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About Narkano

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  1. If Libertos are a big enough problem I could see the Hexahedron having operatives on Varuna, which may give access to KHDs. Otherwise I could see more tinbots as a form of hacking Dhefence.
  2. I was grumpy anough about how long it took the first box . I'd much rather see a blister or single TAG box (with the crab bot to of it out).
  3. S7 ARM8 multi HMG are all hallmarks of main battle TAGs on the Squalo Chassis. S6 ARM6 HMG are more normal for Stingray Chassis TAGs. Obviously the Cutter maybe an outlier but I've always viewed it as a heavy TAG.
  4. They do. ASA has the Dragoa and Tikbalang, NCA has the Squalo and Uhlan. It wouldn't be too surprising to see a new light TAG for Varuna. On the flip side MO does have just the one TAG, but they are more paramilitary so likely don't conform to normal PanO military doctrine as far as TAGs go.
  5. I suspect Varuna may get their own Guards regiment as some sort of premium HI. Otherwise I could see a light TAG,likely a hussar unit in keeping with the cavalry theme. Maybe airborne infiltration? Unique doesn't get to use the massive PHY like the Caskuda keeps AD HI as a Yu Jing prospect.
  6. The SMG + e/mitter looks kinda cool. Super cheap AD specialist is handy. But that .5 SWC makes about as much sense as Bipandra's. My guess is that after the Krakot being maybe a bit too good for generic Merc they wanted to dial it back with the next one. Looks like they succeeded quite handily, I might consider fielding one with a Joan Lt. but that'd be about it for now.
  7. I'm with @Commoner1 and mildly stunned we got smoke from Saito, even if only for that one list. The soldiers of fortune mode looks cool as well, access to 75 points of mercs 1 swc should open up all kind of new tactics for PanO. On the lists some of them look workable, though I do wonder about CB's list building strategy with only 8 regular orders in some of them.
  8. The Teuton was updated in HSN3, so I'm not hopeful for another update any time soon.
  9. If you add the LGL to a list in army mobile and check weapons, it shows it as having a HRL and SMG. Now I can just be annoyed at the lack of LT in Vanilla.
  10. @Eciu well as @IJW Wartrader has said, that rule is kind of in beta testing so hopefully we'll be able to test it some and see how negatively it actually affects TAGs. If it does turn out to hurt them disproportionately, perhaps we'll some form of crit mitigation (now that'd definitely be a reason for trueTAGs to be taken rather than the HI pseudo TAGs like the Sui Jian). Since CB seems to be going down the road of playing with the crit mechanic there is a very slim possibility? Though really I do sympathize with where you are coming from. I'll be rather sad if TAGs eat another indirect hit from Fatality 2.
  11. CB seems to have been putting some work into trying to make TAGs more popular, see TAGline and remotepilots. So maybe we'll see some more tweaks to how TAGs work to make them a bit less fragile? Else im just looking forward to seeing how Oom/Helots work.
  12. I think it's more likely we'd see a change to TAGs as a class than to see CB go back and revamp individual profiles that have been out and published for a while, which is what I based my guess off of. Though if they did go back and make individual changes it'd be pretty awesome.
  13. I doubt Full Auto would be seen since even Level 1 would boost the HRMC wielding TAGs to B6, Level 2 would make Cutters and Sphinxs -9 without cover or surprise shot. Fatality I could see working decently well at Level 1, Level 2 I don't even know how I feel about it even being in the game as of yet, but it'd probably be kind of ridiculously good on TAGs. I do agree TAGs need something, and any of those abilities applied to TAGs would make me very happy. TAGline did at least show CB realized TAGs needed a change, though I don't know if they plan to keep on adjusting them. If I was going to suggest a change, I'd get rid of the dodge penalty or reduce it to -3. Maybe give all TAGs a regular order and 1 irregular order, or give them something similar to the low tech rule so after three wounds they go to a limp mode profile (similar to possessed) to try and get to an engineer, then one more wound knocks them out.
  14. could I go for: Deva (Fem) Bagh Mari Sniper Muttawi’ah + Jammer (fem)
  15. Can't say I disagree ( was attempting to summarize an alternate view). Though Knights do still have a hard time getting into cc in my experience. Except my Montesa, despite his middling CC stats that dude has killed numerous Jaguars and multiple Senor Massacres.