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Found 295 results

  1. Hi there! Looong time forum-stalker here. I've been playing Infinity for a while (not exhaustively though) and since I'm having troubles sinergyzing troops and deploying them (specially this point) here's hoping the community could enlight me with their ideas/experience. Also, I'm preparing for a Open Tournament in Barcelona & I would like make an impresion... or at least a funny one (if the dices permit it). So, the match is going to be "Supplies" with Spec Ops (12) and versus a Corregidor foe. Here's the list: Supplies vs corregidor ────────────────────────────────────────────────── GROUP 110 IGUANA HMG, Heavy Flamethrower / . (2 | 71) IGUANA OPERATOR HMG / Pistol, Knife. (0) GRENZER Spitfire / Pistol, Breaker Pistol, Knife. (1.5 | 30) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) TOMCAT (Deployable Repeater) Combi Rifle + Light Flamethrower / Pistol, Knife. (0.5 | 19) INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) VORTEX (Chain of Command, Doctor, Engineer) Combi Rifle / Pistol, Knife. (0 | 10) ZONDBOT Electric Pulse. (0 | 3) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) GROUP 23 2 2 HELLCAT Boarding Shotgun / Pistol, Knife. (0 | 21) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 5.5 SWC | 300 Points Open in Infinity Army Strategy: The idea is to let my corregidor friend take the 1st turn and waste orders dodging the koalas/mines from my zero/moran (infiltrators) and making the effort of capturing the supplies with his WIP roles. Then use the Iguana and Grenzer (in advanced positions) to mow their trops using the tomcat/hellcat to herd them to specific positions. The hackers are there to take any remotes he may bring and the more-than-possible hacker-killers (or AH) bandits he's going to infiltrate. Another task for them is to white-noise the iguana so he can take off the most-probable intruder he's going to bring. Jaguars are there to provide smoke in certain directions and the Morlocks and occassional irregular-turned-regular order but mostly for foe's anxiety catalysts (ie: fun). So, what do you guys think? Thanks for the inputs!!!
  2. Recently I've been trying to paint some haqqislam miniatures as well as some space marines. Every scheme I come up with just doesn't satisfy me, I get so annoyed as I try paint scheme after paint scheme and make no progress. Everything I paint just makes me want to toss in the towel. Any suggestions for getting out of a painting funk?
  3. I've been working on my Nomads for a few months, so here is my first few models done. I would have liked to have gone to a higher standard, but I wanted to get these on the table, and in all honesty I don't get the time like i used to. I'm happy with how they came out, and I may well go back later to add further highlights and smooth a few things out. You may recall I asked you guys for an idea on a mega corporation. Well i worked up a lil fluff too. The SynTech Incident Little was known about the Syntech Corporation, other than they had dealings across the Human Sphere and were believed to be developing technology to combat the Combined Army threat. Their financial backing was unknown, or if they had allegiance to any particular nation. They negotiated contracts with the Nomad ships, in a series of small scale deals and low profile operations. Their proposed goal was that of better equipping humanity for the bigger war with the Combined Army. So they hired merc teams to retract information from known CA hotspots, and experimented with new biological weaponry. They used many Nomad Missions as a base of operations as well as regular liaisons with Bakunin, Corregidor and Tunguska. In a sudden chain of events Syntech disappeared almost over night. Bakunin reported several high profile thefts and the disappearance of key specialists. While Tunguska dealt with a mole that would have left its systems vulnerable and in total chaos. Corregidor mourned the sudden loss of several teams in the field, who had been abruptly cut off deep in CA territory. A series of detonations also ravaged a handful of Missions that had SynTech connections. O12s investigation and subsequent reaction was underwhelming and unsatisfactory for the Nomad nation. Taking matters into their own hands, the 3 ships sent forward operatives to form a team that would be tasked with bringing justice and uncovering what really happened. This is their story...
  4. rules question

    Ok, I searched around (I admit, not very hard) and I'm trying to figure out the following. 1) If I bring Switch and I'm using Holoprojector L1 to impersonate a Reverend Custodier. Can I use Cybermask (from the KHD he has) without revealing that it's Switch and just got straight from Holo 1 to Cybermask? 2a) If I don't bring the whole Alive group It is my understanding that Switch is Irregular. Is he still considered Irregular while in the Holo 1 state? For example, as part of a moderator link team. What type of order does he generate while in the holo 1 state? His own or that of what he is impersonating? 2b) Could he join a link team while in the holo 1 state or would his irregular order prevent him from joining regular troop links?(assuming that he retains his irregular status while in the holo 1 state) I know according to the wiki that a trooper would stop being a part oft the fire-team If the trooper uses its Irregular Order. 2c) When generating orders (again, assuming he retains his irregular status while in the holo 1 state) do you have to tell your opponent what trooper is generating irregular orders? Feels weird to take switch by himself if that is that case. "this is a 5 man moderator link, and that one, there, with the combi, is irregular." Or "Here are 2 Custodier's, one with a HD+ and pitcher, and one with an Assault HD and boarding shotgun....oh, it's also irregular." I have more detailed thoughts on the above, but I wanted to get the thoughts of some people who are a little more experienced than I am to see if what I read and the way I would play it match up to what is the accepted and correct (according to the rules) way to play it. Thank you in advance for your input. ~Tmist.
  5. Hi everybody! Corvus Belli minis are great. The reverend moiras look really nice, but... they're not exactly my taste. I've found recently Raging Heroes's sister minis (daughters of the crucible, davidians, or regular troopers) and I would like to convert them into moiras. Anybody ever wanted to do that? Problem are: - daughters use 1 weapon in each hand - davidians use CC weapons - regular troopers could easily be converted, but they don't look as badass Any idea how I could convert them? And the rule for ITS acceptance is at least half of the mini? Hmmm... How could I do that? I could alternatively have the real moiras AND the non-customized raging heroes minis that I would use outside of ITS...
  6. Hello, it has been a long time since my last visit there and my old gallery has been archaized - I still invite You to watch it, but now, something new to my CJC squad
  7. Hi, after 2 years I am returning back to Infinity and again with Nomads (I simply love them: rules/tricks/models). And here are my first volunteers. And pls ignore bases, I want to focus on them later. I will post more also to my Tumblr: Thanx for comments/feedbacks.
  8. Hi all, I'm more of a painter than a gamer (although I'd love to get a few games in at some point in the future but in truth I still can't tell my ARO's from my elbow) so I thought I'd share my new found love for painting Infinity minis. This is my second attempt at it after I chickened out on the Steel Phalanx set a couple of years ago (they are quite scary to be fair). I've had Icestorm and the Morat Starter + Sniper (because angry red apes in space) in my cabinet for months, painted a few Mercs in between, and thought it was time to give them some love (about a week's worth). So here goes: Rev. Healer (who doesn't love Nuns with guns?) Love the cornrows... Brigada! Group Shot Morat Group A favourite named character of mine, possibly the best ever, Senor Massacre! I've used a combination of Vallejo and Scale 75 paints and, besides the base coats of the Brigada and Sogarat, it's all brush work. Thanks for looking
  9. So I'm new(ish) to Infinity and have been having a great time at my local store. Even with the games that I have lost I have felt like I at least had a chance to win but I made mistakes or the dice did not go in my favor. The only problem I'm having is vs. Tohaa with shit tons of smoke. There are two different Tohaa players in my meta and every time I have played them I have just got my butt handed to me. Like I didn't even have a chance from the get go. I'm not sure if it's just that Tohaa plays so differently than everyone else or what, but I cold use some advice. From what I can tell both players like to take a lot of smoke (both normal and eclipse) and normally have 1 MVS sniper (with symbiote armor and a protective pokemon) in a link some place. Then several models with martial arts and beyond that I'm not super familiar with Tohaa so I would have to ask. I have played vs them in several different ITS missions. Everything from just Kill missions to button pushers to rescue. With and without "weather" events like nimbus cloud or heavy terrain in the middle of the map. But I feel like in any game I have played vs those two players either my army all has one giant group heat attack and falls over or I can't get to and/or hold the objective. Any thoughts or advice would help I'm sure. Here are two examples of lists I have tried vs the Tohaa: Tournament 4 ────────────────────────────────────────────────── GROUP 19 REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) REVEREND MOIRA MULTI Rifle / Pistol, Shock CCW. (0 | 30) REVEREND MOIRA MULTI Rifle / Pistol, Shock CCW. (0 | 30) BRAN DO CASTRO (Specialist Operative) Combi Rifle + E/Mitter / Pistol, DA CCW. (0 | 37) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24) TSYKLON Feuerbach, Pitcher / Electric Pulse. (1 | 34) SIN-EATER MULTI Sniper Rifle / Pistol, CCW. (1.5 | 33) SIN-EATER HMG / Pistol, CCW. (2 | 33) GROUP 24 4 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 5 SWC | 300 Points Open in Infinity Army or Tournament 2.5 ────────────────────────────────────────────────── GROUP 110 MODERATOR Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | 10) MODERATOR MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 17) MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11) MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) REVEREND HEALER MULTI Rifle, Nanopulser / Pistol, EXP CCW. (0 | 37) BRAN DO CASTRO (Specialist Operative) Combi Rifle + E/Mitter / Pistol, DA CCW. (0 | 37) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) SIN-EATER HMG / Pistol, CCW. (2 | 33) GROUP 21 2 2 TASKMASTER Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) BAKUNIN ÜBERFALLKOMMANDO . (0 | 23) CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Viral CCW. (0 | 20) x3 PUPNIK DA CCW. (0 | 3) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 5.5 SWC | 300 Points Open in Infinity Army
  10. Today I finally started assemblying my mobile brigadas. One of my favourite units in game. Unfortunately heads and backpacks can`t be fitted in right possition without having some gaps which can only be filled by green stuff. I don`t own it so I can`t do it. Same with HMG arms. I`m talking only about man mobile brigadas, women are assembled perfectly
  11. On the first of the month I decided im starting Infinity after looking into it for a few years, however I cant decide whether to start Nomads or Aleph. If I was to start Nomads however, I would love to use the Taskmaster model. Both the Bakunin and regular Starter box look beautiful, and although id imagine that the Bakunin starter would be more fluffy (and more interesting) to go with the Taskmaster, but after a quick skiming of the forums here I got the impression that is that Bakunin is subpar in some way (please correct me if this is wrong). Could someone please give me a idea what I would need to get a good 150 point force utilizing the Taskmaser, and excluding the starter box for someone whos just getting into the game? Thanks
  12. Sorry if this isn't the right place to put this topic, I wasn't honestly sure where it should go so I just placed it here. So lately I've been clearing out my old miniatures in an attempt to get a little extra cash. My friend and I like playing infinity and I was thinking of just keeping a couple of small armies for us both to play . I was wondering whether yall thought red veil or icestorm were better for a general introduction to the game? Or if it might just be better to ask my friend what army he wants to play and grab a couple of the small army boxes instead?
  13. I as recently playing mgs v and language is a big theme in the game. You need translators so you can interrogate enemy soldiers from around the world. This got me thinking about how motherbase would actually work and whether or not they would have their own common language that soldiers would be expected to speak or understand to enable communication. What I started to wonder after that was whether or not empires like panoceania and yu jing would have their own common language so that people from different parts of the sphere could communicate in a military setting.Is there any information on what the lingua franca for something like pan o would be? I would assume English but that may be wrong. If not how do armies with a huge variety of languages actually communicate?
  14. Back after a loooooong absence with a write-up of the first of the Tagline narrative missions. Can Toni Macayana survive this time?
  15. Hi there, I started painting my Nomads about a year ago and changed the colorsheme halfway. Therefore not too many miniatures are finished yet, but I keep on painting to reach a nice large group of Corregidor Nomads someday. The colorsheme I use is influenced by Deus Ex and I really like it hopefully, you do as well. Sorry for my bad English. I’m from Germany so English isn’t my mother tongue. I hope I can answer your comments fair enough though. Here's a picture of my group so far. Well the Gecko is not really finished yet and the picture itself a bit too dark, but I think you get a viable impression of my nomads. This two were finished this weak, so I've made single pics for them. First is a Intruder with HMG: Second is a Marine Engineering Officer I'll use as HVT.
  16. These are my personal nomads! As typical as a girl doing a pink army sounds, I really couldn't think of a better color that explains the nomads and their attitude. The Fox Force Five crew won first place in the Matacast Masterglass Q3. i hope you all enjoy Zondcat and Wildcat paint test. (Will be repainted slightly) fyi trying to splatter wet paint on your finished base with your finished model and trying not to hit it is the most stressful thing ever.
  17. Dedication: This style of write up is inspired by one of the first batreps I ever read 'Battle for the Stacks!' by Paz (link in spoiler). It's a great style that I always wanted to try out and after many years I still remember it. I've since got myself a Surface which makes it quite easy to draw things -although my skills are very very poor it is still fun. This is one of the first full games I've played of Infinity with everything -scenario, objectives, free choice of units etc. I've usually just been working on assembling armies and scenery in my spare time but now am at the point that I have several people interested and wanting to play. This game pits my Nomad force against my friend who is playing his Aleph. Narrative Opening: The amateurs in ops had got it wrong, calling in a supply drop deep in the Pan-O controlled city district 7 too far from the intended recipient cells. Lt Natasha sighed, her breath hidden by her visor. She’d been dispatched to recall all evidence of the Nomad information gathering operation. Her orders were simple, reach the air-dropped pods, recover useful supplies and destroy the rest. “Touch-down in 5 minutes.” The pilot called out from his seat -his voice almost drowned out by the helicopters rotors and amplified by the radio coms. “Are you guys really going to do this?” “Don’t worry” Tash replied “We’re trained for this s--t. Em.” She called out to her info-war specialist. “Are we live yet?” “Just a second.” The anarch, sometime drugged fuelled punk slash rock slash whatever the ^(#!$*! she wanted to be, hacker replied. “I’m hooking Jimmy up now.” She pointed to her robotic servant styled somewhat like a child’s interpretation of a panda. It gave a mock salute at the Lt with a cheery backlit smile plastered on its face. Meanwhile, a nearby call to the Pan-Oceanic police was being listened in on by programmed ears. “Sir, we’re picking up an unscheduled heli with no flight plan making serious speed for District 7.” “Roger, we’ll check it out.” Detective Benjamin confirmed only to have a burst of static sound in his ear. “What the hell?!” “DO NOT DEVIATE FROM YOUR PRESENT PATROL. ALEPH JOINT SECURITY CODE 89CEV. WE ARE ASSUMING DIRECT CONTROL OF THE SITUATION.” Benjamin’s partner, Nako, looked wide eyed. “89CEV? But that’s, that’s-“ “None of our business. If the eyes in the sky want to take a look into this, I’m not ruining my day by checking it out.” Back in the helicopter, Em was entering a serious tirade of swearing in several languages. “What’s up Em?” Tash asked “It’s Aleph L.T. They’ve dispatched an interception force. No doubt to recover the evidence.” In the background a single visor lit up with an electric hum. Natasha nodded. “Well, if they mess with the bull -they get the horns.” Begin Mission The lists: Nomads This was very much a ‘what I feel like playing list’. Fortunately it included a number of specialists (or models I could upgrade to specialists). Some models like the Taskmaster had just been assembled with the glue still drying! They were split between two groups with the Prowler, Sin-eater, Daktari and a Moderator making up the second group. My opponent’s initial thinking was to take out the Sin-eater as fast as possible. He hates that unit due to bad experiences in past games. Aleph I don’t have any pictures but essentially there were two groups. A bunch of Myrmidons with some Netrods made up the first group. The second group was a hacker, sniper, netrods and an Achilles. My number one worry was Achilles. I also didn’t have any MSV2 to see through smoke. I was hoping to hack Achilles to take him out of the game and just try and infiltrate my way to victory as fast as possible. Turn 1 – Aleph Nothing to crazy here. He hadn’t positioned well (Achilles and two Myrmidons brought up the left flank which made his central and right side quite weak). He started to correct for this while throwing a smoke grenade and taking shots at my Sin-eater. First rule error: I completely forgot that cover adds to your armour as well as impacting the BS roll. While Aleph blew 4 orders taking out the Sin-eater (failing one grenade throw and one sniper shot), I would likely have survived longer. But meh, Mr Sin-eater was clearly in the sights of Aleph. Turn 1 – Nomads I’d positioned a Prowler and Zero near by to two supplies crates. Extracting both I started to pull back. The zero got quite far back while the Prowler suffered due to now only having 3 orders in his group. Second rule lesson: We both forgot about coordinated orders which would really have maximised our positioning in these first turns. I also healed the Sin-eater with a zond bot and moved up my Task master (taking sniper shots in the process. I shoot out a repeater with my favourite unit -the Reverend Custodier near my Task master. My plan is to hack Achilles if he comes around. Scenario lesson: At the time I was thinking Achilles could go after the nearby techcoffin but this was actually incorrect so this plan didn’t work out at all. At this point I could see that Achilles was going to likely come for my Task master (maybe the techcoffin as per above) or loop around back to take out my Moderators. I should have turned around my Moderators and set them up with some suppressive fire but instead sent the Task master out to try and entice Achilles for a fight in wider fire lanes. Achilles then shot back at the Task master causing the big guy to take a wound and pull back. All the Task master’s shots were deflected by armour. Turn 2 – Aleph Aleph is feeling the pressure now with no supplies taken. There is more positioning correction (moving Myrmidons up). Smoke and sniper to take out the Sin-eater for good this time with a critical and also taking out my Task master with another critical (get ready for several more of these). The Myrmidons also start taking shots at my Grenzer hiding away taking potshots at them from the left flank (he still lives through this). Achilles loops around and starts engaging my Moderators. I get a lucky shot and wound him but one Mod goes down. Turn 2 – Nomads The battle is getting real. I’ve now abandoned my right flank with my Task master down and Achilles and two Myrmidons on that side of the board. Achilles is clearly going to cut through my Moderators like a hot knife through butter. Instead I concentrate of getting the Zero and her supplies into a safe spot. My Prowler is moving out into the street to pull back but gets taken out by two Myrmidons. The Daktari shoots him with some drugs and he tries again to pull back only to be taken down again. Lesson learned: Prowlers are squishy. Also I badly miscalled a coordinated order that really wasn’t needed and just wasted command tokens. Thinking back, I should have reduced Aleph’s order pool by two right at the start for a slight benefit as well… Note: Prowlers -despite looking badass, still can go down really easily. Still look badass though. I also send out a fast panda and begin hacking Achilles like there is no tomorrow. One of my secret objectives was telemetry but can you believe that I fail these rolls? So I switch to trying to immobilise and while I hack him several times he just keeps resetting very easily. Lesson learned: Don’t bring a hacking device to an exploding close combat weapon fight. Also, I’m sure I’m doing hacking wrong (we were interpreting the rules in some weird ways like cover affecting hacking rolls and it seemed very easy to reset in ARO and ignore the successful hack). But we’ll learn. Turn 3 - Aleph Aleph is finally in a position to take supplies. One Myrmidon officer engages my right side’s tech coffin and takes the supplies safely. Meanwhile, another Myrmidon swings around to take out my Grenzer and then the supplies off my Prowler’s unconscious form. He pulls back safely. Achilles meanwhile engages my Custodier and kills her with a critical. He then turns around to fight my Reverend healer (who has been pretty ineffectually trying to shoot him). Achilles raises his spitfire and pulls the trigger to reveal… Two critical hits. Most holy mother and patron saint of healing has her brains painting the nearby walls as she falls down into a heap. My poor little fast panda is forever traumatised and will never be the same again. I call hacks on these two 18's being crits! Turn 3 – Nomads With only a few individuals still conscious on the board (let alone alive), the Nomads pack up shop and call for immediate evac. End score: Nomads: 1 Objective point (0 Classified Objectives) Aleph: 5 Objective points (0 Classified Objectives) Post game analysis (being a summary of the conversation my friends had after the game): Nomads: Nomads had done really well on positioning but should have put one of my doctors on the right flank to help out the Task master and moderators. I completely lost the right flank. Achilles is just a beast. Next time I’m lining up a firing squad in his way if he comes nearby. Lastly, I felt pretty order starved. Maybe an AD troop to land in to take out Aleph’s Netrods would have helped. While an MSV2 Intruder would have been great, I don’t think one could have covered all the space needed. Aleph: Poor positioning really took the momentum out. Achilles could have held one side of the board all by himself without two Myrmidons. Achilles also kept the Nomads occupied and allowed me to kill a lot of his order generators. Netrods are amazing and well worth the points. The hacker did nothing. Smoke and sniper were really effective and gave supremacy over one part of the board. Narrative End: Natasha cried out in pain while the medic gave her another shot of anaesthetic. The evac copter’s rotor sounds were almost drowned out with similar sounds of hurt. “Dammit, what the hell happened out there? Ops gave no warning an Achilles unit was going to be deployed in the field!” “Don’t know L.T.” Em replied, her small robotic panda shivering in her lap giving a small electronic cat-like mewling to indicate distress. She patted Jimmy to calm him “But it appears besides the Reverend Doc, the others have been left alone for us to pull back. Hell, we were even able to medi-vac you out sis.” Natasha spat, tasting iron on her tongue, and pulled up her mask -the optical displacement software fizzled weirdly while trying to compensate for the blood splattered over it and the camouflage mosaic it was meant to display “At least we got one of the packets. Em, contact Ops and send a sitrep. I want us covertly out of this continent by morning -the eye in the sky knows we are here now and will certainly be looking.” “Sure thing L.T.” Em patted Jimmy, causing the panda to finally stop shivering and begin to pur. “Sure thing.” On the borders of District 7 a non-descript delivery van moved steadily through the streets headed by the CBD. Inside, the highly expensive military tech would stand in stark contrast to the van’s average exterior. Hooked up to the central server in the back by a series of wires, the Aleph tactical response team lay motionless while relaying the night’s activities. “We maintained a low kill count to minimise Pan-O police presence. Two supplies crates were retrieved but analysis has so far provided no benefit. Returning to base. ETA 35 minutes.” “Acknowledged.” Detective Nako looked down at the corpse of a woman. Two gun shots had removed half her face but there was still enough of her left to see the signs. Military grade camouflage fatigues, an illegal machine pistol and rifle she’d found hastily discarded in a nearby bin. Next to the corpse, Nako’s friend Yuri hastily scanned the remains. “What’s happening to her body?” Nako asked. “It’s called, TNT or ‘Tell No Tales’. A nanite virus, it rapidly deconstructs the body to ash. Military used it in the Colonial wars -gets rid of bodies they don’t want found.” “Clearly illegal.” “Oh, absolutely. But we can’t stop it. Not here. But I’m recording it, she won’t be forgotten.” Nako looked down as the woman’s face sunk in on itself, flecks starting to blow away in the breeze like old paint. “I shouldn’t have listened to Ben. Something happened here. Now we might never know what.” “I know Nako, but you called me out here. At least we have something. We’ll pull the security footage of the area. Maybe we’ll get lucky.” Nako grunted.
  18. I've decided to start work on my Nomads Boarding Party collection, where every model has the Zero-Gee rule. No bare heads in the entire force. I plan on doing the helmets in a glossy black with glowing heads-up-display on the faceplate, so I'm looking for other suggestions for the space suit and armor plate colors. But I don't want to paint red and black like the Studio scheme, mostly because I'm already painting most of my JSA in red and black and am tired of it. I'm considering NASA white (needed to keep from baking the astronaut while in the sun), dark gray or black for some version of space camo, or maybe something like the Space: Above and Beyond suits, which were flat black armor over green. I'm not sure about green or tan, since I'm planning on doing my Haqq in modern military colors. The military hardsuits in the anime Planetes were a simple bluegray color, but I'm trying to avoid my Nomads looking like they're PanOoze scum. Any ideas? Preferably with pics, but I can imagine if I need to...
  19. Hello all, first time poster long time lurker. I have played some games but not many so I am still a bit sketchy on the rules, but that is part of the reason I am posting a list here, to get some feed back on strategies I may not have considered or thought of. I know the thing with Infinity is there are no bad lists (a big plus for me) and as thus I have gone for choices that seem interesting to me. I am a bit heavy on AD troops, but I think doubling down on that with the EVO Salyut is going to let me get those SW and specialist where they need to be. So without further adue, here are the Drop Kick Kats! Lupe Cats ────────────────────────────────────────────────── GROUP 17 WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19) WILDCAT (Fireteam: Haris) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 20) WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) SALYUT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (0 | 26) ZONDCAT Electric Pulse. (4) TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22) GROUP 28 LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (0 | 23) ALGUACIL HMG / Pistol, Knife. (1 | 18) ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) HELLCAT Spitfire / Pistol, Knife. (1.5 | 28) HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28) 6 SWC | 300 Points Open in Infinity Army Any and all comments are welcome... though I would prefer to not just be called a silly noob =P PS (EDIT): There are other versions of this list that have the glue launcher on the Moonwalker and light shotgun on the Jaguar wand making up the points in the Core link. These are the only models I have (with stand ins for Lupe and the Jaguar) so keeping suggestions within the troops found here would be the most helpful
  20. As the title suggests, I have been thinking about what it would be like to limit yourself to using only your faction's + sectorial's unlimited AVA troop as your only unit in a list. The reason I included the faction's/vanilla's total AVA in the sectorial choices is because some sectorial's unlimited AVA troop don't have a Lt. option (Military Orders, Shasvastii, Onyx, Steel Phalanx, etc...). Aleph and Hassassins are unique in that they don't have an unlimited AVA unit. Shasvastii can't form a core fireteam with their unlimited AVA unit. I was thinking of allowing Shas players the option of taking a Gwailos link and the Hassassins being able to have non-linked Govads in their lists. Maybe just having non-linked Gwalios would be good enough for Shas players? Would that be considered too powerful for the limited force options this challenge allows? Should Kratot Renegades & Le Muet be included as options? What do you gals and guys think? List Building Rules: 1. You can only use your faction's/sectorial's AVA total unit unless you are allowed to add another unit as part of a fireteam. 2. Dire Foes characters are allowed to be used in the list as part of a fireteam or on their own. 3. Sectorials that don't have a Lt. option on their AVA total unit can use their faction's Vanilla total AVA unit if they are able to take them in that sectorial (Military Orders, etc...). This also applies to linkteams such as NCA being able to use a Fusilier core-linkteam since Auxila can't form a link. 4. Sectorials that don't have a Lt. option on their AVA total unit can take units that are allowed to link with them or not if so choose (Onyx, etc...). For example, Nexus Operatives can link with Unidron Batroids but you can also take the max amount of Nexus since Batroids need a hacker to be fielded. 5. Vanilla Aleph can use both the max amount of Thoraktai & Myrmidons and is allowed to take 1 Enomotarchos character. Steel Phalanx can only run 1 link in a list and therefore can only take 1 Enomotarchos character. I don't know what unit would be considered the Vedic AVA total troop so I didn't include one. 6. While heavier units like Grey Rifles, Umbra Legates & Crane Agents can link with their sectorial's AVA total unit it is encouraged to showcase lists that don't use them. However, you are allowed to include these units and remotes (Chaksa for Tohaa) if you wish. Units like the Grey Rifles, Umbra Legates & Crane Agents can only be in a list as part of a fireteam. 7. Tohaa are allowed 1 triad in their lists. 8. Warcors are allowed. Spec-Ops can be used but like linkable heavy infinity it is encouraged to showcase lists that don't use them. List of Faction/Sectorial of usable units: PanO: Vanilla=Fusiliers, Bipandra. ASA=Regulars. Military Orders=Order Sergeants, Konstantinos, Fusiliers, Bipandra. NCA=Auxilia, Fusiliers, Bipandra. Yu Jing: Vanilla=Zhanshi, Keisotsu Butai, Yuriko Oda, Xi Zhuang. ISS=Celestial Guard, Xi Zhuang, Crane Agents. JSA=Keisotsu Butai, Yuriko Oda, Kempeitai. Ariadna: Vanilla=Line Kazaks, Kazak Doktor, Isobel McGregor. Caledonia=Volunteers, Isobel McGregor, Grey Rifle, Galwegians, William Wallace. MRRF=Metros, Jacques Bruant. USAriadna=Grunts. Haqqislam: Vanilla=Ghulam, Halqa, Daylami, Husam Yasbir, Lelia Sharif, Kum Bikers. Hassassins=Ghulam, Lelia Sharif, Daylami, Husam Yasbir. Qapu Khalqi=Ghulam, Lelia Sharif, Hafza. Nomads: Vanilla=Alguaciles, Moderators, Lupe Balboa, Morlocks. Corregidor=Alguaciles, Lupe Balboa. Bakunin=Moderators, Morlocks. Combined: Vanilla=Morat Vanguard, Treitak Anyat, Hungries, Seed Soldiers, Corax Hasht, Unidron Batriods, Nexus Operatives. Morats=Morat Vanguard, Treitak Anyat, Daturazi. Shasvastii=Seed-Soldiers, Corax Hasht, Gwalios. Onyx=Unidron Batroids, Nexus Operatives, Umbra Legate. Aleph: Vanilla=Thorakitai, Myrmidons, Myrmidon Officer, Nesaie, Thrasymedes, Ajax, Phoenix, Machaon, Eudoros. Steel Phalanx=Myrmidons, Thrasymedes, Ajax, Phoenix, Machaon, Eudoros. Tohaa: Vanilla=Kamael Infantry, Aelis Keesan, Kumotail Bioengineers, Chaksa Auxiliars, Chaksa Servants.
  21. I've decided to post some of my painting and basing and things. For...reasons? I don't know. I like looking through everybody else's paint schemes, so I figured I'd post mine. I'll try to keep adding to this top post so it all stays in one place. For starters, here's some Nomads. Hoooray. I've still got some Tohaa and PanO on their way, but I don't have photos yet. Remolded a Spektr Sniper Rifle and then added some blue wash...unfortunately then I added some yellow glaze on his he's named greenie. In Game he turns out pretty cool. Tsyklon Spitfire. It's got climbing plus, so clearly it should be climbing...right?! Tomcats also have climbing plus. So this Engineer's hanging around to fix the Tsyklon Tsyklon Base: Tomcat Base: Still in Process for this one. needs touch up after attaching the miniature and then clean up and stuff, but I figured I'd post early, since folks seem to like Climbing Plus (really enjoy it too...who doesn't like sprinting up the sides of buildings to set up Reaktion Bot HMG nests?!) So I figured it's Nomads...they're in space. let's make a ship!
  22. It seems I've been totally selfishly keeping my painting efforts to the Data Sphere forum. Time to fix that! I'll use this thread to share some of my work. I would also love to post my terrain-painting efforts, buuuut they're 3rd party and I don't want mess with CB. You'll just have to check Data Sphere for that (yes, shameless plug, now go check out the cool terrain!). If there's one thing I love about Infinity it's the minis. Painting them has been a challenge, but also a blast. The best part is that I seem to have been able to get some friends into the game. All but one of those guys don't like to paint. Before I knew it, I was painting three different factions! At least they're paying me in... more minis... LOL. Okay so here goes. First up: Japanese. Okay, a liiiiittle terrain... all scratch build of course! Let me know what you think! I plan to add some more JSA and my first Hassassin models to the log, soon!
  23. I've been going through my copy of starship troopers again and it's got me itchin'. I would really like to create an army where every model has a jump pack of some sort but I am not sure if this is possible or even a competitive thing to do. I haven't seen it before but I mostly just play with a few friends and leave it at that. Is it possible to run an all jump pack list? If it is what is the best army to run it with? I had a similar interest in an all heavy infantry list but i'll create a separate topic for that here in a bit.
  24. This is a list that I'm considering building up to in Corregidor for our next escalation league. The league will culminate in a Limited Insertion Tournament. Is this something worth trying? I normally play Steel Phalanx so building and playing with a Core Fireteam seemed cool. Jurisdictional Command of Corregidor ────────────────────────────────────────────────── 10 MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39) MOBILE BRIGADA Boarding Shotgun / Pistol, Knife. (0 | 33) MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42) MOBILE BRIGADA Missile Launcher / Pistol, Knife. (2 | 40) MOBILE BRIGADA Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 43) GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (0 | 53) GECKO PILOT Assault Pistol, Knife. (0) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) 4.5 SWC | 298 Points Open in Infinity Army
  25. Deep down, I think I really like the old bulky Szalamandra model. In some ways it's actually really cool and different from all the other TAGs. I just can't bring me to buy it though. Might have to do with the fact that the model is freaking old and is bound to get a resculpt, might have to do with the fact that I'm not rolling in cash (student level-income). Either way I want to have a Szalamandra, and given my economic predicament, there's nothing left for me to do but make my own. Fortunately I allready have the materials and have allready started building the core model but I want to show it to you guys to get some feedback before I do anything drastic with it. I tried to keep the "roundness" of the original in some parts and at the same time make it much more slender. Since I don't have alot of infinity miniatures I also want to know if I've made it to big or small. Should I beef up the arms and legs? Scrap it altogether? Is it nomads-y enough? How would you continue with the sculpt? Cheers!