Kreslack

New Kazak Speculation

128 posts in this topic

Greetings Comrades hope everyone ended well in Wotan. With the 'Beyond' releasing. And murmurs/rumors of some sort of reveal about the upcoming sectorials might be happening at gencon. I'd like to get some talk going about what we think might be in store for the Kazaks. I know the Nomads are all in an excited tizzy for that cool looking Kriza Borac and Tunguska.

The Kazaks do have a pretty large list of units to draw on as is. But I still think they will get at least one new unit.

I've said it before but my money is on a linkable medium infantry. Something to bridge Line and Vet kazaks. I would love to see a second unit get access to the Ojotnik, or at least the marksman rifle. (though that would put them a bit into the briscard's territory) and they for sure need access to the molotok. As not a single Kazak unit has them. Really odd for a Russian gun, even more that the US subfaction uses them the most. And for that mid level Kazak feel perhaps vet lvl 1 or sixth sense 1. I'd also love to see a non linkable profile with inferior infiltration and ambush camo as a high risk high reward option. (though perhaps that could be something the character version has)

I also think they'll get a combat character of some kind. Maybe even in the medium infantry category. Since we don't have one there yet.

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2 hours ago, Kreslack said:

Greetings Comrades hope everyone ended well in Wotan. With the 'Beyond' releasing. And murmurs/rumors of some sort of reveal about the upcoming sectorials might be happening at gencon. I'd like to get some talk going about what we think might be in store for the Kazaks. I know the Nomads are all in an excited tizzy for that cool looking Kriza Borac and Tunguska.

The Kazaks do have a pretty large list of units to draw on as is. But I still think they will get at least one new unit.

I've said it before but my money is on a linkable medium infantry. Something to bridge Line and Vet kazaks. I would love to see a second unit get access to the Ojotnik, or at least the marksman rifle. (though that would put them a bit into the briscard's territory) and they for sure need access to the molotok. As not a single Kazak unit has them. Really odd for a Russian gun, even more that the US subfaction uses them the most. And for that mid level Kazak feel perhaps vet lvl 1 or sixth sense 1. I'd also love to see a non linkable profile with inferior infiltration and ambush camo as a high risk high reward option. (though perhaps that could be something the character version has)

I also think they'll get a combat character of some kind. Maybe even in the medium infantry category. Since we don't have one there yet.

The reason that USARF uses Molotoks the most is simple.


When new weapons are introduced, CB tends to go heavy on them with new unit designs. Look at the units which have Molotoks in USARF. Unknown Ranger, Mavericks, and Marauders are all new, new, new! units. The Airborne Rangers have a Molotok option but they are the only USARF option that existed before the Sectorial was done to do so.

Same thing happened with Marksman Rifles in Paradiso. Both new units for Ariadna(Scots Guard and Briscard) received Marksman Rifles.

 

Kazaks are going to have whatever the new thing is. I, personally, also hope that Kazaks do not get a linkable Medium Infantry. You've got Tankhunters as your Medium Infantry choice and since you lot don't want to share Autocannons out...you'll get Light Infantry and Heavy Infantry Links and like it.

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I dimly recall the speculation that the Kazak sectorial might be able to enlist Haqqislam djanbazans.

I don't remember where that might come from, maybe some fluff argument. But it would give an interesting option with having msv 2 in your Ariadna list. But could also be baseless speculation...

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Well maybe with some luck all of the new profiles will get molotoks. And maybe a few older ones. I'd love to see Spetsnaz with them. (though with how amazing spetsnaz already are I know they won't get it.)

Breaking down what they got so far. (Not counting Characters, or the dozer and 112 since everyone gets those) Kazaks have 3 LI (though it almost doesn't seem fair to count the Kazak Doctor unless he can link up with regular kazaks), 1 MI, 1 HI, 1 SK, 3 WB. (though I'm on the fence if they'll count irmandinhos as a Kazak unit)

USAri : 1 LI, 3 MI, 2 HI, 2 SK, 2 WB

French : 5 LI, 1 MI, 1 HI, 1 SK, 1 TAG

Scots : 2 LI, 1 MI, 3 HI (as far as Scots are concerned wulvers are HI), 1 SK, 2 WB.

Everyone has at least 9 unique units. USAri has 10. Though depending on the status of irmandinhos and kazak doctors Kazaks are from 7-9. Just to give folks some speculating numbers. I'll post more on these once I'm home from work.

I would be over the moon if Kazaks got Djanbazans as a haris option. But I'm pretty sure if anyone is gonna end up with merc-ish units it'll be the French.

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21 minutes ago, abydog said:

I dimly recall the speculation that the Kazak sectorial might be able to enlist Haqqislam djanbazans.

That would be stupid as hell.

21 minutes ago, abydog said:

I don't remember where that might come from, maybe some fluff argument. But it would give an interesting option with having msv 2 in your Ariadna list. But could also be baseless speculation...

Never once heard this rumor nor seen anything fluff related for it. Haqqislam and the Nomad Nation both trade with Ariadna, but the Rodina's attempt to curtail trading with the other nations was leading to them switching to the Merovingians as their trade partners as of Campaign: Paradiso's fluff(which was supposed to be set before the events of N3/HSN3 and the forthcoming "Acheron Falls" book).

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11 minutes ago, Kanluwen said:

That would be stupid as hell.

Well I did not say I would like it just that I have it somewhere in the back of my head.

Msv 2 would change the Kazaks tavtical options and game play  rather drastically so I don't know if it is desirable to gain that option.

But some merc option for the Kazaks outside the usual ones would be interesting.

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Well there are four things I am hoping for (note these are pure wishlisting and do not reflect any sources):

Spetsnaz Parachutist with Molotok, I really just want to drop in a whole lot of Spetsnaz and cover every cqb range bands :P

Antipode (or just horses) cavalry, We don't really need more bikers but Cossacks were traditionally cavalry of some kind so I would be disappointed if we did not have mounted infantry of some kind. I know some will decry this as being too fantasyish but cavalry are still effective in rough terrain unsuitable for vehicles as long as you are using them as mounted infantry.

some sort of mechanized infantry or additional airborne of some kind

grenadier with fire grenades, because I love to spec fire and it would be cool to have more fire options.

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3 hours ago, Kanluwen said:

When new weapons are introduced, CB tends to go heavy on them with new unit designs. Look at the units which have Molotoks in USARF. Unknown Ranger, Mavericks, and Marauders are all new, new, new! units. The Airborne Rangers have a Molotok option but they are the only USARF option that existed before the Sectorial was done to do so.

...Hmm? The Molotok is Ariadna's version of the Spitfire, and there's precedence for bikes, AD units, and aggressive MI to all want a weapon with those same rangebands. It fits with their role. 

Also, from a game design perspective, if your faction doesn't have access to breaker, MULTI, Viral or lots of Explosive, you need to give them tools to crack durable units. 

Kazaks are slightly better off because they have better access to more EXP, ADH, T2, and a broad range of good platforms for AP compared to USAr. But I suspect we will see some Molotoks.

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3 hours ago, Audun54 said:

Spetsnaz Parachutist with Molotok, I really just want to drop in a whole lot of Spetsnaz and cover every cqb range bands :P

There's actually a bit of a fluffy reason for this. In the description of the Molotok in (I think? I'm too lazy to look) HSN3, it describes it as a light machine gun designed with airborne troops in mind. And since it was designed by Kazak weaponsmiths (hence the Russian name) it would only stand to reason that the one Kazak AD troop would have it as an option. But then, CB has been known to do shit that doesn't make a lick of sense in the past.

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4 minutes ago, Sgt. Rock said:

There's actually a bit of a fluffy reason for this. In the description of the Molotok in (I think? I'm too lazy to look) HSN3, it describes it as a light machine gun designed with airborne troops in mind. And since it was designed by Kazak weaponsmiths (hence the Russian name) it would only stand to reason that the one Kazak AD troop would have it as an option. But then, CB has been known to do shit that doesn't make a lick of sense in the past.

Like Vulkan Shotguns being described as a modified Boarding Shotgun for jungle use but none of the many human Jungle fighting units getting the! 

(still salty there's no Vulkans in SAA! :P) 

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4 hours ago, Barakiel said:

...Hmm? The Molotok is Ariadna's version of the Spitfire, and there's precedence for bikes, AD units, and aggressive MI to all want a weapon with those same rangebands. It fits with their role. 

Read what I actually wrote instead of what you think I wrote.

4 hours ago, Barakiel said:

Also, from a game design perspective, if your faction doesn't have access to breaker, MULTI, Viral or lots of Explosive, you need to give them tools to crack durable units. 

Kazaks are slightly better off because they have better access to more EXP, ADH, T2, and a broad range of good platforms for AP compared to USAr. But I suspect we will see some Molotoks.

Which means nothing in the grand scheme of things, as we've seen units that need help not get it in the past.

 

My whole point was in reply to the idea that USARF have an overabundance of Molotoks in comparison to Ariadnan Sectorials as some kind of favoritism or the like. They have four profiles for Molotoks at the moment, spread across three units(Marauders, Mavericks, and Airborne) and one character (Unknown Ranger).

That is in comparison to the two profiles(Scots-Guard and Bruant) that had them previously with Campaign: Paradiso.

So what changed between then and now? N3 and USARF being a Sectorial built from the ground-up with access to Molotoks. Three of the four profiles for Molotoks were new to the game with HSN3 and one was added into an existing unit(Airborne).

When MRRF and Kazaks get done, I fully expect to see more units with Molotoks. Why? Because they're in the game now and they're a big part of Ariadna's flavor.

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Molotok Scout, pls.

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Molotoks are basically ariadna spitfires.

 

So expect them on profiles youd find spitfires on.

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A molotok would be cool on a scout. But no other camo+infiltrating unit has access to any sort of MG and it would compete a bit too much with the Ojotnik. I really would have liked to see a second Ariadnan unit get access to it.

Looking over the Kazaks again they have the lions share of camo in Ariadna. Spetsnaz, Scouts, Tankhunter, Antipodes. That's 4, Next up is USAriadna and Scots with 2. So they aren't likely to be getting another camo unit.

I'm hoping the stick with the equipment themeing they have going. Spetsnaz, Scouts and Tankhunters all got very similar looking gear. Hoping we'll see some more of that in some Line Kazak resculpts.

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Ideally I'd like to see some sort of mid cost linkable trooper, an equivalent to the Briscard/Scots Guard/Bolt/Wildcat/Kamau design space. 

BS12, options for Molotok, AP Sniper, Rifle, BSG, and a couple of other fruity weapons (maybe an LGL) and some sort of special sauce skill, with basic loadouts being in the low 20s.

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Didn't a CB staff member said that Kazaks would be getting a bike unit as well?

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3 hours ago, Ken_N_Jo said:

Didn't a CB staff member said that Kazaks would be getting a bike unit as well?

I hope not, USARF have the biker thing sewn up. 

Kazaks are probably the most complete Sectorial that is not a Sectorial, they have cheerleader LI, elite LI & MI, AD, HI, Skirmisher, character, and 3 warbands! They're not really missing anything in terms of role, their main weakness IMO is that most of their troops are high points cost with only the fairly dull line Kazaks as a real filler/cheerleader/core link option. 

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We might get some more Vet Kazak profiles. And I would actually bet on linked medium infantry.

Something with Arm2. Molotok profiles.

AVA2 Antipodes. AVA3 Dog Warriors.

More Spetznaz profiles perhaps.

A Kazak bike.

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This would be nice.  I've got a bunch of Line Kazaks and Spetsnaz and scouts waiting for a Sectoral. :)

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As far as they haev a Cossack mounted unit charging with their shashka in hand I will be more than happy.

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On 25.07.2017 at 7:08 PM, Audun54 said:

Antipode (or just horses) cavalry, We don't really need more bikers but Cossacks were traditionally cavalry of some kind so I would be disappointed if we did not have mounted infantry of some kind.

Well, at least you aren't suggesting some kind of bear cavalry :P

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3 hours ago, Jandrus said:

As far as they haev a Cossack mounted unit charging with their shashka in hand I will be more than happy.

please no. I dislike bikes in infinity. I don't really want to see more than 1 per faction and we already have 2 bikers. I will admit I do like the desperados though. But Cossack themed bikers would be terrible, and another war band Kazak's don't need. I would be beyond disappointed if we got another bike.

 

On ‎2017‎-‎07‎-‎26 at 5:24 AM, Col said:

Ideally I'd like to see some sort of mid cost linkable trooper, an equivalent to the Briscard/Scots Guard/Bolt/Wildcat/Kamau design space. 

BS12, options for Molotok, AP Sniper, Rifle, BSG, and a couple of other fruity weapons (maybe an LGL) and some sort of special sauce skill, with basic loadouts being in the low 20s.

Now this is more what I'm hoping for. Glad some other folks are hoping for some MI linkable unit. Would love to see a marksman rifle in there too. It's such an underused weapon.

As for that special sauce skill. I'd love to see stealth, and maybe some sort of skill or new weapon that'd give them a silent ranged weapon. Perhaps an smg. (though I feel it'd be pretty unlikely.)

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You're probably not going to see the bikers for Kazaks, as originally the plan was for USARF to have Regular(Mavericks) and Kazaks to have Irregulars.

 

That said--I hope you get stuck with a bike unit too. If USARF gets stuck with them, so can the Kazaks.

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It is just as well possible that Kazaks get one of the existing bike unit, mavericks or desperado's.

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24 minutes ago, abydog said:

It is just as well possible that Kazaks get one of the existing bike unit, mavericks or desperado's.

That would be incredibly stupid, since both are part of the USARF and not TAK.

 

Desperadoes hail from the "badlands" of USAriadna and are sanctioned Antipode hunters, Mavericks are a scout/convoy escort unit that rose from the fact that the supplies necessary to keep the outposts running need to be escorted.

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