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Derfeonidas posted a topic in Reports From The FrontFull write up here: http://beholdtheomega.blogspot.gr/2016/05/aar-infinity-300-points-maf-vs-neoterra.html Some teasers... Enjoy! (It is a bit thin on text because blogspot wiped out my efforts 4 times in a row... yes, you are reading the 4th iteration of hours of painstaking work! Gah! Video batreps are the future!)
I played Paradiso in Ottawa but only joined in at chapter 2 and I really liked Tevesh stories. He inspired me, like others, to make chronicles of our campaign. Now that I'm starting anew in Hull, I want to try it. I am not really sure which format to use. This time I'll just try a dialogue format used in French but I couldn't find any English example of what is equivalent. Alternatively, I also made a Picasa album with legends for each picture about what happens. It is mostly how I make batrep for other games. https://picasaweb.google.com/110301530624150250522/InfinityParadiso101FdB?authuser=0&feat=directlink Mission 101 Data Recovery Opponent: Lali (ALEPH) We’re going in the Niemandszone to recover alien data from site #32454. ALEPH is going there too and we’ll continue to reveals the truth behind their actions. War correspondent Idoya Lafrenz will capture clips from the scene and she’ll accompany the moderator team. As this is our first mission I'll make a brief round of introduction. Starting with the Moderators link team we have Sniper Konrád Waldfogel, Fire Spitter Meino Ivanov, and the three Hackers, Oliver Kappel, Lúcio Rosenfeld, and Valerian Breiner who’ll intercept ALEPH transmissions. They’ll open the furthest techno-crate. Clockmaker Fátima Raskob will work on the closer ones after Überfallkommando chimera Nilda Velazquez clear the areas around them. I will not risk infiltration for this mission. Two Zeros, Minelayer Nela Porsche and Minelayer Hiltraud Arce, will secure our deployment perimeter before advancing with precaution. As supporting remotes we have an EVO Repeater baggage remote, a Minesweeper as secondary baggage remote, and a Transductor Zond. Finally, I present Avicenna who’ll travel with us under the name Doctor Noemí Zolnerowich and Vortex special operative Matias Vargha. Lieutenant Johanna Pasternak, a Reverend Custodier, briefing his team. Army lists Deployment The jungle is generally open with some difficult areas that are denser, blocking line of sights*, and some very difficult hedgerows providing hard cover. A few scattered ruins provide good rally points. One techno crate is in the middle room. Two more techno crates are hidden in dense areas. *house rule used for lack of having a fully modelled jungle The doctor Noemí deploy center of board behind trees with her zondbots in the ruins on both flanks. On the left flank, where the crate is the furthest, the moderators and vortex are ready to exit the ruin on the outside corner. Zero Hiltraud is watching the inside corner, with the EVO behind her. The lieutenant deploys behind tree in the middle-left section with the Überfallkommando. In the middle-right section we have the Transductor behind a crate to provide EW coverage and the engineer on the frontline behind a mountain. On the right flank we have Zero Nela watching the outside corner of the ruin, protecting the EVO and the Warcor. The ALEPH deploy, from my left to right, a rooftop sniper Atlanta and a Deva hacker on that building porch. Probot minesweeper is tuck behind the building, the Baggage bot being a critical part of this mission. Next, behind a hedgerow are a Deva and Devabot. A Chandra SpecOp and a second Deva are in a forested zone in the back. Opposing my middle-right, a longer hedgerow provides cover for an E/M LGL equipped Zayin Rebot, a Sophotech, a Devabot, and a Spitfire Deva. Action Rev. Custodier Johanna: Everyone's in position. Nilda, begin the assault. Chimera Nilda moves forward and toss smoke. Chimera Nilda: The sniper on the rooftop is slowing me down. Rev. Custodier Johanna: Roger that. Konrád, take out Atlanta. Moderator Konrád: Moving in. I'm taking fire from Devas. Lúcio, cover me. Enemy sniper is down. Moderator Lúcio: Man down! Konrád is KO. We are pinned by the Total Reaction remote. We can't reach the crate. Chimera Nilda: On my way. Ah! I'm burning! Moderator Lúcio: Her smoke landed but she got too close to the devabot. Team, grab cover. Damn! I cannot open the crate. Rev. Custodier Johanna: OK. I'll try the central one. I see the Deva hacker. I wounded her and she moved out of the way. Johanna backs off from the building to shoot a marker. Rev. Custodier Johanna: The marker landed in place. Hacking Zayin, activate Icebreaker. Missed! Trying again… &?%* deva hacker! Moderator Oliver: The devabot have burnt the marker. Zayin is aiming for a grenade shot. Moderator Valerian: The grenade dispersed. Moderator Lúcio: The Zayin is hit. Good job team. Moderator Valerian: Ah shit! The sophotech repaired it. It's coming toward us. Moderator Oliver: We're taking heavy fire! Moderator Meino: Man down! Lúcio and Valerian are hit. Moderator Oliver: They are unconscious. Watch out Johanna. Rev. Custodier Johanna: Zayin is hit. It missed me. Zero Nela: Enemy movement on the right flank, from a thermo-optic camo unit. Rev. Custodier Johanna: Good riddance, I destroyed the Zayin beyond repairs. I'm entering the building. A Dasyu Observer has revealed herself; she's watching the door. Spitfire Deva is killed. Ok, I've analyzed the crate, the data is on our right. Nela, move in. Zero Nela: Roger that. Dasyu is wounded. She's still conscious and moved away. Rev. Custodier Johanna: Good, moving back outside. Moderator Meino: I got line of sight on Deva and Chandra. Chandra is down, the Deva dodged. I'm laying down suppression fire on the sophotech and devabot. She's wounded but not incapacitated, she moved away. Rev. Custodier Johanna: Hiltraud, move closer and cover Meino. Zero Nela: I lost sight on Dasyu, be careful. Rev. Custodier Johanna: There! She only hit my armor. Johanna moves away, around the corner. Moderator Meino: Devabot is moving, killed it. Moderator Oliver: The other devabot moved; I missed my shot. Moderator Meino: Got it! Shit it managed to get close enough to burn Johanna. Zero Hiltraud: She's unconscious. Doctor Noemí: I can reach her, she's not far. Vortex Matias: Negative! The terrain is too rough; we'll lose too much time. I'm taking command. Zero Nela: The sophotech is moving to the back of the sniper's building. She realized my shot are from too far away, she's finally climbing up. Moderator Meino: I'm not dropping my suppression corridor, Hiltraud? Zero Hiltraud: I don't have a shot. Vortex Matias: Luck on our side! She was unable to heal Atlanta. Zero Nela: She moved back behind the building. Vortex Matias: Nela, recamo and finish off Dasyu. Zero Nela: Roger that. Target eliminated. Vortex Matias: Fátima, your path is clear. Meino, get the Deva hacker. Clockmaker Fátima: Ok, opening crate… Moderator Meino: She dodged my shot and ducked behind the sandbags. Vortex Matias: Fátima! What's taking you so long? Clockmaker Fátima: Damn crate is &?%* hard! Clockmaker Fátima: I finally got the data. Vortex Matias: The deva hacker is still alive; meet up with the Salyut EVO. Moderator Meino: The enemy is retreating. Vortex Matias: Kill them. Moderator Meino: I got the Deva hacker with suppression fire. The Deva, Probot, and Sophotech got away. Vortex Matias: Ok. Start evacuation. Mission 101 Statistics MVP - Moderator Team: They made Lali waste a lot of orders, twice they dodged in place and died on the third FtF. Surviving Points: 175 Promotion: Yes VP: 4 Game Status: Won 4-2 Casualty Report: (None so far - They all passed Medevac/Cubevac) Moderator Sniper (23|1.5) Konrád Waldfogel - KIA - Killed by a Zayin Rebot Total Reaction he didn't see. Cube recovered. Chimera (21|0) Nilda Velazquez - KIA - Burned to death by a Devabot. Cube recovered.
VisOne posted a topic in Reports From The FrontStupid name .... should have recorded a video when making this battle report it would make more sense anyway enough about the stupid name here is the battle report. More to follow as I write the report and host all of the images. I was using a pretty soft Haqqislam list made up only of models I have completely painted (my own work) and would work to some extent. Haqqislam | 12 models ________________________________________________________ Combat Group #1 Janissary HMG (47|2) Janissary Doctor (49|0) Nasmat (3|0) Sekban HRL (36|1.5) Khawarij Rifle (27|0) Ghulam Lieutenant (13|0) Ghulam Doctor (17|0) Nasmat (3|0) Ghulam Hacker (25|0.5) Kameel EVO (13|0.5) Naffatun LFT (10|0) Naffatun LFT (10|0) Combat Group #2 Hunzakut Sniper (25|0.5) Bashi Bazouk E/Mauler (22|1) ________________________________________________________ 300/300 points | 6/6 swc open with Aleph Toolbox : http://goo.gl/jTjLE Chopper had built the following list using my painted (purchased already painted) Yu Jing models. Note: Chopper is not very experienced at Infinity but is a veteran war gamer and a very good painter I look forward to showing you all some of his work in the future. His list shows the status as pretty new to Infinity but it was still serviceable; if some what lacking synergy. Yu Jing | 10 models ________________________________________________________ Hsien Lieutenant (60|-1) Celestial Guard Hacker (25|0.5) Su-Jian (56|2) Shang Ji Spitfire (47|2) Zhanshi Combi (11|0) Zhanshi Combi (11|0) Zhanshi Combi (11|0) Zhanshi Combi (11|0) Guilang Sniper (39|1.5) Bao Combi (29|0) ________________________________________________________ 300/300 points | 5/6 swc open with Aleph Toolbox : direct link Both lists are pretty weak in allot of respects I lack MSV, SSLV of any kind and the ability to use my hacker/EVO combo in any meaning full way. Worst of all I dumped two Irregulars into their own combat group and they really really needed extra orders to be effective. Choppers list lacks support units like engineers, doctors, has no real synergy/tactic in its core and lacks valuable smoke which his MSV 1 & MSV 2 models could have used against me. MISSION: YAMS - Objectives hidden from the enemy to the end of the game in most regards. POINTS: 300 Points TURNS: 4 TABLE: 6' by 3' - Played length ways FORCES: Haqqislam (VisOne) vs Yu Jing (Chopper) MARKERS: Civilian is being played by Shinobu Kitsune & the Crate is being played by a yellow Gale Force 9: Take Action Marker VisOne's Objectives I was lucky and drew 6 objectives that aren't that hard to achieve and involve moving foward to engage the enemy. I choose to drop the Capture (kill an enemy in CC) and Blockade (stop the enemy advancing over the half way point) objectives as they were the hardest to achieve IMHO. Choppers Objectives Chopper drew very very similar cards and dropped the Mapping (map enemy deployment zone) and Triangulation (put a marker in the enemy deployment zone) objectives as they were nearly impossible with no AD troops in his list. Initiative Vs Deployment Chopper and I rolled off agaisn't each others lieutenants WIP's and I failed mine and he choose to take the Initiative (first turn) and I was given the option of Deployment so I choose the higher table edge and forced him to deploy first. The table before deployment. A shot from my deployment zone towards his. The Civilian & Crate needed for the objectives were rolled for and the civilian landed right in the middle of the bridge crossing the creek (middle of the above pictures) and the crate landed just in front of the exhaust tower (right hand side of the above picture between the fence and the tower) making it very hard to get to. Choppers Deployment Here you can see the Zhanshi conga line forming up behind their barracks for their morning work out. In the bottom of the picture is the Su-Jian in mobility form, a Shang Ji w/ Spitfire (spec ops figure as proxie) & a Bao w/ Combi (guilang figure as proxie) finally up the very top Chopper is about to place his Hsien Lieutenant. Out of picture on the left because of he is infiltrating is a camo marker that is the Guilang w/ Multi Sniper Rifle. Chopper has not models in reserve. VisOnes Deployment My force move onto the board in tacticool blob formation. From top to bottom Naffatun, Ghulam Hacker, Ghulam Lieutenant, Naffatun, Khawarij, Janissary Doctor w/ Nasmat, Janissary w/ HMG (in the rock formation) Ghulam Doctor w/ Nasmat, a Sekban w/ HRL (prone) and finally the EVO repeater is hiding on the left hand side at the very back. Out of picture on the right because of he is infiltrating is a camo marker that is the Hunzakut w/ Sniper Rifle. I also have a Bashi Bazouk E/Mauler but he is being held in reserve for later in the game. I drew up a mud map before the start of the game that clearly shows he is to come in on the right hand side of the table just short of my enemies deployment zone. Luckily for me this area was reasonably clear towards the end of the game more on this later. Disregard the markers they are just their for my deployment zone. Choppers Turn 1 Chopper wastes no time using the Su-Jians high movement value and climbing plus while in its mobility form to push foward to the exhaust tower and climb up it taking the highest vantage point on the board without receiving even one ARO in return. He also moves his Shang Ji w/ Spitfire & Bao w/ Combi Rifle up they both receive shots from my Janssary w/ HMG but the range and -3 due to the fence in the way cause the shots to go wide or be ignored by their armour. Also the Guiland w/ Multi Sniper Rifle walks up onto the bridge and hides under his camo marker. Can see alllllll the things! Lucky my Sekban is prone. Come at me BRO! Unfolds to engage my Janissary w/ HMG NOTE: Civilian is being played by Shinobu Kitsune as seen in the middle of the bridge & the Crate is being played by a yellow Gale Force 9: Take Action Marker on the right hand side of the board. Janissary DOWN! Su-Jian moves in mobility form to gain cover. The Su-Jian on the other hand makes a right arse of itself and proceeds to fire a panzerfaust right into my Janssary w/ HMG's chese causing to 2 AP wounds and taking him to unconscious. Then to add salt to the wound stands up and draws LOS to my Sekban even though he is prone and fires a full Spit Fire volley into me knocking him unconscious too. Thankfully my HRL was accurate and causes a wound on the Su-Jian setting it up for its down fall later. VisOne Turn 1 Well my first turn didn't start too well both of my long range weapon users are unconscious and I have a panzerfaust/spitfire armed transformer here by called star scream to deal with. Thankfully I brought my least favorite secrete weapon. My Khawarii proceeds to burn about 2 orders to get into a position where he can put effective flanking fire into the Su-Jian by using his super jump to jump just high enough to not be seen by the any enemy models except the Su-Jian but still claim cover from it while negating it cover in return and fires a full 3 round burst from his rifle taking it to unconscious/broken/what ever robots get when you shoot the dam things. Revengeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee is sweet and sour. For the rest of my turn I proceed to make good use of my 2 doctors and their little robot helpers to bring my Sekban and Janissary w/ HMG back into the game. Finally I move my two Janissaries up to better cover the bridge, civilian & crate. Sorry about the bad picture its the best I have of this part of the game. My Bashi Bazouk stays off the table and my Hunzakut w/ Sniper moves closer to the crate. Choppers Guilang camo marker and mine stare at each other but neither has MSV 3 nor wants to try and discover just to get shot in the face by something else. Chopper Turn 2 Chopper isn't so keen on letting me do that jump trick with my Khawarij so he puts some models in place to watch that area. He also brings his Shang Ji forward to start putting effective fire on my Jannisary w/ HMG in the ensuring firefight he knocks him down unconscious again. He then moves up his Hsien Lieutenant onto the bridge and that more or less ends his turn. Again bad photo sorry but here you can see him consolidating his grip on the middle of the board. VisOnes Turn 2 Having lost my Janissary HMG again and my Sekban being in a useless position to engage the Shang Ji who is covering my Janissary's body I decide to try and use my Khawarij to throw a grenade at his Hsien and Guilang but don't take into account the range and shadow zone correctly and waste an order. Instead I burn coordinated orders to bring my two Naffatuns w/ Light Flamethrowers around the landing pad and flank his Hsien. A 3 round burst and all my orders later I have wounded his Hsien and end my turn. Never turn your back on a lady especially if she has a flame thrower! Choppers Turn 3 Chopper makes good use of coordinated orders himself to use his Zhanshi out on his right flank to kill my nasty back stabbing Naffatun and send her companion into the unconscious state removing the threat of that flanking attack. His Shang Ji, Guilang & my Sekban got into a pissing match and he found his Shang Ji unconscious by the end of his turn but had put my Sekban down for good when his Guilang camo pops and kills it then we realise both his and my order pool were really starting to dwindle. VisOne Turn 3 At the start of turn three I manage to get my Janissary w/ HMG back up but left him down behind the crates where he went down so not to pick up any ARO's. I brought my Bashi Bazouk w/ E/Mauler in on the table edge as I had planned but then hit a brick wall when I remember I left no bloody orders for him to use as his combat group was just him and 1 other irregular model! The Hunzakut w/ Sniper rang over to the exhaust tower grabbed cover and dropped a mine to keep the enemy away from the crate. Come at me BRO ..... or don't don't is better I have no orders to use. Sekban is down but Janissary is about to get back up go go nasmat robot! Then we break for a bit and we have dinner. Made some Cream of Broccoli soup w/ sauteed bacon and onion to finish plus some toast soldiers for dipping. The other bowl is black rice, ginger broth & stripped skirt streak finished in soy. Nums Nums concluded we went back to the game and realized there wasn't much left standing on the board. Allot of models on their sides there and not many have unconscious makers. I finally figure out a way to deal with his Guilang w/ Multi Sniper Rifle. I super jump my Khawarij off the building and charge into combat with the camo marker forcing him to reveal so I can punch him in the face. Its super successful and the Guilang goes down like a sack of ######. Ohh yeah bad photo's a go go still you can see my Khawarij about to charge his Guilang under its camo marker on the bridge. Chopper Turn 4 Choppers last turn doesn't start well he is in retreat his retreat impetuous orders cause his models to get hit by unneeded ARO's from my models especially from the Bashi Bazouk who dominates his back line and his Hsien Lieutenant gets a HMG to the face. The Bashi Bazouk cleans up in ARO. Another shot of his back line falling apart. He decides to withdraw his remaining units to the back field and more or less calls the game. VisOne Turn 4 Is a turn only in name. Turn four sees me use the last of my orders to Search the Crate Objective with my Hunzakut, advance my Doctor to take the exhaust tower for the Forward Base Objective. I also advance my Jannisary HMG and Khawarij well over the centre line given me 5 or 6 actives troops in his half of the board more than enough to meet the Advance Objective. Finally having killed or made unconscious all but 3 of his Zhanshi I had meet the requirements for the Decimate Objective. The game ends with a poor showing for Chopper as he didn't meet any of his objectives and I completed all of mine. That said it really was never in the bag for either of use at any point. AFTER ACTION REPORT! Now I've already mentioned Chopper isn't very well versed in Infinity we have played around 6 games I think he has played another player other than myself once or twice and he certainly hasn't immersed himself in the rules and background as much as I have so its fair to say were on different levels in most regards but that didn't change the outcome of the game much. The dice certainly were rolling in my favor nor his. The terrain wasn't stacked one way of the other and the objectives were surprisingly similar. No the main difference was simply the application of sound moves that would result in the complete of an objective. Infinity is just one of those games where sometimes you need to risk a model or two to complete the objective and if that means giving your opponent a free ARO or run at what they want you have to accept that risk. It was a good game and could have being anyone's till that last turn. Hope you enjoyed reading it and if your interested most of the terrain and the table itself was actually made for WARHAMMER 40,000 not infinity! Cheers, VisOne