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So krakots, lets hear the stories.

30 posts in this topic

Havent got to use one of these bad boys myself yet.

But what about others. Hows the ITs going for you all?

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I like them a lot, especially the cheaper profiles. The SMG + 2x disposable chain rifles profile and the 2x CR + Grenades profile are both pretty flexible in the tasks they can accomplish on the table and especially with a decent Metachemistry roll (and almost all of them are good) these guys are quite a good value for the points. The problem is their short range and while they do have a Red Fury option I haven't been able to make it work on the table. But point for point I love them and I've taken two in all my Yu Jing lists since they've become available, you just need to have a clear role in mind for them when you put them down on the tabletop. 

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I have 18 pts for a game of 20x20 secure the high ground and bounty hunt.

My opponent and i agreed that giventhe nature of the mission it would be awesome if he runs his epicly painted ABH and i run my female krakot. Get the whole cinematic fugitive on the run vibe going.

 

Im thinking that the dual SMG profile could be fun but the shock CCW is a bit of a draw back to me when the single SMG gets the DA weapon. B4 smgs however are nice with ap/shock ammo.

 

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I was playing Krakot mostly in vanilla CA, pairing him with Daturazi for smoke coverage. Basic tactics was that Daturazi moves first, provides cover, then Krakot races forward (with deployment and usually 6-4 movement he's pretty fast) towards either order generators or obvious Lt. He managed to kill some miniatures supposedly "safe" on rooftops thanks to Super-Jump. I take 2xSMG version, then he has nice burst to try shooting at 0 modifier range. And I have to remember about Chest Mines, then he gets to be a real beast and nasty bastard :)

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I play Vanilla Nomads, and Krakots are exactly what I was missing in my lists. They complement my Zero specialists excellently, especially when they have smoke coverage from my Morlocks. The Red Fury profile has been the best-performing one so far, although I haven't given the other options as much time on the field. I'd definitely recommend trying them out if you can fit them into your lists.

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I really want to them in onyx, so sad I cant. Its not even about the profile or stats, would be just cool to have them.

I also play nomads but they feel out of place(looks) so wont use them there..

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Very good flank attacker... If there is no AROes, he can come and make some murder....buuut....if there are some - krakot is very sad and sitting quietly with his impetuous order ;) That was my experience of using him.

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On 8/16/2017 at 3:33 AM, Khadoran said:

I also play nomads but they feel out of place(looks) so wont use them there..

I had the same complaint, but once I saw their performance on the tabletop I changed my tune.

On 8/16/2017 at 6:55 AM, sorniak said:

Very good flank attacker... If there is no AROes, he can come and make some murder....buuut....if there are some - krakot is very sad and sitting quietly with his impetuous order ;) That was my experience of using him.

With Morlock (or equivalent smoke-throwing WB) support, he becomes very mobile again with that impetuous order. I cancel the impetuous order quite frequently unless:

  1. I can chain rifle/chest mine a bunch of stuff after 1 move
  2. I have a single model to FtF against with my Grenade/SMG/Red Fury, at favorable rangebands
  3. My move is safe due to deployment or Morlock smoke.
  4. I reaaaally need to kill something and the Krakot is in a position to maybe do it.

My favorite Metachemistry perks are Climbing+/Super Jump, or PH +3, which is just amazing on the Grenade + 2CR profile. The Red Fury profile is useful as an additional high-burst gun due to the low cost. I'll take it in a Moira HMG + Hellcat HMG list to give me lots of angles to get high-burst shots off.

I recently took this as my second combat group in The Armory:

Spoiler

logo_48.pngKRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14)
logo_48.pngKRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14)
logo_13.pngJAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
logo_13.pngJAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
logo_13.pngJAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
logo_12.pngMORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
logo_12.pngMORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)

orden_regular.png5  orden_irregular.png2  orden_impetuosa.png4 | 1.5 SWC | 79 Points | Open in Infinity Army

I deployed the Jaguars as a speedbump and as cheerleaders for the Krakots and Morlocks. Both Krakots rolled PH +3, one Morlock got 8-4 MOV, and the last Morlock got something unimportant (I don't remember). The options that this gave me in terms of mobility and template weapons was simply disgusting. I had both Morlocks on the other side of the Armory, bottom of the first turn, chain rifling away, and that was after I chucked a grenade on 19's with a Krakot (sadly, my opponent crit on his return fire from all the affected troops). At the end of the day, this second group racked up half a list in kills using only chain rifles, grenades, and CC (with some support from some AHDs):

Spoiler

logo_7.pngHSIEN HMG, Nanopulser / Pistol, AP CCW. (2 | 61)
logo_2.pngZHÀNYING (Fireteam: Haris, Sensor) Breaker Combi Rifle, Nimbus Grenades / Pistol, Electric Pulse. (0.5 | 27)
logo_2.pngZHÀNYING (Forward Observer) Breaker Combi Rifle / Pistol, Electric Pulse. (0 | 25)
logo_15.pngLÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)
logo_1.pngCELESTIAL GUARD Boarding Shotgun / Pistol, Knife. (0 | 12)

orden_regular.png5  | 2.5 SWC | 146 Points | Open in Infinity Army

Using the Jaguar Panzerfaust/ADHL as the cheerleader was really effective as well, because they locked down the other half of my opponent's list by threatening Panzerfaust AROs. I really like the order composition too. The impetuous order allows you to position your Krakot, and then you can use the 5 regular orders to fuel the cheaper Morlocks (or equivalent) to go to town, with the Krakots coming in after to mop up.

I'm not terribly interested in the BSG or 2SMG profiles, but I'll take any of the other ones, assuming I can find the points. It's tempting to leave the Red Fury profile out to ARO if you're going second. Don't.

In summary, Krakots are awesome, especially in concert with other toolboxy WBs.

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Chest mines are what make this guy really special. Remember that in the active turn, if they dodge you can blast them with your SMG. If they don't dodge, you can actually hit them twice by expending both charges of the chest mine as a double-whammy DTW.

In close combat, the chest mine can be your CCW, adding +3 and with berserk as well, there's a huge chance for a crit, allowing you to trade with even shinobu or whoever.

One of the reasons I really like him is forward deployment + impetuous + potential 6-4 movement. Sometimes the terrain has been set up so that one side is deliberately unfavourable, but there may be some really good hiding placed just out of DZ range that he can start in. If your opponent has deployed too defensively, he gets a potential 4" deployment head start plus 10" free impetuous move.

Oh, and he can't be jammered.

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Krakots are the tits. Curious to see if Cube Jaegers will be on their level.

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I really enjoyed running krakots. I either run them in Vanilla Yu Jing or Tohaa and have had great success with them as disposable attack troops. I've only ever taken the cheapest 14 point versions though. If you get lucky and roll superiro mobility, these guys become even more awesome. 

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On 16.08.2017 at 0:33 PM, Khadoran said:

I also play nomads but they feel out of place(looks) so wont use them there..

I disagree, Nomads is where Krakot looks the least out of place.

As I play vanilla PanO, Krakot is exactly what I was missing: a proper warband troop. I only ever take double Chain profile into consideration, which makes it a tougher and faster Auxilia, although losing him means losing an Order, unlike with Auxbot. However the other DTW Mech troop I have is a 44pts Montesa, which kinda defeats the point of a cheap disposable troop. I guess Peacemaker could be used the same way, but that's a fat model.

I'm not sure I'd find a place for him in Nomads though. Between Jaguars, Morlocks, Uberfallkommando and Bandits I feel like I have this space covered.

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5 hours ago, SmaggTheSmug said:

I'm not sure I'd find a place for him in Nomads though. Between Jaguars, Morlocks, Uberfallkommando and Bandits I feel like I have this space covered.

I get a lot of mileage out of the grenades on the cheapest profile, especially since I have reasonable odds of rolling +3 PH. I can accomplish the same effect (getting a template onto a bunch of guys) with any of the other troops you mentioned, but not from out of LoF, which is often relevant. The mobility perks on MetaChem 2 are also not to be ignored, especially with the other tools the Krakot can bring.

Is a single 14-point Krakot better than 2 morlocks? Probably not, but they complement each other very well. In general, I think I'd prefer a 14 point Krakot + 1 Morlock for 20 points over 3 Morlocks at 18, because it gives me the flexibility of canceling the Morlock's order if I have to late game when things get messy... but if I've got 20 ish points to spend, might as well take an Uberfall.

In any case, your point stands that we're spoiled for choice when it comes to great warbands in vanilla Nomads. I'm just really pleased to have the Krakot as an option.

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Speculative Shot can be great.  Speculative Shot with a 50-65% chance of success depending on the MetaChem roll is really great.  

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Played a maximum merc ITS-legal Tohaa list (Scarface, ALIVE, Krakots, etc).

Krakot ran across the table.  KHD Hac Tao revealed and popped a DA round after a MOV-MOV.

Bounced!  Krakot proceeded to Speculative Fire a grenade onto a nearby Chaiyi, wounding the Hac Tao.  Swung around the other side, double chain rifled some cheerleaders, survived some more.  

Proceeded then to berserk the Hac Tao, killing it, but going Unconscious in the end.  Traded up like 100 points.

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Its not like giving Krakots to Onyx would overpower them in any way! Also Onyx lack fun, low cost models. I find it rather wierd that Onyx can not have a single merc, what is the balance in that? they have a tiny army list!

If they were the best faction with tons of models to choose from i could somewhat understand but thats pretty faar from reality, they could use a bit more variety that doesnt cost 40+ points.

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I think from a fluff perspective bringing models that turned thier back on the ei just seems off.

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8 hours ago, Wombat85 said:

I think from a fluff perspective bringing models that turned thier back on the ei just seems off.

Which is why it is strange to see them in the Morat Aggression Force...

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11 hours ago, Dasaan said:

Which is why it is strange to see them in the Morat Aggression Force...

That really bugs me, why would a race of honor bound warriors fight alongside soldiers who turned there back on the cause and their comrades to fight for money?

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It's entirely reasonable that the MAF has some troops that adopted the Krakots' gear. There's nothing inherently heretical about Morats with Chain Rifles, SMGs, etc.


Rather than create a new profile, just keep the same stats, etc., just have a different lore profile. At least this is how I reconcile it.

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I just think their profiles and the fact that they are Morat fit exactly what you would use in a First contact force.. This is before the battle lines are set, you want some flexible troops that can take ground and advance in the chaos, Krakots fit the bill more than any other in CA for onyx IMO. 

Onyx are elite company, well I see Krakots as elite Morlocs, they also dont bring smoke so dont ruin the no smoke theme, perfecf!.

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On 09/09/2017 at 3:18 PM, Wombat85 said:

That really bugs me, why would a race of honor bound warriors fight alongside soldiers who turned there back on the cause and their comrades to fight for money?

Directly from the Krakot Fluff:

These Morat out there are desperate. They are trying to live off no-man’s-land, which is quite the task considering pretty much everyone they encounter is guaranteed to try to kill them. So they are willing to negotiate. They have appropriated some of their captors’ weapons, and are ready to use them against anyone in exchange for supplies, combat drugs, or some sort of ‘get out of jail free’ card. [...]  Interestingly enough, it seems they may even have worked for the Morat Aggression Forces, taking on operations that the Morat consider undignified or repugnant in exchange for safe-conduct.
https://human-sphere.com/index.php?title=Krakot_Renegade

I think their perfectly fine, Maybe the Morats have mixed opinions on the subject, but just because they are a society that holds a lot to honour and pride doesn't mean their imprudent.  Why send my good and honourable vanguard to peform some horrible shitty task that is almost certain death when there's a bloke over there willing to do it for a free dinner, a handful of pills and even the slightist hint that I might be willing to do something about that death sentence he's running from?

The krakot's aren't really traitors to the Morat cause per se, they just see a life as a renegade as the better option than almost certain death in a Morat penal battalion.
 

 

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15 hours ago, leigen_zero said:

The krakot's aren't really traitors to the Morat cause per se, they just see a life as a renegade as the better option than almost certain death in a Morat penal battalion.
 

 

Every Krakot is to Morats what Warf is to Klingons.  


Kinda :)

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I'm not into star trek in the slightest, so I'll have to take your word for it.

I know theres an 80s/90s action/scifi movie out there where part of the storyline involves a bunch of folks whose characterisation is exactly like the *edit: KRAKOTS!*.  But for the life of me I can't remember enough details about the movie to figure out what it was called.

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2 hours ago, leigen_zero said:

I'm not into star trek in the slightest, so I'll have to take your word for it.

I know theres an 80s/90s action/scifi movie out there where part of the storyline involves a bunch of folks whose characterisation is exactly like the tohaa.  But for the life of me I can't remember enough details about the movie to figure out what it was called.

Attack of the Killer Tomatoes? 

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