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Hello I am an outright novice when it comes to 3D software. I have taken a few short courses on Blender and one in Cinema 4D in my school, but that was more about box modelling / animation and not that deep either. About 3 weeks ago I finally decided I am going to learn how to sculpt with a good sculpting software. I study graphic design and am about to start my thesis on character design, and usually I would sculpt in clay if something needed to be sculpted, but I want to change that. Todays standards and whatnot. My challenge for myself is to learn Zbrush well enough come end of January, that I can produce my thesis work utilising it. I have only just begun, and made a few 2-4 hour "test runs" and I think I am starting to get the hang of the basic principles at least for sketching (and using the damn camera views :D) Anyway, one of the training pieces I did was this head sculpt. I would love to be able to make a full body sculpt at some point, but I am not yet there Still I thought you guys might enjoy seeing this one, and maybe even more if I end up making Infinity -based stuff as practice. I used the original Daturazi sculpt by GT Studio Creations as my reference - first time ever I had to dualwield laptops, running Zbrush on my PC while using my Mac to simultaneously watch Zbrush tutorials on youtube and keeping the original Daturazi sculpt on the screen as ref... My workflow is all over the place but I hope it gets more sensible as I progress. Enough talk - picture