prophetofDoom

The 20x20 Infinity Mission System Version 2.0

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Neat! Thanks for making this!

Possible quick summary of changes from the original version of 20x20?

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The key differences are:

10 instead of 8 Objective Points

4 primary missions and 3 secondary missions got exchanged to have easier and symetric missions

Acknowledgement of only 2 possible deployment zones

Inclusion of Exclusion Zones

Content changes to Victory conditions

 

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Very cool system. I think we will use big part of this rules as regular in our club. 

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Very interesting!

One question: what is the 'forward zone' that is mentioned in several missions?

 

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Very interesting!

One question: what is the 'forward zone' that is mentioned in several missions?

 

I think it's the 4" strip of table after your deployment zone. The area available for deployment to troops with the Forward Deployment skill.

Only had a quick scan of the first few pages but looking good so far, thanks prophetofdoom! I completely agree that any troops should be able to score missions, and that Specialist troops should get solid bonuses.

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We're using this as our main system for some time now, it's very nice and more interactive than YAMS. 

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the forward zone is the 12" from the own deployment zone up to the center line. Or the part of the own table half which is not your deployment zone, to put this in other words.   

 

I am pretty sure that term is used in the rule book. I will check again. That would be annoying if I got that wrong. 

Shit, I could not find this! Now I have to update the document. Thanks guys for pointing out the Forward Zone. I was sure I have read that term somewhere. 

 

 

Edited by prophetofDoom
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The document has been updated to get rid of this forward zone issue. I really have no clue where I got that word from. I don t think anyone needs to reprint their copy just because of that. Sorry for the confusion. 

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Um, which link is the correct one? :_noway__by_bad_blood:

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For the mission Collect Debris why not just have 6 debris?  Wouldn't that cut down on game set up time and simplify scoring?

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Very cool.  I heard about this on MayaCast, but forgot to look into it.  I like the idea a lot.  I'll try it out and see how it goes!

Thanks for putting this together!

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Any chance there is an editable version? Would like to adapt this to a 8 week Spec-Ops campaign I am in the preliminary planning stages for.

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Any chance there is an editable version? Would like to adapt this to a 8 week Spec-Ops campaign I am in the preliminary planning stages for.

Sure, why not. Let me see whether I can pm you one. 

Hmm, I could net look up your member page to send you a pm. 

 

Ok, I posted version 2.1. whatever. 

I would be very happy to hear more about this campaign and what changes you do. 

 

20x20 2.0.doc

For the mission Collect Debris why not just have 6 debris?  Wouldn't that cut down on game set up time and simplify scoring?

I indeed considered using just 6 pieces, but I thought it would not be excessive enough. Feel free to try it with 6 debris tokens and tell me how that went. Of course, then you get 1 objective point per debris piece.

Just turn over some unused markers and fill the battlefield with debris. The setup time is not that long. Putting down 12 such markers should not take longer than 3 minutes at max. 

 

 

Edited by prophetofDoom
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Thanks for the insight into Collect Debris.  Escort the WarCorps is a fun sounding mission.  I am a story/lore guy and play Combined Army.  Anyone playing Combined Army or Tohaa isn't allowed a warcorp.  Tohaa have Diplomatic delegates but the Combined Army has no equivalent.  I don't see any real change if it is tweaked as Escort the HVT.  Does the WarCorps profile and free addition mean much to the scenario?

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Thanks for the insight into Collect Debris.  Escort the WarCorps is a fun sounding mission.  I am a story/lore guy and play Combined Army.  Anyone playing Combined Army or Tohaa isn't allowed a warcorp.  Tohaa have Diplomatic delegates but the Combined Army has no equivalent.  I don't see any real change if it is tweaked as Escort the HVT.  Does the WarCorps profile and free addition mean much to the scenario?

there is a slight difference between diplomats and warcors of course. The diplomat is better armed. I still recommend using diplomats when playing this mission to background lovers. The difference is the nanopulser, I guess. In friendly games, it should be ok if one player has a diplomat and the other a warcor.

I recommend using a warcor and not a HVT because the warcor can defend in ARO with the flash pulse and has the benefit of 360 degree vision. 

I have playtested and tweaked this mission a lot. I have to confess that I never checked the alien races because they are just alien to me. Thank you for bringing this up. I guess the answer is that people should still use the warcor profile for their alien armies and use an alien looking model. 

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I played two of these scenarios over the weekend.  My wife destroyed me playing Breakthrough (which is a fun mission that I highly recommend) and the one where you have to grab the 4 crates (sorry I can't remember the name).  Fun stuff!

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I played two of these scenarios over the weekend.  My wife destroyed me playing Breakthrough (which is a fun mission that I highly recommend) and the one where you have to grab the 4 crates (sorry I can't remember the name).  Fun stuff!

Glad to hear that Breakthrough went so well for you. I was already considering switching it for another scenario that focuses on engineer again. 

 

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Just want to make sure I wasn't cheating in my game... we played the 'data upload' mission, and it states that 'models' can upload data - was I fine in using auxilia to expend orders which let both the auxilia and the auxbot upload data via activate skill at the same time? It seemed like an incredibly order efficient move - as long as auxbots can upload data (they are 'models', right?).

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Just want to make sure I wasn't cheating in my game... we played the 'data upload' mission, and it states that 'models' can upload data - was I fine in using auxilia to expend orders which let both the auxilia and the auxbot upload data via activate skill at the same time? It seemed like an incredibly order efficient move - as long as auxbots can upload data (they are 'models', right?).

fifirst of all, you were certainly not cheating, because  you stuck to the present rules of my scenario.

I looked up the synchronized rules again, and come  to the conclusion that in this case, it would not have mattered whether Id have written "trooper" instead of "model. " . 

Your usage of the auxbot is certainly very effective, but so is placing an minelaying infiltrator next to the console. 

I have written the 20x20 missions with two goals in  mind. Firstly, I wanted them to be as straightrward  as possible so people don t have to struggle to undetstand the scenarios.

Secondly, I wanted players to br able to use the full potential of their troopers. E.g. all the exclusion zones in ITS frustrate me as an Ariadna player. 

So yes, I think this use of an auxbot is very powerful. In order to restrict it, I would have to write some convoluted sentence which just will just confuse some readers and will frustrate others because they cannot use the auxbot as cleverly as they want to. I don t think this usage is overpowered, anyway. 

Besides, a  few factions have auxbots. Antipodes could pull off the same trick as well. So no one gets disadvantaged.

Btw. A servantbot could not do it and a bot needs to stay in ZOC of its controller. 

 

Thank you very much to bringing this up, you gave  e an opportunity to recheck my rules and to explain my design philosophy.

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"Models with G:Sync or G:Servant cannot achieve objectives" sums it up.

Played "Rescue the Scientists". Found that the ability to kill scientists with healing turned that objective into, well, a roll of the dice - hope to get double points and possibly lose them all. Felt like 40k's D3 victory points shit and didn't like that element at all.

Found the rest of the mission really cool though. Alternating objective placement, before initiative roll, is definitely a great way to go.

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"Models with G:Sync or G:Servant cannot achieve objectives" sums it up.

Played "Rescue the Scientists". Found that the ability to kill scientists with healing turned that objective into, well, a roll of the dice - hope to get double points and possibly lose them all. Felt like 40k's D3 victory points shit and didn't like that element at all.

Found the rest of the mission really cool though. Alternating objective placement, before initiative roll, is definitely a great way to go.

 

About G: Bots:  I thought about it for a bit and I am fine with their ability to score twice using one order. If I would change it, I would also have to include a sentence that Antipodes can t do it, etc. That is not what I want. Besides, I am sure that there are a few ITS missions where you could do the same. 

Save the scientists: You don t need to heal the scientists in order to rescue them. Also as they have cubes the chances of healing a scientist should be high. You only get a maximum of one bonus point per game for having healed at lest one scientiest and the benefit of not having to move the scientist using casevac. When this mission was created back in N2 times, attempting to heal a scientist was seen as a risk. Btw. you do not lose objective points for a failed attempt to heal a scientist. 

What is more dicey about this mission is that players are tempted to shoot at troopers who are casevacing a scientist. So no, I don t think that this mission is more on the random side than Infinity is in general. 

 Maybe you have not read the scenario instructions carefully enough? This is exactly the reason why I try to keep them as short as possible. 

Edited by prophetofDoom
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I'm aware of how the mission works. If you rescue one scientist, your spinning the double or nothing wheel to try and heal him. You rescue more than one, its still a potential 2 point swing or worse. Shooting at a dude carrying a scientist is a more calculated and context specific risk - one that's worth maintaining. The other is just a flat "spin the wheel, XX% chance of an extra point, YY% of losing one" and isn't actually adding anything to the mission IMO

Keeping it short and avoiding that swing would be as simple as "failed heal rolls do not kill scientists". You've got an exception for medkits already in the rules, so something like that isn't unprecedented.

I also believe the term "etc" on the end of a G bots rule would cover it. Just make it known if you don't want two models double dipping on objectives in one order and people will know what you mean.

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