18Rabbit

What do You think about this SP list?

11 posts in this topic

 Two Fireteams, Thorakites stand in the back. One with medkit to heal Ajax with ph 16, other 2 to guard backfield. Phoneix/Mahaon on one flank, Ajax on the other. Teucer should be placed to guard Ajax but is flexibe, depending on the table. Ekdromos as a fleksible specialist/haker killer, fireteam dissruptor or something similar.

Your opinions? Thanks!

 

 

STEEL PH. 3 FT NO.4 
──────────────────────────────────────────────────

GROUP 1/10  
 MACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
 PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40) (could be eudoros?)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)

 AJAX 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (0 | 39)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)


 THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
 THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14)
 THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14)

GROUP 2/4  
 TEUCER (Multispectral Visor L2) Feuerbach, Nanopulser / Pistol, Knife. (2 | 44)
 EKDROMOS Hacker (Assault Hacking Device) Chain Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 26)
 NETROD Electric Pulse. (0 | 4)
 NETROD Electric Pulse. (0 | 4)

 5 SWC | 300 Points

 

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Thorakitai are slow specialists, especially if you rely on them to run across the table to heal Ajax. Get them an enomotarcos, so they can cross the table on their own and camp an objective.

Fireteams without specialists are a waste, the price of Ajax team could give you Achilles, and he is a fast and downright nasty killing machine. If you added a hacker, or a CoC officer in Ajax team, it could actually win games.

Teucer and Phoenix do roughly the same thing.

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Ive had some pretty good success with a similar list, but I have a Spitfire Myrmidon in with the Ajax link to help mitigate the range band weaknesses. Ill echo the same as above though that the Thorakites will be too slow to be your sole objective grabbers. Id suggest swapping them out for a Dactyl or two.

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Welcome to the forums ;)

Basic plan is sound, though there are a few rough spots.

1) I wouldn't rely on Thoras healing too much; Medikits heal at target's PH-3 and can't use Command Tokens for re-rolls. I'd look for a way to keep Machaon out of fireteam and with a Yudbot or two, to keep others in range of medic support.

2) If Ajax is to go forward and into CQB (as he should), his fireteam could really use a Myrmidon with shotgun. Sometimes that impact template is just the thing you need to take out 2-3 enemy troops in one go. It also needs a specialist.

3) Be prepared to move your Ekdromos to first group (after it takes a casualty), as having effectively three orders to act is too few for a drop troop, especially one armed only with Direct Template Weapons.

4) Teucer is good, but pricy; I'd keep the number of heroes to 2-3, and he would be the first to go, replaced by a standard Agema.

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Ajax gets a major bonus from the very first Myrm linked with him in the form of removing impetuous and getting grouped CC. He is worth taking with just 1 Myrm linked to save room. I also like him linked with a CR Myrm and something like an Officer BSG. The Officer can be towed behind to take objectives and fall off the link when Ajax and friend want to get in to a nasty situation. You can also break the fireteam before order generation to get his impetuous order if you start a turn in a good position to do so.

Not a specific suggestion of what to do, just some tips for general list building with Ajax. He is a good unit to get creative with. He doesn't need to follow traditional linking concepts because he is so cheap for how durable he is.

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If you're not linking the Thorakites I'd swap them into group 2 and bring the netrods into group 1. Netrods are equipment, not troopers, so they cannot change combat groups with a command token.

I'm going to go against the grain and say that a specialist is only necessary in a link team if you're playing a scenario that needs multiple specialists. In most direct action missions you'll be fine without, and you pay quite a lot for a Myrmidon Specialist as they don't have any cheap FOs or Paramedics. I would recommend getting a shotgun in there though, as linked shotguns are awesome.

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First of all thanks everybody for the advice! Just so You know I started Infinity recently and this was my 6-th game overall. Played a lot of WH 40K before. After reading all Your posts changed initial list a bit so the one I played id down below, what do You think about this one :

 

 STEEL PH. 3 FT NO.5
──────────────────────────────────────────────────

GROUP 1 10  / 2
 EUDOROS Lieutenant Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)


 AJAX 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (0 | 39)
 MACHAON Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)


 THRASYMEDES (Fireteam: Enomotarchos) Submachine gun, Light Rocket Launcher, Nanopulser, Flash Grenades / Pistol, Shock CCW. (0.5 | 30)
 THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
 THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14)
 NETROD Electric Pulse. (0 | 4)

GROUP 23  
 TEUCER (Multispectral Visor L2) Feuerbach, Nanopulser / Pistol, Knife. (2 | 44)
 EKDROMOS Hacker (Assault Hacking Device) Chain Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 26)
 NETROD Electric Pulse. (0 | 4)

 3.5 SWC | 300 Points

Played against Ariadna and Hakislam, mission was tech crates (3 of them and then you open them and carry supply with you). Lost against Ariadna, but then in the second game started positioning myrmidons so that at least 2 can in ARO throw smoke, witch put my opponent in a ruff spot. If he targeted Teucer myrmidon throws smoke uncontested, if he targeted myrmydon Teuces ARO uncontested! Got the feel that is like the main thing in SP along with multiple fireteams? Teucer was god but think atalanta is probably better (if opponent doesn't have TAG). 

Also wondering are models like Hector or Achilies something that is rarely found in other armies, so maybe they are the key for SP, that said what is your favorite Hector SP list (without dactyls)?

Forums like this is something I haven't easily found for other games, making this one great! THANKS! :)

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Goodluck with this. An advantage of SP is the 4 man link giving you SSL2. You're not indestructable but it does give you protection from some tricks. Surprise attack/shot. Smoke tricks (get to hit back without the neg mods). Having said that I've seen people play with 3 man link especially the Thorakites since they have 360 and do quite well.

Also Machaon as LT. He might be obvious but WIP 15 ODD specialist NWI is pretty good. He's not in a combat roll usually so won't be as exposed as Eudoros, Pheonix. Having said that people usually know it's Machaon :)

Hector is damn good. His tin bot gives him protection from hackers and can be augmented by a Myrmidon Hacker. Achilles can't get link bonus's except for his Duo but is a beast killing machine. They both have different strengths. Hector is definitely plasma.

Goodluck. Hope SP rock your world.

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16 hours ago, 18Rabbit said:

Also wondering are models like Hector or Achilies something that is rarely found in other armies, so maybe they are the key for SP, that said what is your favorite Hector SP list (without dactyls)?

Sorry but I don't have a favourite Hector SP list without Dactyls. Dactyls linked with Hector are that good, so if they're not in the list then Hector's not in the list.

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On December 4, 2016 at 5:41 AM, 18Rabbit said:

Also wondering are models like Hector or Achilies something that is rarely found in other armies, so maybe they are the key for SP, that said what is your favorite Hector SP list (without dactyls)?

Achilles is wasted in Steel Phalanx. A fireteam basically does the same thing, only better, allowing you to combine a big gun with transporting a specialist to an objective. He is good, but pretty redundant. I like him very much in vanilla, where you can support him with fast moving troops and awesome infiltrators.

Hector has gotten pretty popular for his powerful plasma and his strategos ability to make the lt. order usable with a fireteam. Pairing him with Dactyls is of course an option, but a full link sets you back at least 140 points – thats a lot of points in one basket. Thorakitai is a more economic option, they might slow Hector down a bit (unless you can stick to Move+Shoot), but comes with the advantage of bringing the thorakitai right up the midfield, where they belong - and the 360', sturdiness and B2 templates works well as deterrent for getting up close with Hector. Myrmidons have plenty of heroes on their own, and if you want myrmidons, then it is for that sweet ODD, that you won't take proper advantage of with Hector.

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The key to SP are the fireteams, allowing you to conserve orders and move your army in chunks, both firing bullets while securing objectives. Having access to multiple 'equally dangerous' fireteams allows the SP player a certain offensive redundancy, that others aren't afforded. You could easily whip up three fireteams spearheaded by B5 ODD Spitfires and B2 smoke/eclipse grenades, who cares if one is lost, you just hit with the next. SP is unstoppable force in a game with no immovable objects - luckily spam is also a pretty poor strategy in a game, where you can pour nearly unlimited resources into the most suitable tool to deal with any obstacle.

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@18Rabbit Teucer's main advantage comes from his increased durability. Because of the BS advantage Atalanta usually has a higher to-wound chance, but Teucer keeps similar in the most important cases and comes with NWI. As a bonus, MSV2 guys with long ranged guns are ideal Group 2 units, as they can complete their mission (killing things at long range) with very little orders. Teucer comes with Free Agent, so you can swap him in to the main group for free as the second combat group dwindles.

A second wound on a long range guy is a really big deal though, because long ranged guys are usually taking less hits.

 

Anyways I think your list is in a good spot to evolve from play instead of theory. Don't be afraid of picking out the guys that you like the most and concentrating on playing and using them. They're heroes after all. Honestly though (and this isn't common opinion) I think the best way to get better at the game is to learn specific units really really well, and once you know them concentrating on the next guy and learning that individual really well. Basically play favorites.

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