Search the Community

Showing results for tags 'ai beacons'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Universalia. Maya in general
    • Maya news
    • Reports From The Front
    • Infinity news
    • Users
    • Infinity Events and Tournaments
  • VissioRama. Commercial channel
    • Antenocitis Workshop
    • Bandua Wargames
    • Battle Foam
    • Customeeple
    • Information From Distributors and Shops
    • Micro Art Studio
    • Plast Craft Games
    • Warsenal
    • Luxumbra
  • Sabot! Your war channel in Maya
    • Online Events
    • Rules of Engagement
    • Campaign: Paradiso
    • Infinity Tournament System (ITS)
    • Infinity Army
    • N2 Archive
  • Vergilius. Personal assistant
    • Access Guide to the Human Sphere.
    • PanOceania
    • Yu Jing
    • Ariadna
    • Haqqislam
    • Nomads
    • Combined Army
    • Mercenary Market
    • ALEPH
    • Tohaa
  • Fussion. The artistic channel
    • Miniatures
    • Fan Art
    • It has been written...
    • Arcologies
  • Arachne. Out of Maya
    • The Bouboutique of the Caravansary

Found 2 results

  1. Hello, I stumbled into a couple of conundrums while I was thinking about random scenarios in Infinity. I know this first topic has been up for debate for a long time. But all I seemed to come across were long winded debates from two years ago with many of them ending with 'solved' on either side of the spectrum. I am of course talking about Repeaters and using an ARO through an enemy's. Now I would prefer not to have to get into another long winded debate, so I'm simply looking for a short yes or no answer with the least amount of explanation needed. From what I've read from the wiki, having an enemy repeater in your hacker's ZoC allows you to use the hacking area provided by that repeater, as well as being able to target any enemy hacker. Now... The only dilemma I have here is: Can you ARO hack any enemy hacker with your own hack at any distance, and without LoF, so long as you are in range of an enemy repeater? Onto my second question. I have slowly been unraveling this question whilst typing this thread. But I simply need confirmation on the matter. Netrods and Imetrons, along with their AI Beacon equipment. I know you can isolate them to stop them from providing orders, and also stopping Proxy AIs to move into the beacon and continue existing. While I was googling an answer for my question, "Can you Blackout an AI Beacon?", I was met with more mixed results. People in the few discussion threads said that AI Beacons were Comms Equipment, which would make sense considering they're in the unit's equipment line and are treated as deployable equipment. But, while attempting to confirm this on my own by using the Wiki, I saw nothing of the sort regarding AI Beacons as Comms Equipment. This of course then made me think, No. Simple enough. Then, as I looked further, I realized that Netrods and Imetrons aren't classified as any of the usual 4 hackable targets, HI, REM, TAG, or Hacker. Furthermore, they don't even have the hackable trait whatsoever. Naturally, the reasonable thing to say is no, Netrods and Imetrons cannot be Isolated through hacks; thus, the only way to stop them is either by using E/M weapons or straight up killing them. Okay, sounds simple enough. But I still remain curious if this is as intended. It seems rather silly to me that a technological spike in the ground labeled as an AI Beacon isn't hackable in the slightest, nor that it isn't comms equipment of any sort. I am simply looking for confirmation on whether or not a hacker can be used to Isolate an AI Beacon. As a bonus, would blacking out the AI Beacon do anything to a jumping Proxy AI?
  2. Hi everyone, Being slightly vague deliberately here so as to not spoil the mission. In mission 205, there is a restriction on how AD: Combat Jump can access the board. They have to use elevators. If I'm taking AI beacons (e.g. Netrods) which cannot move out of the elevator, how do we play the deployment of these? Still simulating full AD: Combat Jump, stuck in an elevator, or are we just not allowed to take them? Thanks!