Search the Community

Showing results for tags 'tournament'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Universalia. Maya in general
    • Maya news
    • Reports From The Front
    • Infinity news
    • Users
    • Infinity Events and Tournaments
  • VissioRama. Commercial channel
    • Antenocitis Workshop
    • Bandua Wargames
    • Battle Foam
    • Customeeple
    • Information From Distributors and Shops
    • Micro Art Studio
    • Plast Craft Games
    • Warsenal
    • Luxumbra
  • Sabot! Your war channel in Maya
    • Online Events
    • Rules of Engagement
    • Campaign: Paradiso
    • Infinity Tournament System (ITS)
    • Infinity Army
    • N2 Archive
  • Vergilius. Personal assistant
    • Access Guide to the Human Sphere.
    • PanOceania
    • Yu Jing
    • Ariadna
    • Haqqislam
    • Nomads
    • Combined Army
    • Mercenary Market
    • ALEPH
    • Tohaa
  • Fussion. The artistic channel
    • Miniatures
    • Fan Art
    • It has been written...
    • Arcologies
  • Arachne. Out of Maya
    • The Bouboutique of the Caravansary

Found 192 results

  1. Hi all. I've created the event, got everyone in, put in the scenarios and really all info that is asked for. Event goes live, and there is no "Start tournament" option, so we play the tournament. Try to report it a few days later, but there still is no way to start the tournament, and thus choose pairings or report the results. What am I missing? OTM says I have tourneys to report, but I can only View the event, and if I try to report it says "The event can not be reported due to: There is no match"
  2. Comrades! At last our glorious Motherland welcomes new visitors! It's a best way for all players of Infinity the Game to get a real feel of Rodina and you don't even need to become space tourist and visit Ariadna through unstable "wormhole". Just get some warm clothes and prepare for two days of really hot Infinity battles in the heart of Russia - in St.Petersburg. Rodina Awaits! Official Infinity Satelite Dates: 23-24 of February 2018. Venue: Dicey Lair Map: - 5 rounds tournament - 50+ participants - Prizes - Aristeia demo - Dicey Studio painting contest ITS event: English rules: Facebook page: VK page: More info - later.
  3. Infinity @ TumBacon, 18/11 8am - 10pm 300 points limited insertion, 4 scenarios, maximum of 30 players, invite only. Firefight, Supremacy, Deadly Dance, Highly Classified
  4. I went to a TAGline tournament at Alphaspel 22 July 2017
  5. This is my experiences from our recent tournament hosted by Tuomas Helminen at Alphaspel. Limited insertion, 200p no specops. Pre game though I wanted to branch out from my regular CA game style so I decided to try out ONYX. I have previously tried both Yu jing and a lot of JSA. My two lists were pretty similar, one having a Shrouded with missiles and the other a TR remote. Both lists had a Rodok link with an umbra, two Ikadrons and usually a imetron. Game day We gathered terribly early to manage to get four game in on just one day. 16 people playing, some new some very experienced. The organiser and my eternal nemesis Tuomas was playing his infamous vanilla ariadna. I offered a prayer to the EI that I would not have to face him today since I have never bested him. First game, Firefight vs Neoterra played by Arvid. Great game and great opponent. Arvid ran a fusiler link and a Squalo TAG with a heavy grenade launcher. He planned to just spend his 10 orders raining grenades in speculative fire if he got first turn. (Did I say great guy? I probably meant evil) Luckily, he did not. I won initiative and went first. I deployed fairly central with my link, ready to grab one objective on my way over to Arvid's force. My experience tells me you have to be aggressive with the Rodoks and at 200p most people sacrifice ARO capacity for offensive capacity. I sure know I did. Arvid had only left his fusiler Missillauncher standing on a building with the rest of his army prone on rooftops except for two CSUs who guarded the way to the linkteam. The evil TAG was hiding behind the linkteams building. First turn. Onyx turn 1 Activating my lovely monkey link I sent the first to the panoply where the umbra joyfully found a pair of Mimitism pantaloons. Suddenly everyone in my link had mimitism. Monkey number 3 placed a AP mine between the panoplys and then it was time to face the link. My umbra with spitfire jumped 6" up in the air and came eye to eye with the standing fusiler. I had burst 5 at 18 and he had bust 2 at 12 (thank you mimetism) Arvid then proceeded to crit my umbra in the face, first blood Arvid. Without my lovely spitfire and no five man bonus I lost a bit spirit but decided to see what four monkeys with shotguns could do at close range. The link advanced, gunned down the pesky CSUs on the way. Arvid decided to shoot combis instead of nanopulsars to get the ftf rolls. That suited me fine since my apes won all rolls and reached the house of fusilers unharmed. I was now running low on orders and decided to engage the TAG instead of his link. A brave Rodok peaked the corner with its shotgun and fought the TAG at close range. The TAG was tough though! 3 orders later the TAG was damaged but not dead! Funny how you can miss 1/3 shots on 18 three orders in a row. Must be a one eyed Rodok. I had ran out of orders, the tag was still alive but if it moved it would suffer severe wrath from my Rodoks. The rest of my link was spread out, covering the building with the fusilers as best I could. Pan O turn 1 Arvid was down three orders (yea, I killed a flash bot as well) but still had an intact link and a TAG. Luckily his tag only had longe range weapons and monkeys with shotguns right next to him. He started with a lean out and shoot with his fusiler with ML against the Rodok threatening his TAG but I won the ftf and his fusiler was pasted. He then moved his tag to fight all my Rodoks at once and split his multi HMG between all four. I won every roll (except for one but monkey number 2 passed his ARM save, this would prove to be a trend) and his TAG ceased to be. So far I liked my reactiv turn better then my active. The rest of his orders went to his fusilers where the leader engaged monkey number 2 in a prolonged firefight at close range. Monkey number 2 proved to be unable to fail ARM rolls even if he was pretty bad at winning ftf rolls. Onyx turn 2 With my link intact and at optimum range for shotguns I spent my turn carefully picking the fusilers apart. Better burst, mimitism and linkbonus is brutal in combination. 9 orders was more than enough to kill all the fusilers and the engineer hiding nearby on another rooftop. Rodoks may only be 4-2 but superjump more than makes up for that in a urban environment with buildings. Arvid never got to have a second turn and I scored 10-0. Great game but had he got first turn I dread what would have happened. My list is good for alphastrike but poor in ARO, this would prove true for most lists I faced that day. Game 2 decapitation vs Steel phalanx Decap is really hard in ITS 9. 16" deployment and a hwt at 20? How should I keep her alive? (Dragon lady) My opponent usually plays vanilla Aleph but wanted to try SF for limited insertion. Makes sense since they excel at few models and have great links. Luckily I face SF and Aleph a lot so I at least knew what to expect. Expected Phoenix, some myrms and many Ajax. Was not disappointed. I won the roll off and chose first turn, really crucial in decapitation. I planed on a strong alphastrike to reduce his orderpool and kill his hwt. Boy did I fail... I put the link in the centre, TR bot to my left on a building and everything else hidden like the cowards they are. My opponent put the one link with Phoenix to his right, nearly in los of my umbra (luckily my umbra was prone) his other myrmlink with Ajax was placed central in a building with a warcor in top. Some netrods scattered midfield. His datatracker was Ajax, mine was the umbra. Onyx turn 1 Alright, time to march up the field, kill the hwt and hide on a building in his deployment zone preferably protected by mines. Solid plan, but no plan survives contact with dice. I advanced forward and after several orders reached the building where the warcor was guarding the roof. And guard it he did.... The umbra jumped onto the roof to kill the reporter only to be critically flashpulsed witch made it impossible for it to kill the hwt. To add insult to injury the pesky warcor managed to flash another Rodok before Rodok number 2 turned the reporter to paste. So Thera I was, low on orders and unable to kill the hwt this turn. I had managed to destroy a Netrod but that was all I had to show for my "Alphastrike " I placed a mine close to the building with Ajax and then sent a monkey with boardingshotgun to take Ajax on. Ajax decided to dodge and did so with a crit, hiding him further inside the building. Curse my luck! (He got hit by the mine though and it damaged him) I was now nearly out of orders and out of luck. Nothing to do but laugh, position my apes on roofs, run supportware on my TR HMG and await the slaughter. Steel phalanx turn 1 My opponent had plenty of orders but I was fairly well entrenched with many shotguns to defend my newly occupied roof. He activated his linkteam to provide some smoke for Ajax when we realised my TR HMG actually had los to the smoke tosser. He got the smoke out but lost the myrm since he elected to not cover himself with the smoke, making it a normal roll for the remote. He now hade smoke to move Ajax in but some uncertainties in how smoke and buildings intermingle caused him to waste orders to little effect. He simply didn't have orders to reach my monkeys on the roof AND kill my hwt. He chose wisely to go for the hwt but since Ajax was already halfway engaged with the Rodoks, Phoenix had to do it and witch made sure he did not get the full points for killing her (and she survived a hit from his rocket launcher, tough customer) To reduce my orders he sent Ajax out of the smoke and into los of my HMG Rodok and monkey number 2. Some lucky dice rolls on my part now caused a crit and another hit from nr 2 while both Ajax and mr HMG failed to hit anything. Ajax failed his ARM and was dead! I was beginning to like my reactive turns. His last orders sent a lone myrm up against my TR bot while Dr Machaon and Phoenix stood bodyguards for his hwt. Chainrifle met HMG in mutual destruction. Onyx turn 2 Having only lost a bot made sure I hade plenty of orders. I now really just needed to not let my umbra die so it could kill his hwt. The link advanced closer to the bodyguarding Greek characters. Monkey number 2 with his shotgun took the lead and advanced into close gun range of Phoenix. ODD is a really good defence but Rodoks have mimitism and the +6 rangeband from shotguns. A fierce firefight took place, both Machaon and Phoenix traded shots with nr 2 but in the end only the monkey was left standing. Low on orders my umbra kills his hwt which means it was pretty much game over. In his second turn his last surviving myrm hits my umbra with a chainrifle (why does it always fails its dodges?) just for spite and that's game. 10-2 for onyx after a really intense game. After my failed first turn I thought I was doomed but other people can have crappy turns to. Decapitation is hard and I was surprised it had gone so well for me. Two solid wins placed me at the top end. This is usually where I meet Tuomas and fails horribly but not today. Game 3 vs Patrick's military orders Patrick had brought his military orders and had also scored two 10p games. It was time for a game of Frontline against Joan d'arc and her power armour buddies. Patrick claimed I had met his military orders previously but since I have the memory of a squid I just had to take his word for it. I expected a link of some kind and some cheap cheerleaders, possibly a TO sergeant. I was wrong on the TO but the rest was pretty spot on. He had a few flashpuls remotes, a FO remote and two knights, one with HMG and one with shotgun. He then of course had Joan, a fusiler hacker and a warcor.... I won the roll of (again!) and chose first turn. This was in the same board where I had just faced steel phalanx so I deployed pretty much the same. My opponent deployed his link in the house where Phoenix and Machaon had started. What is that house? A superhero clubhouse? His orderbots were hidden further back. His warcor was standing exactly where the last one had been standing. Many he was his replacement. He at least had gotten the memo, "they don't like flashpulses" Onyx turn 1 Scoring at the final round but still choosing first turn? I had realised that my list probably couldn't handle a strong opponent at long range. At close range with my cqb weapons I held a strong advantage. I knew Joan is strong and she was standing in cover so I decided to go for his orders and the rest of the link. I sent my Rodoks up the centre, my HMG trading flashes with the warcor and guess what, I was blinded.....(stunned actually, its HS3 now baby) Luckily my umbra had now learnt how flashpulses work by now and in the next order I killed the annoying reporter with the umbra spitfire (6-2 with superjump and a spitfire is crazy good) Further advancing my umbra got los to the knight with shotgun and started a firefight outside the shotguns favoured range. The knight folded like paper despite its high armour. I advanced further, low on orders now and engaged the HMG who now found it self in a simple duo, no burst bonus for you! It fell quickly to the umbra spitfire. I now got to cocky and spent my last order sending the umbra onto a roof to shoot down on the hacker. The hacker died of course but this left the umbra exposed since I didn't have orders to pull it back into total cover. My Rodoks also wasn't safe enough. Something that Joan would soon use to her advantage. Military orders 1 Patrick basically had Joan and a few orderbots (yeah yeah, one was a FO with combi) but Joan is no slouch! She walked out the door and vaporised my poor umbra in one quick order. She then hunted down one poorly placed Rodok and ended her turn in suppressive fire in cover. Onyx turn 2 Poor umbra, it usually dies and never gets to eat anyone! Well, with my link in pieces and no umbra I decided to hunt more orders and avoid Joan. My Ikadrons advanced, their baggage rule being crucial to my taking and holding. I sent the one on the right far inte Patrick's deployment zone to hunt down a flash bot who proved a master at dodging. After about 3 attempts with my flamethrower it finally died. The Ikadron on the left walked into the building where Joan just had been, catching her in its repeater range. My only hacker was a nexus with a regular hacking device, not really a great shot against her BTS and WIP but you never know. That ended my turn Military orders 2 A few less orders didn't stop Joan. She advanced to the centre of the board, killing a Rodok and my TR bot I had placed a bit foolishly. (Her stealth protected her from my repeater) She then couldn't really find anything to kill since my forces were either hiding or dead. She claimed the centre zone since she was the datatracker and this gave her as many points for the centre zone as the zone closest to my deployment. On my third turn I rushed some models inte zones and avoided Joan. On Patrick's turn not much happened. We counted points and waved intel com cards around. I held two zones and Patrick one. His intel com card gave him the middle zone with 2 points to spare!!! This gave me a narrow 5-4 victory. Wow, Joan is really good. When I had killed so much in my first turn I expected a easy reactive turn but nope! I'm just happy my poor monkeys can hide on roofs, swearing oaths of vengeance against the horrifying Joan d'arc! Time for the final game. But who will I meet? As it happens. Despite Patrick's just loosing a game he STILL had the second most points! So game four, grand finale was against Patrick's military orders again! Game 4 vs military orders I really didn't mind. Patrick is a great, fun player and we both decided to switch to our B list to not let the other one know all our secrets right away. My second list swapped the TR HMG for a noctifier with missile-launcher and traded a nexus hacker for BIT&KISS. B&K was by this time not updated so I used the old one with white hacking device. The new one is probably 1000% better but the old one gave me a cheap hacker and I had a great model I wanted to use (limited Druze hacker, thanks Johan!) So, last game. It was annihilation and we were playing on a great table that looked like a junkyard with piles of broken cars. Patrick's B list traded one knight and some remotes for a order sergeant link with constantinos and a HRL and a spec sergeant with MSV 2 and spitfire. The dreaded Joan d'arc was still leading the force. Patrick won the roll of and chose first turn! My only match where I was going second. This felt wrong and made med deploy as defensive as possible. I hid most models in my left corner, behind lots of broken cars. My plan was to use KISS as a disposable ARO piece and have my noctifier in hidden deployment on an ambulance where it had los on Patrick's linkteam, if they left their total cover. This was only the second game with the noctifier but the entire internet claimed they were good so I was hoping for success. My right flank consisted of a single Ikadron hidden behind an abandoned building. Patrick chose Joan as his datatracker and I chose a Rodok paramedic that I thought I had hidden particularly well. That would prove to be untrue. Military orders 1 As expected the linkteam got the first order and 3 of them walked into los of my hidden noctifier. Death or glory I figured and revealed my hidden noctifier. Patrick decided wisely to dodge but my roll beat all of his so the three sergeants including the HRL was vaporised. Great start! My noctifier was now revealed and Patrick sent his spec sergeant with the spitfire to get rid of him. It took a few orders but the sergeant got the job done. Had I been able to put the noctifier in cover I might have made it but cover and los to the link was impossible. With his last orders Patrick sent his hospitaler knight with HMG onto a roof on the centre of the board, from there he had great view of my deployment zone and would really prevent me from advancing. He also managed to gun down a Ikadron, my datatracker Rodok (only unconscious!) and KISS. He then used Joan's lt order to put the spec sergeant and the knight in suppressing fire. Tough start. Onyx turn 1 I was under suppression from two angles and my datatracker was bleeding out behind a car. The sergeant wasn't so bad since I was fairly certain I could use my HMG at greater range than 24" but the knight was a real problem. Luckily I had my lone Ikadron on the right flank! I fed it orders and it advanced towards the knight who luckily was looking the other way. It hosed the knight with fire but the hospitaler made his dodge change facing roll. Ok in my book since he lost suppression when he did so. Now, with the knight a lot less dangerous I sent the umbra at the knight. The umbra easily won the firefight and I was now free to engage the spec sergeant with my HMG. Patrick decided to dodge but my reliable Rodok HMG cut the sergeant to pieces. I was a bit low on orders so I tried to revive my datatracker with a medkit but the poor Rodok did not survive the rough medication. Shame, I really prefer my linkteams at full strength. End of my turn. Military orders 2 Patrick was also rather low on orders but he sent his two surviving sergeants forward onto his right flank and once again used Joan's order to put his entire force in suppressing fire. Onyx 2 I spent my orders sending my link after the last two sergeants, using my HMG at good range to break their suppression and neutralise them. Somewhere along the line Patrick's warcor also got gunned down. This game it proved less of a nuisance luckily. Military orders 3 Joan was once again last women standing but that hardly slowed her down, she advanced into cover midfield and suppressed shouting "Fight me!" Foolishly I tried.... Onyx 3 Not really taking the time to realise Joan is only 49points so I would gain very little by killing her (she was the datatracker so 2 points perhaps) I sent my link led by the HMG out on my left flank to try to once again outrange suppression and force her to fight me on my terms. Unfortunately it was a bit late in the day and my power of estimating range failed. We was at 22" and Joan got to roll 3 dices at my Rodok. She rolls a critical and my poor HMG gets shocked to death. That gave me a wake up call and I realised I really didn't need to kill Joan (and I don't think I could have either) I washed my last orders and we shook hands. Not really sure of the score but somewhere about 7-4. I know I lost at least some point for loosing my HMG in the last order. Didn't matter though but Joan has now cemented her place as enemy number one for my Rodoks. It was a great game, it really felt like I always had the right tools for the job. Linkteam advancing - noctifier Suppressing knight - Ikadron with flamethrower Pesky humans in suppression - HMG at 25"+ Never had a solution to Joan though Four victorys gave me first place and first pick from the prize table. I quickly grabbed Jethro from the outrage box (great proxy for Knaus since they have the same Cube) Reflections and afterthought Limited insertion 200p is rather tough. Most list struggles to fit both offensive and defensive pieces in. The trend seams to be to go for offence and sacrifice ARO to some degree. I didn't face a single TR remote! Most people preferred sectorials for the links and the combination of better ARO and active turn boost. Going first also seams to help. A quick show of hands revealed that 6 of the 8 winners from the first and second match had chosen first turn. I wonder how a strong ARO list would have fared? Maybe next time. Thanks to Tuomas Helminen for once again hosting a tournament in Stockholm. Thanks to all the great players who makes playing so much fun. And thanks for reading. Leo, proud servant of the Evolved Intelligence
  6. October 7, Registration 9:00AM, 10:00AM – 5:30PM & October 8, 10:00AM – 4:00PM300 Point ITS “Special Operations” tournament. All ITS rules as well as GT model rules will be in effect. Expect to see terrain rules in effect on the boards.2 Days, 5 Rounds. 12 Point Spec Ops AllowedTentative Mission List:Seize the Antennas, Comms Center, Tic-Tac-Toe, Capture & Protect, RescueThis event description is subject to change based on updates to the 2018 ITS Tournament Package. Changes will be announced 1 week after the 2018 ITS update.Tournament rules update on Round 1 10:30 to 12:30 Lunch from 12:30 until 1:00 Round 2 1:15 to 3:15 Round 3 3:30 until 5:30 Round 4 Sunday 10:00 until 12:00 Lunch 12:00 to 12:30 Round 5 12:45 to 2:45 Awards 3:30 to 4:00 Special Thanks to @riotgrrl, who has generously volunteered to paint up some Infinity for the Charity Auction. Among our growing list of sponsors are Customeeple, Black Maria Designs,Warsenal, AFK Games, BC Comix of Brighton, Broken Egg Games, Badger Air-Brush Company, Games & Gears, A-Case, Secret Weapon Miniatures,Top Down Terrain, Impudent Mortal, Green Stuff World, Fantasy Flight Games, Promethium Forge, Mierce, Privateer Press, Terrains4Games,Widget Wizards Imperium Games, Micro Art Studio, Gamers Sanctuary,Riotgrrl Painting, Eternal Games, OttLite and more being added all the time! If you are interested in sponsoring, email [email protected]
  7. Hello there. At the moment I already am busy with the first steps of organizing one of the Satellites. To do so in a way for maximum transparency and convinience for all attending players I am asking you for your help: Please, let me know, if you are planning to attend. To do so, please follow this link: or this one (directly to Doodle): Thank you very much
  8. Hello and please feel invited to our yearly join games event. It's already 7th edition! Who are we: MKF Tawerna is non government, no profit organization which was funded and is maintained by gamers and hobbits in their free time so our cozy place can be safe harbor for our kind of people. Each year we organize 2 days event as a "thank you for support" gift for all our friends but also to meet new people and introduce them to tabletop, board and card games alike. M. X. M. VII - Infinity Date: 08/10/2017 Place: Spółdzielczy Dom Kultury w Płocku Bolesława Krzywoustego 3 09-400 Płock Poland Rules of engagement: 1. 300 points, 6 SWC, 2 lists, no spec-ops 2. 100% minis used in both lists should be painted 3. All participants should have all equipment needed to play Infinity ( templates, dices, measure tapes etc.) 4. All participants should be punctual 5. All participants are obliged to be polite and respectful to each other. 6. Proxies are allowed as long as everything is clearly explained and do not cause confusion. Entry fee: 20 PLN / 5 euro - all money collected from tournament will be used to build and maintain terrain base. Timetable: 09:00 - 09:30 - accreditation 09:45 - 11:30 - First round 11:45 - 13:45 - Second round 13:45 - 14:30 - Food break 14:30 - 16:15 - Third Round 16:30 - 17:00 - PRIZES! Scenarios: I. Looting and Sabotaging ( ITS 9, pg. 25-26) II. Deadly Dance ( ITS 9, pg. 31-32) III. Biotechvore (ITS 9, pg. 17-18) Feel free to visit us in person or at our funpage! B.R. L.
  9. Hello, we have still some spots in czech biggest Infinity tournament in 2017.Spend an awesome Infinity gaming weekend 30. 9. - 1. 10. 2017 in Prague, the heart of Europe! Event is held in gaming store area near the city center. Saturday social event included. 300 points, no spec ops, 2 army lists of the same generic or sectorial army submited via ITS.ITS link: fee is 280CZK, 11€ or 45 zloty.!AhNMqhREMnAHghYF4R6KHDeDhcFp Last year pics:!AhNMqhREMnAHghPbdDn_gOP6LgJD!AhNMqhREMnAHgXjb0um-buBCUKPm!AhNMqhREMnAHgX7Wd4e9snKLyX3T The store "Ogří Doupě" is easy to reach by subway (Metro) line A. The closest station is Náměstí Míru (500m walk). You can get soft drinks, beer and snacks in the store. Suggested accomodation: Post Hostel Prague (about 50m from the spot - Moravská 867/5, 120 00 Praha 2-Vinohrady) Czech Inn (about 500m from the spot - Francouzská 240/76, 101 00 Praha 10) Wandering Praha B&B (about 500m from the spot -Slezská 1357/1, 120 00 Praha 2-Vinohrady) Event on facebook: if you have any questions feel free to ask.
  10. Date: 21-22 October 2017 Venue: Cultural Center, ul. Bydgoska 7, 87-140 Chełmża Format: 300 pts, 6 SWC, without Spec-Ops; Team tournament, three members per team Entry: 40 PLN per person (prepayment until 9 October, 50 PLN later) Accommodation: in the city itself Hotel Imperium and Tumska Przystań (we will try to negotiate good prices for you) as well as apartments for rent; A lot of hotels in Torun and surroundings (a good option for people arriving by car). If there are willing people, we will try to organize accommodation in the cultural center (for a nominal fee to cover the cost of renting and transportation of the beds) Timetable: Saturday, October 21st 9.30 - 10.30 - arrival and setting tables 11.00 - 13.30 - Round I 13.30 - 14.45 - lunch break 14.45 - 16.15 - Round II 16.30 - 19.00 - Round III Sunday, October 22nd 10.00 - 12.30 - Round IV 12.45 - 15.15 - Round V 15.30 - 16.30 - Reward and closing ceremony Scenarios (preliminary choice, final list after the publication of the new ITS): Frontline, Antennae Field, Comms Center, Supplies, Cold Sleep Painting Contest: As in the previous year we plan to organize a contest for the best painted army taking part in the tournament; Detailed rules of the competition soon Sponsors: Systema Gaming Deep Cut Studio After Hours Workshop Expect more soon!
  11. Hello there, I'm pleased to announce Sheffields' first ITS* tournament taking place on Saturday the 15th July at Outpost wargames in Sheffield. 300pt ITS 2017, 20 players, 2 lists and players present 4 rounds. You can find a FB for the event here: Facebook event And you can get tickets here: Tickets And here are some pics of our last event *We've done tournaments before but not full ITS Any questions drop me a message via one of the multitudinous methods available.
  12. Sup all, holding a Wotan themed ITS tournament next Saturday 10th June in St. Albans, Herts, UK, and some spots have opened up due to securing a larger venue. Check out the group, chuck me a PM or comment below for further details.
  13. Just preparing to be a TO for the first time. The search function didn't turn up anything useful. I bought a tournament 4 pack. If more people want to play I am willing to expand and can get more codes. How would I go about adding those spots into the tournament?
  14. Play Infinity a different way! On July 22nd Incom Gaming in Cheltenham is hosting a narrative Infinity campaign day. Fight as part of the Great Powers to exploit Ariadna's natural wealth or join its defenders and fight for freedom! Over three rounds each faction will assign its members to a variety of crucial missions, each with a special narrative scenario ranging from take and hold to extracting a HVT under fire. For those particularly important missions factions will have the opportunity to bid for the services of the most dangerous mercenaries in the Human Sphere to aid their forces.Players will need two 300pt lists for a single faction following the special rules for army building in the event pack. Find more info at the facebook event
  15. Hi guys, I'm new to CHA and I want to know what are the successful/competitive types of CHA lists that you use/see most? What elements appear a lot? Where is the best points value for work done? Not interested in going out of my way to take TAGs or do limited insertion; just normal ITS. From looking on army, seems that the volunteer fireteam with an HMG Grey is pretty solid, and Uxia/SAS are nice too. I'm used to playing MO where i usually take a HI knight link for getting work done and a load of TO camo aro pieces for giving orders and frustrating my opponent. I guess the equivalent would be a 5-model wulver fireteam core with Wallace, and top up the group with caterans and SAS specialists... However I'm sure this isn't the best way to use CHA and anyway, I'm looking to try something different. So people, tell me please, what works? Cheers, V.
  16. Saturday, June 17 will see an Infinity 3-Round Tournament in Alexandria, VA. Our host is in the Rose Hill area and able to provide plenty of parking and table space for up to 24 players.$5.00 registration fee includes 3-Round Tournament Entry, main prize eligibility, side prize eligibility, paint prize eligibility, lunch, snacks, and drinks. (Other food options are within walking distance if desired as well.) This will be an ITS event, but we will walk anyone who wants through that process if they are less than comfortable with it.300 Points, Joint Operations Standard, no Spec OpsFrontlineFirefightHighly Classified Prizes for 1st, 2nd, 3rd Side prize for Spirit of Infinity (competitor who best exemplifies the "gentleman's game" that is Infinity, as rated by opponents) Side prize for best narrative event during a game (shared by both opponents from that game) (i.e. Uxia McNeill pulls a motorcycle out of a vending machine, and ramps it off the Ammunition Depot that she sabotages, finishing in a blaze of glory by knocking out a bulleteer in close combat and dying in a hail of HMG fire from a nearby enemy reaction bot.) Paint prize for best fielded list (all models fielded are painted with a (somewhat) unifying theme) Paint prize for best single model (all paint prizes are determined by vote of registered players). In addition, anyone who is a little worried about their experience level, skill level, or rules fluency, fear not! Three points to make: 1. This is a friendly tournament, and we will be playing "intent." (Meaning no-one is going to go "GOTCHA!" when you slide a base too far around a corner.) 2. We will be playing in a space with zero intimidation factor, plenty of space to spawl, and at least one, probably two folks there specifically to help with rules questions or clarifications. 3. This one is exciting; the evening before, (Friday, June 16 starting at 5:00 PM into the evening) the site is available for anyone looking to warm up on a table, meet and greet some folks, catch a practice game, or just swing by the space to say hello or ask questions. There will be at least four of us there that evening as well. Address: 4913 Franconia Road, Alexandria, VA 22310 ITS Link: Please post any and all questions and I will do my best to get them answered.
  17. Folks Just a quick post because I attended my first actual Infinity tournament over the weekend. Leading up to it I've asked all sorts of noob questions here and you have all been fantastic with your answers. My local Warcor and other club players have been great in their patience with the new guy. I played in the tournament itself and encountered the same level of inclusion and friendliness from my opponents despite it being a competitive setting. I ended the day with a minor loss, draw, minor loss so I didn't set the gaming world alight but importantly I had a good day of playing a great game with friendly people. Massive 'thunbs up' for the infinity community since I first stumbled into the game with the launch of Red Veil. Plus a big thanks here for everyone's help. The game itself is fantastic but the community take it beyond that to something that is joy to be part of.
  18. I want to share with you tovarish and freedom fighters and vodka lovers myself inspired as a special fanmade merc character emblem for a campaign for the its forum and future its games. The mad kazaks are a bunch of badguys you see squatting relaxed in the corner near Artyom from metro 2033 and Strelok from the S.T.A.L.K.E.R. videogame series, inspired of both stories I decided to paint my scheme for my army like those, balkans united as a whole faction with one purpose, protect vodka and Tesseum regards comrades.
  19. Hello gentlemen and scholars! I have a tournament coming up where I am playing Bakunin. One of the scenarios is Show of Force and I am a bit stuck when it comes to making a list for the scenario. I have prepared two lists that I feel would be fun to play and would much appreciate any suggestions or comments. Special rules are spec ops (12 pts) and limited insertion. The other two scenarios are Decapitation and Biotechvore, where I intend to run a 5 Grrl link-based list. Thanks in advance The grrl and the robot ────────────────────────────────────────────────── 10 LIZARD MULTI HMG, Heavy Grenade Launcher / . (2.5 | 87) LIZARD PILOT Submachine Gun / Pistol, Knife. (0) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30) RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33) RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29) VORTEX Spec-Ops (12 XP) (WIP:15, Doctor, Engineer, Minelayer) Combi Rifle / Pistol, Electric Pulse, EXP CC Weapon. (0 | 9) ZONDBOT Electric Pulse. (0 | 3) REAKTION ZOND HMG / Electric Pulse. (1 | 26) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) 6 SWC | 299 Points Open in Infinity Army Open in Infinity Army The girl and the robot ────────────────────────────────────────────────── 10 LIZARD MULTI HMG, Heavy Grenade Launcher / . (2.5 | 87) LIZARD PILOT Submachine Gun / Pistol, Knife. (0) VORTEX Spec-Ops (12 XP) (WIP:15, Doctor, Engineer, Minelayer) Combi Rifle / Pistol, Electric Pulse, EXP CC Weapon. (0 | 9) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) ZOE & PI-WELL . (0 | 47) ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28) PI-WELL Combi Rifle / Electric Pulse. (0 | 19) REAKTION ZOND HMG / Electric Pulse. (1 | 26) ZONDBOT Electric Pulse. (0 | 3) PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36) ZERO Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 17) ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) 6 SWC | 299 Points Open in Infinity Army
  20. Fellow forumites. My first tournament is soon and despite having a long lead time real life has stopped me getting games in. As a new player anyway I don't expect to do very well. I'm going for the experience rather than the result. Having said all that I'm in no way prepared for it and need some help. The three missions being played are: Nimbus Zone (the mission description still confuses me) Capture & Protect. Highly Classified. I've got what I feel is a reasonable list for highly classified but I'm not sure if it's acceptable for Capture & Protect. I get the feeling I'm going to need a different list totally for Nimbus Zone but as I mentioned above I have literally no idea where to start with that. So I'm open to all thoughts and suggestions from the more experienced players out there. Nothing too clever or intricate as I'm just not going to be able to pull that off in my first tournament! This is my Highly Classified list T-Hclass ────────────────────────────────────────────────── GROUP 110 HSIEN HMG, Nanopulser / Pistol, AP CCW. (2 | 61) RUI SHI Spitfire / Electric Pulse. (1 | 20) SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13) CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13) TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14) TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14) YÁOZĂO Electric Pulse. (0 | 3) YÁOZĂO Electric Pulse. (0 | 3) KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17) ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12) GROUP 24 HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25) ZHANSHI Lieutenant Combi Rifle / Pistol, Knife. (0 | 11) KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) 5.5 SWC | 300 Points Open in Infinity Army If it helps this is my list of available models 1 ARAGOTO (Spitfire) 1 ARAGOTO (Combi Rifle + Light shotgun) 1 CELESTIAL GUARD (Boarding Shotgun) 1 CELESTIAL GUARD (Combi Rifle) 1 DOMARU (Boarding Shotgun) 1 DOMARU (Chain Rifle) 1 GŬILÁNG (MULTI Sniper Rifle) 1 HSIEN (HMG) 1 HSIEN (Multi Rifle) 1 IMPERIAL AGENT CRANE RANK (X Visor) (Spitfire) 1 IMPERIAL AGENT CRANE RANK (ltd edition model) 1 IMPERIAL AGENT PHEASANT RANK (Combi Rifle + E/Mitter) 1 IMPERIAL AGENT PHEASANT RANK(Chain of Command) (Boarding Shotgun) 3 KEISOTSU (Combi Rifle) 1 KEISOTSU (Missile Launcher) 1 KEISOTSU (HMG) 1 KEMPEI (Boarding Shotgun) 2 LÙ DUĀN (Heavy Flamethrower) 1 NINJA (Tactical Bow) 1 NINJA Hacker (Killer Hacking Device) (DA CCW) 1 ONIWABAN (Monofilament CCW) 2 RUI SHI (Spitfire) 1 SHINOBU (Monofilament CCW) 1 TIGER SOLDIER (Combi Rifle + Light Flamethrower) 1 TOKUSETSU EISEI Doctor (MediKit) (Combi Rifle) 1 TOKUSETSU KOHEI Engineer (Combi Rifle) 1 WU MING (Bording Shotgun) 2 YÁOZĂO (Electric Pulse) 3 ZHANSHI (Combi Rifle) 1 ZHÀNYING (Missile Launcher) 1 ZÚYǑNG (Combi Rifle) 1 WÈIBĪNG Yaókòng (Combi Rifle) 1 HÙSÒNG Yaókòng (HMG)
  21. After some waiting time, proudly presents theInfinity Warcors,, in collaboration with role-playing and strategy club Kritikthe III BARCELONA OPEN 2017 (Infinity Satellite Tournament – Interplanetary classifier). This will be the third Spanish Satellite Tournament and will take place in Barcelona, on June the 3rd and 4th, and will host up to 80 players. General information Location: Casal de Joves de les Corts, in Barcelona Address: 33-35 Dolors Masferrer st, 08028 Barcelona Tournament places: 80 people Entry fee for the tournament: 15€ You are welcome to join as a spectator, and have fun with the others. Registration: send an e-mail to [email protected] with the following format Subject: III Open Barcelona 2017 - “player’s nickname” Body: Player’s real name and surname: Player’s nickname: ITS public PIN: Army – Sectorial planned to play with: Hometown (and country if not from Spain): Once we got your registration e-mail, we’ll send you the payment instructions. Once payed we’ll send you further instructions and advises. Schedule June 3rd June 4th 09:00 Reception. Reception. 10:00 1st Round. 4th Round 12:00 2nd Round 5th Round 14:00 Lunch time. Awards and closing 15:30 3rd Round 17:40 HellLois talk Rules Mid-Tier (300 points) ITS tournament using all seasonal rules, with the Limited Insertion extra. Missions Seize the Antennas Supplies Firefight Biotechvore Antenna Field Timing Each round will take 1 hour and 40 minutes (50 minutes per player), including deployment. Players are required to keep track of their own time.
  22. ++Totally CRIT Podcast's tenth Infinity Open event and UK Masters Qualifier++ Totally CRIT, in association with the Hydra Gaming Club, are proud to present Totally CRIT Open X It will be a full Infinity Tournament System (ITS) event. The format will be a 300pts mid-tier, 3 round, Special Operations, one day ITS tournament for 20 players held on 29th April 2017. Date: 29th April 2017 Venue: High Brooms Working Mens Club High Brooms Rd, Royal Tunbridge Wells TN4 9BE Timings & Missions: 09:00 - 10:00 / Registration 10:00 - 12:15 / Game 1 - Cold Sleep 12:15 - 13:00 / Lunch break 13:00 - 15:15 / Game 2 - Tic-tac-toe 15:15 - 15:30 / Mid break 15:30 - 17:45 / Game 3 - Capture and Protect 17:45 - 18:00 / Final break 18:00 - 18:15 / Awards Price Tickets paid on 1st April 2017 or earlier will be charged at £12 Tickets from 2nd April 2016, and on the day will be charged at £16 Hydra Gaming Club members receive a discount of £2 All payments should be made payable via: www.PayPal.Me/TotallyCRITOpens ----------------------------------- IMPORTANT -------------------------------------- When making your payment via PayPal please include a note with your Real Name, your ITS Pin and Nick Name The option to include a note appears at the payment confirmation step -------------------------------------------------------------------------------------------- Registration is open immediately and limited to 20 players. Tickets are sold on a first come first served basis. Players who submit their interest early may reserve a place for a period of two weeks. Once payment has been confirmed, they will be officially added to the attendees list. If the player has not paid for a a ticket by the end of their reservation period. Then their reservation will be rescinded. List of Paid Attendees: 1. Christopher Hobday 2. Rob Neal 3. Douglas Idle 4. Rob Thomas 5. Michael Thomas 6 Matt Thomas 7. Julian Haynes 8. Daniel Barber 9. Kris Rigg 10. Luis CR 11. Andy Cherry 12. Martin Christopher 13 Stuart Pollitt 14. Adam Jones 15. Ben Jones 16. Stuart Marsh 17. James Harper 18. Mike Evans 19. Lee Gammon 20. Chris Penfold Reserves: Edward Bromley
  23. Going to my first tournament soon. Missions are: tic tac toe comms center highly classified. Here's what I have worked out. Is it worth bringing an evo hacker for the wip bonus on objectives? Am I running the right Scylla? I expect to face quite a bit of onyx contact force. Since this is my first time running steel phalanx, any tips/tricks would be appreciated. Please let me know your thoughts! Thanks!
  24. This years LINCON event will feature two separate ITS tournaments on Friday the 26th and Saturday the 27th of May. Each tournament will have space for 16 participants and entry is 100kr. Register by sending an email to [email protected] with your ITS PIN and i will send payment instructions and answer questions. Starting time is 9:30 and game rounds will be 2:15 hours. Friday 26th of May: Special operations, Limited Insertion, 300pts, No Spec Ops. Missions: Supplies Seize the Antennas Antenna Field Saturday 27th of May: Joint operations, 300pts, No Spec Ops. Missions: Comms center Supremacy Frontline
  25. Hi all guys,how are you? After a little games stop (caused by family and work ) i'm back.......the story is that,9th of April i have a tournament,the 3 mission are Seize the Antennas,Supplies and Firefight I need some advice about 1 list (i'm still thinking about the second,i would like to take the wu ming duo especially for antennas),but at the moment i'm focus on the first one: Lista 2 x torneo ────────────────────────────────────────────────── GROUP 110 4 CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) YUDBOT Electric Pulse. (0 | 3) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) ZHÀNYING Hacker (Hacking Device) Breaker Combi Rifle, D-Charges / Pistol, Electric Pulse. (0.5 | 32) ZHÀNYING (Fireteam: Haris, Sensor) Breaker Combi Rifle, Nimbus Grenades / Pistol, Electric Pulse. (0.5 | 27) HSIEN Lieutenant HMG, Nanopulser / Pistol, AP CCW. (2 | 61) GROUP 24 1 HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25) CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13) PHEASANT IMPERIAL AGENT (Chain of Command) Red Fury / Pistol, DA CC Weapon. (1 | 35) CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 300 Points Open in Infinity Army What do you think about that?any advice? Thank you very much. Blondie