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Cthulhu Fhtagn!

USAriadna List advice

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At last, my first ITS tournament is approaching... and it's missions are 'Seize the Antenna', 'Supplies' and 'Antenna Field'! With these missions in mind i wonder if i have enough specialists for them in my Army.

 

logo_304.png USAriadna Turnier_A
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png10  
logo_7.pngDOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)
logo_3.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_3.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_8.pngTRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
logo_8.pngTRAKTOR MUL Katyusha MRL / Electric Pulse. (1 | 11)
logo_1.pngGRUNT Rifle / Pistol, Knife. (0 | 10)
logo_1.pngGRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
logo_1.pngGRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
logo_1.pngGRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
logo_1.pngGRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10)

GROUP 2sep.gifsep.giforden_regular.png10  
logo_6.png112 Light Shotgun / Pistol, CCW. (0 | 12)
logo_6.png112 Light Shotgun / Pistol, CCW. (0 | 12)
logo_3.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_3.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_11.pngMARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28)
logo_11.pngMARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22)
logo_11.pngMARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22)
logo_1.pngGRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
logo_1.pngGRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
logo_1.pngGRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)

6 SWC | 298 Points

Open in Infinity Army

 

logo_304.png USAriadna Turnier_B
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png9  
logo_3.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_3.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_11.pngMARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26)
logo_11.pngMARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23)
logo_11.pngMARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22)
logo_2.pngMINUTEMAN Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 22)
logo_2.pngMINUTEMAN Missile Launcher, Light Flamethrower / Pistol, CCW. (1.5 | 29)
logo_2.pngMINUTEMAN Lieutenant Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 22)
logo_1.pngGRUNT Rifle / Pistol, Knife. (0 | 10)

GROUP 2sep.gifsep.giforden_regular.png6  
logo_6.png112 Light Shotgun / Pistol, CCW. (0 | 12)
logo_7.pngDOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)
logo_15.pngBLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36)
logo_8.pngTRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
logo_8.pngTRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
logo_5.pngVAN ZANT AP Rifle / Heavy Pistol, AP CCW. (0 | 38)

6 SWC | 300 Points

Open in Infinity Army

 

In both Lists i tried to use my own collection and as few proxys as possible, so sadly no Desperados, Hardcases, etc. for me. Do you have any tipps how i should approach my first tournament? Do and Don'ts?

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My first impression is You should definitely spare 1 SWC and upgrade the Marauders to a link team. You can scrap a couple of infiltrating grunts, or take a Marauder / Minuteman Lt instead of Grunt Lt.

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Mhmm... a Marauder link team would be nice indeed, but i don't feel safe putting a Marauder Lt in it which would lead to a seperate Marauder or Minuteman Lt. While scraping the inflitrating Grunts for the needed Points/SWC would be probably the better option, i wanted to play with at least 3 of these heavy flamer wielding kamikaze landmines because that allows me to migrate some of the randomness of their inflitration roll...

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On ‎2‎/‎05‎/‎2017 at 9:09 PM, Commander Richard said:

My first impression is You should definitely spare 1 SWC and upgrade the Marauders to a link team. You can scrap a couple of infiltrating grunts, or take a Marauder / Minuteman Lt instead of Grunt Lt.

I agree and would upgrade the Maruaders to a Haris link team.  I have used this Haris team plenty of times and they haven't let me down yet, my opponents all know and hate this team.......

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Every list is good! I mean, you can have only 1 specialist and win every game you play. You just have to make it work ;)

It's better to work on tactics, than bother with list building. Take what you like and make it work, you will feel good afterwards :)

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Sure, Orpheus. Bring a list with no coherency or planning, and I'll happily meet you on the table with a solid list. Stop being a troll.

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Well, after two training games List A worked fine... The sniper link locked down a corridor, the Katyusha MRL got some action and so on, but i didn't manage to use the BSG Marauders how i imagined. So i decided to trow out the BSG Marauders for something more flexible and ended with double Minutemans.

 

logo_304.png USAriadna Turnier_A
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png10  
logo_7.pngDOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)
logo_3.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_3.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_8.pngTRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
logo_8.pngTRAKTOR MUL Katyusha MRL / Electric Pulse. (1 | 11)
logo_1.pngGRUNT Rifle / Pistol, Knife. (0 | 10)
logo_1.pngGRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
logo_1.pngGRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
logo_1.pngGRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
logo_1.pngGRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10)

GROUP 2sep.gifsep.giforden_regular.png9  
logo_6.png112 Light Shotgun / Pistol, CCW. (0 | 12)
logo_3.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_3.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_11.pngMARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28)
logo_2.pngMINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29)
logo_2.pngMINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29)
logo_1.pngGRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
logo_1.pngGRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
logo_1.pngGRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)

6 SWC | 300 Points

Open in Infinity Army

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