Section 9

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  1. [ Right, this could get ugly, if I annoyed the Odalisques last night they may have sent me on a wild goose chase, or worse, to someone who doesn't like my references. Let's try not to break anyone here, shall we? ] "I'd like to speak with Mister Chao, Emre's entourage suggested that he was a good person to talk to for making the racing a little more ... financially exciting." Eddie speaks up with just a slight emphasis on 'financially', as he wanders deeper into the store and away from the windows. Eddie is also checking to see what kinds of things are in the market, he has an odd attachment to fresh fruit, probably caused by too many months away from working hydroponics units. Eddie has one hand in his right pocket most of the time, though he's using his left to check the fresh fruit. Someone who doesn't know him well might assume that he's bored, but Aaliyah probably recognizes that as forcing his right hand to slow down on it's way to a weapon. While doing all of this, he's watching the three folks in the store pretty closely, especially at his name drop. [ Observation roll, Awareness of 10, +2 Expertise in Observation, and 2 Focus in Observation. 6 and 8 on the dice, for two successes, plus Amyah's Sensor Suite bonus. And I swear that is what the dice just rolled, I'm not recycling old results here! ]
  2. Exactly! Because the Camo'd troops (and anyone else with Stealth) don't provoke an ARO in the first place. For me, the easiest way to learn this is to keep track of what allows an ARO (and what AROs are allowed).
  3. So, if I'm parsing this correctly, CB is looking for a freelance Spanish->French translator? Sadly, foreign languages and I don't seem to get along, I lost some significant vocabulary while I was in Japan. Should be some good folks in the French Infinity community, some of the paintjobs I've seen are Good luck!
  4. I'd have to, killed too many brain cells in too many liberty ports to trust the gray matter on this... I'm also the guy who has TO camo markers numbered 0-9, Camo markers numbered 0-9 in two different colors, and HoloEcho markers numbered 1-3 in two different colors. (Damn, just realized how old this thread was... ) And apparently the word of one of the paid translators and rules wiki maintainer (@IJW Wartrader) isn't good enough?
  5. The explanation/clarification that while a Deployable can get an ARO to a Stealthed model, the Hacker using a DepRep doesn't because the HACKER is AROing and the DepRep isn't.
  6. Locust would be an option. Crusader Brethren is obvious. Leave the jet vanes off the backpack and he's close to being a Bolt for NCA. Could mod the helmet a bit and call him a Nisse. I think your most flexible option would be to use the Akali as your spec-ops (and/or whatever new unit you're trying this game). Looks like one (helmet and chain rifle). A failed KS, however, since he didn't blow up!
  7. Even a basic hacking device has Fairy Dust, so the link team is in decent shape.
  8. I'm not sure I'd want to run two TAGs in anything but kill-em-all. Big problem is that they eat up almost all your SWC. But you can make something like this: Japanese Sectorial Army ────────────────────────────────────────────────── 10 O-YOROI Lieutenant HMG + Heavy Flamethrower, CrazyKoalas / EXP CCW. (3 | 83) O-YOROI PILOT Contender / Pistol, CCW. () O-YOROI HMG + Heavy Flamethrower, CrazyKoalas / EXP CCW. (2 | 83) O-YOROI PILOT Contender / Pistol, CCW. () TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14) YÁOZĂO Electric Pulse. (0 | 3) TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14) YÁOZĂO Electric Pulse. (0 | 3) KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17) KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17) KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10) KEISOTSU Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 11) YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24) KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21) 6 SWC | 300 Points Open in Infinity Army I went for extra redundancy to keep the TAGs working longer: Two hackers and three engineers (Yuriko is the third). What I don't like is that this leaves your support team down to either blinding people with laser pointers (Flash Pulse) or combirifles and two shots from a Panzerfaust. I much prefer running one O-Yoroi and a Domaru-Haramaki link, like this: Samurai Seven ────────────────────────────────────────────────── 9 1 4 OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28) DOMARU Spitfire / Pistol, E/M CCW. (2 | 38) HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33) HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (0 | 29) HARAMAKI Blitzen, Contender / Pistol, DA CCW. (0 | 23) O-YOROI HMG + Heavy Flamethrower, CrazyKoalas / EXP CCW. (2 | 83) O-YOROI PILOT Contender / Pistol, CCW. () YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21) TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14) YÁOZĂO Electric Pulse. (0 | 3) KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17) KEISOTSU Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 11) 6 SWC | 300 Points Open in Infinity Army The big threat is actually your link team, but most people seem to get fixated on the O-Yoroi the first time they see this.
  9. Did I miss a rules change that you can't have a named SpecOps and a regular specops EXP build in the same list anymore? Because what *all* the named SpecOps have in their notes is that you cannot choose them to be your starting profile for an EXP build. You gotta start with the basic Fusilier/Order Sergeant/whatever.
  10. The big offender here is definitely the AHD, it doesn't have a single lethal response to another hacker. I'd like to give the AHD Lockpick and the basic Brain Blast. Lockpick because all infiltrators/forward deployed/fast troops have AHD, but their hacking system doesn't have a way to open doors to get them to their infiltration/assault target... And Brain Blast is to give the Assault Hacking Device a lethal attack.
  11. For the love of all that is holy, THIS!!! Also, having issues getting my Batou-face to show up. Says "upload successful", but doesn't change my avatar.
  12. I'd recommend painting the Zanshi (lightly armored infantry) up first, and maybe the Zuyong multirifle. Whatever are used in the first 2 missions in Red Veil. I happen to really like fielding a Daofei and two Guilang (usually Daofei hacker with one Guilang FO or minelayer and one sniper). Lets you play a guessing game with your opponent in the midfield, with 4 camo markers to deal with. Two are squishy troops, but one will blow up in your face and the other is a 2W Heavy Infantry! The Zhanying ML is another fun piece, as it is impossible to surprise and has a brutal response to getting shot at. The Doc and Engineer are older models, but I think they still look good against the newer sculpts. At some point, you will probably want to add some remotes. There are 3 different boxes: Yaokongs are the basic remotes and among the most useful profiles (in addition to being among the oldest sculpts in the game). Yaopu Pangulings are the baggagebots. Yaoxie are the Rui Shi and Lu Duan combat remotes. I'll be honest, I don't own the baggagebots or combat bots, I don't like the models. Instead, I bought the Haqq Kameel baggagebots and the Nomad Sputnik combatbots. Painted up in YJ orange ochre they look like they belong. But I have ... 10? of the Yaokong basic remotes, full AVA of everything. You don't need to go that crazy, if you magnetize the models you will need two boxes of Yaokongs (there is only bits to make one of each type in the box) to field all you will need for a game. Shortly after N3 came out, I was running a lot of lists like this: Yu Jing ────────────────────────────────────────────────── 10 ZÚYǑNG Lieutenant (AutomediKit) HMG / 2 Breaker Pistols, Knife. (1 | 39) YĀN HUǑ Hyper-Rapid Magnetic Cannon / Pistol, Knife. (2 | 54) DÀOFĚI Hacker (Assault Hacking Device) MULTI Rifle / Pistol, Shock CCW. (0.5 | 59) GŬILÁNG (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 26) GŬILÁNG MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 33) WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16) YÁOZĂO Electric Pulse. (0 | 3) YÁOZĂO Electric Pulse. (0 | 3) PANGGULING Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife. (0 | 15) MECH-ENGINEER Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12) 6 SWC | 300 Points Open in Infinity Army The Zuyong HMG and Yan Huo are the heavy beatsticks. Daofei and Guilang are in the midfield to score objectives early, with the sniper farthest back (but all 3 plus the mine all within 8" of each other). I put the Mech-Engineer and Doc on opposite sides of my deployment zone and put their helperbot on the other side (Eng and Doc's bot on one side, Doc and Eng's bot on the other), they usually end up facing my back table edge and going on Suppression Fire to stop AD troops. Weibing can move up and either sensor to ID enemy camo markers or FO things. The Zanshi FO is basically there as a backup (and I had 1 point remaining with a basic Zanshi). But I STRONGLY recommend that you play through the Red Veil missions a couple times before jumping in at 300 points and Tournament scenarios!
  13. In that case, why would you even take any hackers at all?
  14. Like I said, the only Hard Counter (KHD 'paper' to AHD 'rock') currently in Infinity seems to be the KHD v AHD interaction. It isn't the cheapest. Of the Nomads units that offer both an FO and a KHD profile, the KHD is always 2pts more than the FO. It is the cheapest specialist useful for their specialty, though. Very few people bring FOs to put enemy units into a targeted state. They bring them to push buttons, have a better long range ARO, and the occasional classified. KHDs, especially on infiltrators, are easily worth the extra two points because in addition to being able to push buttons, they offer Cybermask and the occasional opportunity to Redrum someone's utility hacker (and anyone foolish enough to bring an AHD in a post-HSN3 world). The problem is that an AHD now comes with a tax of a KHD (ideally a hidden-deployed KHD at that!) in order to be effective. So if you're going to play the hacking game, you now have your utility hacker, your Assault hacker, and your Killer hacker. That's a minimum 80 points, and usually over 100.