Kreslack

New Kazak Speculation

128 posts in this topic

Well I guess you mean it is very improbable rather than incredible stupid.

But it would not be unheard of that a unit appears  in several sectorials.

And fluff wise one could imagine that antipode hunters are also active in rodina to hunt down escaping antipodes used by Kazak forces.

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47 minutes ago, abydog said:

Well I guess you mean it is very improbable rather than incredible stupid.

No, I mean it would be incredibly stupid. Ariadna is not the other factions(barring Yu Jing and the JSA angle) where everything is hunky dory between the subsections.

47 minutes ago, abydog said:

But it would not be unheard of that a unit appears  in several sectorials.

It would in Ariadna, for a faction specific unit. :)

Quote

And fluff wise one could imagine that antipode hunters are also active in rodina to hunt down escaping antipodes used by Kazak forces.

Except these are "antipode hunters" specifically licensed by the USAriadnan government to kill antagonistic Antipode tribes not just Antipodes in general.

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Sorry, but seeing mounted unit makes more sense in TAK than USARF. Traditionally they are a mounted army (they even fighted mounted in both sides during WWII) and corvus like to make a wink to this type of troops (chasseurs, minutemen, higlanders...)

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There are ways to do cavalry other than "more bikes" though, it could be another Lo-Tech HI (most of the PanO TAG regiments use cavalry names), a mechanised deployment unit (recon/light cavalry) or Forward Deployment (dragoon style). 

Most historic cavalry regiments (in Her Maj's Army anyway) are now armoured regiments so are arguably beyond the scope of Infinity. 

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Another option for cavalry is a haris of riot horses with loup garous.

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5 hours ago, Jandrus said:

Sorry, but seeing mounted unit makes more sense in TAK than USARF. Traditionally they are a mounted army (they even fighted mounted in both sides during WWII) and corvus like to make a wink to this type of troops (chasseurs, minutemen, higlanders...)

They also have made an explicit thing to ignore cavalry.

 

And if they get flipping cavalry but I can't get a damned dune buggy/guntruck? I'll be pretty peeved.

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I don't get why people are excited for fairly dull MI links?

Especially as I recall a comment from Bostria about Vet Kazak's in Line Kazak links, if that comes to pass there's no way such a barebones MI link can keep up, it would have to be somehow very special.

Even with some crazy special rule and no link mixing I suspect there will be better options such as Line Kazak core sniper spam or missile turret, then just take the new crazy unit solo. There's some good optimized MI links out there, but they are definitely in the minority compared to the ones you pay through the nose for a small advantage.

I mean it's the way CB designs, there probably will be some mid-range 20-30 point linkable troop, and it will probably be MI, but It would never really make it on my wishlist.

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When you look at the table of fireteams in HS, you will spot that Antipode links are not unique. This could mean they will be Ava 2 in the Kazak sectorial. Getting a haris team of MI infantry as well looks a bit OTT for me. So I don t think Kazaks need to get MI troops.  A haris option for the Vets would be cool, but maybe not on the cards.

I can imagine Spetsnaz or Vet Kazaks getting access to molotoks, but not Scouts. Skirmishers rarely have heavy weapons.  I hope the spetsnaz will get a specialist.

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specnaz gets infiltration+molotok+minelayer profile...yea, sounds gud to me..

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Fireteam Duo Dog Warriors please. 

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Tankhunter harris (maybe without camo but with mimetism only, a little like the scots guards)

Fireteam core with vet kazak/line kazak/kazak doctor

Scout on bike

Fireteam with one antipode pack leaded by a dog warrior

 

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6 hours ago, arkhos94 said:

Tankhunter harris (maybe without camo but with mimetism only, a little like the scots guards)

 

I would like this, but it would certainly mean that the autocannon would be linkable,  and that would make me very salty about my Morat Kurgats who are not allowed to known that beauty. 

I am not expecting a lot of new releases for kazaks, just a ton of resculpts but I would not be suprised for an MI choice. Ariadna is so fleshed out though that it is really hard to figure out what they could add that was different. Profiles with a new skill maybe? A profile that represented a "high tech" unit would be cool, like a single model that cpuld get a hacking device, or ODD, or biometric visor. Essentially like an expensive black ops specialist pioneering the use of off world tech for the state.  

My deepest fear is Antipode cavalry, which would certainly boost sales but ruin everything i like about the faction. 

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I agree that antipode cavalry would be bad, but maybe a skirmisher team ? A human and an antipode (like voronin, with guard and maybe sensor) but camo/infiltrator with a forward observer profile, a boarding shotgun profile and a rifle profile.

 

Stats could more or less cc oriented like the sas : bs 11, cc 17, martial art level 2, ap ccw, guard lvl 1 or 2 and maybe d-charge

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On 7/26/2017 at 4:25 AM, Kreslack said:

A molotok would be cool on a scout. But no other camo+infiltrating unit has access to any sort of MG and it would compete a bit too much with the Ojotnik.

There are two but both are pretty exceptional units. Getting it on an ideal package like Scouts is unlikely.

On 7/27/2017 at 6:21 PM, Spleen said:

I don't get why people are excited for fairly dull MI links?

Some people find solid but simple units more fun than gimmicky ones. A lot of people picked the game up as a spec-ops simulator.

2 hours ago, zagdag said:

I would like this, but it would certainly mean that the autocannon would be linkable,  and that would make me very salty about my Morat Kurgats who are not allowed to known that beauty.

They would already need to make separate profiles to be linkable they would probably just leave off the Autocannon.

 

 

Since I haven't gotten any Bakunin players to be open about it it seems Ariadna is the offical furry faction. If CB knew their audience they would let them play more werewolves.

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I actually like the current balance of the wolves - a fun bit of "flavor", but not a totally defining part of the faction. If we're talking about a direction for Kazaks I'd rather they take a page out of STALKER instead - more gas masks, protective gear, hardened and grizzled soldiers trying to make it in a bleak and depressing world.

Another link just seems very likely from a sheer sectorial comparison standpoint, with most having 3 or more options. As camo options are aplenty in Kazaks and they lack options in that "low 20s" point bracket, it seems like a vaguely sensible hole to fill for any new releases. Theres also a bit of word on the street here in this direction. Besides, even if you do have a HI Veteran joining a Line Kazak core, there's still PLENTY of room for a medium infantry link, such as bulking out Haris options, bringing utility weapons/profiles to the table (Molotoks, SMGs, Shotguns, Panzerfausts, Heavy Flamers) and so on. 

   

 

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7 hours ago, Loricus said:

Some people find solid but simple units more fun than gimmicky ones. A lot of people picked the game up as a spec-ops simulator.

Sure, but the reality is that medium infantry aren't the place you go to find "solid but simple" they are generally defined by filling niches and being a bit weird.

Solid put simple would describe a line kazak core link, it hit's the important notes of BS11 and WIP13 while coming in cheaper for their filler bodies than other factions, and it's hard to imagine how a solid but simple link within the bounds of what seems reasonable to expect (e.g: probably no BS13 MI in Ariadna) could make me want to spend almost twice as many points.

And that's just factoring in the solid but simple approach, and ignoring what shoving an APHMG vet kazak in the link while still having it come in at sub 100 points does.

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@Spleen Personally I play Wildcats, Thorakitai and Sekban, so if I was interested in then I would want that. But I would probably go Scotts Guard if I wanted to play Ariadna.

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49 minutes ago, Loricus said:

@Spleen Personally I play Wildcats, Thorakitai and Sekban, so if I was interested in then I would want that. But I would probably go Scotts Guard if I wanted to play Ariadna.

Right, but that's 2 BS13 MI which I don't see happening in Ariadna, and then the other either has BS13 or BS12 with ODD on their SWC gun.

Scots are certainly playable but mostly justify themselves by being able to pack the standard defensive core linked ARO missile which Volunteers lack, Line Kazaks cover that niche already in TAK

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@Spleen I'm sure they could figure something out to make up for a BS.

edit: I'm just saying some people like the style of unit, that's why they might have it.

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I expect TAK to play somewhat similarly to ISS in the following ways - 

Likely there will be a way to inject Heavy Infantry (Vet Kazaks, maybe another profile) into Line Trooper Core links (similar to Crane + CG).

In addition, there will likely be a Haris option for a HI link team (again, maybe Vet Kazaks, maybe something else).

 

We will probably see a duo option, in which case I'd expect either Dog Warriors or a new unit. I'd also expect to see existing profiles get new loadouts (an infiltrating Spetsnaz with a Molotok would be pretty ridiculous...ridiculously awesome!)

We also might see a unit with Chain of Command. As the most vanilla of the Ariadna factions that tends to lead from the front, it makes sense fluff-wise. 

 

Things I don't think we'll see: Tankhunter links of any kind, wulver-style units, more Antipodes, serious skirmishers.  

 

Things that would make a lot of sense fluff-wise: A stalker-type MI unit with a modicum of BTS "as their selling point" (i.e., to jack up the price) but likely kitted out in a way that fills a niche role in the sectorial. A MI unit with ARM2, BTS3, and something fluffy like Scavenger would be a lot of fun to play. 

 

I expect TAK to play somewhat similarly to ISS in the following ways - 

Likely there will be a way to inject Heavy Infantry (Vet Kazaks, maybe another profile) into Line Trooper Core links (similar to Crane + CG).

In addition, there will likely be a Haris option for a HI link team (again, maybe Vet Kazaks, maybe something else).

 

We will probably see a duo option, in which case I'd expect either Dog Warriors or a new unit. I'd also expect to see existing profiles get new loadouts (an infiltrating Spetsnaz with a Molotok would be pretty ridiculous...ridiculously awesome!)

We also might see a unit with Chain of Command. As the most vanilla of the Ariadna factions that tends to lead from the front, it makes sense fluff-wise. 

 

Things I don't think we'll see: Tankhunter links of any kind, wulver-style units, more Antipodes, serious skirmishers.  

 

Things that would make a lot of sense fluff-wise: A stalker-type MI unit with a modicum of BTS "as their selling point" (i.e., to jack up the price) but likely kitted out in a way that fills a niche role in the sectorial. A MI unit with ARM2, BTS3, and something fluffy like Scavenger would be a lot of fun to play. 

 

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Unless they make Dog Warriors regular in tak then don't expect to see them getting Duo.   

 

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Now that lo-tech is a thing, probably they are going to get something with that rule.

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i'm intriged by the possibility of SAS being in TAK. They could have be named "scottish advanced/assault section but they're still called special ariadna service, wich ,in the name at least, give them a larger area of action than just caledonia. The other reason is their emblem composition, round shaped, with an emblem included in another round that have its lower part flattened, exactly the model used by almost all kazak units...

 

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Just now, takezo said:

They could have be named "scottish advanced/assault section but they're still called special ariadna service, wich ,in the name at least, give them a larger area of action than just caledonia.

IIRC alert.

Historically, SAS comes from training program that initially (during WW2) included soldiers from many coalition countries. After the war training bases, obviously, remained where they were and became a basis for what we know as British SAS today.

In Ariadna, it's pretty much the same way, it seems. Association with Caledonia comes from historical SAS training grounds being initially situated somewhere in Scotch mountains.

Just now, takezo said:

They could have be named "scottish advanced/assault section but they're still called special ariadna service, wich ,in the name at least, give them a larger area of action than just caledonia.

IIRC alert.

Historically, SAS comes from training program that initially (during WW2) included soldiers from many coalition countries. After the war training bases, obviously, remained where they were and became a basis for what we know as British SAS today.

In Ariadna, it's pretty much the same way, it seems. Association with Caledonia comes from historical SAS training grounds being initially situated somewhere in Scotch mountains.

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As a vanilla ariadna player, TAK's gonna be pretty good. Even with existing units and 'for sure links' (ie, Line Kazaks with themselves) and probable ones (Vet Haris perhaps), it'll be quite strong. New units will only make it moreso. A cheaper Scout loadout (shotgun?) could do lots of work. However, I do fear for two things: Antipodes and Spetz. They're already so good, that increasing AVA will be crazy. There's barely any reason to take Tankhunters, or anything else in a vanilla Ariadna list before you slot in two Spetz. Antipodes meanwhile, are the best warband in the game IMO. Their drawbacks are almost non-existant, they don't eat up order groups and they come at such a cheap price.

Uberfalls got their AVA increased, but they aren't even a third as good as Antipode Packs.

A solid 20-odd point choice certainly won't hurt either, as well as perhaps a RussiaMech (the 100 series perhaps as mentioned vaguely in the N2 core book?)

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