TexasTree

First 300 Point List

14 posts in this topic

Howdy!

I've gotten my hands on my first 5 games or so. I'm starting to get the game a bit now. My LGS has a tournament coming up in a couple weeks and I want to give it a shot.

This is the list I have come up with...based on what I have of course. Please share your thoughts, I want to learn! 

The idea is a hammer and anvil style tactic. Fire Team: Harris Kornak and the Sogarats as a scary fire base and run Fire Team: Core Oznat and Hungries up the flank. Vanguard specialists to take advantage of the chaos and grab objectives. Dr. Worm because...Dr. Worm. Is this a dumb idea or am I on to something?

Thanks for looking!

logo_602.png 300 ITS v1
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png5  orden_irregular.png4  orden_impetuosa.png5
logo_22.pngKORNAK Lieutenant Mk12, Light Flamethrower / Pistol, DA CCW. (0 | 41)
logo_8.pngSOGARAT AP HMG / Pistol, AP CCW. (2 | 56)
logo_8.pngSOGARAT AP HMG / Pistol, AP CCW. (2 | 56)
logo_15.pngMED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
logo_20.pngSLAVE DRONE Electric Pulse. (0 | 3)
logo_12.pngOZNAT Vulkan Shotgun, Smoke Grenades / Pistol, DA CCW. (0 | 20)
logo_13.pngGAKI AP CCW. (0 | 4)
logo_13.pngGAKI AP CCW. (0 | 4)
logo_13.pngGAKI AP CCW. (0 | 4)
logo_13.pngGAKI AP CCW. (0 | 4)

GROUP 2sep.gifsep.giforden_regular.png5  
logo_1.pngMORAT Combi Rifle / Pistol, Knife. (0 | 14)
logo_1.pngMORAT Combi Rifle / Pistol, Knife. (0 | 14)
logo_1.pngMORAT (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 15)
logo_1.pngMORAT Hacker (EI Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 22)
logo_1.pngMORAT Missile Launcher / Pistol, Knife. (1.5 | 19)

6 SWC | 299 Points

Open in Infinity Army

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Hi TexasTree. I don't think there are any dumb ideas when it comes to list building. Everything is worth trying, and viable lists largely depend on preference and playstyle.

I think your list could work well, but I have a few suggestions:

- If you're relying on the Oznat Fireteam to generate orders, it's good to remember that this Fireteam is very fragile. Both Osnats and Hungries are very easily killed, and once the Fireteam is broken it can not be reformed. If I was facing this list, killing your link leader to rob your Sogarat Haris of orders would be my first priority. Because of that, it might be better have your Vanguard and your Oznat+Hungries switch places. 

- Gaki are great, but they also explode when they die. If your goal is to get this Fireteam into close combat, you might want to consider that an enemy killing a single Gaki might end up killing the whole team if they're all clustered around a single target. for that reason it might be best to break the link and let the Gaki's loose before they reach their target.

- You have 3 Specialists, but none of them are particularly solid, and depending on the mission you might wish you had something a little more capable. I'm sure you're aware of this, but linking up your Vanguard and going for objectives is probably this lists best bet in a number of missions, in which case you might wish you had more close range firepower. If you can find the points, I might suggest Anyat or a vanguard HMG over the ML.

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24 minutes ago, jake richmond said:

Hi TexasTree. I don't think there are any dumb ideas when it comes to list building. Everything is worth trying, and viable lists largely depend on preference and playstyle.

@TexasTree Jake's advice here is very true.

Think of your list as your toolbelt. Each time you play a game you'll notice tools that would have been nice to have. The next time you build a list you'll try to bring those tools. Hey, a hammer would have been really helpful, I had a lot of nails to drive in, next time I'll make room for one, etc. As you notice problems that you need to solve, you'll notice those tools available to your faction that can solve those problems. That's why looking at and ruminating on your options is an important part of Infinity. It's also what makes Infinity so much fun.

And you know what, I really like the look of your list. It's very cleverly built for someone with only 5 games. I have to agree with Jake again also, the Vanguard are a lot easier to protect than the Hungries, and I'd probably switch the two in their combat groups. The Vanguards make great order generators for your Sogarats, and your Hungries will make a great stand alone interference team. In group 2 the Hungries will have 5 orders for themselves, and that can do a lot of work with the type of unit the Hungries are. I'd start with the Hungries linked on Turn 1, then switch the link to the Vanguard once the Hungries have made it across the board so that you can complete objectives with them. 

For example, our Corregidor player has been running a Jaguar link in their own group (similar in role to the hungries). On turn one the Jaguars or Hungries try to get to the opponent's deployment zone, and the other combat group goes after the objectives. The opponent spends their first turn trying to kill the Jaguars/Hungries before they have a chance to kill their entire deployment zone, and the Jaguars/Hungries player effectively ends up with a whole turn's head start. Your list looks just about poised to pull off this strategy.

Good luck!

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I like yourlist. I think it ticks nearly all the right boxes. I would suggest swapping the vulkan shotgun oznat for the combi rifle profile.  That whole link team lacks any ranged weapons and could wind up getting pinned down by a well placed aro piece with msv. The oznat is not the best shooter in the game but with link bonuses it stands a chance. Also it's smoke grenade launcher can lob smoke further thus reducing The amount of orders it takes to cross The board.

The only other suggestion I can give you is to try and work a yaogat into your list preferably a longer ranged one like the sniper or spitfire. MSV plus smoke is one of the only tricks the Morats posess and well worth utilizing. 

Also if you decide not to change your list at all there is a point spare that you could use to upgrade a vanguard combi rifle to a foward observer. 

Good luck with your tournament and I Hope that this advice  helps.

:D

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Thank you all for the advise! This is very helpful.

I didn't even think about the extra impetuous orders from not fire teaming the hungries.

I could drop the Oznat all together, Fire Team the Vanguard, shuffle the Vanguard equipment and throw in Anyat (I have her on the way).

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4 hours ago, .Troll said:

The only other suggestion I can give you is to try and work a yaogat into your list preferably a longer ranged one like the sniper or spitfire. MSV plus smoke is one of the only tricks the Morats posess and well worth utilizing. 

I had not noticed that Yaogats have MSV2 until you said this. Time to go shopping...

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Peraonally I would keep the oznat but make all the hungries pretas rather than gakis. If however you do drop the oznat you will need to incorporate an impetuous unit with smoke to protect the hungries advance or perhaps  drop them (i just realised you will have to due to the new hungries control device rule.)

I would keep the oznat link team (but with the combi rifle profile) and work them much in the manner that star traveller described above. Nobody wants a horde of lighting fast, climbing plus, impetuous troops with dogged and chain rifles lurking in their deployment zone and will often spend a turn trying to kill it. This is well worth the points invested and few orders spent crossing the table. With a bit of luck your hungries may actually kill something as an added bonus.

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8 hours ago, Golem2God said:

Haha thanks. I already asked the owner of the shop I frequent to order them for me!

What are y'all's thoughts on the Raicho? I have one, and it is defiantly powerful, but I am hesitant to run something that costly.

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2 hours ago, TexasTree said:

What are y'all's thoughts on the Raicho? I have one, and it is defiantly powerful, but I am hesitant to run something that costly.

They can get work done, but need support. Either Dr Worm and slave drone or a Kurgat are mandatory includes when brining a bullet magnet TAG. The one big advantage Engineers have is they can repair units that are still up and they can repair multiple times bringing a unit back to full health.

 

The key thing with a big point sink unit is to have an array of cheaper units to support and that can also get work done. The Drone remotes are a big help, as they are relatively cheap, fast, and can bring a good bit of support. 

 

This is something I have considered trying out. An 11 order list with Kornak and 2 Suryat Haris and a 4 man Vanguard specialist Core, with Ikadron a Kurgat for support. Five specialists and a lot of mid range firepower. 

*EDIT*

logo_602.png Morat Aggression Force
──────────────────────────────────────────────────

orden_regular.png10  
logo_9.pngRAICHO MULTI HMG, Heavy Flamethrower / . (2 | 91)
 sep.giflogo_9.pngRAICHO PILOT Pistol, Knife. (0)
logo_22.pngKORNAK Lieutenant Mk12, Light Flamethrower / Pistol, DA CCW. (0 | 41)
logo_7.pngSURYAT (Fireteam: Haris) Combi Rifle + Light Flamethrower + TinBot A (Deflector L1) / Pistol, CCW. (1 | 38)
logo_7.pngSURYAT Vulkan Shotgun / Pistol, CCW. (0 | 37)
logo_2.pngKURGAT (Operative Group) Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 17)
logo_1.pngMORAT Hacker (EI Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 22)
logo_1.pngMORAT (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 15)
logo_1.pngMORAT (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 15)
logo_1.pngMORAT (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 15)
logo_21.pngIKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

3.5 SWC | 300 Points

Open in Infinity Army

 

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49 minutes ago, TexasTree said:

Haha thanks. I already asked the owner of the shop I frequent to order them for me!

What are y'all's thoughts on the Raicho? I have one, and it is defiantly powerful, but I am hesitant to run something that costly.

If you have been reading some of the other threads on this forum of late you will have noticed that there has been some debate as to the relative worth of the Raicho. Personally I am of the opinion that the Raicho is overcosted and not worth taking. However you will find that there are many other people on these forums who will disagree. 

In saying that Tags are always great fun and are a big part of this game. I would suggest that you use the Raicho in a few freindly games and make up your own mind as to it's relative worth before taking it to a tournament.

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I would agree with @.Troll about using the Raicho in a few friendly games first. I'm in the camp of thinking its a freaking awesome unit, but it has its own drawbacks just like anything else. And unfortunately, it has a giant silhouette target painted right on it. But shove it behind a single story building and watch your opponent dump orders into it while you ARO with a Multi-HMG (14s at optimal range to something in cover, with cover yourself and 11 armor with B3 ap or shock in suppressive or go B1 exp).

The big downside, that you'd likely find at a tournament especially, is when a hacker walks up in total cover and hits you with Total Control and your big beautiful beast turns around and mows down your backfield. It hurts.

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TAG are always a bit more advanced to play. Not as advanced as a Sogorat link, but still. The Raicho has its drawbacks, but pretty much the same as any TAG.

As much as I love Yaogats, I wouldn't bother if I had 2 Sogorat. It isn't a cheap unit, and with so much long range power already I would focus on close quarters stuff with the rest of the points.

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