Derfeonidas

N3: The Morat Manual

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Also, sensor drone. Sensor drones were good and with the new toys are awesome. Camo detection (as opposed to just shooting at mimetism/ODD with Yaos), sniffer just in case the camo wants to advance, and above all, it's a fast specialist and we don't have many of those.

 

What about Rodoks? I don't see their role yet.

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Thanks for the detailed post! I think there are many good points in there. However, after first scanning, the statement below surprised me:

 

In low points games- 150-300points- there is a general consensus that you will be fielding a 5 MEMBER LINK TEAM of either Daturazis or Morat Vanguard Infantry.

 

I would not call 300 points low points, but thats a detail. More important, I would object to the statement about the link choices, as a link team of an Oznat and 4 Hungries is very popular, at least in tournaments in my area. It gives the excellent Specialists and designated Killers in the list the cheapest Order pool available and some decent ability to wreck havoc on short distances.

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Spoiler function works like this:

 

 

Spoiler function works like this:

 

quote this post to see the code

 

Also, sensor drone. Sensor drones were good and with the new toys are awesome. Camo detection (as opposed to just shooting at mimetism/ODD with Yaos), sniffer just in case the camo wants to advance, and above all, it's a fast specialist and we don't have many of those.

 

What about Rodoks? I don't see their role yet.

 

 

Thanks for the detailed post! I think there are many good points in there. However, after first scanning, the statement below surprised me:

 

 

I would not call 300 points low points, but thats a detail. More important, I would object to the statement about the link choices, as a link team of an Oznat and 4 Hungries is very popular, at least in tournaments in my area. It gives the excellent Specialists and designated Killers in the list the cheapest Order pool available and some decent ability to wreck havoc on short distances.

 

 

Also, sensor drone. Sensor drones were good and with the new toys are awesome. Camo detection (as opposed to just shooting at mimetism/ODD with Yaos), sniffer just in case the camo wants to advance, and above all, it's a fast specialist and we don't have many of those.

 

What about Rodoks? I don't see their role yet.

 

Good points!

 

I will amend the OP accordingly.

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Give that man a beer! Great initiative from the monkey in green.

 

Re: Oznat & Hungries

In N2 the 4x Preta and Oznat link was popular as it allowed a cheap source of orders for the much more expensive Morats, and suppressed the impetuous nature of the bugs. With the price of Morats reduced with N3, and the Pretas increasing to 7pts each, their value seems somewhat dimminished. Especially when compared against the option of a link team of Vanguard and Anyat

 

Having said that, I'm yet to run the Oznat & Hungry link in N3, but I feel we will be seeing less of the brood linked on our tables.

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So I can only find one single reference to Zero-V and that is the Rasyat.  Is it a typo?  Does he just now have smoke?  How does that work vs normal smoke since now in smoke you can shoot back at -6 FtF?

 

-Will

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Give that man a beer! Great initiative from the monkey in green.

 

Re: Oznat & Hungries

In N2 the 4x Preta and Oznat link was popular as it allowed a cheap source of orders for the much more expensive Morats, and suppressed the impetuous nature of the bugs. With the price of Morats reduced with N3, and the Pretas increasing to 7pts each, their value seems somewhat dimminished. Especially when compared against the option of a link team of Vanguard and Anyat

 

Having said that, I'm yet to run the Oznat & Hungry link in N3, but I feel we will be seeing less of the brood linked on our tables.

 

You could still link Gakis? Thats even cheaper than it was before, and lets you unleash your Pretas

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An exploding link team?

 

What could possibly go wrong?  :D

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Great write up and I think it's great you used your own awesome minis to show off the units. I'll throw in my 2 cents here now...

 

Hacking:

 

The vanguard hacker I think is actually one of the most useful hackers in N3 now. The assisted landing program to get your Rasyats to land on a PH:16 roll is spectacular. That's only one less than a Cascuda used to land on! They also shine as hacker killers. For 22pts on what is essentially a 'throw away' troop, they can hunt down enemy hackers and be fairly comfortable with having a better chance of winning a hacking duel. One of the more important traits on the Sucker Punch program is that the target is at -3 WIP to oppose you. So you will be on WIP:13 v's most likely 11 or 12. If they lose, DAM:16 DT will kill all but the most luck targets. Outside the EI basic hacking devices, Hacking Plus is the only place to get the sucker punch program, so I think it's well worth taking! 

 

Also, the Rodok and Zerat are both equipped with assault hacking devices, so if you want gadget programs to buff things, you will HAVE to take the vanguard. On the assault hacking devices, they both gain access to the very potent 'STOP!' program which is brilliant for turning off enemy hackable troops. The Rodok hacker also having a boarding shotgun makes a fairly brutal combo for turning off HI troops from behind a wall, then safely jumping over with his AP damage shotgun to cause much pain.

 

Also another point you didn't mention is the proliferation of d-charges on Morat troops. Rasyats, Kurgats and Zerat hackers all are equipped with these making it fairly easy to sneak secondary objectives, but also are brutal as an attack in melee against very heavy armed targets such as tags. A rasyat in melee with a TAG, planting d-charges on it is actually a pretty effective way to deal with a large threat. The combination of CC:21 and MA: 3 means the odds will also be in your favor to tie up that monster for longer than your opponent wishes. If the rasyat falls, your kurgat can safely detonate the d-charges (or do that anyway while the Rasyat still lives!).

 

As for why a Suryat link may be chosen over a Sogarat one, the +3 BS for a 5 man link becomes incredible in that link. Kornak goes to BS: 20 with his Mk12 if in optimal range and no modifiers and the Suryat vulcan shotgun goes to an amazing BS: 22! If you've never fired a burst 3, BS: 22 vulcan shotgun into a room of enemies, I highly recommend it. It makes people cry.

 

One final thing, as a special gift to your pain in the butt Yaogats, don't forget that batroids with the baggage skill can now re-load weapons with limited ammo. Running out of panzerfausts doesn't really need to be a 'thing' anymore, altho I'm unsure if reloading gives full ammo for it or just one shot as it's not clear and I can see an argument for both sides. Either way, if you need one more shot, a batroid following around the Yaogat link (or lone yaogat) is actually a decent option!

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An exploding link team?

 

What could possibly go wrong?   :D

 

Nothing, there's always more Kuang Shi :D

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Great write up and I think it's great you used your own awesome minis to show off the units. I'll throw in my 2 cents here now...

 

Hacking:

 

The vanguard hacker I think is actually one of the most useful hackers in N3 now. The assisted landing program to get your Rasyats to land on a PH:16 roll is spectacular. That's only one less than a Cascuda used to land on! They also shine as hacker killers. For 22pts on what is essentially a 'throw away' troop, they can hunt down enemy hackers and be fairly comfortable with having a better chance of winning a hacking duel. One of the more important traits on the Sucker Punch program is that the target is at -3 WIP to oppose you. So you will be on WIP:13 v's most likely 11 or 12. If they lose, DAM:16 DT will kill all but the most luck targets. Outside the EI basic hacking devices, Hacking Plus is the only place to get the sucker punch program, so I think it's well worth taking! 

 

Also, the Rodok and Zerat are both equipped with assault hacking devices, so if you want gadget programs to buff things, you will HAVE to take the vanguard. On the assault hacking devices, they both gain access to the very potent 'STOP!' program which is brilliant for turning off enemy hackable troops. The Rodok hacker also having a boarding shotgun makes a fairly brutal combo for turning off HI troops from behind a wall, then safely jumping over with his AP damage shotgun to cause much pain.

 

Also another point you didn't mention is the proliferation of d-charges on Morat troops. Rasyats, Kurgats and Zerat hackers all are equipped with these making it fairly easy to sneak secondary objectives, but also are brutal as an attack in melee against very heavy armed targets such as tags. A rasyat in melee with a TAG, planting d-charges on it is actually a pretty effective way to deal with a large threat. The combination of CC:21 and MA: 3 means the odds will also be in your favor to tie up that monster for longer than your opponent wishes. If the rasyat falls, your kurgat can safely detonate the d-charges (or do that anyway while the Rasyat still lives!).

 

As for why a Suryat link may be chosen over a Sogarat one, the +3 BS for a 5 man link becomes incredible in that link. Kornak goes to BS: 20 with his Mk12 if in optimal range and no modifiers and the Suryat vulcan shotgun goes to an amazing BS: 22! If you've never fired a burst 3, BS: 22 vulcan shotgun into a room of enemies, I highly recommend it. It makes people cry.

 

One final thing, as a special gift to your pain in the butt Yaogats, don't forget that batroids with the baggage skill can now re-load weapons with limited ammo. Running out of panzerfausts doesn't really need to be a 'thing' anymore, altho I'm unsure if reloading gives full ammo for it or just one shot as it's not clear and I can see an argument for both sides. Either way, if you need one more shot, a batroid following around the Yaogat link (or lone yaogat) is actually a decent option!

 

Good points- and more ideas to try out!

 

Will update accordingly.

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Great writeup, very detailed, enjoyable and informative!

 

Deserves a sticky imo.

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Under the Rasyat entry you wrote: "They also have MA3 or Natural Born Warrior- granting them Stealth-"

Wait, what? Even NBW grants Stealth? Please find me the reference in the ruling (I didn't find it in the N3 manual, nor in the FAQs, nor in the Wiki), because it seems too good to be true.

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Under the Rasyat entry you wrote: "They also have MA3 or Natural Born Warrior- granting them Stealth-"

Wait, what? Even NBW grants Stealth? Please find me the reference in the ruling (I didn't find it in the N3 manual, nor in the FAQs, nor in the Wiki), because it seems too good to be true.

I'll have to check!

Good spot

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Great write up, I'm playing my first game with the Morats this weekend, some good pointers I will keep in mind.

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Chain Rifles are considerably less awesome than before. With the dodge at straight PH, and their inability to take cover, i find myself less willing to take Daturazi. They're still the most potent smoke throwers around, but against MSV units they're just toast.

Yaogats got a great price break and can reload with assistance from an ikadron. They can control the battlefield if you can find a good vantage point.

You don't need to take Doc Worm to use slave Drones. Pair them with the Kurgat too!

I find myself using missile launchers way more. If you can find a link team where even one guy isn't watching you, you might well destroy the link bonus. They can't dodge if someone else shoots, unless they drop from the link...

Rodok are awesome. Lots of tricks, and their increased ability to move around and over things counters their slower movement. With a shotgun, it's disgusting, since you can get the absolute most advantageous firing position for the template. These guys are linkable and, with a mobile missile launcher in the group, can murder a lot of things. Very flexible.

Kurgat have always been great. Paired with an M Drone, they do good work at taking out enemy mines if you don't have a fodder unit to throw into a minefield. The mk12 can suppression fire, and at close ranges, that's scary. They can take an objective and hold it, or force the opponent to dislodge them.

I use Pretas/Gakis as mobile Minesweepers more often than not. Zipping forward and declaring dodge, they have a decent chance to avoid death. Or you can double move and trigger every mine along the way.

Sogarat are big and nasty, but their points value is very restrictive... and their BS is among the worst of any HI. In cover they can eat missiles and autocannons like any light TAG, though.

Kornak's greatest strength is that you CAN unleash him. The other Morats don't care about loss of Lieutenant, so he can join in on any gunfight with the best BS in the army, side by side with the Raicho. He's also got WIP 14, which is the best WIP in the army.

The Suryats are extremely flexible HI, able to take weapons for nearly any job. They're expensive for it, but they're also your only source for a HRL, if you want one. And you should. They're awesome.

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I'd add in that Ikadrons extend your hacking range and since you can use Sucker Punch (EI Hacking Device), the Ikadron becomes a really nice and cheap force multiplier.

Baggage means he almost triples his VP for controlling quadrants unless this was changed, that could mean a huge difference if they have a few 9pt LI they ran up just to get an early table quarter.

Though fair warning, they don't benefit from the Morat rule. Just like the Q-Drone.

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Chain Datz do spec. fire cheese on 11's (14 when targeted).

BSG Datz punch above their weight.

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Is sucker punch worth using over brain blast on the active turn? Toadchild's math calculator can't do the odds for this one, but my guess its just better as an ARO

 

Edit: Also just use the chain to get the datz into hand to hand. It's deadlier there then it ever was with a chain rifle.

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Is sucker punch worth using over brain blast on the active turn? Toadchild's math calculator can't do the odds for this one, but my guess its just better as an ARO

Edit: Also just use the chain to get the datz into hand to hand. It's deadlier there then it ever was with a chain rifle.

I was after the DA ammo for ARO, set up the Ikadron and boom.

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Is sucker punch worth using over brain blast on the active turn? Toadchild's math calculator can't do the odds for this one, but my guess its just better as an ARO

 

Edit: Also just use the chain to get the datz into hand to hand. It's deadlier there then it ever was with a chain rifle.

 

Sucker punch comes with the -3 WIP for the target enemy hacker and is Double Trouble D16.

 

And coming via a repeater (the Ikadron)- the Vanguard hacker has an added bonus- protection from the "Firewall" modifier- with an extra -3 to the enemy WIP AND +3BTS.

 

The Vanguard hacker is deadly this way!  Does this balance out the extra +1B from brain blast (D14).... I would think so.

 

Is there a mathametician around?

 

And yes, I agree- chain Dats in close combat are great now (probably better than shooting)!

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I totally spaced on the Firewall Mods and the -3 from Sucker Punch. Damn the EI is advanced.

Zerats are now a nice front line defense against TAGs. With Stop! or Total Control, they can handle them on their own... even place a D-Charge on an IMM one.

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I'd like a change to the Sogarat Tempest Regiment text. Specifically, remove this line: "They can serve as a Lieutenant too- but I'd advise against it. Heavy assault units with firepower (like Sogarats) will be hunting prey that is just as deadly (like TAGs) and they aren't invincible so I'd be careful."

 

Morats all have veteran lvl 1, losing their LT means nothing to them. That means is advantages for Morats to pick a super aggressive LT since they have little to fear by his lost. Not to mention the Sogarats are the toughest LT you can take.

 

Also, sensors have access to triangulated fire (ignore all modifies and take a flat -3 to BS instead) which gives Morats another way to deal with enemy TO/ODD. Taking one M-Drone might be a good idea.

 

As for Suryats, I find them more useful in generic Combine Army. The reason being is that with the significant price reduction in N3, the CA finally have a basic HI on par with the basic HI of human factions. It was always werid that for the most part, the CA didn't run any basic HI because theirs was frankly overcost. Thats thankfully not the case anymore.

 

That said, Suryats linked with the characters makes for a much more viable linked team than the Sogarats in 300 points or less.

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