Search the Community

Showing results for tags 'yu jing'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Universalia. Maya in general
    • Maya news
    • Reports From The Front
    • Infinity news
    • Users
    • Infinity Events and Tournaments
  • VissioRama. Commercial channel
    • Antenocitis Workshop
    • Bandua Wargames
    • Battle Foam
    • Customeeple
    • Information From Distributors and Shops
    • Micro Art Studio
    • Plast Craft Games
    • Warsenal
    • Luxumbra
  • Sabot! Your war channel in Maya
    • Online Events
    • Rules of Engagement
    • Campaign: Paradiso
    • Infinity Tournament System (ITS)
    • Infinity Army
    • N2 Archive
  • Vergilius. Personal assistant
    • Access Guide to the Human Sphere.
    • PanOceania
    • Yu Jing
    • Ariadna
    • Haqqislam
    • Nomads
    • Combined Army
    • Mercenary Market
    • ALEPH
    • Tohaa
  • Fussion. The artistic channel
    • Miniatures
    • Fan Art
    • It has been written...
    • Arcologies
  • Arachne. Out of Maya
    • The Bouboutique of the Caravansary

Found 269 results

  1. Greetings fellow organic beings ^^ I'm finally getting my Infinity painting project launched, and want to share my work with my fellow hobbyists. A bit about myself: I hail from Denmark, and I have been a miniature painter and boardgamer for 20+ years now. Painting has always been the main focus of the hobby for me, so many hours of work goes into each miniature. I've been on and of the hobby for several years, having had long breaks in between doing some actual painting. It was Warmachine that got me into the hobby again, a couple of years ago, but I've had my eyes on the gorgeous miniatures from Corvus Belli as well. Last year I finally decided to focus on the Infinity game, both because I really like the system, but most of all because the models are some of the best and most detailed on the market (if U ask me). So I decided to get my infinity project going, by getting myself a buttload of miniatures from Haqqislam, Onyx Aggression Force, and now also Yu Jing (because of the Red Veil Box). Painting is progressing slowly, as I'm still trying to dust of the old techniques, and at the same time, I have to learn a few new tricks (like NMM, OSL and such). But it's great fun, and a really nice challenge as well. I will try and post here regularly, as the project progresses. Please ask questions or comment. I'll be happy to elaborate on my various models, and I generally try to take pictures of each model I work on. Hope to see you around! Best Regards DarKteleFaX ------------------------------------------------------------------------------------------------------------------------------ I just managed to finish my first Infinity model (more or less), which ended up being a 40 hour project. A Hassasin Barid Hacker. I will probably do a little fiddling around with the feet, as I'm not satisfied with the weathering effect. I was going for a dusty rust-coloured effect, but I probably should have gone for dry pigmentpowder instead of pigment wash.
  2. Hell-o! Need to post more often, yet another my topic was archived Anyway, heres my fast paintjob on Haramaki. I guess this color scheme will work No swords glued yet, because I need to find them
  3. Hi there, decided to finally sign up and start to contribute, as I'm lurking the forums for news, tactics and painted minis for quite a while now While I'm not totally new to the hobby (played & painted some GW LotR, collecting single minis from different manufacturers and genres), I would say I'm quite a noob when it comes to infinity. What dragged me in is the awesome artwork and lovely miniature range which I stumbled upon watching YouTube videos. I guess it was Corvus Miniatures that pulled the trigger. So I first started with collecting some of the miniatures which I liked the most: OP:I first, then some single minis from pretty much all the factions (except CA and USAriadna). First mini I painted was the Mobile Brigada, absolutely awesome sculpt. After reading more and more I thought this game might actually be fun, lol! So I began to collect, build and paint some terrain as well. Bought an airbrush, wanted to throw it away after the first results, read tutorials, bought some more terrain (lol)... After months of hard labour I finally had a table worth playing on, with the OP:I minis fully painted to my "minimum painting standard", invited a friend over to play my first session of infinity (introductory missions of OP:I). That was in January... In the meantime I actually slowed down with buying more minis, meaning I didn't buy every new mini that came out (lol). Now I'm buidling up my Yu Jing force (Imperial Service ftw!) to start having a real game of infinity sometime. tl,dr: I painted some minis: My first infinity miniature, I was actually quite pleased once I finished him. Now I'm thinking about adding more detail, re-do his gun etc. PanO:
  4. Hello! Yu Jing !!!! Rafaell
  5. So thanks to Tabletop Simulator i've been trying out a bunch of different armies. I made a little straw poll to try and decide what army I would try out next so I thought I would post it here incase anyone wants to put in their two cents.
  6. Hi! I am a fairly new player, and wanted to try and write a battle report. Unfortunately photos weren't taken as this is an afterthought. Other than a pic of the table used in the previous match, with slightly different terrain The board was of an unusual size, shrinking deployment zones to 4". Mission is the one where you have five relays that act as 4" repeaters, so no specialist usage. I drew the heal someone secret objective and coup-dé-grace secret objective, while he (unsure what, if any, its login he has) had the scan someone objective and another that I think was doable but very difficult. Sorry for my poor recollection of the details. He chose the table edge, as usual the couch side, and I went first. It was chilly until the fireplace had warmed up, and a lot of beer and horrible cheap food was consumed, while in the backround some playlist including the Mass Effect soundtrack was playing. All in all a great time to play Infinity. My list was made around the idea of using every trick unit I have, that is the AD units and infiltrators, with a defensive Ghulam link and a offensive Sekban one (why a HRL and not a Spitfire? I assumed the AP Rifle and Boarding shotgun were offensive enough close up. Why not a Hafza? He's not BS13 and 360 visor!). I wanted to try out mines so I have two sniper 'Hawwa, but after this game I conclude the sniper model is kinda weird. His list, from what I can recollect, had 9 orders + an order from his head hobo or something. I know it's based on the sectorial starter but I can't honestly tell the models or the names apart, I just remember the weapon deployments and that there was a strategos 3 hero there, a transformer and some special something with nanopulser which I can only assume was Miranda after how many points are left from other stuff. I could ask later, but it's Night now. I deploy my Ghulam team in the middle to move up, (there's no long fire lanes anywhere), the snipers around the middle on the sides and the hacker on the middle, the alguacil on sides near the objectives with the repeater one on the right, weaker flank, the Sekban on the left flank, all AD units in the reserve and the Hafza masquerading as a Mobile Brigada in the reserve (note that I'll allow the opponent to count the points he sees if he so likes, so it's not the best cover but the model is painted. He didn't, though, and assumed it was actually a Mobile Brigada). The liutenant was later deployed also at the right flank after seeing most of his strength on the reverse side (to my right). The Bashi is set up to come from his half, right flank. He had his transformer in the middle, behind some boxes, nearby the hero. To my left he had his hacker and a cheerleader, everything else was rightmost from the hero. Now that I think of it I can only remember 8 models, I wonder if one (likely the other bounty hunter) was accidentally left in the reserve or if I either didn't see it behind something or forgot about him. Turn 1! -2 orders for group 1. COMBAT ACTION : The Fat Yuan Yuan #1 gets +4 armor from booty, lands perfectly and peeks around the corner to shoot at a cheerleader and a hacker with a back an forth movement. Both of them save and they wound the Fat Yuan Yuan #1. I had hoped to save an order and not throw a smoke grenade, instead trusting my armor. That's what I get. He's in a nice place though if I can get up and heal him. EATING ACTION : The Fat Yuan Yuan #2 also gets +4 armor! And lands perfectly. This time I toss the smoke grenade before the alleged Miranda and what I think was the Peasant Agent, and move behind that to fire my chain rifle. What the hell there's a Nanopulser! The Yuan Yuan downs the Peasant who in turn misses with his Boarding Shotgun, and saves Miranda's Nanopulser, but fails to kill Miranda. On the second attempt both Miranda and the Fat Yuan Yuan #2 drop. Points well spent. I elect to leave the Bashi Bazouks in reserve, since he would have to face pretty much everything at this point and I see little reason to just bring him out to hide behind an oil silo from where he can still be killed easily. I deploy 2 mines with both 'Hawwa snipers, and leave them be for the time being covering very short distances. I wish these models had anything but sniper rifles. The hacker I feel like is best left sitting for the time being. I move the Ghulam team up to cover the mid objective and secure it, and the Sekban team toward the leftmost enemy objective and my other Yuan Yuan, and set up a deployable repeater near my rightmost objective (yes, it's a repeater also but I get to potentially stop somebody coming to grab it before they're close enough to grab it). A good turn, would have been devastating if the first Yuan Yuan had actually downed his cheerleader and hacker. Yu Jing turn 1 : His hero starts moving up, toward the middle, but stays in cover for the time being. The Crane agent is the hero of this turn, and moves up middle to down the Ghulam missile and one rifleman, and kill their sniper, taking no wounds in return, but gets hacked with Carbonite. He grabs the mid objective with his fatter point cost than my 'Hawwa hacker and Sniper, earning the lead for Yu Jing this turn. Turn 2! The Crane agent gets hacked with basilisk. And my hacker gets Brain Bursted because I forgot about that whole thing, luckily he survives the attack. The Ghulam doctor heals up his leftover team (scoring my secret objective) and I use a command token to reform the team, bringing it up to 4 members. They then take up better positions, while the 'Hawwa sniper plops a mine and runs a bit back to gain distance for her sniper. The Bashi comes in, in sights of the Missile Launcher guy. I put the holoechoes so that a less protected one is the actual Bashi. He guesses wrong, and also misses the holoecho, so I get to move up and blast his face from 8" range. He doesn't re-guess and shoots the wrong echo anyway, however he makes his save, so I have to move up again to shoot him. This time he dies, but I'm not placing my model correctly and the transformer gets to make an ARO with Spitfire, which I save, and will get to do so to my next action too. I decide this is a fine time to stab someone for my secret objective, which I do but also lose my Bashi to the ARO. The Sekban move up more but gain no vision to anybody. At no point did I decide to move anything between the groups, because I forgot that's something you can do. Instead I spend a bunch of orders on my Liutenant who moves up and shoots a cheerleader with his Spitfire. Yu Jing turn 2 : The enemy hacker tries to scan mine twice, which fails. What happens next is that a lot of orders get used between the Crane agent (who resets), the transformer and the hero to kill off the Ghulam, but they only manage to down the doctor, with the Transformer and the Crane Agent (who made his BTS roll against Carbonite) suffering wounds from the Missile Launcher. The mines do nothing to the heavily armored Yu Jing forces. The score is even with my forces being a point more expensive than the Crane Agent in the middle. Turn 3 : The Sekban head up to heal the Fat Yuan Yuan #1, who then rockets in to first shoot the hacker, which fails to kill him, and then stab him in the face with his DA CCW, which kills him. The Yuan Yuan holds the upper leftmost objective now. Then, the 'Hawwa hacks the Crane Agent again with Basilisk, and moves up to hit him with a Demolition Charge. I don't know why I thought this would work since he gets to reset as an ARO twice during this maneuver and has Martial Arts, succeeding on the second reset while my hacker fails his demo charge hit. Well I consider him lost now. Time to shoot the Transformer a bunch of times with a Missile Launcher. He goes to unconscious-1 or whatever, what, this guy has 4 wounds, okay. My centermost 'Hawwa sniper runs up some stairs to gain a vantage point to a huge area, and my liutenant runs up other stairs to look at the transformer, taking 2 ARO's in the process but surviving. He's very low on orders, but could win if it's possible for all of his models to run to different objectives. Yu Jing Turn 3 : The Crane Agent tries to stab my 'Hawwa, suffering a critical demo charge hit instead. Boom! The transformer attempts to run at the Yuan Yuan, but gets also critted by a Ghulam rife shot. That's game, with 8-3 score. It was pretty tense at quite a few moments. Post-Game musings : Using the first Yuan Yuan better could have resulted in a debilitating -4 orders in the first turn for just 16 points worth of models, and the 'Hawwa hacker maneuver at the end was frankly stupid. I never used his level 2 program to isolate either, which probably is stronger than the immobilised states. The Sekban link did nothing except heal the Fat Yuan Yuan, though he had so few models and the terrain so cramped it was difficult to gain any lines of fire anywhere. The list felt like it could use some improvement, I'm not sure if 2 minelayers are worth 54 points. From his side, he said that he should have used his transformer more, and more aggressively. Personally I think take some coordinated orders to move, and after those Sun Tze could have just ran up and butchered everything in my middle with his combination of abilities, just Flash Pulse the Ghulam Missile and Nanopulser the crap out of everybody and their 0 BTS. We learned a lot that day, such as KHD's bypassing Firewalls, EVO Hacking Devices having a ton of abilities aside the programs, that Martial Arts work despite not using a melee attack as ARO and that a fat noodle-eating man has a PH of 14.
  7. Hi! I am wondering, what all these unit names mean? I know that Wu Ming are "those without face", but not much else. Google translate barely helps, because it needs proper hieroglyphs input to work, and I can not do that with my poor knowlege of chinese (and japanese). I can not even tell, which Asian language it is. If you have any information, please share it! Unit names list. Sorry for butchering symbols above the line. Aragoto Senkenbutai Bao Gui Feng Keisotsu Kempeitai Kuang Shi Zhanshi Tokusetsu Butai Zhanying Yisheng Raiden Seibutai Domaru Butai Daofei Hac Tao Haramaki Zensenbutai Hsien Karakuri Shikami Shang Ji Su-Jian Yan Huo Guijia O-Yoroi Chaiyi Yaokong Husong Yaokong Son-bae Yaokong Weibing Yaokong Yaozao Yaopu Pangguling Yaouxie Lu Duan Yaouxie Rui Shi Guilang Kanren Oniwaban
  8. I'm sure some of you guys have heard of tabletop simulator. For those of your who haven't it is a pretty great little tool to play just about any tabletop game out there for free or close to free on steam. Recently I've been using it to play Infinity and it's been pretty great! It's allowed me to try new army lists, new factions and all kinds of terrain setups. I wouldn't of known how much I enjoyed Ariadna without being able to try out their various sectorials in Tabletop Simulator. I've gone from playing infinity every once in awhile to getting almost 20 games in in the last week and a half. One of the only downsides for the moment is that you are gona have to proxy some units. You are going to have to use some units as other units until the models for the various different armies actually come out. That being said it's easy to do since you can just change the name of the model and give it a description while playing and I am currently looking into making models for the various different factions. I would highly recommend getting tabletop simulator if you have a couple of friends to try it out with. It's been a great help to me and has shown me that I might need to get a few more Ariadna miniatures in the near future.
  9. Owen from Gaming with the Cooler and I take an episode to examine this year's Direct Action Interplanetary Tournament winner's lists for Military Orders and play through Game 5's mission from the worldwide Championship of ITS Season 8!
  10. I went through and found out how many female miniatures there were for each army. I was just curious about this and I thought I would share what I found. I included old models just not bootleg versions. The list goes in order from greatest to least. Nomads 56 Haqqislam 44 Yu jing 33 Ariadna 32 Panoceania 31 Aleph 20 Tohaa 13 Mercs 12 Combined 11 Doesn't really mean anything I just thought it would be neat to know.
  11. Alright so this is the "Final" version of this. There is the possibility that I missed a miniature but for the most part the numbers should be accurate. Obviously you should allow for a slight margin of error. Never the less these are the results I came to. Genderless includes tags, remotes and various other things along those lines. IF it looked male it went into the male category, if It looked female it went into the female category ect. Female Miniatures Total Models Percent female Nomads 56 163 34.3% Haqqislam 44 151 29.1% Aleph 20 78 25.6% Panoceania 31 139 23.% Tohaa 14 61 22.9% Yu jing 33 150 22% Mercs 12 57 21% Ariadna 32 170 18.8% Combined 11 136 8% Remotes, genderless Total models Percent Aleph20 78 25.6% Combined 31 136 22.7% Nomads 27 163 16.5% Panoceania 23 139 16.5% Tohaa 7 61 11.4% Yujing 16 150 10.6% Mercs 7 57 7.% Haqqislam 10 151 6.6% Ariadna 3 170 1.7% Male Miniatures Total models Percent Ariadna 135 170 79.4% Mercs 41 57 71.9% Combined 94 136 69.1% Yujing 101 150 67.3% Tohaa 40 61 65.5% Haqq 97 151 64.2% Pan O 84 139 60.4% Nomads 80 163 49% Aleph 38 78 48.7%
  12. For a very long time I couldn't decide on my army colour scheme but recently I got motivated (special thanks to Section 9). So in the end I toyed a bit with infinity army painter (kudos to creators) and I decided to pick a sinister, mainly black scheme. Since I've recently done a little conversion of Gujia's pilot it seamed like a nice and easy test model. I must admit I'm getting to old to paint such little details and in the future I'll definitely avoid models with a hex patterns but all in all I'm quite happy how she turned out. I'll have to use less orange on the future models as she's a bit too bright and cheerful. Next I'm going to paint one of the agents to test a model with a mixture of armour and some cloths. I'm rather a slow painter so this long won't be often updated Wrong forum section . Can Mods move it to miniatures, please?
  13. Hello friends, I’d like to show you my painted miniatures (honestly, many of my friends and Infinity comrades said that they’re worth showing them and convinced me that I’d like to). Four years ago I started playing with the JSA. And with N3 and especially the resculpts I decided to start a new color scheme for them. I researched a lot and found inspiration in Japan’s history. In the 16th century the Uesugi Clan banners were dark blue with red suns or kanjis. This was my starting point
  14. Edit: Forgot to explain the name... Bousouzoku is a bike gang in Japanese. Yoroi refers to the O-Yoroi TAG. I'm a new JSA player and wanted to talk about the 300 point list I came up with. I tried it out in three games last night and really enjoyed how it ran. The list is: Japanese Sectorial Army ────────────────────────────────────────────────── GROUP 110 4 ASUKA KISARAGI Lieutenant Combi Rifle + Light Flamethrower / Assault Pistol, Knife. (0 | 27) ARAGOTO Spitfire / Pistol, Knife. (1 | 26) ARAGOTO Spitfire / Pistol, Knife. (1 | 26) ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 30) O-YOROI HMG + Heavy Flamethrower, CrazyKoalas / EXP CCW. (2 | 83) O-YOROI PILOT Contender / Pistol, CCW. () YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24) KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21) KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14) KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) GROUP 21 1 1 YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21) KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10) 6 SWC | 300 Points Open in Infinity Army So the core concept is lots of motorcycles, the O-Yoroi tag, and a full fireteam of Keisotsu using the Kempeitai and Yuriko Oda. The Kempeitai provides Chain of Command because Asuka tends to be an aggressive LT, and Yuriko is both an Engineer to keep my TAG running and also carries a Panzerfaust. Both of them are Specialists for missions and Yuriko has mines which admittedly I forgot to use last night. At the end, I had enough points for one more Keisotsu FO who is mainly an order-feeder to Yojimbo but also gives me an emergency backup Specialist if I need one. You could also fit a Chaiyi remote to use with the Aragoto Hacker if you prefer that, I haven't tested this option. It would free up two points which means you could alter another Keisotsu or give Kempeitai a Combi instead of a Boarding Shotgun. However, I feel that three Specialists in the same fire team is kind of unnecessary and I like the Boarding Shotgun in order to have a variety of different ranged weapons in the group which already has three Combis (including Yuriko who has the same higher BS as the Kempeitai). The final option would be to replace the FO with Chaiyi and use the 2 points to make one Keisotsu into a Paramedic which I believe is the best option and I will try this sometime as I think it would be an improvement in case you lose Yuriko/Kempeitai and need them back to avoid potential LoL or to fix the TAG, or just to keep my fire team bonuses in general. Yojimbo is there for thematic reasons (being a motorcycle) but is also our sole source of smoke and a strong melee model. Plus, I'm not sure what else I could take in his spot other than two more Keisotsu. I played three games last night. First was against Haqqislam QK which went very successfully, we were doing the 3-antennas mission. I used the Spitfire bikes as fast flanking pieces early in the game and due to their speed I was able to make several kills to reduce my opponent's pool before his first turn. I've generally had good luck with these guys and been very pleased to have them. The Hacker Aragoto generally uses his speed to get up to a center objective, then frequently needs to dismount in order to take it since bikes can't climb. This hasn't been a problem, he will generally either stay near that area in cover to defend the objective or else he can remount later. This was my first time using a TAG and I was wary due to hearing tales about how anti-TAG weapons can take them out too easily. Therefore I kept him back in partial cover to leverage the range of his HMG with the intent that I could move him forward after the Aragoto cleared the way a bit. Turns out he mainly was in a long range firefight with Scarface & Cordelia. I put him down, he got fixed, then I put him down again along with Cordelia. In the process I took two wounds from a Panzerfaust ARO that slipped past my 4 dice somehow. Yuriko was nearby in case of need but I never lost my final wound and the situation was well under control from the bikes so he just stayed in place covering much of the board with AROs. In the end, we tabled the opposing force with minimal losses and captured the 2nd and 3rd antennas for the win as well as scanning an enemy model for my secret objective. Yojimbo was the only one that performed poorly, his Extremely Impetuous nature causing him to stupidly run into a bullet. Afterwards I learned that you can spend a regular order to cancel this and I should have done that to keep him alive. Won't make that mistake again Second game was against a different brand-new Haqqislam player. As this was his first "real" game (he played a demo last week) we did a 150 point battle so I reduced my list to Kisaragi/Spitfire Bike/Hacker Bike and a link team of Kempeitai/HMG/Paramedic/Combi/Combi. The game went similarly with a Spitfire bike gradually rolling up the enemy force from a flank which allowed the other bikes to close range more safely to where their shorter weapons would be useful. Nothing much to note here that was different from the first game other than getting more use out of Kisaragi. Third game was against Aleph and a high level player. We kept the same 3-antenna mission since we were short on time before the store was closing and didn't want to waste it on table setup. He had a 10-model force with several super-elites and cheap cheerleaders to fuel them. We took significant losses this game, losing all my bikes and one Keisotsu near the end. My TAG had 1 damage on him. The Spitfires were less effective against his elite guys with ODD and/or high ARM and in some cases visors that countered my Mimetism. He was also much more savvy in positioning so that I would not be able to keep enough distance to get in a +3 range band with my Spitfires. We did manage some damage, killing at least one of his strong models and a few cheap ones as well. Yojimbo accorded himself much better in this fight, taking out three models personally. The first two were in close combat - Acmon and a Myrmidon Officer, then when his bike didn't have room to pass he dismounted to shoot a Dakini remote in the back with his Pistol. I believe that was 75 points from a 21 point model who survived - not bad! Basically we did a fairly good job of keeping his entire force in his deployment zone and on my last turn (I went first) I was holding two of the three antenna and had four of my Keisotsu link team hanging out guarding the middle antenna as well as my TAG in suppression fire. Then his TO:Camo model appears next to the antenna and takes control of it. Of course we shoot it to pieces, but it doesn't matter because his roll to take it is not face to face. Apparently this is a common sort of conclusion to this particular mission? It's my first time doing this mission - I suppose what I could have done instead would be to surround the antenna with bodies so he'd have to kill some of them to be able to touch it but I thought I only had to guard it against an approach and was geared for that. Anyway, it was a pretty successful field test and I can definitely see some version of this becoming one of my standard lists. The biggest weakness I'd say is a lack of elite models. Other than my TAG there is no BS greater than 12 (not counting link team bonuses), no visors, no camo greater than Mimetism which is only on Impetuous models that can't gain Cover. So, I think we rely on hitting first or staying out of sight more. Luckily, the speed of the bikes helps with that. Next week I'll probably be doing either a ninja-centric list or a Domaru/Haramaki fire team list and see how that goes.
  15. So we finally have some miniatures other than the one for operation icestorm in tabletop simulator. This video here will show you how to get involved in all this nonsense. IF you look on the page for the mod you will see the discord server link. This video took way more effort and way more takes than it should of. If you stick to the end there is a really stupid joke that I think only the military order's players will enjoy. What faction would you like to see added or what miniatures would you really like to see here?
  16. So I recently started doing some ( rather cheap ) commission work and at the same time had some limited access to DSLR camera for couple of hours, so I decided to take some quick pictures ( I suck at this ) and show here. Everything is painted with Vallejo colors, GW washes, cheap 12 euro chinese airbrush and old army painter brushes. My first finished piece, Maghariba guard. I attempted some NMM, chipping effects and pigments and I think it all came out rather nicely. Feel free to contact me if you need something painted. Since I am just starting with doing commision work, you can hire me really cheap :-) I've put 1/100 Stug for size and quality comparison ( only airbrush and some pin washing ). Ltd. ABH is work in progress for the same customer.
  17. Hey, I've started Infinity this year and I've been very impatient from the start to build up a Yu Jing force composed around the theme of japanese clans (ninja and samurai all mixed in together). I'll start by showing you off the units I had bought for my army: I've came to love the Shikami profil and lore, since there is still no release for this miniature I decided to convert my own (I really wanted to make him dynamic, giving the feel of jumping from a rooftop) : (I've converted him from a Domaru Butai as you could guess, the mouth is from Games Workshop's bloodletter demons as well as the horns) Then I started this little guy :
  18. SKIP TO PAGE 3 For Asukaneda's Capsule Gang! In preparation for Australia's biggest Infinity tournament this weekend, I've pulled out the finger and am planning to smash out a 20 man FRRM army in quick order. I'll try to update this once a day leading up to the tournament. Wish me luck! I was wondering what to do for the bases and a friend suggested making them as cliche as possible. So they will be painted to represent a black and white tiled bistro floor with discarded baguettes, croissaints and pain au raisins scattered everywhere. Why the bases? They were relaxing over a casual breakfast/brunch when called into battle The Dogs will be camo markers The whole family! Let's not forget le chien. Will continue to update over the next few days! Comments, questions etc are always welcome.
  19. What kind of content would you want to see out of an infinity youtube channel?
  20. Sometimes my friends have told me they would prefer it if the military orders weren't a thing or weren't a part of panoceania. Sometimes I have seen similar feelings posted on this forum. So I just thought I would ask " What would you replace the Military Orders with if you could?" If there is any other sectorial you'd like to replace go ahead and list them as well. If you think they should stay right where they are you can feel free to make your case as well.
  21. Hey experience painters! Hoping to get some tips as I'm struggling with a new scheme. Mainly with the gun and pants im using predominantly Vallejo model colours. First question, the gun: trying to get a ceramic Matt olive green/ khaki green. I tried highlighting by adding a light grey (medium sea grey) But not really sure to highlight it. Second question, The pants: I was trying for a mix of heavy green and turquoise. But it's come out very green and I think I'd rather a more blue green. overall not pleased but not quite sure what I'm doing wrong. Would appreciate tips and feedback!
  22. Check it out on Warconsole HERE:
  23. Someone I know suggested the idea that yu jing and pan o could unite to take over the entire sphere. I wanted to know what you guys thought. Is it possible for these two to unite? Would it make sense? Would it work? Would haqq or the other sphere powers find a way to stop them or at least put up a fight? It should be brought up Yu Jing and Pan O have fought together before against the combined but that isn't quite the same thing as a temporary all out alliance to fight other parts of the sphere.