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About Cervantes3773

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    Yeah CB, how about that Fat Yuan Yuan!?


  • Location Cincinnati, OH, USA


  • ITS PIN Z2928
  1. Would you mind hosting it to imgur or something? I can't speak for anyone else, but I don't like to click strange dropbox links. That said, have you seen the various movement tools made by warsen.al and other companies? https://warsen.al/products/6x4x2-precision-measurement-multi-tool
  2. Where are you located? There's a lot of companies making good bases around the world. I like Warsenal's - they have acrylic toppers and resin bases, including a couple lines themed for Ariadna. However, Antenociti, MAS, and more also make good bases.
  3. To explicitly answer your first question - Change Facing is PH-3 unless another rule/skill further modifies it.
  4. A lot of the things you're suggesting that CB change are, to me, what makes Infinity "Infinity". Metal, highly detailed models. A game with depth and complexity, etc. It's also a ten year old game at this point. If someone isn't playing Infinity then either it's not their thing/they don't want to, or no one around them plays it. To the first point, you can't force people to like something. And personally, I would rather CB continue to make the game they want to play. To the second point, if you want more people to play Infinity locally, play it at your LGS where people can see you playing it. The greatest barrier to entry in a miniatures game isn't the minis or hobby side of things or any of that - it's whether or not there will be someone to play against. It just takes you and another friend to get your local group off the ground.
  5. You may have luck finding people to play with here, at this community dedicated to Disney Infinity: https://www.reddit.com/r/Disney_Infinity/
  6. I think the Avatar is doing just fine as is....
  7. Depending on the manufacturer, a few of the objectives may be on 25mm bases. Regardless, as long as you use the same thing for each objective type on a given table, it doesn't really matter if table 1 uses something on a 40mm base that's 4" tall and table 2 uses something on a 25mm bases that's 2" tall.
  8. The bit about "the turn following its deployment" covers AD seed-embryo troopers. Seed Soldiers and Caliban automatically hatch at the start of your second turn, whether you go first or second. Cadmus hatch the same way if you don't use AD. If you do deploy them with Combat Jump, then they hatch at the start of your following turn. EDIT: As for your bonus question, the Shas rules have not yet been fully N3-ified, since they're going to be overhauled in the future. For now, I'd say that the one wound is shared between the profiles and if you manage to discover and deal a wound to a seed-embryo without it being able to ARO, then it would go straight into the spawn-embryo state.
  9. Besides Zhayedans and marksmanship, can you provide an in-game example that would require additional clarification?
  10. Because the AP ammo rules don't have a special section about AP in close combat. EDIT: And even if you flip the order of my explanation, the reason you apply the crit to E/M is, again, because E/M tells you to.
  11. It probably hasn't come up sooner because there is only one trooper that can do this with any regularity - Sr. Massacre*. Remember, Dual Wield and two CCWs is functionally no different than a Templar CCW - you make one roll to hit and apply both ammo types. When you hit with an E/M CCW, it causes one BTS check and one ARM check. When you combine that with a second ammo type v. ARM (AP, DA, etc), that modifier applies to the ARM check forced by the E/M CCW. A regular hit from Massacre is one 1/2BTS check and one 1/2ARM check. And then EM rules tell us how to resolve a crit (crit BTS, roll ARM). *There's only handful of troopers in the game with Dual Wield, and they would need to access a panoply and roll a 13 on Booty 1 to get an EM CCW.
  12. Thanks, but I'm working to keep my community's terrain rules within the confines of N3/HSN3. You can do a combination of 1 and 2, both of which are in the rules. You indicate that these windows are narrow/wide gates (or cargo, lol) and any not defined as such cannot be moved through unless your silhouette fits (again, terrain rules). I will indicate to my community that they should assign a gate value to any windows they want troopers to be able to move through and, absent a gate value, you can only move through if your silhouette fits. They'll add it to their table notes, as will I.
  13. According to an FB post, CB is aware of, and addressing, this issue.
  14. Sorry to hear that. I shared it with a friend getting into the game. Good luck!
  15. I never said windows were or were not closed off, nor that they were special entities, not sure how you got that. Wait, don't answer that - it doesn't matter. Windows may have an access width if you want, because the access width rules say so. "Access Width (AW) This indicates the dimensions of a Scenery Item—or part of it—that allows troopers to pass through, such as a doorway, a window, etc." (emphasis mine) http://wiki.infinitythegame.com/en/Scenery_Item_Profile#Access_Width_.28AW.29 And again, since it appears I wasn't clear enough - my goal here is to determine the correct way within the rules to treat windows so that it may be applied consistently across the land and, when players travel to events in other areas, they are not surprised by local house rules. In short: Tables notes are key. Also, fun fact: transparent and semi-transparent pieces of terrain are, for purposes of LoF, opaque. http://wiki.infinitythegame.com/en/Scenery_Item_Profile#Transparent_and_Semi-Transparent_Scenery