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Alino

Greetings From Illinois!

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Greetings friends! I've recently been looking into wargames after a long break from them and stumbled upon Infinity, which looks simply amazing. I come from a Warhammer 40k background, of which I only played for a few years before the FLGS here went out of business, but a new one has started up and has been around long enough for me to decide to start getting people into a new table top game, and the reason I wanted it to be a new one is because I can't stand 40k's prices, factions, and lengthy games any longer. There are over 20 factions in that game (maybe over 30 at this point) and they're completely unbalanced and it feels like a mess.

This game, however, seems to be relatively balanced and I like how games seem to last around 45 minutes, if that. I also like the price (easy on the wallet!) and looks of each army. This is the first time I've had such a problem picking a faction because I love the looks of each and every one. Right now it's just going to be an old 40k friend and I starting this up, and he's debating on doing either the Nomads or Aleph. I'm deciding between one of these factions - Tohaa, Combined Army, and Haqqislam.
Here's my reasonings for each one -
Tohaa: They seem neat and I LOVE the look of their faction as a whole. Their triad thing interests me as well, with their 3-linking squad things. I'm not entirely sure what all linking does, but the faction does seem fairly neat.
Combined Army: I should be a bit more specific here and say the Morat Aggression Forces are what I like about these guys. The idea of running in without any dirty tricks seems fun... that, AND the fact I could paint them to be the Yeti Mountain Forces ;)
Haqqislam: I like the look of these guys and like their lore quite a bit, they also have access to quite a few FREAKING BIKERS by the look of it, and making a gang of bikers seems like a fun way of doing things.

Any opinions on what I should do? We've done a few test games with 40k models and I like all 3 of them.
Oh right, speaking of 40k, I still have quite a few 40k models if anybody wants to trade or the like. I even have an unopened Voidraven XD

Anyways, greetings to you all and I do hope I can get some advice on which faction to play!

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You've got a couple good communities for Infinity in the Illinois area, so getting games should be easy.  Personally I'm a haqqislam players.  I enjoy the fact that while we often don't have the best of anything we have a ton of options.  Example, Combie rifles (what most armies have) are good at close and medium range, poor at longer.  Most Haqq models have a Rifle (note the lack of combi) and light shotgun.  This means we're VERY good at close, good at medium, poor at long.  Most Haqq models have more options than other models to solve issues (long range, close range, close combat, explosives) just not a a ton of elite all rounders. We either focus VERY narrowly, or we bring the kitchen single.  Fewest Tag/Tag like options in our faction as well.  

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Well here's the thing with the communities - I'm 2 hours from Springfield and 3 hours from Chicago (I live in Danville), so the closest Infinity place is Champaign (Roughly 40 minute drive) which I know may not seem terrible to some of you, but our old FLGS was a walk away, which is why I'd like to get a community started here. Are there any suggestions for that, anyways?

That sounds interesting Forbino, as it sounds like from the description that you'll be making units dedicated to certain tasks with that kind of faction, correct?

Haqqislam is definitely a maybe-faction for me, and Tohaa still greatly interests me. The only reason Combined Army is still in the toss up is because of the amazing Yeti Forces I could build XD

By the way, if you need a description of how I tend to play, here it is - Fast and shooty. I like coming in and dealing with threats as soon as possible, while making it efficient as possible. In other words, I like playing the Glass Cannon type factions, although I'd play differently if it enabled me to do Haqqislam or Tohaa

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I don't know that there is anything I would describe as glass cannon in Infinity.  Closest I can think of are units like Fidays in Haqq/Hassassin Bahram.  Almost no armour, ability to be up close, great CC, 1 wound.  They need to kill/hide/kill or die.  

Your more elite units/armies (Pano Aleph) don't tend to be fragile.  Yu-Jing has some assassin type units as well (ninjas and oniwaban).

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Hmm, alright.
Also, another question - if not fragile, then what would you say the elites are that require you to be somewhat close-up but not in CC?

Also, ANOTHER quick question - Gonna start up some custom terrain again with stuff around the house and was wondering how MTG Fat-pack boxes would work. My father buys a ton of fatpacks (he's a big mtg fan) so he has dozens of boxes he's told me I can have before.

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Infinity is a game that, in general, rewards aggression, all factions have units that excel at close quarters firefights as shotguns, assault pistols, and SMGs are common weapons. Generally most lists will use a combined arms approach with sniper rifles and machine guns clearing the way for brawlers to get close and create havoc. 

Take Haqqislam, probably one of the most flexible factions in the game, you might have an Al Fasid and a Djanbazan sniper to take out your opponent's long range threats, then Kum bikers to provide a smokescreen, and finally an Odalisque with SMG to bully enemies at close range and then lock an area down with suppressive fire. Add in an Al'Hawwa hacker as a surprise and a doctor or two and you've got the core of a good list. Haqq probably dominate the 0-8" range band more than any other faction due to their high number of shotguns, and many of the Hassassin troops probably classify as glass cannons due to high offensive output but moderate to low ARM and very few 2W models. 

I'm not sure how big a Fat Pack is but if it's taller than 2-3" it'll probably be great as a building, Infinity needs a good amount of terrain, preferably of varied height and size, check out the cardboard terrain packs CB make for a cheap way to add variety to the board. 

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Will check them out, thanks! Also, Fatpacks are a little over 4 inches tall, roughly 7 1/2 inches long, and about 3 inches wide, being made of solid cardboard, with one of the 2 pieces of the fatpack-box being completely black.

What all do you guys recommend getting when going into Haqqislam?

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Red Veil is an excellent start, it gets you tokens, dice, some great models, terrain, and a second starter force to help teach the game and build your community. 

After that, Naffatun, Ghazi Al'Mutawwiah (or however they're spelled), Kum bikers, Remotes, the support box, Hassassin Barid, Hassassin Fiday, and Djanbazan are all solid choices. 

But don't be afraid to try before you buy! Due to the low model count Infinity is a very proxy friendly game. 

Those Fat Packs sound like great building blocks for larger terrain pieces, you could even print out pictures or photographs and glue them on to make them look like buildings or shipping containers. 

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That's a great idea ._. Thanks for all the help, and that actually has me thinking of getting cardboard and using the bumpy sides of it to glue on for texture

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