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About Narkano

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  1. No, except for in some 200 point games to my knowledge, but fixing one unit really should not come at the expense of breaking/hurting another unit imho. Dont get me wrong, I'd be really happy to see Teutons get eclipse smoke, it's do wonders for MO, Teutons, and PanO in general, but I don't think it is something CB would even entertain partly due to PanO's design, and partly because of how it would affect the GDA.
  2. If Cameronians, Dog Warriors, and Morlocks are smart enough to use grenades it shouldn't be too hard for knight, and grenades would facilitate them getting to punch more faces, which I think would make them happy. Realistically the main issue with Teutons getting eclipse is that they would make the GDA an almost useless profile outside of SAA.
  3. Bagh's are one of my all time favorite links. No serious issues aside from being MI. I personally prefer to run: Shock Army of Acontecimento──────────────────────────────────────────────────6 LT. STEPHEN RAO Combi Rifle / Assault Pistol, Knife. (0 | 23)BAGH-MARI Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24)BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19)BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19)BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28)BAGH-MARI HMG / Pistol, Knife. (1.5 | 26) 3 SWC | 139 PointsOpen in Infinity Army it lets the link sit back and defend with the sniper, mines, and shotguns if someone gets into your DZ. Drop the sniper to stay in overwatch and move up with the HMG and everyone else. There is not much I don't feel comfortable taking on in a firefight with them. Though I'm not a fan of the hacker due to KHDs. Also the Haris can be great to run along with a TAG or a full regular link.
  4. My thoughts exactly, maybe since Bostria is most interested in the art and by extension the release schedule that was the most interesting part for him where as Interrupter is getting more use out of it for designing new units/updating under used units, maybe.
  5. It's an aggregation of lists built in Army which allows CB to track what the most popular units and choices within those lists are. Bostria's example was that while they released the Nisse Hacker it is used in something like 1%-5% of all PanO lists assembled in Army, so in future that kind of model would be pushed further down the release schedule because it is not a popular profile and so does not sell very well. At the same time very popular profiles would be more likely to get re-sculpts or releases.
  6. To be fair, with tabletop games the most obvious way of judging units is based off of the games we play with them. Going into those games I wanted to see Bolts doing well, and they didn't do poorly, but for the price of the link they felt like they should do more. And it's not that the games went badly for me (I won most of them) its that the Bolts didn't do much to make me glad I took them over Fusiliers, and the list had issues where I would have much rather had a Swiss Guard and a fusilier link. It's not to say Bolts are bad, like I said further up there are some lists I take them in because they are good (E.G. The Armory) and sometimes just because they look darn good (even under my paint job). But in an ITS environment (which is the one CB is promoting) they don't make great sense. I think a Haris option, so their link option is not competing with the Fusiliers and instead is in competition with Orcs, would do wonders for them. Maybe we'll see a Bolt character with Haris introduced in the next Paradiso like how Rao was added in the last version? I wouldn't say no to an engineer version either. I'm also curious if Bostria's "The Truth" page he brought up at Rumble/Adepticon will have any effect on unit re-works instead of just release schedules.
  7. The cost difference is big enough and the performance Cost difference negliagable enough between Fusiliers (81 points for a fully tricked out link) and Bolts (115 for a similar link with no drops bears and no specialists to keep costs down) that I am willing to drop 1 bs and 1 arm for the cheaper link. Also Fusiliers let you stack in more of the guys you want in NCA like Swiss, Bulleteers, Devas, Hexas, and Aquilas with the saved points, and they do the job of midfield clearing just fine without having to take the link off overwatch duty. the number of times I'll roll a 15 vs 16 is just too negligible for that many points sadly. Keep in mind this is coming from a player who tried to force Bolt links to work as long range ARO then move forward pieces. But after numerous games it just did not work for me. I'm better off with a cheap link and an expensive set of bruisers I can dump orders into.
  8. Well the Fusi is a LT decoy for first turn assasination runs. It won't have a huge effect on Bolts, but insurance isn't a bad thing. The Fugazis are actually decent ARO pieces and can be buffed by the hacker as well as extending the KHD's reach. The CSUs are going to vary depending on how their Metachemistry rolls go. While maybe not as tool boxy as some Nomad choices the cheerleaders do have some utility. I think in either sectorial Baghdad would be the safer bet. Most games will have a use for mimetism and MSV. The best parts of the Bolts are drops bears and EM grenades which can be hard to utilize on 4-2 troops. Bolts are situational but quite good at those situations. I think this kind of comes back to a hold over from before ITS. Infinity in a friendly game is meant to go pick missions>build table>draw classifieds>pick list. Which doesn't mesh well with ITS play since you have two lists that you want to maximize the efficiency of. So you don't take the hyper specialized guys that will make life hard for Tohaa and Haqq because you don't know if you will even have a game against Tohaa or Haqq in an ITS tournament. Where as if you are customizing a list for your opponent you know if that hyper specialization is worth it. All that said, I still like to run Bolts on occasion, just not when I plan on building/testing a tournament list.
  9. The main place I run Bolts has been in missions with an objective room like the armory. They do pretty well being able to fill it with mines and shotgun templates. as well being that just a little bit more durable that Fusiliers. For extra staying power, put in a Hexa KHD and impersonate him so no one can template the link without hitting him. This of course assumes you are able to storm into the objective room with the Bolts, you may have better success adding in a Locust with D-charges to help that storming process and gutting the second order pool/CSU to cover his cost. Can also drop the spare Bolt or the Hacker depending on how worried you are about KHD's and staying at a 5 man link. That said, most tournaments are not purely based around an objective room and I normally find myself scooting them out for Fusi's as I'm able to cover multiple missions with 2 lists more effectively by taking the cheaper link. Neoterran Capitaline Army ────────────────────────────────────────────────── GROUP 110 BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 25) BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 25) BOLT Spitfire / Pistol, Knife. (1.5 | 24) BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 27) BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24) BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19) DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33) ORC Lieutenant HMG / Pistol, Knife. (2 | 44) CSU Breaker Rifle / Pistol, Knife. (0 | 12) CSU Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 11) GROUP 24 1 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) HEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 5 SWC | 300 Points Open in Infinity Army
  10. Well yes people usually pick the cheaper profile. My point is not that bloat should not exist. It does and in some cases it helps make some profiles more viable since the "perfect" profile is more expensive. My point was that Intruders have bloat and are fantastic despite it. On the flip side you look at Bipandra (to bring out a dead horse) and you have bloat that very few are willing to pay for.
  11. I don't recall saying the Nisse was bad for not being an Intruder? He is cheaper and does his job of hunting camo just fine. The Intruder costs more and has some added abilities such as a marker state and the addition of the ability to use spec fire, all perfectly fair. I also don't think I said anything about Nomads having no limits.
  12. @Loricus LF and Grenades are both useful depending on what you are doing with your Intruder, so while yes they do cost I wouldn't call them bloat. It's part of the Intruder being more of a toolbox than the Nisse. I can accept some bloat, I quite like Locusts and arguably they suffer some bloat due to their CC value. Same with OS, I've always quite enjoyed running them as well, even if . That said, if PanO's thing is being points efficient and optimized (few tool boxes), it might be understandable for folks to dislike bloat. @IJW Wartrader I was comparing just the basic version of both units, and while 4-5 points is more expensive than my estimate it is still not 8-9 points which was my main point. Well, I can't say I would begrudge Nomads another MSV 2 choice, they are supposed to be the scrappy self built tech/MI faction so a cheaper more barebones BS12 ARM 2 MSV2 MI would be okay with me.
  13. I'm not sure where the calculation for 8-9 points more for camo came from? Scots Guard Pay a straight 4 points to become camo, and if mimetism is 1 or 2 points it would be 2-3 point upgrade for the intruder. The Intruder also has +1 WIP and grenades and a LF to inflate his cost over the Nisse. Well, smoke would go a long way towards new play styles. E.G. I don't have to engage that Iguana as the sole factor of wether I win the game, I can now smoke and ignore it. And no one is forcing you to seek and read threads about PanO getting to have smoke... Back on topic, having played PanO for a long time I don't think they are 1 dimensional. They do a few things very well, and some things okay. The problem is what we do well so far outstrips what we do okay that like @Teslarod has mentioned, you always end up going with specific sets of units. I don't know that it really needs fixing, but I would certainly welcome seeing PanO be able to run say better objective first lists in ITS.
  14. My issue with specialized terrain is that it takes longer to setup, you have to hash out what terrain is what with your opponent prior to playing, which takes more time that setting up a decent table does already. Mini rant: That said, the terrain rules are cool, but with how inconsistently applied across metas they are and how swingy they can be for some armies it seem kind of odd that some units/factions would be balanced around them being extremely common. I recall an interview with Interrupter from the now defunct Wayward Warcor blog where Gutier seemed sad/surprised about how no one was using terrain rules at the Nova Open. It does make me wonder if CB plans to try and make more missions with mandatory terrain (Rescue and Wotan seem to hint at this). Or if they'll maybe make them less prominent.
  15. I've had good luck mitigating those issues by placing him prone on a roof nearby a Peacemaker if I am going second. The Peacemaker's auxbot helps with anything trying to get too close with a dtw or to get into cc. The repeater means you can have a killer hacker aroing against anyone trying to hack the Montesa. Naga with mine layer or monofilament mines also works nicely. Lastly have a sniper or TR rem able to keep an eye on him since he is a big investment is never a bad idea if it will fit in your list.