Mateyo

Tactics Vs. Onyx?

15 posts in this topic

Hey there! My buddy, and I are trying to practice in preparation for ITS events. We usually run scenarios requiring us to capture, and hold one/or more objectives. He runs the:

Onyx contact force box

Overdron Batroids tag

Xeodron Batroids tag

Dr. Wyrm.

 

I own quite a bit of Aleph. Just wondering if someone could help me identify some weaknesses onyx has, and help me prepare a list to deal with them? Also would SP be worth running over vanilla vs onyx? Thanks!

0

Share this post


Link to post
Share on other sites

Off the top of my head for vanilla:

Onyx lacks smoke and had limited access to visors IIRC, they have great long range firepower and a few amazing CQB troops like Umbra, Rodoks, etc.

Hacking is definitely a weakness. Visor through smoke will be a worry for the TAGs, though less so for a Rodok/Batroid link team. Myrmidons are looking like an excellent idea (don't they always) as is an Agema or Teucer.

Nagas can seed the objectives with mines, monomines especially will make his Xeodrons sweat.

The Mk2 hacker proxy is a TAG killer combining an AHD and a Boarding Shotgun for AP slugs. Mk5s pack burst 4 AP ammo in their SMGs but be careful because most Onyx lists are usually bristling with Shock weaponry. 

3

Share this post


Link to post
Share on other sites

The only visor is on the Makreep which is a pretty average visor. No smoke access at all. Onxy is a pretty straight up in your face force. Plentiful access to super jump makes them pretty maneuverable, they can nearly always find the angle they want to isolate and attack the models they want to target, without having to deal with other AROs.

Smoke, TO Camo, and ODD are all pretty rough for them to deal with. If your buddy runs a rodok or batroid link getting them all under a direct template can spell disaster. Scylla (and bots) with impersonation, or a chain rifle ekdromoi are both good choices to approach a dug in link. (or just brute force it with a myrmidon link).

Onyx doesn't really have anything too tricky, they just have a lot of powerful offensive pieces, you just need to play well and learn to weather the storm that is reactive turn. Then take them apart during your own turn, which will come with learning the game.

2

Share this post


Link to post
Share on other sites

Send ekdromoi hacker.

Game over.

Send machaon for eclipse smokes. Get closer by ease.

2

Share this post


Link to post
Share on other sites

The phalanx character hacker with pitcher is a great pick near a cheap baggage rem. Stick a few repeaters into the midfield and watch those batroids and tags sweat. As mentioned before, you'll def want some visors. Their best infiltrator specialists are TO and that TO missile launcher they can bring is pretty brutal

0

Share this post


Link to post
Share on other sites
On March 10, 2017 at 0:17 PM, Perseus said:

Send ekdromoi hacker.

Game over.

Send machaon for eclipse smokes. Get closer by ease.

Sorry to bring this back up. I'm getting ready for a tournament, and I brought the Ekdromoi as you suggested. I'm just not sure what the "ideal" play would be? Thanks!

0

Share this post


Link to post
Share on other sites

Take ekdromoi hacker and a guided missile luncher. Put samekh somewhere not in lof to opponent.

Send ekdromoi hacker somewhere close to master aro pieces.

Use spotlight ( wip 14 -3 ) and then samekh to send missiles to kill.

Ekdromoi is master in combat and have stealth. Jump from back and kill.

2

Share this post


Link to post
Share on other sites

Onyx has a very distinct weakness to E/M, especially Templates. Cypher is a pretty nasty addition to deal with them. Aleph has the necessary Smoke to get him close and the Repeaters/Pitchers to ruin any REM/TAG's day. Switch is also pretty nasty.

The Agema ML better than usual as well (REMs and TAGs suck at Dodge).

Phoenix is another guy difficult to deal with even with their available MSV2. Also good at fighting their links that can't ignore his ODD and don't like Dodging.

It might be an idea to picture yourself building list one out of two here. The "fighty stuff" list that is better suited to deal with Rem spam as well as fighting HI and TAGs for Firefight like missions. Then a second list that is a bit better suited to cover objectives and deal with higher numbers of cheap chaff.

2

Share this post


Link to post
Share on other sites

posthumans, Myrmidon, Marut - that's all you need to deal with anything.

1

Share this post


Link to post
Share on other sites

Nope

 Not marut.

0

Share this post


Link to post
Share on other sites
On ‎22‎.‎04‎.‎2017 at 8:15 PM, Perseus said:

Nope

 Not marut.

While it certainly isn't the answer to everything (and has a very exploitable weakness against White Noise/Albedo HRMC Overdron) Why not? ARM8 BTS9 is pretty rad against most things Onyx can throw at you. Sure they have stuff like the Overdron HRMC and plenty other ways to deal with a Marut (Vorpal CCW, K1, White Noise) but won't be running all that many of them. If you take out the one or two (probably short ranged) counters to your Marut they have real trouble to deal with the bunnybot. Rodok HMG, Sphinx Spitfire, Plasma etc aren't all that effective.

Bringing a Smoke + BS15 Multi HMG vs next to guaranteed Sphinx/Noctifier ML/Rodok Link/Q-Drone/Umbras/Overdron/Xeodron. MSV2, AP and Shock is extremely useful against basically all of their main attack pieces, you can still easily use Smoke to avoid the trouble the Overdron can cause you.

Taking the LT profile will also force them to deploy their troops before you have to drop the Marut for extra safety points.

 

... on the other hand, Onyx has a distinctive lack of MSVs and disposable fast Fire Templates - so, pretty meh at dealing with Achilles.

1

Share this post


Link to post
Share on other sites
1 hour ago, Teslarod said:

... on the other hand, Onyx has a distinctive lack of MSVs and disposable fast Fire Templates - so, pretty meh at dealing with Achilles.

Hum, 9 pts, 6/2 inches mov, double flamer Ikadron disagree :D

1

Share this post


Link to post
Share on other sites
12 minutes ago, child9 said:

Hum, 9 pts double flamer Ikadron disagree :D

Was aware it exists, just don't see how Onyx is supposed to get it anywhere close to Achilles backed up by an entire army. And while a Infiltrating Grunt with an HFT is comparable, Infiltration makes it way easier and Order efficient to do. Onyx can do it, but it's still meh (9 points isn't all that cheap and will most likely cost you a Regular Order from your main pool).

You're technically right, depending how disposable the Ikadron is. Definitely good enough to get him out of SF.

0

Share this post


Link to post
Share on other sites

Actually, I find that losing a 9 pts mini, even if it is a regular one, is quite a good deal in exchange for a burnt Achilles (with maybe one or two lost W :) ). 6/2 mov helps a lot to get the ikadron close. And we can get two of those little badasses for more board coverage.

Yeah, it wont work each time, but definitely a good option to keep in mind.

0

Share this post


Link to post
Share on other sites

Baggage takes it up to 29pt in any mission involving kills, but yes the Ikadrons are very good for suicide runs.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now