TheEmptyRoad

FINALLY. Ariadna Info from the RPG.

137 posts in this topic

Just snippets, I'm not gonna copy the whole thing.

The Name: We are not simply 'Ariadna' we are officially the 'Ariadnan Federation' as of the end of the Separatist Wars. (We are are even more Space Russia now)

The Space Program: The tax increases that sparked the Separatist Wars came into effect to offset the costs of the Ariadnan Space Program 'Roving Star' - the Satellite Network later destroyed by PanO and Yu Jing.

Corruption: In the period just prior to rediscovery the Cossack Government became increasingly corrupt and began to outlaw opposition parties.

Contraband Wars: Increasing Cossack interference in Ariadnan free trade zones led to the creation of a massive Black Market (hello Bratva/Mafia-analogues and other Russian/American Mobster tropes). Different Smuggling groups eventually became sponsored by local, then national governments. Turned into proxy battles between the 4 Nations. Would likely have flared up into Separatist War 2: Electric Boogaloo but then the POS Nirriti showed up and we all know how that ended...

DNAriadna: Modern version of the old AriaDNAn Nation group. Very violently opposed to the 'galactics' (Derogatory term for the rest of the Sphere) settling on Dawn. Linked to 'terrorist' strikes on foreign settlements outside the Exclusion Zone. Also racist against Dogfaces.

Quaich Quaffing: Annual Drinking Contest between Caledonians and Cossacks.

Old Mother Winter: Planetary spirit of Dawn. Analogous to Gaia, except more hardcore, representing the cold, uncaring nature of the universe.

Merovingian Zeitgeist: Merovingia is considered the most modern in attitude and thinking of the 4. While the others look to the past for inspiration, the French look to the future.

Cossack Mindset: Earth abandoned them. Their new home tried to kill them. Their comrades betrayed them. Tighten your belt and help out. Community and Unity. See themselves as the axis of Ariadnan Civilisation.

Fashion: Survivalist, rugged gear is being slowly joined by sleek, chic new styles from the Sphere.

Parliament/Congress: Known as the Ariadnan Council. Traced back to the Origianl 8 who awoke from stasis onboard Ariadna. First Interstellar Human Government - a point of pride. Number 132 members today, drawn equally from the 4 Nations. 33 each.

Diplomacy: No 'official' Diplomatic Corps representing Ariadna. The Cossacks used their influence in the Council to make the Cossack Diplomatic Corps the de facto Foreign Ministry. Merovingia gives no fucks about this and is working on developing their own network of influence in the Human Sphere.

Vstrechas(Councils): Equivalent to Departments or Ministries. The Kapitanskaya Vstrecha (Captain's Council) is the Executive Department and is completely dominated by Rodina.

Teknologii Vstrecha: The Technology Council controls and regulates the influx of technology from the Human Sphere. Is also modernizing Ariadna's datasphere (hopefully independent of ALEPH).

 

Leadership:

Caledonia - Justiciar and the House of Clans

Merovingia - President (can only be a former Merovingian Commercial Agent: a Super-Merchant Diplomat Spy person...thing), Prime Minister and Parliament

Rodina never acknowledged anything other than the Ariadnan Council as the rightful government of the Colony but has a Bureaucracy known as the Rodinan Federal Service.

USAriadna - Congress with 65 House Members, 12 Senators, and a 5-Justice Supreme Court. After the Separatist Wars the Office of President was banned. Still haven't amended their constitution though, creating an awkward situation.

Army Command: Is complicated. Ariadna High Command is subordinate to Cossack High Command and operates out of Stavka (supposedly the HQ for the Ariadnan Armed Forces). Mostly still a Cossack operation. USAriadna and Caledonia are still largely independent. Rodina recognizes that trying to truly unify the various militaries would be a disaster.

 

Dogfaces and Antipodes are afraid of flying.

Caledonian Medics are also usually Bagpipers.

 

UPDATE: Ariandan Intelligence is officially called the SID - Stavka Intelligence Department. They have begun to branch out into the Sphere, with varying amounts of success (I'd say we made a splash on Flamia - teeheehee). One of the few Ariadnan Institutions where the 4 Nations actively cooperate and coordinate. Recruits from all 4 nations and then 'ruthlessly desegregates' them. Orginally founded by old spy bosses from the Okhrana - Rodina Secret Police - the first thing they did was recruit their opposite numbers from the other three to form the Stavka Intelligence Council. The SID is rumored to have infiltrated the 4 National Intelligence Agencies and sees a truly unified Ariadnan Federation as the only way to succeed going forward.

ANOTHER UPDATE: dNet is Ariadna's version of Mayanet or Arachne. Arachne is more widely spread but still difficult to access for locals.

Roving Star Spaceport is the only major one of its kind on the planet. Recently renovated by Rodina. Funding for a new one in Marrianebourg is continually stopped in the Ariadnan Council, causing Merovingia to look the the rest of the Sphere for funding. 

Transtartaric Railway: Armored Trains! Lifeblood of the Tartary Stanitsas. 

Yu Jing has settlements on the Snark Islands. Bastards.

Ariadna has an air force. Largely based out of Tsitadel. 

Keller Resources Group Nation Bank in Riverside, Washington is laced with teseum construction. The Vault doors are pure Teseum. The building can survive orbital bombardment and has never been successfully robbed.

O-12 Bureau Ganesh oversees the Ariadnan Development Council which in turn oversees the Ariadnan Exclusion Zone.

So we do have a satellite network again. Called Burning Star, it's a defensive ring of orbital railgun phalanxes built by the Rodina Stellar Authority. Suck it galactics!

The Nomads have a Commerical Mission in orbit called the Splendor of Xanadu. 

Gateway Station: Built by O-12, given to Ariadna as a staging ground for the AEC. Ariadna is forbidden to militarize it...even though it's the staging point for the AEC...pfft.

BV Station: Left by the Ariadna as a welcoming station. It has become home to Irmandinho Smugglers working with various Mafias to move illicit goods. 

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Very very interested in teh piper comment. Gives me a great idea for my 112s

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That's the best... :D

Dogfaces and Antipodes are afraid of flying.

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27 minutes ago, abydog said:

That's the best... :D

Dogfaces and Antipodes are afraid of flying.

didnt we know that before, Im sure it was part of the equipe5 background

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love seeing all this background. I can't wait to pick up this all proper on release. Or at least hear more lore snippets.

For having arguably the most power externally over the Ariadnan Federation. Rodina can't get a sectorial fast enough. So they can show it proper.

be great to know more about the SID as they sound like our analogue to joint Ariadnan operations outside of Dawn.

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7 hours ago, Daboarder said:

didnt we know that before, Im sure it was part of the equipe5 background

Yes, thinking about it it does sound somehow familiar in the context of mirage 5. But it is still hilarious

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I kinda love how Merovingia does not give a fuck about anything that the Cossacks decided is only theirs.

Diplomacy? Yeah we can do that to. You won't give use money for a spaceport? We will find money somewhere else.

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First of all, I love it.  I'll have to get the book when it comes out even if I don't play ever play the RPG just for the fluff.

 

Second, I especially like the "quaich quaffing."  That's a Caledonian-sponsored event, because a quaich is a sort of ancient Scottish shot glass drinking cup.  Then again, it's primarily used at weddings, which would put a different spin on a bunch of 45ers and Line Kazaks trying to drink each other under the table.

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For me the biggest mistery of the faction is the source of theyr camo and mimetism. It should be some kind of cheap adaptive camouflage clothes for mimetism,  and visual camouflage (unable to hide thermal image) for camo markers.

mgs4-octocamo.gif

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2 minutes ago, MATRAKA14 said:

For me the biggest mistery of the faction is the source of theyr camo and mimetism. It should be some kind of cheap adaptive camouflage clothes for mimetism,  and visual camouflage (unable to hide thermal image) for camo markers.

 

Fortunately their training manuals are available online. 

 

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11 hours ago, abydog said:

That's the best... :D

Dogfaces and Antipodes are afraid of flying.

 

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More stuff about our glorious homeland.

Clarification on military organization: Caledonian and USAriadnan units have largely independent military traditions, not militaries. The AEC in particular could be thought of as the best example of a Vanilla Ariadna force. At home, the Scots and Americans primarily do their own thing, occasionally getting help from the ever-present Merovingian Rapid Response and Cossack Stanitsa Regiments, which are EVERYWHERE, not just Rodina and Tartary (the Frenchies have market towns spread everywhere yes, but the MRRF can get to anywhere by virtue of being extremely air-mobile. Not reliant on their towns like the Cossacks).

The Modular command Style of the Kazak 'Line' troops allows reinforcements from neighboring Stanitsas to quickly coalesce into a unified whole as they fight the enemy. This was known as the 'Kazak Avalanche' during the Separatist Wars.

The Kazak Military is split between the Line/Veterans and Spetsnaz Specialists-including Scouts. I want to say Tank Hunters are specialized Vet Kazaks.

Caledonian Army is split in 3 
Clan Regiments, loyal only to the Chieftans
Caledonian Volunteer Corps, the core of the enlisted forces. (I also want to say that this is where the Scots Guard would be.)
Home Guard, The 'Highlander' Regiments, including the Galwegians, SAS, and Grey Rifles. Also home to the Dogface and Wulver Regiments. The 2nd Cameronian and 9th Wulver Grenadiers were both part of the First Expeditionary Force sent to Paradiso.

The Merovingian Rapid Response Force was the 'tip of the spear' during the Commercial conflicts. Used extensively by High Command to respond aggressively against incursions by galactic forces. Also especially useful against the Shasvastii on Paradiso.

Old Man Ross created new Ranger Regiments for USAriadna and damn if we don't HOLD THE LINE!

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So much cool stuff on the Ariadnan Expedetionary Force on Paradiso as well.

For example, they saved the major Haqqislam hospital on Serpentia from the Combined advance, and they are helping the besieged Teutonic Knights in Strelsau hold back the EI forces.

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Which part was that? The Paradiso planet briefing?

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5 minutes ago, TheEmptyRoad said:

Which part was that? The Paradiso planet briefing?

Yeah, there's heaps of cool stuff on the Paradiso war in there.

As well as the info on Flamestrike, but I've already raised that in the Flamestrike thread.

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Can I just say that it's hilarious that Ariadna has orbital railguns?

 

After all the guff I've been given recently on that front, even the ass end of nowhere can produce orbital railguns for defense.

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Ooo, a more detailed map!  Now I absolutely must have this.

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On 4/11/2017 at 8:26 AM, MATRAKA14 said:

For me the biggest mistery of the faction is the source of theyr camo and mimetism. It should be some kind of cheap adaptive camouflage clothes for mimetism,  and visual camouflage (unable to hide thermal image) for camo markers.

mgs4-octocamo.gif

Legitimately? Might be some sort of near-future optical fiber camo. Or... just Antipode fur woven into their clothing, since Antipode fur is self-camouflaging. 

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8,5 million inhabitants is a really low number. They can't waste man power. On the other hand 25 million antipodes are a goddamn lot of doggies.

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1 hour ago, MATRAKA14 said:

8,5 million inhabitants is a really low number. They can't waste man power. On the other hand 25 million antipodes are a goddamn lot of doggies.

Yea that is the size of London today. It seems to small for them to be considered a major power.

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27 minutes ago, Yvain said:

Yea that is the size of London today. It seems to small for them to be considered a major power.

Too small to be even considered as a faction in my opinion, they have gone to far with that number.

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Especially since we're the "throw cheap bodies at the problem" faction.  Ariadna doesn't have the population to spare for that kind of strategy.

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Depends how many of these operations you go for I would have thought ;) .

 

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I suppose the 8.5 million becomes more meaningful if we knew how much of the population serves in the armed forces.  That is definitely a very, very small number... But could be offset if military service is mandatory or especially popular.

Also, I'd like to point out that the possibility of a political/military upset between Merovingia and the Matyr Government seems to be reinforced in this fluff.  Not only is Merovingia largely doing their own thing, but their forward-facing attitude opens the door for alliances with offworld factions who could potentially support their bid for power. 

AVA1 Kriza Borac in redesigned MRRF!

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How is it even possible to have so much territory of dawn with that population? is it that small compared to earth? it has almost the same gravity. I mean spain is not a big country and has a population of 46,7 million, germany has 80,6 france 66. And thats nothing compared to china or usa. How is it possible to even have a space program? or build infrastructure? the trains, the usariadna wall. Catalonia alone already has a population of 7,5.

Its imposible to consider ariadna as a faction or as a O12 member with those numbers. With 70 million? maybe, i was expecting a bigger number, but 8,5? thats just absurd.

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