Phlyk

List Building for Interplanetary 2017

60 posts in this topic

Welcome to Aleph. I'm Phlyk. You may remember me from such tournaments as 'Interplanetary 2015: Oh God why is there so much Total Reaction' and 'Interplanetary 2016: The Scourge of Ariadna'.

I come before you today to talk about the lists I'm planning to take to this year's Interplanetary and to seek advice from the wider Aleph community. The missions at the tournament are the most Direct Action of probably all the Direct Action scenarios, so let's take a look at what I'll be playing:

  • Firefight - Kill Specialists/LTs/Army points, search some panoplies and 2 classifieds. All scored at end of game. (Extended DZ, AD3 buff, no Retreat)
  • Show of Force - Kill Army points, search some panoplies, sit on objectives (with a TAG) and 1 classified. All scored at end of game. (TAG needed for max OP)
  • Frontline - Dominate sectors and 1 classified. All scored at end of game. (INTELCOM, Retreat doesn't end the game.)
  • Decapitation - Kill LTs/Army points and 2 classifieds. All scored at end of game. (Extended DZ, no LoL, no Retreat, public LT)
  • Annihilation - Kill Army points and 1 classified. All scored at end of game. (no Retreat)

All five missions are scored entirely at the end of the game, so there is no per-round scoring. You are strongly encouraged to alpha strike your opponent off the table in every scenario especially as there is no Retreat in three of the five scenarios at all and Frontline isn't ended due to Retreat.

Specialists are not required (or even helpful) for completing anything except classified objectives, and even then you can just do Secure HVT in all but two. Two missions have extended deployment zones making Infiltration and its Inferior equivalent slightly worse and Forward Deployment a bit better. A whopping four missions involve killing Army Points and the fifth basically requires it as you are just trying to out-point your opponent. 

I was initially planning on playing my relatively fresh USAriadna, and I might still might go that way, but in terms of pure face-punching it's hard to beat the Steel Phalanx. I'm expecting TAGs, Assault Hackers to take down said TAGs and Killer Hackers to kill the opponent's Assault Hackers. Ideally I want to stay out of this rock/paper/scissors fight as much as possible. 

List One

My starting point s definitely going to be my list from last year. It placed respectably and I think it has a lot to offer in the current mission selection.

logo_702.png Steel Phalanx
──────────────────────────────────────────────────

orden_regular.png10  orden_impetuosa.png1
logo_17.pngMACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
logo_18.pngPHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
logo_19.pngEUDOROS Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40)
logo_6.pngMYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35)
logo_5.pngMYRMIDON Hacker (Assault Hacking Device) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0.5 | 31)
logo_5.pngMYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 25)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_4.pngAGÊMA Marksman MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30)
logo_4.pngAGÊMA Marksman (X Visor) Mk12 / Pistol, Knife. (0.5 | 29)

6 SWC | 300 Points

Open in Infinity Army

The list kills stuff dead and is very tough to damage. Anything without MSV is in deep trouble and it can use some serious Smoke/MSV2 shenanigans. Cheap template weapons and massed camo are always going to be a threat - hard to avoid that - but I'm fairly confident that it will be able to trade efficiently, especially given that Machaon can do a good job of limiting casualties.

My main concern is whether I want a Hacker at all, although it is still pretty good with SS2 and Stealth, plus it can complete a LOT of classifieds. If I took the hacker out, what would I replace it with?

I'd probably use this list for Firefight (as the specialists are well bunkered) and Frontline (as both links are very mobile). 

 

List Two

Next up, I want something to kill TAGs, and so I need a lot of big guns. 

logo_702.png Steel Phalanx
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png10  
logo_23.pngACHILLES MULTI Rifle, Nanopulser / Pistol, EXP CCW. (0 | 73)
logo_17.pngMACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
logo_18.pngPHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
logo_5.pngMYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 25)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_4.pngAGÊMA Marksman MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30)
logo_25.pngTHRASYMEDES (Fireteam: Enomotarchos) Submachine gun, Light Rocket Launcher, Nanopulser, Flash Grenades / Pistol, Shock CCW. (0.5 | 30)
logo_3.pngTHORAKITES HMG, Nanopulser / Pistol, Knife. (1.5 | 22)
logo_3.pngTHORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
logo_3.pngTHORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)

6 SWC | 300 Points

Open in Infinity Army

And you don't get guns bigger than Achilles'. Packing a HRL, MULTI Sniper, HMG and the blonde combat monster, this list is designed to smash up HI links and TAGs. 

There are a number of possible minor changes that I might make for this list, such as:

  • Myrmidon Combi to Boarding Shotgun and taking v2 Achilles. FD level 1 is tasty, and he is much more resilient to Fire which can help when charging into TAGs. On the other hand ODD is sweet and Multiterrain can definitely come up.
  • Myrmidon Combi to Chain Rifle and both Thorakitai to Marksman Rifles plus adding a Warcor. This takes some of the punch away from the Myrmidon link, removes extraneous specialists, gives some disposable ARO ability and allows the Thorakitai to really reach out and touch someone!
  • Myrmidon Combi to Boarding Shotgun and one FO to Paramedic. I guess the Paramedic ability might come in useful? Maybe?

Whilst obviously I'd love to have Achilles wield a Spitfire, I can't justify the 2.5 SWC cost. With only a MULTI Rifle and no SWC I can feel comfortable using him as a guided missile whilst ending the turn on suppressive fire with no real concern for his safety.

I'd probably use this list for Show of Force (to kill TAGs) and Decapitation (to let Achilles loose on the opponent's LT and make use of the increased DZ size for the slow 'Kites).  

Other Options

I've taken weirder things in previous years such as three link Myrms/Dactyls/Thorakites that got trounced and a sweet guided missile list in 2015. In both those cases I was running a combat group and a half due to the missions needing me to be more spread out and to capture objectives or take a variety of specialists. This year, I think I just want dense, tough lists.

I realise that I won't be able to score maximum points in Show of Force, but I also don't think that watering down either list using Scarface is worthwhile. I could of course take a vanilla list with a Marut (and the amazing posthumans) but for some reason me and her just don't get along so well.

There's also arguments to be made for taking a list with Diomedes as he's a great alpha-striker and the missions somewhat favour AD3. 

Well, that's enough from me, I'm looking forward to knowing what you think!

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Hey Phlyk!

I was missing your yearly post of preparation!!!!

This year I'm also attending Interplanetario with Phalanx. Hope to meet you there! I have followed your blog since my Infinity beginnings and would be great to meet the Phalanx's Champion! 

Straight to the point. I also think that taking Scarface would weaken the list. On the other hand I have got great success with this thorakites link: Thras and 2 LRL plus paramedic in the second combat group that also contains Scylla and warcor. It' s a rock with the mission of stopping whoever  enter in 24" range trying to harm my myrm link.

Another option I have considered is this tri-link:

Machaon+Phoenix+chain x2

Officer Lt+ spitfire+chain X2

Rod X2

Thras and LRL guys link + paramedic

Things that worry me: killing the tag in Show of force (here in Spain cutters and avatars are growing like flyes) and protecting the Lt from specular in decapitation. For the tag, fire ammunition and perhaps Scylla may work, but for the head hunters I can trust only in my deployment skills​ (well and in the combat prowess of myrms)

I would love to include Diomedes, but I find very difficult deploying him against veteran players and against less experienced guys, the myrm link is often enough.

About your 2 list. I have tried the first one with sweet results, perhaps and with the given missions I would change hacker for Lt officer and then replace the chain of command with a spitfire for more cqb fire.

About the Achilles one. My biggest concern would be lack of engineer. A mere muttawi can earn his heaven for simply blocking your route or isolating the blonde. But the list is full raw power :) (more I see it, more I love it)

Just my two cents. Hope it helps. As we said in Spanish "perdón por el ladrillo" (sorry for the long writing)

Enviado desde mi SM-J510FN mediante Tapatalk

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Just for my 5 eurocents: In case You expect a LOT of hackers why take legal targets (Myrmidon Hacker and Achilleus) for them!?! I would definitely not field any HIs or hackers in this scenario. This way You can render Your opponents' anti-HI weaponry useless.

Moreover:

Syntax error: Atalanta is not detected!

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21 minutes ago, Commander Richard said:

Just for my 5 eurocents: In case You expect a LOT of hackers why take legal targets (Myrmidon Hacker and Achilleus) for them!?! I would definitely not field any HIs or hackers in this scenario. This way You can render Your opponents' anti-HI weaponry useless.

Aye, I did make a note of that. In the former list it is mainly because she completes a LOT of the classified objectives and Stealth somewhat keeps her alive. Sixth Sense L2 also helps against Cutters/Sphinxes that could otherwise slip by with their own Stealth. She proved her worth last year, but I didn't come across much hackable stuff and the gameplay was much more objective focused. The real question is, what does she get replaced with?

In the latter I am not certain that Achilles is definitely the way forward - although as @pedrogzc suggested I'm very much more concerned about Mutts when it comes to him than I am about Hackers! I'd love to fit in an Engineer, but think that would be hard to do. Taking Patroclus instead would free up enough points to let me me swap a Thora FO for Acmon with a Yudbot, but then not having Achilles means I am not so in need of Engineer.

Could swap out the Combi Myrmidon for a Chain Rifle (-9pts) and replaced one of the Thorakitai with an Engineer (+5) and then either drop him out of the link by giving him a Yudbot or keep him linked and use a Warcor instead.

Suggestions on a postcard please. :)

23 minutes ago, pedrogzc said:

Just my two cents. Hope it helps.

Raw power is definitely my plan! At least I'll be having short games one way or another. :D

Any help and comments are always appreciated and hopefully we will get a Steel Phalanx showdown! What sort of list are you bringing?

23 minutes ago, pedrogzc said:

I would love to include Diomedes, but I find very difficult deploying him against veteran players and against less experienced guys, the myrm link is often enough.

About your 2 list. I have tried the first one with sweet results, perhaps and with the given missions I would change hacker for Lt officer and then replace the chain of command with a spitfire for more cqb fire.

That's a very good point about Diomedes. 

I like the swap of the Hacker for an Officer LT, it's not something I'd considered at all. I do like being able to spend the LT order on Machaon though and I think I'd be reluctant to give up Chain of Command in both lists. Still, trading off hacking ability for basically an extra wound is an interesting proposition!

21 minutes ago, Commander Richard said:

Syntax error: Atalanta is not detected!

I think you need to rebuild your compiler.Atalanta being missing is a feature, not a bug. ;) 

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Raw power I will bring too

:)

I have fell in love with Scylla and her two bots plus tri-link (4 myrm X2 plus thorakites) as I put earlier. In the prepping battles I have steam rolled everyone in front, but I still have to fight against cutter, sphinx or avatar lists.

Enviado desde mi SM-J510FN mediante Tapatalk

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I really hope you can make Scylla work, I love her concept but have never quite made her work for me. I think I'd like to play her against a Myrmidon Hacker as well to make use of SSL2 plus that sweet Repeater radius so I think I'll keep on practising with her. 

I presume you are using the KHD?

5 minutes ago, pedrogzc said:

Raw power I will bring too

We should get T-shirts or something - 'Team Phalanx: Raw Power'. ;)

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Yes khd.... But mostly because it's the cheapest option for dual devabot + fielding rems (I usually use 2 lamedh for flanks coverage). Actually, it's difficult to get use of his abilities as hacker

If I would have the points or caps for Drakios, I would use him with his red fury.

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What do you think about this? It's inspired in your Achilles list, Phlyk, but with Hector and... Diomedes:

Intended for Firefight although it may work for Decapitation or even show of force.

Hector with plasma, lt.

Machaon

Phoenix

Mirmi chain

Thrasimedes

Thora hmg

Thora paramedic

Thora chain

Thora engineer + yudbot

Diomedes

It has very raw power. Hope to try it against a 15-18 orders list in a tournament this weekend. If going first and there is room, enter with Diomedes and cripple cheerleaders.

Going second probably would hide in the end of deployment and pray for my opponent not reaching my lines very fast.

Enviado desde mi SM-J510FN mediante Tapatalk

Ki

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8 hours ago, pedrogzc said:

What do you think about this? It's inspired in your Achilles list, Phlyk, but with Hector and... Diomedes:

It actually seems really sweet, but I can't get it to fit in 300 points?

I haven't much tried Hector in Myrmidon links for the same reason as I don't link up Ajax. He just seems like a bit of a weak link and gives openings for Hackers and impact templates. The Plasma Rifle is super good and he definitely chops stuff up though...

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Sorry, I  wrote thorakites HMG  instead of LRL.

The problem is that I'm not very confident with 10 order lists. Anyway, I'm going to test this list in a tournament this weekend. Designed for Decapitation and Show of Force. Not very reliable for Firefight because it isn't able to control too many AD points.

logo_702.png Lista 1 Torneo ITS Junio
──────────────────────────────────────────────────

orden_regular.png10  
logo_23.pngACHILLES Spitfire, Nanopulser / Pistol, EXP CCW. (2.5 | 75)
logo_32.pngHECTOR Lieutenant Plasma Rifle, Nanopulser, Stun Grenades + 1 TinBot A / Heavy Pistol, EXP CC Weapon. (0 | 71)
logo_17.pngMACHAON Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
logo_18.pngPHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_12.pngNETROD Electric Pulse. (0 | 4)
logo_12.pngNETROD Electric Pulse. (0 | 4)
logo_3.pngTHORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
logo_3.pngTHORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
logo_11.pngYUDBOT Electric Pulse. (0 | 3)
logo_2.pngDACTYL Engineer Combi Rifle, Adhesive-Launcher, D-Charges / 2 Breaker Pistols, Knife. (0 | 23)

5 SWC | 300 Points

Open in Infinity Army

I'm sure I'll regret not bringing a KHD to cover my HI but there isn't room for everything and I find the engineer more usable in the event of being isolated or inmobilized.

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Got to say, seeing Hector and Achilles in the same list does start my pulse racing a bit.

Got two test games in last night. Both games my opponent was using lists with E/Mauler Zeros, Morans/Koalas, some Hacking and two Intruders with Smoke support.

Game 1, Show of Force vs Nomads using Achilles list.

Went first and Achilles stomped around chopping up a TAG in CC and then proceeding to dismantle the rest of my opponent's army until I realised he was in Retreat and I really ought to get some objectives! 5-0 win after two rounds. There was a scary couple of moments with an E/Mauler that I fortunately dodged and a HFT that I didn't and lost two wounds to!

On the one hand, it hammered home the fragility of Achilles when he doesn't have an Engineer. On the other, if he's stomping around the table would I really be able to spend the orders getting an Engineer over to him? Not much to say other than Achilles straight up won the game.

Game 2, Decapitation vs Nomads using two Myrmidon links.

Played a slight variation with the Hacker swapped out for a Myrmidon Officer Lieutenant with Combi. Opponent went first but couldn't penetrate through the Myrmidons. Smoked up Agema dealt with a Bounty Hunter and Intruder Sniper, as well as a servant remote. Phoenix cleared the mid-table so I could advance. Eventually pushed the Phoenix/Machaon/LT/Chain Rifle link into the middle of the table, cleaning up troops as I went, but couldn't penetrate the bunker that his impersonated Interventor LT was hiding in. 7-0 win due to lack of LT kill. 

List worked well and I liked the switch of Hacker for Officer, but not sure whether to have the Lieutenant with BS/Eclipse (safer) or Combi/Smoke (better use of LT order). Slightly concerned about the lack of classified ability due to loss of Hacker though. Also still unsure about Achilles v1 vs v2. 

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Your two myrm link is pure gold... if I don't bring it myself id because it's "your son". I prefer the shotgun officer, mainly because the eclipse grenades. She is a little bitch for just 30 points.

My two myrm link list is a bit different, something like this:

Group 1

Link 1: phoenix + Lt officer + chain x 2

Link 2: eudoros/spitfire + machaon+ chain X2

Netrod x 2

Group 2 thorakites link with at least 2 LRL or thrasimedes+ hmg if points and caps available

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6 minutes ago, pedrogzc said:

 

Your two myrm link is pure gold... if I don't bring it myself id because it's "your son". I prefer the shotgun officer, mainly because the eclipse grenades. She is a little bitch for just 30 points.

For sure! I definitely want to have at least one. But if I swap the Hacker for a second officer then do I really want two with Boarding Shotguns or one of each? If my LT has the shotgun, then I think the CoC should have a Combi?

Multiple light rocket launchers in a disposable link sounds evil, I like it!

I've got to say, one of the best things about four-man links is that I can throw the Chain Rifle guy into Mines, Suppresive Fire, CrazyKoalas or whatever and it doesn't matter if he dies. He is basically an honorary 'Minesweeper'. :D In both my test games he was used to just soak up deployable weapons whilst delivering multiple Chain Rifle hits.

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Ah, I didn't see that you also have a CoC officer. In that case I think one of each is right.

About links, I agree even more that 4man are the way to go. Last Wednesday I used 2 3-man myrm links and they just didn't cut the spice. The moment one goes down or the spitfire gets a crit in the face, the link is nearly broken.

Concerning Big Two list... I have used once in the past, yeah you can throw away Achilles and you "only" lost 75 points... The opponent still have to face Hector link. The soft parts are only 60 points so the opponent have to cut big parts to win points for decapitation, or show of force. I will do a little report on Sunday.

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The BigTwo list have been tested. Two rivals obliterated. Just conceded 2 thorakites, 1 netrod and the myrmidon chain.

The main problem is the lack of a infiltrated khd like Naga or Dasyu, but this isn't Phalanx business. And there isn't room for Scylla neither she is the answer cause she has to travel a big distance to kill hackers. Against a heavy hack list (perhaps Nomads?) Or with big repeater coverage may have many troubles but with stealth they may try to sneak in and do their job.

On thing to note; never leave a fig 2" close to another. My second rival, also with Phalanx, left Ájax surrounded by myrmis, noob fault. Phoenix did his magic and after 2 orders, they were wiped out.

Curiously, Phoenix and Hector overshadowed Achilles. Hector murdered in Aro a Tohaa triad, surviving 3 burst of linked spitfire. And Phoenix always is a safe bet.

I'm torn because I'm not sure if bring that list or replace Achilles with a thorakites link or even using Achilles V2.

(Phlyk, sorry to hack your post, after the writting I realised it was too long)

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I'm so torn on Achilles 2.0. He has a lot of advantages:

  • Mimetism doesn't get Burned off by Fire.
  • More ARM for defending against DTWs.
  • Forward Deployment Level 1 (effectively saving you half an order and meaning you are more likely to start in Spitfire range). 
  • A decent ARO option in the DEP, although this is negligible as you'd mostly want to suppress in ARO anyway.

On the other hand, ODD is just so good. Multiterrain is actually a really handy skill as well, although the IP doesn't tend to have too many difficult terrain tables. When I last used Achilles 2.0 I found that having Mimetism instead of ODD significantly hindered him in firefights.

Overall, I think 2.0 wants to be used in a defensive role. You run him into the mid-table then stick him on suppressive fire to anchor a flank whilst the rest of your list does its thing. The original wants to end up somewhere in your opponent's DZ and wants to be fed orders constantly.

2 hours ago, pedrogzc said:

On thing to note; never leave a fig 2" close to another. My second rival, also with Phalanx, left Ájax surrounded by myrmis, noob fault. Phoenix did his magic and after 2 orders, they were wiped out.

This is why I am not keen on Ajax or Hector in Myrmidon links - their lack of ODD makes them a great target for impact template weapons.

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<tactical herring>

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I personally think that both Achilles v1 and v2 are good, and which one to take is usually based around the rest of the list.  It's better to bring the version that offers something you  currently lack, or that counters a vulnerability certain units have.

I find that Achilles v1 works best with the Spitfire load-out, and often fits better in Vanilla ALEPH, where you have fewer kill pieces. As you don't have the Myrmidon link teams, he's a good place to put a lot of orders to kill as much of your opponents models as possible.

On the other hand I think the Achilles v2 works better in Steel Phalanx, specifically with the Multi Rifle load-out. This is because v1 has the same weaknesses as the Myrmidon link teams (i.e. spec fire and direct templates) whereas v2 can tank the templates better with his higher armour. This is also reflected by the load-out, as the Multi Rifle is a close range weapon, which I am more likely to use to hold a room/objective on suppression fire.  As such getting hit with a template is even more likely.

Based on this in your particular lists, I would be leaning towards the v2, as he is better at covering the weaknesses of your Myrmidon link team. And the DEP as a bonus never hurts.

I like your 2 Myrmidon link team list. However, I still wouldn't bring the Myrmidon Hacker, mostly (as mentioned above) this lets you ignore the enemies hackers.  This in turn would let you take Atlanta instead of a regular Agema.  This leaves you with 36 points, which could be perhaps Acmon to get another specialist and upgrade a Myrmidon Chain Rifle to a Combi Rifle, or you could bring Scylla with her 2 Devabots or maybe an Ekdromoi to get behind enemy lines.

Spoiler

logo_702.png Thoughts
──────────────────────────────────────────────────

orden_regular.png9  orden_impetuosa.png1
logo_19.pngEUDOROS Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40)
logo_17.pngMACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
logo_5.pngMYRMIDON Boarding Shotgun, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 24)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_18.pngPHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
logo_6.pngMYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_15.pngATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39)

5 SWC | 264 Points

Open in Infinity Army

Honestly though, when I'm personally making Steel Phalanx lists, I usually go for a 4 man Myrmidon link, supported by two three man Thorakitai links, one with Nisse Alke and one with Thrasymedes. This makes it relatively easy to get to two combat groups with 10 and 5 orders respectively.  That said, I can see why you would want fewer, more robust units based on the missions in play.

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Remembering your last interplanetario BR I can say that your 2 myrms links list is a good choice, the only match you lost was with the other one, it's a well tested list, I would go safely with that.

I like the second list, Achilles gives you strength and solidity and having seen the missions, is quite suitable. 

Just for curiosity, why not Hector?

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1 hour ago, Manfred_VR said:

Just for curiosity, why not Hector?

In the second list you mean? I think Achilles works better as a lone element due to being a fair bit quicker (6-4 MOV and Multiterrain or FD:1) and having more defensive skills (ODD or more ARM and Mimetism plus a third true wound forcing opponents to finish the job in case I get Machaon up there). Hector is clearly better armed at range for 0 SWC, but isn't quite as good at chopping up TAGs in combat which is my plan for Achilles.

Having him in a link, and then something else in the 10th slot, is certainly a possibility although exposes the link to hacking and impact templates. 

I'm definitely open to the idea though so, if you'd allow me to turn the question back on you, why would I take Hector instead?

 

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4 hours ago, Phlyk said:

In the second list you mean? I think Achilles works better as a lone element due to being a fair bit quicker (6-4 MOV and Multiterrain or FD:1) and having more defensive skills (ODD or more ARM and Mimetism plus a third true wound forcing opponents to finish the job in case I get Machaon up there). Hector is clearly better armed at range for 0 SWC, but isn't quite as good at chopping up TAGs in combat which is my plan for Achilles.

Having him in a link, and then something else in the 10th slot, is certainly a possibility although exposes the link to hacking and impact templates. 

I'm definitely open to the idea though so, if you'd allow me to turn the question back on you, why would I take Hector instead?

No, I mean in the first list. I agree with you, Achilles is better if you wanna run a Rambo unit. Recently I played a list with Hector + Myrms linked and worked really well :

logo_702.png Back with the Phalanx
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png10  
logo_32.pngHECTOR Lieutenant Spitfire, Nanopulser, Stun Grenades + 1 TinBot A / Heavy Pistol, EXP CC Weapon. (2 | 70)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_17.pngMACHAON Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_18.pngPHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_6.pngMYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_1.pngEKDROMOS Hacker (Assault Hacking Device) Chain Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 26)
logo_12.pngNETROD Electric Pulse. (0 | 4)

GROUP 2sep.gifsep.giforden_regular.png2  
logo_7.pngDALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
logo_12.pngNETROD Electric Pulse. (0 | 4)

6 SWC | 298 Points

Open in Infinity Army

Personally I like to have a HI linked with my myrmidons, gives me more solidity, of course it exposed the link to hacker and templates weapons but if used wisely can be deadly. Is just my curiosity 'cause I think Hector is amazing if linked with myrmidons but I've not found anything definitive, my main problem is about the rest of the list. Maybe a solution to enemy hacker could be playing Scylla with KHD. Anyway, in a 10 orders list Hector could be a great addition and personally I would be really curious to see it played by you.

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Thank you for the list and the interesting thoughts.

There are two main reasons why I wouldn't run something like that instead of the first list.

1. I'd miss the MSV2s! The perk of the list is that you can abuse Smoke like crazy, both in the active and reactive turns. It gives me efficient attacks/AROs/discovers and ties Ariadna in knots.

2. I'd miss the range. Only 5 models in that list have Combi rifles or better, compared to 8 in mine. If everything goes fine and Phoenix and Hector kill everything then fine, but if they die then you are almost done for. Myrmidons with Combi Rifles can easily carry you towards the end of the game. Unfortunately the opponent gets a vote too and I like having backup. IP tables aren't too open either, diminishing chain rifle value.

I could overcome this by swapping the Ekdromoi for an Agema mk12, and both Netrods to upgrade one of the chain rifles to a combi. Specialists aren't going to be that useful anyway. I think the list would be a lot stronger then.

I'll give it a test sometime soon. :)

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Hi Phlyk

How did the test go? I'll test again my BigTwo list tomorrow against a very experienced player in Show of force; if it goes well, it will be my list for ShOfF and Beheading. Yes, I will have to watch out the impact templates and the repeaters zone (a friend of mine told me about a very nasty list of nomads leaded by a strong player, full of repeaters and hackers). But it's a risk I will gladly take (and in the direst situation, I could run a myrmidon against the objetive to null it to my oponent and kill more points; preserving Achilles and Hector).

Do you intend to take the two myrm links to firefight? How will you defend yourself against AD troops and infiltrating camos? With just 10 figures is very complicated covering AD spots and denying good positions for the camos to attack your links. Would you leave Phoenix and or Agemas Aroing?

Thanks!

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On 30/6/2017 at 9:01 PM, Phlyk said:

Thank you for the list and the interesting thoughts.

There are two main reasons why I wouldn't run something like that instead of the first list.

1. I'd miss the MSV2s! The perk of the list is that you can abuse Smoke like crazy, both in the active and reactive turns. It gives me efficient attacks/AROs/discovers and ties Ariadna in knots.

2. I'd miss the range. Only 5 models in that list have Combi rifles or better, compared to 8 in mine. If everything goes fine and Phoenix and Hector kill everything then fine, but if they die then you are almost done for. Myrmidons with Combi Rifles can easily carry you towards the end of the game. Unfortunately the opponent gets a vote too and I like having backup. IP tables aren't too open either, diminishing chain rifle value.

I could overcome this by swapping the Ekdromoi for an Agema mk12, and both Netrods to upgrade one of the chain rifles to a combi. Specialists aren't going to be that useful anyway. I think the list would be a lot stronger then.

I'll give it a test sometime soon. :)

Yes, the list I posted was just mine, for your style is better an Agema ;)

I also played a 10 orders list with double myrms link with Hector and a MSR Agema, despite few models worked very well, I faced Shasvastii that are not really the top, but was a great match.

Here's the other list :

logo_702.png Back with the Phalanx
──────────────────────────────────────────────────

orden_regular.png10  
logo_32.pngHECTOR Lieutenant Plasma Rifle, Nanopulser, Stun Grenades + 1 TinBot A / Heavy Pistol, EXP CC Weapon. (0 | 71)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_17.pngMACHAON Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
logo_18.pngPHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_6.pngMYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_4.pngAGÊMA Marksman MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30)
logo_5.pngMYRMIDON Hacker (Assault Hacking Device) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0.5 | 31)
logo_12.pngNETROD Electric Pulse. (0 | 4)

5.5 SWC | 297 Points

Open in Infinity Army

Fortunately I have a formidable memory XD

 

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On 01/07/2017 at 9:30 PM, pedrogzc said:

How did the test go? I'll test again my BigTwo list tomorrow against a very experienced player in Show of force; if it goes well, it will be my list for ShOfF and Beheading.

I've hopefully got a test game coming up on Thursday. How'd your game go?

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