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Found 9 results

  1. So, I have a question. As the title suggests I want to know what use Isobel could possible have in a Ariadna army? Isobel comes with a Defensive Hacking Decive, something which would be great in any other army but in Ariadna is all but useless as, discounting mercs, the only hackable models in the army are the Blackjack and Isobel herself. The only programs she will ever use (other than to try and fend off a KHD) are Lockpick and U-turn and even then these are pretty situational. The only use I can see for her is as a specialist to do the Hacking based objectives and even then the merc hacker is cheaper and has a better HD to boot. All in all I can see no reason as to why one would ever bring her. So, can someone tell this baffled Nomad why she would ever be used (apart from as a Bounty Hunter proxy of course - that model is amazing)
  2. OK, so we're seeing new rules for units to be 'officially' released in Paradiso N3 now. From what I remember of the original Human Sphere release, this means we're 6-12 months from new book, and probably on the low end (though I'm still expecting Paradiso N3 to be released at GenCon 2018, which lets me be pleasantly surprised when we get it sooner). We know that it's going to have the Paradiso campaign and the Infinity Campaign System in it, which means Spec Ops. The original Paradiso book only had like 2 pages of new rules, so I'm not expecting much there. I'd like to see faction-specific (or maybe even sectorial-specific) skill and weapon lists for Spec-Ops, as well as expanded choices for what units can be spec-ops. Because while I'd love to get a Zuyong spec-ops, I'd hate to face a Zuyong Spec-Op with NWI. I'd also like better guidelines for making your own campaign. So what ELSE would you like to see in Paradiso N3? [edit: I'm adding what we know will be in Paradiso N3 to this post as it becomes available.] What we know Paradiso N3 will contain: The Paradiso Campaign (both missions and story), which is going to take up about 50 pages. A whole list of new Sectorials, and the units that the contain: PanO's Varuna Sectorial Yu Jing's Invincible Army Ariadna's Kazaks Haqqislam's Ramah Task Force (which is the 'Caliphate', IIRC) Nomads Tunguska Jurisdictional Command Something for Combined Army, probably Shasvasti Mercenaries - Maybe 'Mercenary Companies' but details are scarce Aleph's Operations SubSection, the Vedic (Indian) troops Tohaa - Triumvirate, basically Tohaa Illuminati with a mix of Tohaa and Mercenary troops Rules: Infinity Campaign System and Spec Ops rules. New General Game Rules known: Ghost:RP TAG pilots (and modified Pilot stats from TagLine) Skills: Full Auto Fatality Tech-Bee's Remote Assistant Equipment: None known, not much rumored.
  3. One of our locar players have situation during ITS Scenario. He played CA with Specops 12xp upgraded to Hacker. And now is the tricky question regarding Hacking Device. Should he posses in his inventory: A ) Hacking Device as presented in A5. B ) EI Hacking Device with upgrade Sucker Punch (this is correct option imho) Afaik there is nowhere mentioned that CA SpecOps have different equipment thany any others CA units. The missing upgrade in Army5 is just "laziness" of CB and problems occured last time when they try to change SpecOps in A5- we all remember the mess there.
  4. We're doing it again in March! I hope we've all sensed the theme by now. UPDATE: Scenarios chosen. Date: Saturday, 15 March 2014 Time: 1100-1800 (playing time is likely be 1:45 per round) Entry Fee: $10 Prizes: These will be dependent on attendance. If we get 8 people, there will be an entire ITS kit, complete with the limited edition model for the ITS 2014 season. There will for sure be prizes for first and second as well as a raffle for fully painted and based armies. Format: SpecOps ITS2014, 300pts. The scenarios shall be Antennae Field, Emergency Transmission, and Seize the Antennae, in that order. Let me know in the poll if you have a preference. Please ask questions about format, etc. if you have them so we can get them resolved beforehand. We have enough terrain for at least 4 tables at GNS, but I would love to have people bring there own as well. Please let me know if you'd like to do so. Since it's nice to have an idea of the turnout, I'd love to hear from you here or elsewhere if you plan on attending as well. "I'm coming" (Updated 2014-03-03) 01 BLOODGOD 02 SirNicholas 03 klendathu 04 eypyeash 05 Hecatonacles 06 Oreet 07 Zarc07 08 JjaroDurandal 09 Wil "I'm probably/maybe coming" djphil Bringing Terrain (thank you!) eypyeash Hecatonacles Games and Stuff 7385 Baltimore Annapolis Blvd, Glen Burnie, MD 21061 Final Standings for February tournament: 1. BLOODGOD, MRRF, 21/503 2. SirNicholas, ASS, 16/529 3. Masterofmelee, Caledonia, 16/514 4. Hecatonacles, NeoTerra, 16/435 5. Tamrielo, Tohaa, 15/562 6. JjaroDurandal, Bakunin, 15/405 7. eypyeash, MRRF, 14/426 8. Zarc07, Bakunin, 8/322 9. Nick S, Yu Jing, 7/424 10. klendathu, JSA, 4/200
  5. Now that our January tournament has wrapped, I would like to announce the information for February's. We're going to play all of the area control/kill scenarios! Date: Saturday, 15 February 2014 Time: 1100-1800 (playing time is likely be 1:45 per round) Entry Fee: $10 Prizes: These will be dependent on attendance. If we get 8 people, I'm planning on having an entire ITS kit, complete with the limited edition model for the ITS 2014 season. Otherwise (or if the shipment doesn't make it in time), we'll go with prizes for first and second as well as a raffle for fully painted and based armies. Format: SpecOps ITS2014, 300pts. The scenarios will be Quadrant Control, Annihilation, and Frontline, in that order. Dominate your opponents without having to think too hard about listbuilding! Please ask questions about format, etc. if you have them so we can get them resolved beforehand. We have enough terrain for at least 4 tables at GNS, but I would love to have people bring there own as well. Please let me know if you'd like to do so. Since it's nice to have an idea of the turnout, I'd love to hear from you here or elsewhere if you plan on attending as well. Hellcat may be TOing this event so I can play, we'll see. "I'm coming" (Updated 2014-02-06) 01 BLOODGOD 02 SirNicholas 03 Hecatonacles 04 eypyeash 05 Tamrielo 06 Zarc07 07 Sean "I'm probably/maybe coming" Oreet DAK34 Bringing Terrain (thank you!) Hecatonacles Games and Stuff 7385 Baltimore Annapolis Blvd, Glen Burnie, MD 21061 Update: I still REALLY hate the way the forum mangles thread titles. IMPORTANT UPDATE: I've decided to change this to a SpecOps ITS to make the listbuilding even simpler.
  6. Games 'N Stuff will be hosting an ITS tournament next month. Date: Saturday, 21 December 2013 Time: 1100-1900 (playing time is likely be 1:45 per round) Entry Fee: $10 Prizes: First/second/third (amount of money based on attendance), raffle for fully painted armies, full ITS4 tournament kit Format: SpecOps ITS4, Emergency Transmission will not be used, we will start with Annihilation or Frontline and finish with Supply Run or Seize the Beacons. We will play 4 rounds unless the turnout is super low. We have enough terrain for at least 4 tables at GNS, but I would love to have people bring there own as well. Please let me know if you'd like to do so. Since it's nice to have an idea of the turnout, I'd love to hear from you here or elsewhere if you plan on attending as well. I'm hoping to convince Hellcat to run the tournament overall so that I can play, but we shall see. From various channels: "I'm coming" (Updated 2013-12-20) 01 TimW 02 eypyeash 03 Wilson 04 Mark 05 SirNicholas 06 Steven 07 Sean 08 Oreet 09 Jeterzero 10 Tamrielo 11 Hecatonacles [bLOODGOD] "I'm probably/maybe coming" Guges Bringing Terrain (thank you!) Mark Oreet Hecatonacles ... if they come djphil1 Games and Stuff 7385 Baltimore Annapolis Blvd, Glen Burnie, MD 21061
  7. Well, we all love our SpecOps. But honestly, do any of you consider it worth any XP? Everything you can do with the SpecOps doesn't improve your army as much as does any XP spend on other thing. I mainly came to this point of view, as it all depends on a single model. And we all know, how easy it is to get rid of any model in Infinity. As soo as any SpecOps has more than 5 XP spent on him, you just go and kill him, to get into the lead again. We came to an agreement to circumvent by creating a house rule: SpecOps as usual, but if it's unconciuos at the end of the game, it can be Medevac'd. If the roll fails, the SpecOps can't be used during the next game. Any SpecOps killed in action (not because of a failed Medevac roll) can be Cubevac'd as usual. If it fails the roll, it has to skip the next two games. No matter how much you hate it, we'll finish our campaign using these rules anyways. But feel free to comment anyways
  8. I created some single model co-operative missions specifically for combating the undead. Seemed appropriate to post since we are so close to Halloween. The missions are designed for 4+ players (with an additional player running the zombies only), but can be played with less easily (although it may become a little more challenging) The following documents are found in the Zip file: Readme1st - this is tells you what you will need in regards to items to run the missions; markers, models, etc. Zombie Stats - this contains the attributes for the undead to be used in the missions updated ZombieMission Force Org - this contains the method to build your initial force and what happens after each subsequent mission. updated Lost contact_mission1 - 1st mission which introduces the problem. You want to build this table using buildings that have interiors updated Evacuate_mission2 - 2nd mission which elevates the situation and calls for immediate rescue of endangered populace. I recommend setting this up in a city type scene, buildings with interiors are not required. updated Patient Zero_mission3 - 3rd Mission which offers a small bit of hope. The type of terrain here is largely irrelevant, this mission is challenging especially once the Specials start showing up. updated *NEW* CorpseSheet - this is used to represent the bodies on the table, they may be zombies, bodies with valuable information, simply random dead bodies, or special undead depending on the scenario and what is marked on the opposite side. I let them double for dead bodies in my normal Infinity games. *NEW* Tracking and Civilians - This is used to keep track of players that have either been seen by zombies or fired ballistic weapons, simply give the appropriate token to the player after any applicable order to keep track of Zombie shuffles after the second order. In addition there are markers for civilians in case you don't have models to represent them. For the most part players can take turn running the zombies as they largely run themselves. However I strongly suggest a dedicated player runs them in the last mission as the specials are not as automated (they can be but it makes for a better game if they aren't). Hope you like them and please let me know if you run the scenarios, or if you have any questions/comments. CorpseSheet.pdf Tracking and Civilians.pdf ZM_Revised_10_07_2013.zip
  9. My friend and I had a discussion about inferior combat jump a few weeks ago, and I'm finally getting around to asking about it here. Spec Ops can take AD: Inferior Combat Jump as a skill. The wiki, under "AD: Combat Jump," says it works the same as regular combat jump plus a -3 modifier to the PH roll. The question is, can it be downgraded to AD2? Pro: It works the same at AD:Combat Jump, and AD2 doesn't require a roll, so why not? Contra: It's described in Paradiso as AD: Inferior Combat Jump instead of AD3: Inferior Combat Jump, and is therefore not a higher level (its more... to the side, I suppose - think Space Balls for the laugh) than AD2 and cannot downgrade to it. What do others think?