Nalim

The Joy of Invading Savage Planets: A Guide to the Onyx Contact Force

165 posts in this topic

1 hour ago, Vaulsc said:

For new onyx players with a spare hour and a half, here is my faction overview.

 

Good work mate.

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I enjoyed the video. Thank you for taking the time to knock that together. I must mention however, that I don't think Imetrons can be moved between combat groups via command tokens on account of their status as equipment rather than as a trooper. Unless something's changed I don't know about.

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Yeah a number have people said that. But my points still stand. I wouldn't put them into the first combat group at all.

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Apologies, I didn't mean to dogpile. 

 

And I agree with your point.

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I paused the video to type this, so you might have addressed it later on, but you said you didn't like the Spitfire Nexus because in many cases, the Q-drone is better.  You then mentioned Assisted Fire and that bumping its BS up to 14.  This is incorrect.  As a matter of fact, it's the Nexus that can get the +3 BS bump from being in a link team, bringing him up to BS 15 and perpetual partial cover (with the spitfire profile).

You're other points about the Q-drone (MMSL2 is still great even if it doesn't grant +3 BS and Mimetism + Partial cover = -6 MODs against) still stand, as well as the Unidron Spitfire being a (probably) better alternative.

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I actually meant the capability of having it hit on 14's from ignoring the cover bonus thanks to assisted fire. Overall, you'd only compare the Nexus spitfire to the Q as a Rambo if it WAS in the link team, but then you've got a better choice as you re-iterated, with the unidron spitfire.

It's worth mentioning that if you seem to be playing on terrain setups where there's no better choice but to move across areas of the board that have no partial cover, the nanoscreen is really good value. In a lot of cases though, the Q-drone at least enjoys the protection of mimetism in place of that cover.

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I figured you did.  It's just that when I was first starting, Assisted Fire was presented the same way to me and I actually played a couple games where I was convinced that it actually gave +3 to BS.

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Great video! but i have to disagree with some points. 

I found it hard to manouver a 3 man team of superjumping xeodrons that can take a mine and laugh.. would not even think how hard it would be to manouver around a 5 man 1 wound unidron link, they are best served in the back standing stil imo. There is a place for xeodrons, they rambo nicely and its great getting 3 models across the battlefield for just 1 order, 2 of which are specialists.. If you run into a hacker just break the link and let the samaritan handle it.

specialists with burst 5 red furies, dont know any other faction that can do something like that.

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On 6/28/2017 at 8:35 PM, Sabin76 said:

I figured you did.  It's just that when I was first starting, Assisted Fire was presented the same way to me and I actually played a couple games where I was convinced that it actually gave +3 to BS.

This is why you must read rules for yourself. TRUST NO ONE! lol

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Any chance on this getting updated now that our lovely EIKHD has finally made it?

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Avoiding making a new thread, but any more voices on Suryats in Onyx with the new season & datatrackers? I don't feel the duo adds much, but for missions like Frontline, they can march up the board and enter SF.

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7 hours ago, Flipswitch said:

Avoiding making a new thread, but any more voices on Suryats in Onyx with the new season & datatrackers? I don't feel the duo adds much, but for missions like Frontline, they can march up the board and enter SF.

The Suryat Duo is arguably one of the best ways to approach Rescue, along with the Malignos and Sphinx being the few units with terrain skills. Outside of that mission, they don't really fit in with my playstyle with Onyx :/

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after bit and kiss, one major problem finished. anyways there are still many troops that i can not understand how to use properly.

maakreep is one of them. all other variants then sniper and hmg seems to me unuseful. if makreep can haris with another troop, all these profiles could work.

suryat and suryat duo doesnt look fruitful to me still. if i start today onyx, i am sure that i will never field them. with haris option, my idea would change immediately.

umbra samaritan alone is a piece that is very hard to field. in an army without smokes, your only idea could be to kill all aro pieces,and then march him forward. there is a haris option here, so you can take 3 samaritans all together. but...

i love these damn minis alot. but i cant start these lovely army cause of this kind of questions in my mind.

convince me. :_crying__rvmp_by_bad_blood:

 

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The Haris is Samaritan + 2 Xeodrons, nothing else ;-)

And with that Haris, you bring durability and two big threats to the table, while your samaritan can just walk towards the mid table and towards edible ennemies. If you don't expect an AHD on the ennemy side, it's joyful. If you do, Bit can now make them a bit less of a liability. Anyway, with SuperJump their movement range is really enjoyable.

Samaritan alone... Don't know. I'd probably prefer a Legate alone except if I expect dudes just in front of my DZ.

But then I do not consider myself a particularly experienced player.

EDIT : oh and I forgot the beautiful linked Blitzen, that everybody forgets. If they assume something is too big to fail, and leave it in the open : boom, isolated, and maybe imm-2. **Insert diabolical laughter here**

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The Samaritan Spitfire is a decent solo unit that can use 6" cautious movement and superjump to advance and attack from unexpected angles, provided there's a decent amount of terrain on your table.

 

In my experience he really shines as a counter striker to warband rushes. Cheap warbands that trade with chain rifles and berserk will fall in droves to a hungry Samaritan.

 

I play in a meta with thick tables and lots of warbands, so for me he's a solid pick, even in vanilla. Your results may vary depending on your meta, of course.

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