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Found 105 results

  1. In the midst of everything else currently going on we have not stopped work on our "Metropol" Urban series of "Designed for Infinity" products. As part of that we have been working away in the background on a number of Gaming Mat projects which we now anticipate coming to fruition in January 2015. The main System is a series of modular 30cm x 30cm tiles based upon our gaming table of a few years back - updated now to tie in with our bases and other scenic products and utilisng a hex-pattern for the pavement areas. These tiles are rubber-backed 2mm thick with a high-quality print on the front, consisting of a number of different tiles that can all fit together in different patterns to give you a very high degree of modularity with your Urban gaming table. The tiles will come in two different general formats "Pristine" - which have no damage to any of the graphics and "Weathered" which introduce light battle damage, water stains, tufts of vegetation and some general "wear and tear" to the designs. We dont yet (quite) have images to show, but if you have seen our "old" Infinity gaming table then you will have a very good idea of the general look and feel, as well as how flexible the system is. We have now had the design approved and have prices from the production factory that will allow us to offer very competitive prices with a 4x4 set of 16 tiles coming in at around $65.00 USD The areas upon that mat will work with our future Metropol range of Urban buildings but will also work with MAS building and the other partners to a very high degree and of course the roadways will work with any of our vehicle range, as well as other features on those tiles being able to be replicated by you, such as drains and manhole covers being available in etch-brass sets, if you wish to tailor existing bases to the style on the mat, and other areas such as Plaza tiles, keyed to work with Planters, fountains, statues, benches and a host of other "Urban Scatter" already in pre-production stages as part of the "Metropol" urban line for Infinity in 2015. In addition we will have 4 other gaming mat designs coming out in the form of flexible PVC mats. Each design will be available in a 4x4 and 4x6 format and cover designs from Cargo-Hangars through Tarmac to Deserts and, again, these will become available in January alongside the Metropol Urban gaming mats. I will update this thread with images as soon as we have time to get some scaled-down for display, and once we get the samples produced we will post photos of those "In action" straight away.
  2. I have a bunch of lore questions and wanted to get peoples opinions so here is another question for you all. Do you think Lovecraft themes and entities could fit within infinity? I don't really think infinity fits too well with some of the themes Lovecraft used in his work, hopelessness, the insignificance of mankind , fear of knowledge all that. I could see knowledge being a bad thing if you think that knowledge has been misused with Aleph or El. I could still see some of the entities from the Cthulhu mythos being a thing, Yog-sothoth or Shub Niggurath or something like that. Maybe a cult that exists within the human sphere and tries to keep it underground. An executive from panoceania going around meeting with other cult leaders in an attempt to gain more power. A group of soldiers or civilians on a starship suddenly getting visions of strange, horrid things. Or maybe a more positive version of these elder gods. It could even be argued that entities like Shub Niggurath , or Yig might even be willing to help mankind. You might get a group of nomads or Janissaries who think they have discovered a true path to enlightenment by following the Black Pharaoh. A man called Nyarlathotep suddenly visiting a colony or a ship and sharing knowledge about future events, maybe even offering technology purely alien to anything the locals have ever seen. Someone in Haqqislamite territory discovering what they believe to be the Necronomicon and the attempt to recruit followers. I can imagine the Haqqislamite military not responding well to that. You could also play with the idea that the discovery of alien life put the fiction of H.P. Lovecraft in a new light for people living in the human sphere. I'm still not sure how well these ideas would mesh with the Infinity universe though, Infinity is not a very dark game.
  3. Hello all! Alphast has done a fantastic job of maintaining his living database of Infinity players and stores, and taking that and running with it I've come up with a more interactive version of the same concept; the 2+Tough Player Locator Using this tool you can pin your location (don't worry, no details are visible) and let people around you know that your looking for games. With the rapid expansion of this hobby we need to be available and easy to find for new players to get involved. In addition to posting a pin for yourself, please select the store category and place a pin for the retailer you use the most, so new folks know where to get stuff! Also, check out these awesome articles to get you into the game! New Player Resource Guide Introduction to Sectorials Like 2+Tough on Facebook to keep up with all the exciting content that 2+Tough has to offer!
  4. So I've been playing infinity for a couple years now and never took it to seriously. I've being playing combined but when I started getting more serious I went to Shasvastii. I don't know how good I am, but I do know that the 10ish other people I play with, I'm basically unstoppable and the best/leader now. I think I may just be kinda gifted in these games and want to hone my skills so I'm seeking some advice and mentor ship. My first team was: Shasvastii Expeditionary Force ────────────────────────────────────────────────── Group 1 10 0 0 HAIDUK MULTI Sniper Rifle / Pistol, Knife. (1.5 | 21) GWAILO Lieutenant MULTI Rifle / Pistol, CCW. (26) MALIGNOS Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (34) MALIGNOS Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (34) SHROUDED Hacker (EI Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 30) SHROUDED MULTI Sniper Rifle / Pistol, Knife. (1.5 | 31) SPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34) CALIBAN Engineer Boarding Shotgun, D-Charges / Assault Pistol, Knife. (29) CALIBAN Engineer Boarding Shotgun, D-Charges / Assault Pistol, Knife. (29) NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) 6 SWC | 300 Points Open with Army 5 and it did pretty well. My Noc was always MVP followed by a good Killer if she managed. MSV always hurt me bad and I always rely on tricks rather than force. The caliban were garbage and Haiduk was a hero some times. I played almost every faction and so far ive come to think HACKER SNIPER MISSILE are mandatory for a team. I recently saw Q-Drone and saw how amazing he looks, and im sure theres much to work on. My most recent team is: Shasvastii Expeditionary Force ────────────────────────────────────────────────── Group 1 10 0 0 GWAILO Lieutenant MULTI Rifle / Pistol, CCW. (26) MALIGNOS Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (34) MALIGNOS Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (34) SHROUDED Hacker (EI Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 30) SHROUDED MULTI Sniper Rifle / Pistol, Knife. (1.5 | 31) SPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34) NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) HAIDUK MULTI Sniper Rifle / Pistol, Knife. (1.5 | 21) MALIGNOS Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (34) ASWANG Boarding Shotgun, Adhesive Launcher / Pistol, Knife. (24) 6 SWC | 300 Points Open with Army 5 I changed my Caliban. So I have a lot of questions that i cant really test but would love advice on. Is combined better? I know they have much more bases covered, but I lose some AVA is all Can we get man power? I.E. Gwailo aswang and she spam? Drones? they seem great Do we really rely on camo? two killers? is it that great? Who are are best? Nociter and Haiduk seem like our MVPs Whos garbage? Taliban and Seed solider make me cry. I see a lot of Forward O running around.. is that because there easy specialists? Please, I feel like I could do great at tournaments but i need to be refined and directed.
  5. THE S.I.T.H. SHOWDOWN! Draft Rules 1.03* The S.I.T.H. (Sydney Infinity Town Hall war gamers) present an ITS Infinity league. This Infinity the game competition is open to anyone who would like to play, with new players encouraged and catered for (a place in the finals is reserved for the best new player, as long as at least one enters!). An ITS league pack is on offer for prizes, and the ultimate winner will receive a Le Muet exclusive ITS winners Infinity figure, with minor winners to win minor prizes (blister packs, badges etc from the league pack). The entry fee is $15 for regular players, $10 for occasional and new players. All entry fees will go towards prizes, so more entrants will mean more prizes. Format The showdown consists of 8 specified ITS missions* (and a final series): ANNIHILATION SEIZE THE ANTENNAS QUADRANT CONTROL SUPPLIES FRONTLINE BIOTECHVORE HIGHLY CLASSIFIED EMERGENCY TRANSMISSION Scenario scoring will be slightly modified so that the primary mission is always worth 6 objective points, and there are always 2 classified objectives worth 2 objective points each (of which 1 may be swapped for Highly Classified). Details will follow in a post below. In addition, NON SPECIALISTS CAN CAPTURE PRIMARY SCENARIO OBJECTIVES (but NOT Classified Objectives). With a NORMAL WIP roll. TAGs CAN capture primary scenario objectives with a WIP-6 roll. Specialists can capture primary scenario objectives with a WIP+3 roll. The CORRECT specialist (specialists noted with a bonus for the mission in the ITS pack) can capture primary scenario objectives with a WIP+6 roll. This is to follow the format likely for Can Con. The purpose is to slightly re-balance specialist play (essentially away from cheap specialists spam lists). This is in order to follow the likely format for Can Con 2016. Any of these Scenarios may be played by mutual agreement between any two players in the competition, at any agreed point value between opponents, up to 300pts. The default point level is 300pts. Players may only play a single faction sectorial or non-sectorial faction in the competition for the duration of the competition. However, new lists may be used for each new game. Regular League games will commence from 1st November until the end of 2015 (or a sufficient number of entrants have completed their games, at the organisers discretion). League games may be played anytime S.I.T.H. club members attend Good Games Town Hall (for example, Thursday and Wednesday nights), as long as they do not interfere with other scheduled club events (for example The Paradiso Campaign also running alternate Thursday nights). If there are no non player club members present at a game, photos should be taken and posted to facebook verify its occurrence. The 'default' time time to play will likely be club nights when Campaign Paradiso is not running. A game is always considered for league scoring unless both players agree it should not be, or there is an adjudication by a neutral TO or mutually agreeable third party that it should not be (for example, in the case of an accusation of cheating). Resigning from a game will result in the vicor receiving the maximum objective and victory points still available at the point the game is conceded, and the loser receiving their current score at time of concession. Alternately, the victor may also receive their current score at time of concession, or another reasonable result if this is agreeable to both players and the TO. Any rules questions or disputes should be settled by mutual agreement, or may be arbitrated by a neutral S.I.T.H. player / member. All experienced S.I.T.H. members may therefore be considered TO’s for the tournament. Player Classifications Participants will be classified according to experience and attendance, with special rules as follows. Tournament Organisers categorisation of players is final. REGULAR S.I.T.H. Frequent S.I.T.H. club players. Must complete 6 ITS of the selected scenarios against other participants to qualify for the finals. If more than 6 selected scenarios are completed a S.I.T.H.'s worst results in excess of 6 may be discarded and not used for league scoring (subject to the condition below). At least half league games played must be played against different individual S.I.T.H. (non Apprentice) league participants. May serve as 'stand in' players - providing a S.I.T.H. opponent to players who need one for a scenario the stand in has already completed. The stand ins' score will not count towards league scoring in this case. May play against Apprentice players as a scored game league game (with special Objective Point rules: see below). Scenarios S.I.T.H. play against Apprentices may be replayed against other S.I.T.H. If a scenario is replayed, the second result counts for the S.I.T.H. s’ league scoring (the first game no longer counts at all for the S.I.T.H.). S.I.T.H. may only count scored objective points up to a maximum of one more than an Apprentice opponents’ score. For example if the Apprentice scores 1 Objective point total, the S.I.T.H. may only count a victory as 2-1, even if they achieved every possible objective and otherwise would have scored a 10-1 victory. This is to encourage experienced players to cooperate, teach, and play considerate, but still finely balanced, competitive games with new players OCCASIONAL S.I.T.H. Experienced but irregular S.I.T.H. players Same rules as Regular S.I.T.H. except Occasional S.I.T.H. are only required to complete 4 selected scenarios to qualify for the finals (though they may play more) Regular S.I.T.H. choose the scenario played in games between Regular and Occasional S.I.T.H. (this is to prevent occasional players cherry picking the 4 scenarios they play) APPRENTICE: New players (less than 10 full Infinity games played). Have one spot reserved in the finals (assuming at least one Apprentice competes). Must complete at least 4 of the selected scenarios to qualify for the finals. An Apprentice who defeats a S.I.T.H. is no longer considered an Apprentice (from the game won forward, inclusive) Conduct All games are expected to be conducted in a friendly, fun, co-operative and competitive manner. In practice that means doing your best to win in the the fairest and funnest possible way. Some examples expected conduct are: Co-operating with your opponent to determine game states like Line Of Fire in a reasonable way. Providing Courtesy lists where practically possible. Using a co-operative and reasonable mind set to resolve rules disputes. Maintaining a calm friendly demeanor at all times, and prioritising being fun to play with. Maintaining and assuming good faith. Refraining from complaining unnecessarily about the game, the rules or your opponent's army. Being gracious in both victory and defeat. Pointing out obvious factors (like ARO's) that might affect what an opponent is about to do, or rules they may be unaware of that may advantage them. Not asking to take back already resolved orders. Allowing reasonable grace to your opponent where appropriate. Playing at an appropriate pace. Making sure your opponent always knows what you are rolling for, sees the result of all die rolls, and that everything necessary is declared before rolling. Your opponent is within their rights to ask you to roll again if all of these are not the case. Avoiding pre-measuring. Not unnecessarily touching your models (especially in your reactive turn). Abuse of Tournament Organisers will not be tolerated, and will result in instant disqualification from the competition Such factors should all be considered in awarding Best and Fairest nominations (see below). Best & Fairest Each participant who has played at least 4 league games may nominate one opponent for Best and Fairest for every four games (or part thereof) they play. Nominations must be posted to the relevant place on Facebook (be it PM to the TO, or public post). A player may not nominate another player for Beat and Fairest more than once, though they may choose to make only one nomination if they qualify for more. Players may only be voted for best and fairest if they have played enough league games (4) to qualify for the finals, and have not otherwise qualified for the finals. Scoring The competition is scored by wins (draws are counted as one half a win), Objective points, and Best and Fairest. Victory points are counted for tie breakers (games with non reported Victory popints score 50% for the winner and 25% for the non winner). The S.I.T.H. with the highest win percentage (Wins / Games) earns the first place in the finals. Ties are broken in order of preference by average objective points then Best & Fairest average then victory points average, then a playoff. The S.I.T.H. with the highest objective point average (Objective Points / Games played) earns the second place in the finals. Ties are broken in order of preference by win average, then Best & Fairest average then victory points average, then a playoff. If the player with the highest objective point average is the same as the player with the highest win average, the player with the second highest Objective point average will earn a place in the finals. The Participant with the highest Best & Fairest average (Best and Fairest nominations / Games played with Players eligible to Vote) earns the third place in the finals. Ties are broken in order of preference by Win average, then Objective Points average then Victory Points average, then a playoff. If the player with the highest objective point average is the same as the player with the highest win average, the player with the second highest Objective point average will earn a place in the finals. The Apprentice with the highest win average (Wins / Games) earns the fourth place in the finals. Ties are broken in order of preference by average objective points then Best & Fairest average then victory points average, then a playoff. Alternately If no Apprentice qualifies for the Finals, the player with the best combined rank based on Win Percentage and Objective Point Average (who is not otherwise a finalist) earns the fourth place in the finals. Ties are broken by total Victory Points. A participant can only qualify for the finals once. The finals places are determined in order from first place in the finals to fourth. If a player has already qualified for a place, they are not considered for further places (the next most eligible player qualifies) Game participants, results, objective points and victory points must be added to the relevant facebook post to count for league scoring. Finals At the conclusion of the league, the top finalists must issue game challenges to each other in the appropriate post on facebook, in order of their finalist placing (first place in the finals challenges first). A challenged finalist does not get to issue their own challenge, but can only accept. A challenge can only be issued to a finalist who has not already been challenged. A finalist who loses a final challenge game is immediately eliminated. Finals are to be played with mutually agreeable ITS scenarios, and a mutually agreeable time, at 300pts. TO will decide an ITS scenario to be played if none are mutually agreed. The winners of the first two finals challenges will then play off to determine the ultimate winner. If only three finalists are able to compete in the finals, the two lower placed finalists will first play off, with the winner then playing the highest placed finalist to determine the overall winner. If only two finalists are able to compete in the finals, those two finalists play off in a single elimination (or a best of three series if mutually agreeable) to determine the overall winner. If only one finalist is able to compete in the finals, they are automatically deemed the overall winner. A day may be set aside for finals games, depending on finalist availability. Finalists have one month from the end of the league to complete final challenge games (this may be extended for exceptional circumstances at the organisers discretion). Finalists will be eliminated if they refuse to challenge or unreasonably delay when challenged (at the tournament organisers discretion). Games should ideally occur within 1 week of a challenge being issued, and a maximum of 2. The format of these finals is a draft, and subject to change. Prizes Major Prize The overall winner will be bestowed the title of S.I.T.H. MASTER, will receive a Le Muet ITS winners exclusive figure, the enduring fear and respect of all the S.I.T.H., and the right to repeat "Now, I am the Master" ad nauseam and to the great displeasure of others. Minor prizes Secondary prizes will be awarded to all finalists. Minor Prizes will be awarded in order of priority for players who complete the minimum number of games to be eligible (4). Other prizes may be available to players who do not complete the minimum number of games, in order of priority of played games, depending on the amount of entries. 8 ITS codes are available from the league pack, so ITS scores will be entered for those who provide ITS PINs. Rules Variations Particularly since this will be the first use of this league ruleset, the league organiser reserves the right to vary these rules to maintain optimal integrity and fairness in the competition. For example, the timeframe of the competition may be altered to allow participants to finish outstanding games where reasonable, modifications may be applied to the format and / or rules, and penalties (including elimination) may to players to prevent participants exploiting their features for purposes for which they were not intended. For instance, players deliberately avoiding challenges or not completing matches in a reasonable timeframe may be eliminated. *These league format rules are still in draft stage, and subject to change
  6. Greetings! On behalf of Mazovian Fantasy Club "Tavern" (MKF Tawerna) I would like to invite you all to 5 Mazovian Princes Tournament (Mistrzostawa Xsiążąt Mazowieckich). Although this is fifth time we are running this event it will be first time we have decided to make it two days tournament and the first time when Infinity is a big part of it. Without further ado here are rules of engagement! Date: 14 & 15/11/2015 Place: SDK, Bolesława Krzywoustego 3, Płock, Poland Entry fee: 40PLN (9 or 10 euro depends on exchange rate) - it contains - 32% organization costs, (media, place etc.), 43 % lunch on Saturday (soup + main course), 23 % gadjets and other gifts for participants, 2% safety buffor. Payment should be done till 02/11/2015 Bank transfer: Nick, country, its pin should be put as bank transfer title mBank - 50 1140 2004 0000 3902 4798 2044 Max number of participants: 30 Points: 300 PTS, 6 SWC, no spec-ops Scenarios: Saturday 14/11 1. Seize the antennas 2. Annihilation LUNCH TIME!!! 3. Supremacy Sunday 15/11 4. Biotechvore 5. Highly classified THE END. Timetable: Saturday 14/11/2015 9:00 - 9:45 - Accreditation10:00 -12:00 game I 12:15 – 14:15 Game II14:15 – 15:15 LUNCH TIME !!! 15:15 – 17:15 GAme III 19:00 till hmm... SPLIT GAME PARTY !!! Sunday 15/11/2015 10:00 (+/- 30 minutes because of ^^^) till 12:00 more or less 12:15 - 14:15 additional conditions apply as above 15:00 - THE END is NEAR - decorations, appreciations, photos and "I'll get you next time!" time Accommodation options: 1.Dormitories: 2. Other cheap options: 3. Hotels Participants: 0. Leigabar - I will play if it will be necessary - no byes will be given and non taken! Banzai Alkasyn Mysza Darek_CTR pietras404 costi MaciekM Vertor JaWe Adam Wiktor Freezyone uzumaki_n Sathuli MetalSlave Grasiu Azalod Venator Official Partners:
  7. Just wanted to start a little blog cataloging my attempts at building an Infinity table. I want to thank Nachtpfiffel for the amazing terrain post that pretty much made this possible - a lot of the stuff on the table right now are the free paper downloads that are posted in the Terrain List 2.0. Of course I intend to slowly phase them out and replace with sturdier, more personalized structures, but you can't argue with this for now. I feel that a lot of the stuff on the forum here is very impressive but a little overwhelming for a new player - I wanted to provide an example of an easy to make but still nice board. Without further ado, Infinity Table Mark 1: Vaguely Urban/Industrial Zone! You can see a full album here:
  8. Where is the best place to get a hold of terrain for Infinity? I already had a 4x4 table that I'd made for Warmachine, but I don't have much terrain (and even less that would be suitable for Infinity). Where do you guys go to flesh out your battlegrounds?
  9. Hey folks! New episode of Warcor: Declassifed from Miniwargaming! This time, the USAriadna face off against Nomads! As always, I want to hear back from you all so I can continue to improve the quality of these videos. The community has been super helpful since I have begun filming these, and I am greatly appreciative of it all!
  10. Hello everyone, I'm porting over here to the CB forums from Dakka Dakka. As the title says, I'm new to Infinity (crossing over from Warmahordes/W40k). I've been doing a lot of research and talking with other players and I have decided that Yu Jing is the faction for me. That being said, I'm looking for some advice on a beginning list I have worked out. I'm planning on getting the vanilla YJ starter and I'll be picking up two other blisters to complement it. As it stands now, I plan on having the following: x1 Celestial Guardx1 Domaru Butaix1 Oniwabanx1 Shang Jix1 Yan Huo (HMC)x3 ZhanshiWhat do you guys think? Is this a decent set up to start out with? I'll only be playing casually for the time being. Thanks in advance.
  11. Hello All! I'm posting here to say that the tabletop game and hobby store in overland park missouri is hosting an event to teach all old and new players of infinity the rules of N3 edition! (I am unaffiliated with tabletop, just putting the word out on official forums for them and would like to see our premier lgs grow even larger!) The event is October 24th for all who want to attend! I believe they will be opening at either 9am or 11am that day(can't remember which) and playing all day! I/We'd love to see you there!
  12. I guess it's time again for me to start pimpin' for my Infinity events at this year's Nova Open. Shrug, I suppose. [updated 5/19] NOVA Open website Basic convention info: Hyatt Regency in Arlington, VA. From noon Thursday (Sept 3rd) to Sunday evening (Sept 6th) Gaming events for 40k, Fantasy, The Hobbit, WM/H, Malifaux, Dark Age, Wrath of Kings, Dropzone Commander, X-Wing, Blood Bowl, Infinity, and probably a few others. Vendor hall filled with vendors selling various wargaming stuff. A variety of hobby-oriented seminars, such as painting lessons by MisterJustin of Secret Weapon Miniatures and Infinity-related seminars by a guest from Corvus Belli (either Gutier or Bostria) The Nova Lounge, a decent spot upstairs to share a drink with other gamers. All proceeds go to charity. A large number of bars and clubs about 2 blocks away as well as food trucks just outside the entrance. (map of restaurants within walking distance) While other events getting much bigger (X-wing moving from 32-man to 128-man and Malifaux holding their Nationals there), Infinity's weekend program should be about the same as last year (high fives for consistency ). Infinity Schedule: (event primers found here) Infinity Hunger Games #1 Description: The Infinity Hunger Games are a 2-round event focusing on free-for-all action. Up to 8 players, each controlling a small 3-unit force, are pitted against each other per table in a fight to be the last man standing. Simple strength may not be enough, fragile alliances will need to be made (and broken) with other players in order to stay alive until the end. This entry is for the afternoon session starting at 1pm. Price: $10 Infinity Hunger Games #2 Description: The Infinity Hunger Games are a 2-round event focusing on free-for-all action. Up to 8 players, each controlling a small 3-unit force, are pitted against each other per table in a fight to be the last man standing. Simple strength may not be enough, fragile alliances will need to be made (and broken) with other players in order to stay alive until the end. This entry is for the evening session starting at 4pm. Price: $10 Infinity Fireteams Description: Infinity Fireteams is a homebrew 3-round, 3-evening event designed to be a fun, alternative approach to the concept of a team tournament. 3-man fireteams will face off against each other in a series of 1-on-1 battles, with the pairings of who takes on which mission left to the decision of those teams. Tough choices will have to be made as performance is determined not only by the amount of victory points your team scores, but also by the amount you're able to prevent. Participants will determine their teams during check-in at the event on Thursday. Price: $20 Infinity Classic ITS Friday Tournament Description: This event is a 4-round tournament using the mid-tier (300pts) Classic format and kill-based scenarios from the official Infinity ITS 2015 packet. The results of this tournament will be registered into Corvus Belli's official ITS ranking system. Price: $30* Infinity Classic ITS Saturday Tournament Description: This event is a 4-round tournament using the mid-tier (300pts) Classic format and specialist-oriented scenarios from the official Infinity ITS 2015 packet. The results of this tournament will be registered into Corvus Belli's official ITS ranking system. Price: $30* Infinity Spec Ops ITS Sunday Tournament Description: This event is a 4-round tournament using the mid-tier (300pts) Spec Ops format and a combination of both kill-based and specialist-oriented scenarios from the official Infinity ITS 2015 packet. The results of this tournament will be registered into Corvus Belli's official ITS ranking system. Price: $30* *There's a discount tied into signing up for more than one ITS event. Two ITS events is $25 each, while three ITS events is $22 each. The Hunger Games and Fireteams events' prices are static. Entrance to the convention in general also requires the purchase of an Access Pass. $40 for the weekend. The Infinity Timeline: (Nova's 2015 schedule) Thursday Infinity Hunger Games #1: 1:00pm - 3:30pm Infinity Hunger Games #2: 4:00pm - 6:30pm Infinity Fireteams Rd1: 9:00pm - 11:00pm Friday Infinity Classic ITS Rd1: 9:30am - 11:00am (Annihilation) Infinity Classic ITS Rd2: 11:30am - 1:00pm (Frontline) Infinity Classic ITS Rd3: 2:00pm - 3:30pm (Quadrant Control) Infinity Classic ITS Rd4: 4:00pm - 5:30pm (Transmission Matrix) Infinity Fireteams Rd2: 9:00pm - 11:00pm Saturday Infinity Classic ITS Rd1: 9:30am - 11:00am (Nimbus Zone) Infinity Classic ITS Rd2: 11:30am - 1:00pm (Cold Sleep) Infinity Classic ITS Rd3: 2:00pm - 3:30pm (Emergency Transmission) Infinity Classic ITS Rd4: 4:00pm - 5:30pm (Antennas Field) Infinity Fireteams Rd3: 9:00pm - 11:00pm Sunday Infinity Spec Ops Rd1: 9:00am - 10:30am (Transmission Matrix) Infinity Spec Ops Rd2: 11:00am - 12:30pm (Supplies) Infinity Spec Ops Rd3: 1:30pm - 3:00pm (Seize the Antennas) Infinity Spec Ops Rd4: 3:30pm - 5:00pm (Supremacy) And, there's 2 CB seminars set to take place on Friday and Saturday evening after the ITS events wrap up (and I believe after another hour for dinner). Other Notes: While the Nova has plenty of Infinity terrain available for use (probably almost double what we really need by now), we're happy to clear space for participants that want to bring in and share the use of their own terrain as well. Participants who graciously share the use of their terrain for all 3 ITS events will be entered into the free terrain contest. In regards to drinking alcohol during the event. Officially, no, due to the costs and requirements of having the hotel supply it. Unofficially, it's whatever you're willing to bring in and be inconspicuous about. I think hotel rooms in the Hyatt are $91/night, while the public parking garage (for us daily commuters) next door will hopefully stay $10/day. Should be worth the trip. NOVA Open website That should be about everything... Oh, here's my photo dumps for last year's festivities: Wednesday, Thursday, Friday, Saturday, and Sunday
  13. A bit delayed this week, but new Infinity has gone up at Miniwargaming! Introducing the new series, Warcor: Declassified! To kick it off, I had Owen from Gaming with the Cooler come in and grab a couple games with me. Enjoy!
  14. Ash and I battle it out with Pan O vs Pan O, Knights vs Robots! We might have actually not made a mistake either:
  15. Hi folks, I'm a new player to infinity who is just getting started based in Stoke-On-Trent UK, I have started out with the Yu Jing starter set and some dice/terrain etc and am looking for games in Stoke-On-Trent and the surrounding areas (Crewe, Stafford, Leek etc). I can drive so no problems travelling. Would love to play a demo or intro game with someone as I've only watched demo games and battle reports online so far, ex-40k player that has had enough of GW so picking up the rules will be pretty quick for me. Hope to hear from you soon!
  16. Still has some of the rough edges. Each game I try to use some rules/interactions I have not used in the past, and each one presents an opportunity to learn! I have been compiling a list of rules mistakes I have made, and will be referencing them as I film moving forward, as I want these to be as good as they possibly can be!
  17. So I had my first two games of infinity against the Nomad Starter Box and a combined army's Morat Aggression force. Watch to find out how it went and how I'm tailoring my list from the original build.
  18. Hey guys in this video I talk about my first ever games of infinity in an escalation league I've joined. They were 120pt games again nomad starter box and morat aggression force. Let me know what oyu think of the list I'm using and how you might tactically use it . I didn't get to film the actual battles as I forgot my tripod.
  19. panoceania

    Hi. So I'm just starting out in Infinity and I've got some PanO models waiting to be assembled but I'm still not sure how to go about gluing the helmet antennas onto the heads... I know, this is really specific and probably something no one really pays much attention but it doesn't seem like there's a specific way to do it as they seem to go into the slots pretty loose. Any suggestions on how to handle this and how you go about assembling your PanO models? Cheers obi-yan PS. Sorry for the noobishness :')
  20. Hey guys check out how I got on in my first ever games of infinity and how it's causing me to tweak my ariadna list
  21. First off, sorry for the missed week of content last week. Scheduling conflicts prevented me from having videos ready. With that said, new content! I put together a couple videos, trying something out. In this case, an attempt at doing something Paradiso inspired. Sadly, due to scheduling issues, I was not able to bring everyone together consistently enough to continue on, at the moment. I will try again in the future, though. In the meantime, enjoy.
  22. At least the promo Cap of the kazak Army! URSSariadna From Venezuela with love, at #GenCant 2015 convention have a nice day with all the infinity news from GEN CON 2015
  23. 3 HOT Days of Gaming in the Desert Southwest! Friday, Saturday and Sunday, 18-20 September Las Vegas, NV! InfernoCon SW is offering three days of miniature games, RPGS, and card games! And what better place to enjoy some great game tournaments than Las Vegas itself! Hosted at the Platinum Hotel and Spa (located about 1 mile east of the Strip). Sponsored by Empire Comics and Games, LLC and thanks go out to our manufacturer supporters and all our awesome Tournament Organizers! Infinity Drop Zone Commander Warhammer 40K Warmachine / Hordes Wild West Exodus Malifaux Star Wars X-Wing D&D Encounters Magic: the Gathering Plus demo and participation Games. Open Gaming Friday and Saturday Night!
  24. Finished these miniatures that i've been painting for a wee while. I gave these miniatures some extra love and time since Infinity is a low model count game i was able to do so. I wanted to step up my miniatures painting level so i added more layers of paint and some freehand that i never had tried before and i like how they turned out. Mainly the thistle, tartan and checkers pattern. Also based the minis since i wanted to try out and see how it would look like and i did not want to clip the tab under their feet as their legs are likely to bend out and chip the paint. Now that i had put so much time in to the miniatures i wanted to take some photos that actually does do the miniature justice. Got a light-tent, a Blue/white backdrop and borrowed a camera. Now that i have a light tent almost all shadows that you see are painted shadows. There are some shadows created by the lights but the're aren't that many of them. I'm quite happy how they turned out. Here are the minis, if you have any questions just pop them down bellow.