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Found 308 results

  1. Awhile back posted a topic about spamming the infantry button. The basic concept was to have massive blobs of infantry to swarm the enemy. An example was an army with a total of 28 grunts, another was about 18 of so myridoms. There was also a topic about starship troopers / heavy infantry and so on. I want to field one of these infantry blob armies but I wasn't sure which army had the best basic infantry. For instance which had the most versatility, the most durability and which had better damage output? If there is no major difference then that is fine too and I will just go with which ones look the best but if there is a major difference between the line infantry then I want to put out the best of the best. Another idea I was playing around with was which army would be best to do a heavy infantry list. In other words spam the infantry button but with mostly if not entirely heavy infantry? I like doing themed lists so I figured doing the basic line infantry and the heavy infantry lists would just be fun. So with all of that out of the way which army has the best line infantry and which army would be best for a heavy infantry list?
  2. Hi there, my names Carlos and I’m from Germany. I started Infinity about 2 years ago and though I don’t play as often as I would like, I’m still a big fan of this game. I like the setting, the miniatures and well of course the great wargaming boards many of you have built. Playing a game of Infinity with painted miniatures on a board with beautiful terrain is simply great. Therefore I’d like to have a unique looking, detailed board myself one day. I bought lots of terrain second-hand, so I already have the possibility to assemble a good Infinity board. But well it’s neither detailed, nor unique. But I’m not only disappointed from the look, it although feels somewhat flat. Of course there are buildings where snipers can get on top, but well, the buildings often just have one way to get to the roof. Therefore a miniature which is in a position like that often won’t move for the rest of the game. I wanted something more overlapping. If you have watched movies like the new Total Recall from 2012 you may know what I mean. Ok, I want platforms, connected with bridges and big enough to provide space for MDF buildings (MAS, Zen Terrain, etc.) or other terrain pieces. As for the style, I imagine a dirty, futuristic trading outpost named “Teferox Bay” for my Corregidor nomads. I’m clearly influenced by Deus Ex Human Revolution, Battle Angel Alita New Order, Overwatch and the already mentioned new Total Recall film. The groundlevel of my board is the warehouse mat from MicroArts (very original, yeah… ^^). But well, I like this mat. Not only does it fit to my imagination of Teferox Bay, it although gave me a nice idea for the surface of the platforms. I bought a second mat and started to cut certain areas to get a two layered battlefield. English isn’t my mother tongue and pictures say more than words anyway, so here a sketch of my planed wargaming board. I already started repainting some of my second-hand terrain and the first platform is also done. I like it, but there is still a lot of room for improvement. The second platform will be much more detailed. But more of it later. This picture demonstrates quite well what the board will look like in the end. A grey city with yellow details. I’d like to add some LEDs to the terrain, but I’ve no clue about technical stuff at all. Maybe a friend of mine can help me a bit with this. As for the second platform I’m constructing right now, I’m trying to add more depth into it by adding more foamboard details, and adding slots for MDF buildings. I think by doing this, the whole terrain gets a more interesting look and also more places to take cover. Obviously it will take a lot more time to finish the whole project, but that’s fine. I already have enough terrain for the board, so everything that’s coming from now on, is just to embellish the scenery. And last but not least a little scenic shot I made. Can’t wait to have the whole board ready. I hope you like it. Oh and though I've a certain image on my mind what my board should look like, feel free to write me your ideas an opinions. As I'm trying to build a somewhat organic grown city, so differences between the platforms are really desired. Let's see what Teferox Bay will look like in the future. I have just so many ideas... ^^
  3. Finally getting back into this game and playing more, which hopefully means more battle reports! As always, need more/better pictures. Hope you enjoy! I'll be updating the top post with a list of all the Batreps, latest on top. Battle Report Grab Bag, April-May 2017 Armies: JSA (300), Shasvastii (300), NCA (300), Haqqislam (150) Mission: Custom, ITS, YAMS Aristeia: Sweep and Clear! Armies: Nomads versus Shock Army of Acontecimento (300) Mission: ITS Supremacy Board: Arena Aristeia Arachne Update: JSA Biker Gang Repelled! Armies: Nomads versus Japanese Sectorial Army (300) Mission: ITS Supplies
  4. A write up of the first game of the Limited Insertion mini-tournament played this weekend. Thanks for looking! https://redheadhobbies.wordpress.com/2017/05/15/32-garagefinity-ii-opening-skirmish/
  5. Hi With Nomads Bandit if you use a Command Token to change his order from Irregular to Regular. Can the Bandit use the Regular Orders in the Order Pool or is he only allow to use One order as per his states? Thanks.
  6. Okay, pretty new to the game (finally got in my first game and it was awesome). I was looking and sneaky models in Vanilla, and found 3 models that kind of do the sneaky theme. The Zero is obviously the cheap stealth/infiltrator dude. I honestly love his mine layer, hacker, FO (he pressed the button like a champ for the win in my game), and the deployable repeater option. This model doesn't really have much competition as far as I can see, he/she is cheap, and with WIP13, good at doing what he needs to do. The Spektr is the better Zero as far as I can tell. Higher WIP, better camo, but still a sneaky dude with specialist options and repeater. This is the guy you get when you have points and you want a competent models sneaking around the midline. Then there is the Prowler. Honestly,the spite fire Prowler is one of my favorite models in the game (visually). Love the face mask and pose as well as the gun. That said, I just don't see his use. Maybe as a surprise shot with the Spit fire when you get into a good position? But even then he is only BS12. And it isn't that that isn't good, but you just seem to pay so many points for it. Am I missing something? Or does the Prowler (especially that boarding shot gun model) just seem really over costed for what it brings and what the alternatives. If you do play the Prowler, can someone post a list with him in it? Again, love the model and would love and excuse to put it on the table. PS, It is also frustrating that he has that sexy WIP14 and is only a special operative with out any other useful specialist ability, I feel like you pay for it with out being able to use it that well when Zero FO is only 1 WIP less and 14 points less. Thanks!
  7. A write up of Baconland from the Fat Yuan Yuan PDF. Enjoy! https://redheadhobbies.wordpress.com/2017/04/08/baconland/
  8. Hey! I've finished the Grenzer and painted the Brigada (almost finished WIP). So far: the most disappointing part has been realizing that red color is not bright enough to catch the eye from the distance. I've used this (GW) colors: base Khorne Red layered by Wazadakka Red, highlighter with Mechrite orange and very little pure white. Should I use yellow? or simply highlight more edges with pure white? The "hexa-muscles": I've made a mistake since I painted them almost black, drybrushed with light grey and then washed with blue wash. The result is too dark: I should have started with a lighter color and darken it with progressive darker washes. Should I try to drybrush it again at least in the bulky parts? Bottom, legs and arms? Thank you! ^^
  9. Hey! After 2 years I'm back to the paiting hobby. This is still a WIP, but I would like to have your feedback. I'm still learning to water down colors to the right mix, changing brush when needed and to give the right strokes to highlight and blend colors together... That's the 2nd Infinity miniature I paint http://imgur.com/gallery/eZhGL Comments welcome!!
  10. Recently I've been trying to paint some haqqislam miniatures as well as some space marines. Every scheme I come up with just doesn't satisfy me, I get so annoyed as I try paint scheme after paint scheme and make no progress. Everything I paint just makes me want to toss in the towel. Any suggestions for getting out of a painting funk?
  11. My next ITS event has Highly Classified and I'm trying to figure out if I should take morlocks or the uberfall. Both lists I think are solid, I just wanted some feedback on what peoples thoughts are on the different toolboxes in each list. Morlock List Highly Classified v1 ────────────────────────────────────────────────── GROUP 110 MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 17) MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11) KUSANAGI Spitfire / Pistol, Shock CCW. (2 | 43) REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) GROUP 23 3 3 ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) SIN-EATER HMG / Pistol, CCW. (2 | 33) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8) 6 SWC | 300 Points Open in Infinity Army Uberfallkommando List Highly Classified v2 ────────────────────────────────────────────────── GROUP 110 MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 17) MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11) KUSANAGI Spitfire / Pistol, Shock CCW. (2 | 43) REVEREND CUSTODIER Hacker (Assault Device Plus UPGRADE: Icebreaker) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 32) REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32) LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) GROUP 23 1 1 ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) SIN-EATER HMG / Pistol, CCW. (2 | 33) BAKUNIN ÜBERFALLKOMMANDO . (0 | 23) CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Viral CCW. (0 | 20) x3 PUPNIK DA CCW. (0 | 3) 6 SWC | 300 Points Open in Infinity Army The Difference. So the Morlock list has normal Smoke (3 sources), HD+ Custodier, and Lunokhod with Heavy Flamethrower. The Uberfallkommando list has Eclipse Smoke (1 source), AHD Custodier, and Lunokhod with Akrylat-Kanone. Other than those difference I left everything else the same. Defensive Moderator link, aggressive Kusanagi Link, Zero's for objectives/token mind games/area control, Sin Eater to cause a problem in ARO, and Lunokhod for aggressive area contro/attacking from unexpected places (god bless climbing plus). Both Lists can complete all the classifieds. My thoughts. So I'm dropping from 3 sources of smoke down to 1. but I don't have to worry about MSV with Eclipse Smoke so I don't have to spend the order on While noise with the HD+ . The Akrylat-Kanone has a longer range band and is a great ARO, but I'm losing a big ass template, of which the list is lacking in anyway. I'm losing a little utility from the HD+ but Icebreaker is a great program on the AHD. I've been going back and forth on these two setups for a while and I've done nothing but think myself in circles. Anyone who can help clear my head a little would be very welcomed.
  12. Hello guys, Newbie Here! Im starting to play with some friends, i will be playing Nomads, so we are buying an Operation Icestorm battle pack (165 point including the reverend healer) but we want to play 200 and 250 points, i really have no idea what else to buy in order to complete the points needed, please HELP ME! The other guys are playing Panoceania, Haqquislam and Yu Jing I've never played Infinity but I used to play WH40K so i dont think i'll have problems.
  13. Hello! I am a Nova Scotia mini gamer (mostly Warmachine/Hordes) who is looking at getting into infinity. I really like a lot of the Nomad models, but I have been experiencing some difficulty in list building due to lack of playing experience. I would like some idea of what I wanna play before i buy, as models are expensive and this will likely be my secondary game system. So, my first questions are, what do Nomads "do" and what does "Bakunin" specifically do. By this I mean, what is the game play identity of Nomads and Bakunin specifically. I have heard for instance, that Pan-O has the best and the most Tags and that the Japanese Sectorial is all about heavy infantry. Do Nomads and the Bakunin Sectorial have an, "identity" in this manner? The second question is whether Riot Grrrls are getting new sculpts? I love the one in the new Bakunin starter, and I heard that apparently they are getting new sculpts in the near future. Finally, I was wondering if I could get some thought on this list I had built. I really like the concept of Riot Grrrls, but I don't have the experience to know if they are a unit that can get done in general, or if they are more of a niche unit. Thanks for the help! Jurisdictional Command of Bakunin ────────────────────────────────────────────────── GROUP 110 RIOT GRRL (Fireteam: Haris) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0.5 | 30) RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33) RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) REVEREND CUSTODIER Hacker (Hacking Device Plus) Boarding Shotgun / Pistol, Knife. (0.5 | 32) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | 10) MODERATOR Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | 10) TASKMASTER Lieutenant Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32) ZONDBOT Electric Pulse. (0 | 3) GROUP 21 2 2 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) REAKTION ZOND HMG / Electric Pulse. (1 | 26) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 6 SWC | 299 Points Open in Infinity Army
  14. Hello guys, Newbie Here! Im starting to play with some friends, i will be playing Nomads, so we are buying an Operation Icestorm battle pack (165 point including the reverend healer) but we want to play 200 and 250 points, i really have no idea what else to buy in order to complete the points needed, please HELP ME! The other guys are playing Panoceania, Haqquislam and Yu Jing I've never played Infinity but I used to play WH40K so i dont think i'll have problems.
  15. Hi there! Looong time forum-stalker here. I've been playing Infinity for a while (not exhaustively though) and since I'm having troubles sinergyzing troops and deploying them (specially this point) here's hoping the community could enlight me with their ideas/experience. Also, I'm preparing for an Open Tournament in Barcelona & I would like make an impresion... or at least a funny one (if the dices permit it). So, the match is going to be "Supplies" with Spec Ops (12) and versus a Corregidor foe. Here's the list: Supplies vs corregidor ────────────────────────────────────────────────── GROUP 110 IGUANA HMG, Heavy Flamethrower / . (2 | 71) IGUANA OPERATOR HMG / Pistol, Knife. (0) GRENZER Spitfire / Pistol, Breaker Pistol, Knife. (1.5 | 30) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) TOMCAT (Deployable Repeater) Combi Rifle + Light Flamethrower / Pistol, Knife. (0.5 | 19) INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) VORTEX (Chain of Command, Doctor, Engineer) Combi Rifle / Pistol, Knife. (0 | 10) ZONDBOT Electric Pulse. (0 | 3) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) GROUP 23 2 2 HELLCAT Boarding Shotgun / Pistol, Knife. (0 | 21) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 5.5 SWC | 300 Points Open in Infinity Army Strategy: The idea is to let my corregidor friend take the 1st turn and waste orders dodging the koalas/mines from my zero/moran (infiltrators) and making the effort of capturing the supplies with his WIP roles. Then use the Iguana and Grenzer (in advanced positions) to mow their trops using the tomcat/hellcat to herd them to specific positions. The hackers are there to take any remotes he may bring and the more-than-possible hacker-killers (or AH) bandits he's going to infiltrate. Another task for them is to white-noise the iguana so he can take off the most-probable intruder he's going to bring. Jaguars are there to provide smoke in certain directions and the Morlocks an occassional irregular-turned-regular order but mostly for foe's anxiety catalysts (ie: fun). So, what do you guys think? Thanks for the inputs!!!
  16. I've been working on my Nomads for a few months, so here is my first few models done. I would have liked to have gone to a higher standard, but I wanted to get these on the table, and in all honesty I don't get the time like i used to. I'm happy with how they came out, and I may well go back later to add further highlights and smooth a few things out. You may recall I asked you guys for an idea on a mega corporation. Well i worked up a lil fluff too. The SynTech Incident Little was known about the Syntech Corporation, other than they had dealings across the Human Sphere and were believed to be developing technology to combat the Combined Army threat. Their financial backing was unknown, or if they had allegiance to any particular nation. They negotiated contracts with the Nomad ships, in a series of small scale deals and low profile operations. Their proposed goal was that of better equipping humanity for the bigger war with the Combined Army. So they hired merc teams to retract information from known CA hotspots, and experimented with new biological weaponry. They used many Nomad Missions as a base of operations as well as regular liaisons with Bakunin, Corregidor and Tunguska. In a sudden chain of events Syntech disappeared almost over night. Bakunin reported several high profile thefts and the disappearance of key specialists. While Tunguska dealt with a mole that would have left its systems vulnerable and in total chaos. Corregidor mourned the sudden loss of several teams in the field, who had been abruptly cut off deep in CA territory. A series of detonations also ravaged a handful of Missions that had SynTech connections. O12s investigation and subsequent reaction was underwhelming and unsatisfactory for the Nomad nation. Taking matters into their own hands, the 3 ships sent forward operatives to form a team that would be tasked with bringing justice and uncovering what really happened. This is their story...
  17. rules question

    Ok, I searched around (I admit, not very hard) and I'm trying to figure out the following. 1) If I bring Switch and I'm using Holoprojector L1 to impersonate a Reverend Custodier. Can I use Cybermask (from the KHD he has) without revealing that it's Switch and just got straight from Holo 1 to Cybermask? 2a) If I don't bring the whole Alive group It is my understanding that Switch is Irregular. Is he still considered Irregular while in the Holo 1 state? For example, as part of a moderator link team. What type of order does he generate while in the holo 1 state? His own or that of what he is impersonating? 2b) Could he join a link team while in the holo 1 state or would his irregular order prevent him from joining regular troop links?(assuming that he retains his irregular status while in the holo 1 state) I know according to the wiki that a trooper would stop being a part oft the fire-team If the trooper uses its Irregular Order. 2c) When generating orders (again, assuming he retains his irregular status while in the holo 1 state) do you have to tell your opponent what trooper is generating irregular orders? Feels weird to take switch by himself if that is that case. "this is a 5 man moderator link, and that one, there, with the combi, is irregular." Or "Here are 2 Custodier's, one with a HD+ and pitcher, and one with an Assault HD and boarding shotgun....oh, it's also irregular." I have more detailed thoughts on the above, but I wanted to get the thoughts of some people who are a little more experienced than I am to see if what I read and the way I would play it match up to what is the accepted and correct (according to the rules) way to play it. Thank you in advance for your input. ~Tmist.
  18. Hi everybody! Corvus Belli minis are great. The reverend moiras look really nice, but... they're not exactly my taste. I've found recently Raging Heroes's sister minis (daughters of the crucible, davidians, or regular troopers) and I would like to convert them into moiras. Anybody ever wanted to do that? Problem are: - daughters use 1 weapon in each hand - davidians use CC weapons - regular troopers could easily be converted, but they don't look as badass Any idea how I could convert them? And the rule for ITS acceptance is at least half of the mini? Hmmm... How could I do that? I could alternatively have the real moiras AND the non-customized raging heroes minis that I would use outside of ITS...
  19. Hello, it has been a long time since my last visit there and my old gallery has been archaized - I still invite You to watch it, but now, something new to my CJC squad
  20. Hi, after 2 years I am returning back to Infinity and again with Nomads (I simply love them: rules/tricks/models). And here are my first volunteers. And pls ignore bases, I want to focus on them later. I will post more also to my Tumblr: greg-40kgamer.tumblr.com/ Thanx for comments/feedbacks.
  21. Hi all, I'm more of a painter than a gamer (although I'd love to get a few games in at some point in the future but in truth I still can't tell my ARO's from my elbow) so I thought I'd share my new found love for painting Infinity minis. This is my second attempt at it after I chickened out on the Steel Phalanx set a couple of years ago (they are quite scary to be fair). I've had Icestorm and the Morat Starter + Sniper (because angry red apes in space) in my cabinet for months, painted a few Mercs in between, and thought it was time to give them some love (about a week's worth). So here goes: Rev. Healer (who doesn't love Nuns with guns?) Love the cornrows... Brigada! Group Shot Morat Group A favourite named character of mine, possibly the best ever, Senor Massacre! I've used a combination of Vallejo and Scale 75 paints and, besides the base coats of the Brigada and Sogarat, it's all brush work. Thanks for looking
  22. So I'm new(ish) to Infinity and have been having a great time at my local store. Even with the games that I have lost I have felt like I at least had a chance to win but I made mistakes or the dice did not go in my favor. The only problem I'm having is vs. Tohaa with shit tons of smoke. There are two different Tohaa players in my meta and every time I have played them I have just got my butt handed to me. Like I didn't even have a chance from the get go. I'm not sure if it's just that Tohaa plays so differently than everyone else or what, but I cold use some advice. From what I can tell both players like to take a lot of smoke (both normal and eclipse) and normally have 1 MVS sniper (with symbiote armor and a protective pokemon) in a link some place. Then several models with martial arts and beyond that I'm not super familiar with Tohaa so I would have to ask. I have played vs them in several different ITS missions. Everything from just Kill missions to button pushers to rescue. With and without "weather" events like nimbus cloud or heavy terrain in the middle of the map. But I feel like in any game I have played vs those two players either my army all has one giant group heat attack and falls over or I can't get to and/or hold the objective. Any thoughts or advice would help I'm sure. Here are two examples of lists I have tried vs the Tohaa: Tournament 4 ────────────────────────────────────────────────── GROUP 19 REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) REVEREND MOIRA MULTI Rifle / Pistol, Shock CCW. (0 | 30) REVEREND MOIRA MULTI Rifle / Pistol, Shock CCW. (0 | 30) BRAN DO CASTRO (Specialist Operative) Combi Rifle + E/Mitter / Pistol, DA CCW. (0 | 37) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24) TSYKLON Feuerbach, Pitcher / Electric Pulse. (1 | 34) SIN-EATER MULTI Sniper Rifle / Pistol, CCW. (1.5 | 33) SIN-EATER HMG / Pistol, CCW. (2 | 33) GROUP 24 4 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 5 SWC | 300 Points Open in Infinity Army or Tournament 2.5 ────────────────────────────────────────────────── GROUP 110 MODERATOR Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | 10) MODERATOR MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 17) MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11) MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) REVEREND HEALER MULTI Rifle, Nanopulser / Pistol, EXP CCW. (0 | 37) BRAN DO CASTRO (Specialist Operative) Combi Rifle + E/Mitter / Pistol, DA CCW. (0 | 37) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) SIN-EATER HMG / Pistol, CCW. (2 | 33) GROUP 21 2 2 TASKMASTER Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) BAKUNIN ÜBERFALLKOMMANDO . (0 | 23) CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Viral CCW. (0 | 20) x3 PUPNIK DA CCW. (0 | 3) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 5.5 SWC | 300 Points Open in Infinity Army
  23. Today I finally started assemblying my mobile brigadas. One of my favourite units in game. Unfortunately heads and backpacks can`t be fitted in right possition without having some gaps which can only be filled by green stuff. I don`t own it so I can`t do it. Same with HMG arms. I`m talking only about man mobile brigadas, women are assembled perfectly
  24. On the first of the month I decided im starting Infinity after looking into it for a few years, however I cant decide whether to start Nomads or Aleph. If I was to start Nomads however, I would love to use the Taskmaster model. Both the Bakunin and regular Starter box look beautiful, and although id imagine that the Bakunin starter would be more fluffy (and more interesting) to go with the Taskmaster, but after a quick skiming of the forums here I got the impression that is that Bakunin is subpar in some way (please correct me if this is wrong). Could someone please give me a idea what I would need to get a good 150 point force utilizing the Taskmaser, and excluding the starter box for someone whos just getting into the game? Thanks