Lampyridae

The Crooked Grin Of Corregidor: Tactica

670 posts in this topic

@inane.imp Mimetism.

But I did miscount the crazy 12 BS on Bandit, the LSG is at 40%

 

It has to simulate an actual roll of 7, not a potential roll of 7.

CC is easy against the Plasma Gun but they will always use electric pulse, so the question is if CC or LSG is better against that.

 

Maybe the Bandit isn't exellent, I keep forgetting details about electric pulse. It's still better than most approaches.

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I just converted a Combi Bandit so with that model coming out any second now I'd like to mention it's a very good profile.

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13 hours ago, Loricus said:

@inane.imp Mimetism.

Fuck.... and Hachiman has just started CA... I foresee much Q-Drone related pain in my future :(

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15 hours ago, inane.imp said:

Fuck.... and Hachiman has just started CA... I foresee much Q-Drone related pain in my future :(

Plant a mine, re-camo, round the corner/stand-up. Three orders, but pretty much guaranteed kill. 

..But if it hits you with plasma, you're dead. 

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2 hours ago, Jassal2.0 said:

Plant a mine, re-camo, round the corner/stand-up. Three orders, but pretty much guaranteed kill. 

..But if it hits you with plasma, you're dead. 

Doesn't work for Bandit LSG :(

And making a ARM on 14 happens a lot.

My Intruder MSR usually doesn't get a STR off in one hit, but that's luck.

In fact, last game (against hmg) he got hit on a 1 (with a goal of 2), but luckly he survived to kill it in 3 more orders.

 

Hellcat AHD is exellent due to the hacking. I haven't been matched with Qdrone but I have used it on TR combis successfully. The range of units Hellcat AHD is good against combared to basic is pretty huge, especially with the foresight you get from AD to avoid enemy hackers.

The downside is that there is ofyen an ideal target, so unlike the Paramedic it often isn't used for a specialist. Of course even the Paramedic is usually spent on combat as well.

Edit: of course the Bandit has AHD as well. Think hard before you pick the cheaper specialist!

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2 hours ago, Loricus said:

Doesn't work for Bandit LSG :(

Edit: of course the Bandit has AHD as well. Think hard before you pick the cheaper specialist!

This is why Bakunin is simpler. I just spent the entire time reading that going 'Zero E/Mauler + an AHD somewhere else + Moira HMG/ E/M LGL = dead anything hackable'. *sigh* playing without those toys is hard *sigh*

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5 minutes ago, inane.imp said:

This is why Bakunin is simpler. I just spent the entire time reading that going 'Zero E/Mauler + an AHD somewhere else + Moira HMG/ E/M LGL = dead anything hackable'. *sigh* playing without those toys is hard *sigh*

Yeah I know what you mean. On the flip you don't get any decent soldiers in Bakunin, it's really frustrating. B)

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1 hour ago, Loricus said:

Yeah I know what you mean. On the flip you don't get any decent soldiers in Bakunin, it's really frustrating. B)

Riot Grrls would like a chat with you. 

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6 minutes ago, Jassal2.0 said:

Riot Grrls would like a chat with you. 

"Bakunin doesn't have good soliders."

"Nonsense! Look at these random psycho rioters we gave powersuits!"

You guys are a mess.

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Just now, Loricus said:

"Bakunin doesn't have good soliders."

"Nonsense! Look at these random psycho rioters we gave powersuits!"

You guys are a mess.

Taskmasters are what, uparmoured janitors then? :P

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34 minutes ago, inane.imp said:

 

Taskmasters are what, uparmoured janitors then? :P

Babysitters.

Edit: okay they might, might be the only soldier worth having a beer with. The oddball of Bakunin.

Possibly Custodier too. Everything else is a degenerate you gave a gun and begged to behave.

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15 minutes ago, Loricus said:

"Bakunin doesn't have good soliders."

"Nonsense! Look at these random psycho rioters we gave powersuits!"

You guys are a mess.

Not a mess.

A RIOT.

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1 hour ago, Loricus said:

Babysitters.

Edit: okay they might, might be the only soldier worth having a beer with. The oddball of Bakunin.

Possibly Custodier too. Everything else is a degenerate you gave a gun and begged to behave.

Custodiers are probably too young to drink. 

 

...Jeez.

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2 hours ago, Jassal2.0 said:

Riot Grrls would like a chat with you. 

Don't tell me they are capable of chatting? I mean, with anyone than other Grrls (and I dare not guess what they do chat about)?

For everyone else, especially if they happen to be male, they seem to have nothing but yells and screams, and a pretty real chance for physical violence...

 

You want a "decent soldier" off Bakunin? I'd guess the Lizard Squadron pilots are decent. 

I mean ,as soldiers. When talking Bakunin, the term "decent" becomes a mite peculiar on its own...

:P

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Reposting from a newbie aid thread for future generations. Hope it's useful, I'd love to see other people try more Hellcats and come back with results. They have become vital troops for me. Note sure how to quote cross thread or if it's possible on the phone, so work with me:

After I mentioned liking to take 3 Hellcats @WiseKensai asked which ones and why.

 

"Sometimes 2 at once sometimes 1 each turn. At the first good opportunity.

HMG+BSG are the most important mix. Anything, anywhere on the board can have something in or out of its range in an instant that way. When I have a third (it's not always but I usually see when it would be useful and groan*) is usually AHD.

*seriously last two games would have been victories if I took it 

Of course I play other style of Corregidor without any Hellcats, but when I play without theme I at least have 2.

 

Mixed tactics are common.

The HMG and BSG can hit a link at once to snipe the link leader with HMG then flank and hit multiple guys at once with BSG once their bonuses are removed. I try to hit every guy facing me with the BSG so I f2f everything, but will pick off one at a time if needed. Once their bonuses are gone (esp. SS2) they usually crumble without too much trouble. Links with DTW or 360 visors are annoying (Santiagoooooo! ). I try to have HMG on the other side so if they all face me at once the HMG gets free flank shots.

AHD and HMG for lots of wounds on something big. 4 shots on 15 with no F2F needs some lucky ARM rolls to not take serious damage, and afterwards an HMG and AHD are in range. That forces them to deal with one ARO at a time while the other attacks free, or makes them bring someone over to help. Either way it can sap their turn.

AHD can lock a guy in a HI link while the BSG hits multiple guys in the link safely shooting through the IMM guy; if they dodge the IMM guy doesn't reset, so it usually drops that guy out of the link so they can reset/dodge at the same time.

I've done this with the E/Mauler on the HMG before because I didn't have the hacker.

 

If they don't have something big like a good HI or a link they can just act separately. The last thing they do, if everything goes smoothly, is push buttons. Such a waste of AD to prioritize that. If anything they contest or steal an antenna on the far side of the board or something.

 

The important thing is that I can choose where they deploy in the middle of the match. That's the advantage of drops over infiltration. These tactics do work well with Infiltrators, especially because of how versitile the Bandit is (AHD and LSG and ADHL, but no Coord orders ). But you need to be in a good position, you can't just decide to be there like with AD.

 

I'm painting the trio now, I still haven't gotten them done. Finished the BSG last night with cheesy flames (like you'd see on a car) on his helmet. Even coming up with designations and backstory."

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2 hours ago, Loricus said:

Reposting from a newbie aid thread for future generations. Hope it's useful, I'd love to see other people try more Hellcats and come back with results. They have become vital troops for me. Note sure how to quote cross thread or if it's possible on the phone, so work with me:

After I mentioned liking to take 3 Hellcats @WiseKensai asked which ones and why.

 

"Sometimes 2 at once sometimes 1 each turn. At the first good opportunity.

HMG+BSG are the most important mix. Anything, anywhere on the board can have something in or out of its range in an instant that way. When I have a third (it's not always but I usually see when it would be useful and groan*) is usually AHD.

*seriously last two games would have been victories if I took it 

Of course I play other style of Corregidor without any Hellcats, but when I play without theme I at least have 2.

 

Mixed tactics are common.

The HMG and BSG can hit a link at once to snipe the link leader with HMG then flank and hit multiple guys at once with BSG once their bonuses are removed. I try to hit every guy facing me with the BSG so I f2f everything, but will pick off one at a time if needed. Once their bonuses are gone (esp. SS2) they usually crumble without too much trouble. Links with DTW or 360 visors are annoying (Santiagoooooo! ). I try to have HMG on the other side so if they all face me at once the HMG gets free flank shots.

AHD and HMG for lots of wounds on something big. 4 shots on 15 with no F2F needs some lucky ARM rolls to not take serious damage, and afterwards an HMG and AHD are in range. That forces them to deal with one ARO at a time while the other attacks free, or makes them bring someone over to help. Either way it can sap their turn.

AHD can lock a guy in a HI link while the BSG hits multiple guys in the link safely shooting through the IMM guy; if they dodge the IMM guy doesn't reset, so it usually drops that guy out of the link so they can reset/dodge at the same time.

I've done this with the E/Mauler on the HMG before because I didn't have the hacker.

 

If they don't have something big like a good HI or a link they can just act separately. The last thing they do, if everything goes smoothly, is push buttons. Such a waste of AD to prioritize that. If anything they contest or steal an antenna on the far side of the board or something.

 

The important thing is that I can choose where they deploy in the middle of the match. That's the advantage of drops over infiltration. These tactics do work well with Infiltrators, especially because of how versitile the Bandit is (AHD and LSG and ADHL, but no Coord orders ). But you need to be in a good position, you can't just decide to be there like with AD.

 

I'm painting the trio now, I still haven't gotten them done. Finished the BSG last night with cheesy flames (like you'd see on a car) on his helmet. Even coming up with designations and backstory."

I have never used Hellcats. They seem fun, but so do Tomcats

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After Intruders, Hellcats are my favorite models in Corregidor, but I have never used 3 of them. @Loricus, this is a lot to consider. I usually take the spitfire over the HMG; it is slightly cheaper, but my main concern is the improved range bands. Do you prefer the HMG just on it's own merits, or is the e-mailer part of the calculus for you? Also, do you bring a EVO hacker for the +3PH, or just use an order from an alguacil hacker, or do you just try to drop them without a boost?

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@Jassal2.0

I know people are down on versions higher than AD:2, but once you get in game it can be the difference between little use and a winning plan.

It's never something you plan to do, but turn 3 down to a few orders it can be hope when you have none.

I also brought a recent game from loss to tie in retreat due to Courage :P. The amount of games I've turned in retreat with Corregidor (usually from Wildcats) is getting silly.

Otherwise a couple boosts in combat stats adds up over matches.

 

Overall it's a bit of a weird competition. Very few factions get an AD:2 as well, and Tomcats would probably get 11 BS on almost any faction except ALEPH, PanO, and specifically Corregidor. But we get them, and they are both great.

If you never want to risk combat dropping, mostly want a forward deployed specialist, and/or want the DTW (or another unique kit, but usually the DTW for me), the Tomcat is the way to go. Any of those are good enough reasons. 

If you want a shotgun, hacker, or a support gun, obviously there's no choice there. Just like if you want a Doctor or Engineer.

The main competition is a Combi drop specialist, which you largely choose between higher AD or DTW.

But I don't usually bother with Paramedic Hellcat, so for me there's always an obvious reason for one or the other.

 

Of course Hellcats and a drop doctor mix pretty well.

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5 minutes ago, Loricus said:

@Jassal2.0

I know people are down on versions higher than AD:2, but once you get in game it can be the difference between little use and a winning plan.

It's never something you plan to do, but turn 3 down to a few orders it can be hope when you have none.

I also brought a recent game from loss to tie in retreat due to Courage :P. The amount of games I've turned in retreat with Corregidor (usually from Wildcats) is getting silly.

Otherwise a couple boosts in combat stats adds up over matches.

 

Overall it's a bit of a weird competition. Very few factions get an AD:2 as well, and Tomcats would probably get 11 BS on almost any faction except ALEPH, PanO, and specifically Corregidor. But we get them, and they are both great.

If you never want to risk combat dropping, mostly want a forward deployed specialist, and/or want the DTW (or another unique kit, but usually the DTW for me), the Tomcat is the way to go. Any of those are good enough reasons. 

If you want a shotgun, hacker, or a support gun, obviously there's no choice there. Just like if you want a Doctor or Engineer.

The main competition is a Combi drop specialist, which you largely choose between higher AD or DTW.

But I don't usually bother with Paramedic Hellcat, so for me there's always an obvious reason for one or the other.

 

Of course Hellcats and a drop doctor mix pretty well.

I meant that they don't come in Bakunin, but I appreciate the knowledge bomb. Wish we could play some time, you sound like a canny bastard. 

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10 minutes ago, tomjoad said:

After Intruders, Hellcats are my favorite models in Corregidor, but I have never used 3 of them. @Loricus, this is a lot to consider. I usually take the spitfire over the HMG; it is slightly cheaper, but my main concern is the improved range bands. Do you prefer the HMG just on it's own merits, or is the e-mailer part of the calculus for you? Also, do you bring a EVO hacker for the +3PH, or just use an order from an alguacil hacker, or do you just try to drop them without a boost?

I prefer HMG because it is easier to get guys out of their range, and easier for me to find a good spot to drop. E/mauler is awesome but it wouldn't tip the scales for me. Spitfire has its own merits though, especially if you have fewer forward deployed guys.

I haven't used the EVO much. I almost never use the order for supportware. I don't have any S4 REM, and I don't want to borrow a Yu Jing REM and proxy it.

Besides, the drop thing is actually a small part of my list. It's not a drop theme list, I might not want to invest more in to it. On the other hand, having the EVO to buff my Gecko would be nice. Maybe I'll pick them up but the $ to coolness ratio makes me hate getting support REM.

Besides I often just use AD:2 if I don't need to risk it.

4 minutes ago, Jassal2.0 said:

I meant that they don't come in Bakunin, but I appreciate the knowledge bomb. Wish we could play some time, you sound like a canny bastard. 

Let's see...

Capable? Check.

Intelligent? Check.

Tactical? Check.

Tacticool? Check.

Frothing loon murderer we decided to give authority? Negative.

Nope, not a Bakunin unit.

 

I'm in Southern Oregon USA. But we may meet! No way of seeing the future :lol:

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