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Raziel

Infinity in VR?

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Have anyone thought how cool this would be if there was VR version of Infinity? Both oculus and Vive got hand tracking now... There is an engine for tabletop but imagine the exposure if it was a stand alone game.

 

 

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Meh. I mean, I used to, but then I lost interest in gaming and if I really wanted tactical VR I'd just grow a combat body and sign a mercenary contract. And it'd save me online contact with people I can't stab in the face.

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@ Raziel: I don't know about VR... Building and painting miniatures is part of the hobby, which you basically loose if you go fully digital

However, I would sign up for augmented reality.

Just imagine: a RFID chip is glued underneath the base of a figure and contains the ID and all stats of the unit.

A smartphone then reads out the distance to target, presents you with a  probability of success and perhaps even rolls dice for you (although I prefer the physical rolling of dice myself).  The phone might even display the movement range as a circle around the miniature. No tape measuring needed. I would be totally up for that.

And who knows: with the current trend to merge board games with apps, this might actually happen at one point.

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9 hours ago, GhenrikG said:

Just imagine: a RFID chip is glued underneath the base of a figure and contains the ID and all stats of the unit.

A smartphone then reads out the distance to target, presents you with a  probability of success and perhaps even rolls dice for you (although I prefer the physical rolling of dice myself).  The phone might even display the movement range as a circle around the miniature. No tape measuring needed. I would be totally up for that.

And who knows: with the current trend to merge board games with apps, this might actually happen at one point.

This is what Golem Arcana did. It was reportedly neat to fiddle with, but the game eventually failed.

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What about a more classical video game ? A tactical game where you would play just like the actual game : orders, turns, rolls, ... Does that exists ? I think it would make sense for many of us who can't play very regularly. Of course you lose all the part about painting and having a complete army on your shelf, but still...

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Xcom is the closest you get to it.

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Many people I know commented that the new Xcom had at least a superficial similarity to Infinity, especially with it's two short/one long order system and heavy emphasis on physically touching cover to benefit from it.

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Valkyria Chronicles is another.  Has the order pool mechanic along with assigning orders to units as you see fit, including multiple orders on a single unit if you wish.  Good game if you enjoy turn-based strategy.

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I don't think the Infinity mechanics properly translate to computer games very well, they are a few levels removed from what would flow nice on a computer. As it is, I think Frozen Synapse best captures what Infinity is trying to achieve, but that's a heavy top-down game so in VR it is a dud. Likely something that combines your generic 3D-shooter engine with the Frozen Synapse mechanics would likely be the best Infinity equivalent.

- That is to say, a game in which you issue orders to soldiers in turns that "pulse". You tell soldiers where to move and what direction to shoot, issue priority targets and priority weapons, then when the turn pulses your soldiers will move with a rudimentary AI at the same time as the enemy soldiers, target acquisition happens given priority (shoot LI first or target closest enemy or target first enemy, or target this specific enemy if he shows up etc.). If a path is blocked, the soldier might take cover is set to cautious or attempt to move fastest path around past if set to impetuous, or if aggressive simply change to melee mode on whatever gets in the way. Computers would allow some of the gamey abstractions to be removed, the whole "exists everywhere" can be replaced with using the movement speed as a resource in order to manipulate when the soldier breaks cover (2" standing still, THEN move 2").

As to playing the game in VR, well... computers strip away a large part of the human interaction that is, whether you like it or not, electrifying to the human brain. You'll need the game itself to fill in a lot of the blanks left behind when this is removed. Ever tried to play a board game on a computer? It's not the same. Carcassonne's Xbox 360 adaptation is one of the best I've seen, but unless you're couch-versusing the game, it's still dull as all hell. Ever tried Hand of Fate? It's essentially a computer game adaptation of a card based Hero Quest-style adventure game. Kind of. It just fills a lot of the blanks with graphics, slightly more involved game play, snappier transitions, and a very very good Game Master narrator.

Simply put, the game needs to be adapted to the medium, not simply transposed.

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Thanks for your answers. I tried Xcom (first one) but a combat is totally different if the enemy is discovered at the beginning or the end of your turn. That was really annoying to me, as it encourages to "move each soldier once, end the turn" and repeat. I felt like a fraud doing that, and that was quite boring to do.

I'll have a look into Frozen Synapse and Valkyria Chronicles !

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@ Sanyv: LOL!

For me, it was the other way around: I tried to find a tabletop game to closely gave me the experience of the X-Com computer game... That's how I eventually ended up with Invinity. Never regretted it.

Give X-com 2 a try. It is vastly superior IMHO.

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I would totally play X-Com with an Infinity Skin over it.

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12 hours ago, Cothel said:

I would totally play X-Com with an Infinity Skin over it.

I'd totally play Infinity with an X-Com skin over it.

Spoiler

For clarity, I did not mean XCom.

 

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