ML would fit well in that?
  10. As a Sixth Sense 2 throw-away speed bump I don't think it's too bad. Theoretically Sixth Sense 2 should make it great in a defensive Haris. The trouble I have with it is that I prefer the offensive Haris to the defensive one. And if I'm building my Haris around either a Hsien or a Zhanying HMG, I don't want to leave one of my guys out to get killed in ARO because that means in the active turn I lose my burst bonus. Additionally, the madtrap Zhanying costs exactly the same amount (and significantly less SWC), but provides arguably as good or better defense for the link since you can hide the guy and still prevent enemies from getting close. You just don't get the same board control with him. I guess if you go with four zhanying, with an extra to re-form the haris after your missile launcher dies, but then you might as well form a cheaper four man link b/c you get SS2 anyway. So I've kind of come around not to hate the missile launcher like I used to, but at the same time I feel you and he never actually finds his way into my lists.
  11. Rasmus!!! I really love your attitude in this video.
  12. Oh yeah Overdron HMC solves a lot of problems. I gotta remember to take that guy more.
  13. Yeah I've tried the white noise trick and haven't had much success. Part of that is bad luck -- I just can't seem to roll that 14 when I need to and so I burn more orders than necessary. But part too is that you're using a very expensive and vulnerable figure (the Legate) to essentially do the job of a 5 point war band: throw smoke. If I take malignos I'll usually take one specialist profile and one boarding shotgun profile. The BS I use to both lay mines and hunt while the other I use to get objectives. The fact that the BS malignos isn't a specialist kind of frees him up for me psychologically, I'm willing to risk him more in combat. And he really excels in messing up your opponent's deployment zone with TO camo, mines, and a boarding shotgun to punish links. But tbh lately I haven't really been using malignos at all. They are just so expensive. At 28 points i've been preferring the fractaa boarding shotgun which allows me to run seventeen or eighteen order lists. But that's based too on how our meta has been lately -- very dense terrain. On an open table with fewer safe places to walk in and fewer places to hide 16 dudes in your deployment zone (several of which have large bases like Dr. Worm and the Q drone) you're probably better off with a smaller list featuring malignos. EDIT: Also, regarding white noise, it doesn't really help against 5 man links b/c of sixth sense 2. So maybe that's why it hasn't worked for me.
  14. I feel you. Ko Dali has largely been overshadowed by the fractaa but she can still get work done and in the right circumstances can terrorize your opponent. The first thing I had to come to terms with was to ditch the ko dali-speculo killer thing. It seems like good synergy but it really isn't, because they both do essentially the same thing and you're now paying more than twice the cost for it. Smoke is great for Ko Dali, but not from a speculo killer, who needs the smoke for herself. The next thing I had to come to terms with was to be really patient with her and wait to bring her in until there are a lot of unconscious dudes lying around just waiting to get eaten. Because as soon as Ko Dali eats something, that's when she becomes a real beast, even more so then when she has smoke support. The trouble is that with double assualt pistols she usually kills things dead and doesn't get to eat it's better to wait and let someone else do the knocking unconscious first. I've considered trying ko dali with a fractaa. The idea is to drop the fractaa first and let it rampage until it dies, hopefully leaving a path of unconscious bodies in its wake. And then to drop in ko dali to eat all the bodies. Haven't tried it yet though and I suspect it might end up being the like the speculo ko dali mix -- looks good on paper but too expensive for two figures that do essentially the same thing.
  15. ODD and mimetism, especially in links, can be a hard match up for Onyx. In the reactive turn Phoenix, Moira snipers, Regular Sapper Snipers, Bagh Mari snipers, Kaplan snipers, Sukeul missile launchers, Le Muet, and that viral sapper tohaa guy can all punch pretty well above their weight class against Onyx because we don't have smoke. The tracker HMG is a hard counter to all those guys, but I don't like to bring him because without smoke he's sub-par if your matched up against someone without ODD or mimetism. So I've had to come up with other ways to deal with aggressive ARO pieces like the above. The first way is to just out shoot them in the active turn. An upgraded HMG Q-drone and a five man link Rodok HMG can technically out-shoot all of the above when both are in their good range bands *except* for the Bagh Mari and the Moira in five man links. Even though the Rodok is a better gunfighter in a five man link than an upgraded Q drone, I still prefer to use the Q drone, because if he loses the gunfight he has to take 3 wounds to go dead. I prefer to save the Rodok for softer targets or if my Q drone gets really, really unlucky and dies straight out and I need a plan B. But against Bagh Mari and Moira you need a different plan. And let's be honest, even against the other guys it's not like your Q drone or Rodok have such a huge advantage that they're not going to blow it some time and die and then you're really stuffed with very powerful ARO pieces locking down the whole board. You need guys that can ignore fire lanes in order to manipulate range bands. These can be Noctifers, Malignos or Fractaa. I really prefer the boarding shotgun for this duty on the Fractaa and the Malignos and the Spitfire on the Noctifer (though if you love the missile launcher he can be pressed into this duty since he also has an assault pistol...just don't get suckered into trying to surprise shot with your missile at long range that's a low probability play). I always try to have at least one of these guys in my lists. But anyway yeah you need something that can get into close range of the aggressive ARO guys to manipulate the math. Noctifers and Malignos can do it with TO camo. Just make sure every move ends outside of line of sight so if they're discovered they can re-camo. And of course the fractaa can just walk on the side or risk a drop close by. The great thing about the noctifer and the fractaa is they can shrug off a lucky crit (with dogged and transformation, respectively). Against MSV smoke, you're just gonna have to take your licks. In the active turn your burst will likely beat the smoke dodge, and if it doesn't, well just ignore it and do something else. In the reactive turn just take your licks. Make sure you've got at least one, preferably two SS2 ARO's to burn away orders. Unidron links are really good at this because of dogged...a missile launcher or sniper plus a flash pulse forward observer can burn a lot of orders in ARO. If you don't have SS2, just dodge to avoid the massive penalty. Unidron links are really bad at this because they're remotes lol. So if you are using the five man unidron link make sure the three guys not ARO-ing are really well hidden cause once they lose SS2 they'll be sitting ducks.