BLOODGOD

Ariadna In Its: The Bloodgod Method

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Ariadna players, this is legit stuff. So much so, I'm dedicating all my mental power to figuring good ways to tech against bloodgods style of list, which was quite dominant at gencon last year. ;)

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Very similar to my own conclusions, but much more eloquently put than I ever have!

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I never found a list that teched reliably well against this style of list. I've actually started playing it myself so that I can evaluate where I think it's weak and where it can be exploited.

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I never found a list that teched reliably well against this style of list. I've actually started playing it myself so that I can evaluate where I think it's weak and where it can be exploited.

I think the only real weakness that can be depended on is the individual cheapness of each unit, so one on one they will generally be weaker in a fair fight.

Of course the whole point is to never allow that fair fight to happen. :)

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I think the only real weakness that can be depended on is the individual cheapness of each unit, so one on one they will generally be weaker in a fair fight.

Of course the whole point is to never allow that fair fight to happen. :)

I think you have to kill the important pieces (the 2ish attack pieces and some of the specialists) to make the guy have a really tough time doing anything. I try to make that very difficult when going second, though.

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Interesting... Very interesting. Thank you very much for sharing.

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You also need 2 sensors, if possible.

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A minor note on Lifeblood - it can be easier and more effective to kill off enemy Specialists rather than the troopers with anti-materiel weapons as they're often squishier and your opponent can't attack crates he hasn't checked yet.

Great summary overall!

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Even for folks who play different armies in different ways, it still has good food for thought. Thanks for posting.

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A minor note on Lifeblood - it can be easier and more effective to kill off enemy Specialists rather than the troopers with anti-materiel weapons as they're often squishier and your opponent can't attack crates he hasn't checked yet.

Great summary overall!

 

If you're the first player, for sure. If you're the second player your opponent may have checked several already, so you want to make it hard for him to destroy them.

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I don't like a lot of faction summaries because I don't think you can be unbiased when breaking down a faction. Or if you try for total objectivity, you end up with an unwieldy mess that's difficult to summarize in a reasonable read.

 

Bloodgod does away with that by stated his bias and how it's useful to you by saying how he gets the job done. The guide is perfect because it lets you replicate his methodology and furthermore, it's been stress tested in the most rigorous format Infinity has for testing the ideology's methodology: ITS.

 

Bloodgod has given me the OK to put this on CKP so expect some completely on-topic pictures that are completely on-topic and not distractions from Google Image Search. I swear*.

 

* May be total lie

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Thanks man. Just in time for me to (finally) start Ariadna. Glad to see Loup Garous make the cut. I've always felt the viral rifle gets underappreciated as a deadly weapon.

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Thanks man. Just in time for me to (finally) start Ariadna. Glad to see Loup Garous make the cut. I've always felt the viral rifle gets underappreciated as a deadly weapon.

 

It's especially nasty in combination with the X-visor. The reason I tend to not take Loup Garous all the time in vanilla is their squishiness (vs something with camo) and lack of a specialist option (if there was an FO with a viral rifle, it would be taken a lot!).

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I think one of the best units in the game to answer some of the problems posed by this style of Ariadna may be the Crane multirifle sensor. He still obviously has to watch out from taking AROs from caterans or Autocannon tankhunters, but having sensor on a durable unit that can also put out firepower is nice. Combine him with smoke LGL from a celestial guard, and some MSV2 from Hsien/Bao, and you may just have something going on. That is the best I have come up with so far. 

I think the pieces that really make this shine are the powerful, yet relatively cheap long range gunfighting units (e.g. caterans, Spetnaz, tankhunters). They make it so you really can't just ignore all of the camo from range, advance up and try to jam up all of the camo infiltrators with template troops, mines, etc. 

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You can also bring a lot of your own minelayers. if you deploy first against Ariadna putting your mines down first will be legit denial.

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You can also bring a lot of your own minelayers. if you deploy first against Ariadna putting your mines down first will be legit denial.

 

True, but if you lose the roll, it works the same against you, so its a relatively risky strategy. I do like the idea of perhaps 1 or 2 minelayers if you have access to them for a bit of denial without going all in on it. 

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True, but if you lose the roll, it works the same against you, so its a relatively risky strategy. I do like the idea of perhaps 1 or 2 minelayers if you have access to them for a bit of denial without going all in on it. 

 

I don't think any army gets more than 2 infiltrating minelayers anyway.

 

Also, I can't believe that I forgot 45th Highlanders! They are great for smoke, general chaff, and clearing out stuff like enemy mines.

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Bakunin can do 3. As can Tohaa. They are pulling your infiltrating specialists away though.

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I don't think any army gets more than 2 infiltrating minelayers anyway.

 

Merovingians, Shasvasti, Bakunin :P

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Bakunin can do 3. As can Tohaa. They are pulling your infiltrating specialists away though.

 

Ah, right. 3 zeros or 3 Clipsos. MRRF could actually have 4, but in the same way they'd lose their infiltrating specialists.

 

EDIT: Shasvastii might be the only place it would really be reasonable in ITS to bring 3 (unless you're just talking about the non-button pushing missions) because they could use Malignos specialists.

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Ah, right. 3 zeros or 3 Clipsos. MRRF could actually have 4, but in the same way they'd lose their infiltrating specialists.

 

EDIT: Shasvastii might be the only place it would really be reasonable in ITS to bring 3 (unless you're just talking about the non-button pushing missions) because they could use Malignos specialists.

Behold the jank!

 

logo_63.png Shasvastii Expeditionary Force
──────────────────────────────────────────────────
 
Group 1sep.gifsep.giforden_regular.png10 orden_irregular.png0 orden_impetuosa.png0
logo_8.png SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_8.png SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_8.png SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_9.png MALIGNOS Hacker (EI Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 41)
logo_9.png MALIGNOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (36)
logo_10.png SPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34)
logo_12.png MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (23)
logo_17.png SLAVE DRONE Electric Pulse. (3)
logo_14.png Q-DRONE HMG / Electric Pulse. (1 | 26)
logo_14.png Q-DRONE HMG / Electric Pulse. (1 | 26)
logo_9.png MALIGNOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (36)
 
5 SWC | 300 Points
 

Sorry, getting a bit off topic. Slow day at work. 

Back to Ariadna. I know its a bit expensive for your style, but have you ever considered upgrading the Paracommando to Van Zant? Gives you a really solid attacking piece, maybe you can free up some points elsewhere and include more cheap camo specialists, using them, mines, and your long range ARO pieces as control, and him to get an alpha. If Van zant can take out 2 or 3 orders, your opponents game becomes almost unbearingly hard, as he starts to become unable to have the orders to even attempt to discover and deal with all of the camo markers. 

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I use 2 zero ML and 2 Spektr TO FO/Hackers with vanilla nomads pretty often. Along with 2 Morans that's a good amount of middle board spam. 

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I use 2 zero ML and 2 Spektr TO FO/Hackers with vanilla nomads pretty often. Along with 2 Morans that's a good amount of middle board spam.

Add in the Bandits ... you can run something similar (not as well though) as Ariadna.
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Behold the jank!

 

logo_63.png Shasvastii Expeditionary Force
──────────────────────────────────────────────────
 
Group 1sep.gifsep.giforden_regular.png10 orden_irregular.png0 orden_impetuosa.png0
logo_8.png SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_8.png SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_8.png SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_9.png MALIGNOS Hacker (EI Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 41)
logo_9.png MALIGNOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (36)
logo_10.png SPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34)
logo_12.png MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (23)
logo_17.png SLAVE DRONE Electric Pulse. (3)
logo_14.png Q-DRONE HMG / Electric Pulse. (1 | 26)
logo_14.png Q-DRONE HMG / Electric Pulse. (1 | 26)
logo_9.png MALIGNOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (36)
 
5 SWC | 300 Points
 

Sorry, getting a bit off topic. Slow day at work. 

Back to Ariadna. I know its a bit expensive for your style, but have you ever considered upgrading the Paracommando to Van Zant? Gives you a really solid attacking piece, maybe you can free up some points elsewhere and include more cheap camo specialists, using them, mines, and your long range ARO pieces as control, and him to get an alpha. If Van zant can take out 2 or 3 orders, your opponents game becomes almost unbearingly hard, as he starts to become unable to have the orders to even attempt to discover and deal with all of the camo markers. 

 

That list doesn't have a LT. ;)

 

I have used Van Zant (though not in N3). I wish he still had mimetism, but yes, he is a great alpha piece. He's less useful, IMO, when you go second, and as you say he's pretty expensive. I'll have to see if I can work him in again. It's tough taking him and the Spetsnaz, though, and still getting to the full 2 order groups.

 

I use 2 zero ML and 2 Spektr TO FO/Hackers with vanilla nomads pretty often. Along with 2 Morans that's a good amount of middle board spam. 

 

I don't disagree! That's what Antipodes are for, though. This playstyle has no problem dealing with Koalas, either. It just takes a hihg-PH dodge.

Add in the Bandits ... you can run something similar (not as well though) as Ariadna.

 

Right. The Ariadna version is significantly cheaper.

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