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zagdag

SEF at Interplanetary

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So I noticed that there were three (!) Shasvastii players at the interplanetary. Since it is seen as a weak faction, and since I own most of it, I was curious how they did and what lists they used. I am slogging my way through the lists provided alphabetically and will post the players here when I do find them, but to save me time, anyone know who was playing SEF there? 

Looking forward to some new tech for my favorite hermaphroditic monstrosities from beyond the stars

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1 hour ago, zagdag said:

 I am slogging my way through the lists provided alphabetically and will post the players here when I do find them, but to save me time, anyone know who was playing SEF there? 

Shas players were Kennyisdead, Masterofmelee and Patton.

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Do you know what were their final position in the tournement ?

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1 minute ago, Aemaru said:

Do you know what were their final position in the tournement ?

From ITS:

Masterofmelle 43

Kennyisdead 78

Patton 105

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10 hours ago, tat2spyder said:

I would love to hear what they brought and how they played.  

You can find the lists on CB's blog, they posted all the tournament lists this year for everyone in a giant zip file of pdfs. 

To be clear, I am not looking at these for an insta-win net list. I don't think that exists for infinity. I am interested in trends and some of the basics like "how many minelayers is too many". 

Here are the lists for the highest placing player of the bunch @masterofmelee who may or may not be with us here at the English forums. Please do feel free to let us know about the tournament. Surprising to me is the use of seeds and the lack of a R-drone which I consider mandatory for orders (plus the minimitism/high wip flash pulse combo) 

List one:

 

logo_603.png Shasvastii Expeditionary Force
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png4  
logo_18.pngIKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
logo_18.pngIKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
logo_3.pngHAIDUK Smart MULTI Sniper Rifle / Pistol, Knife. (2 | 23)
logo_5.pngNOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)

GROUP 2sep.gifsep.giforden_regular.png10  
logo_1.pngSEED-SOLDIER (Forward Observer) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 15)
logo_1.pngSEED-SOLDIER Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
logo_1.pngSEED-SOLDIER Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
logo_1.pngSEED-SOLDIER (Forward Observer) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 15)
logo_8.pngSHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_8.pngSHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_8.pngSHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25)
logo_8.pngSHROUDED Hacker (EI Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 30)
logo_10.pngSPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34)
logo_4.pngASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (0 | 26)

6 SWC | 300 Points

Open in Infinity Army

 

List two:

 

logo_603.png Shasvastii Expeditionary Force
──────────────────────────────────────────────────

orden_regular.png10  
logo_18.pngIKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
logo_18.pngIKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
logo_5.pngNOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)
logo_1.pngSEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 14)
logo_1.pngSEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 14)
logo_10.pngSPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34)
logo_11.pngSPHINX Spitfire, 2 Heavy Flamethrowers / EXP CCW. (2 | 106)
 sep.giflogo_11.pngSCINDRON Flash Pulse / Knife. (0 | 0)
logo_4.pngASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (0 | 26)
logo_8.pngSHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_8.pngSHROUDED Hacker (EI Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 30)

5.5 SWC | 299 Points

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Next player Kennyisdead, not on the forums? cant get the @kennyisdead to work, but he likes them boarding shotguns and I can't blame him!

List one:

logo_603.png Shasvastii Expeditionary Force
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png10  
logo_10.pngSPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34)
logo_10.pngSPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34)
logo_4.pngASWANG Spitfire / Pistol, Knife. (1 | 31)
logo_4.pngASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (0 | 26)
logo_5.pngNOCTIFER Hacker (EI Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 32)
logo_8.pngSHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_8.pngSHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_8.pngSHROUDED Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
logo_8.pngSHROUDED Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
logo_1.pngSEED-SOLDIER (Forward Observer) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 15)

GROUP 2sep.gifsep.giforden_regular.png1  
logo_5.pngNOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)

6 SWC | 300 Points

Open in Infinity Army

List two: this one is very much not my Meta and very much hell for a TAG or HI:

logo_603.png Shasvastii Expeditionary Force
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png10  
logo_19.pngSHESKIIN Red Fury, Pulzar, D-Charges / Pistol, DA CCW. (0 | 51)
logo_4.pngASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (0 | 26)
logo_10.pngSPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34)
logo_1.pngSEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 14)
logo_1.pngSEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 14)
logo_8.pngSHROUDED Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
logo_8.pngSHROUDED Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
logo_5.pngNOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)
logo_6.pngCALIBAN Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 22)
logo_6.pngCALIBAN Feuerbach / Pistol, Knife. (2 | 28)

GROUP 2sep.gifsep.giforden_regular.png1  
logo_5.pngNOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)

6 SWC | 299 Points

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Third and final player: @patton again, no apparently not on forums, but just as welcome to join the thread:

List one: Day of the Malignos

logo_603.png Shasvastii Expeditionary Force
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png10  
logo_4.pngASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (0 | 26)
logo_5.pngNOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)
logo_5.pngNOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)
logo_8.pngSHROUDED Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
logo_8.pngSHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
logo_8.pngSHROUDED Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 24)
logo_9.pngMALIGNOS Hacker (EI Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 41)
logo_9.pngMALIGNOS Hacker (EI Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 41)
logo_9.pngMALIGNOS Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 34)
logo_2.pngCADMUS-SOLDIER Boarding Shotgun / Assault Pistol, CCW. (0 | 22)

4.5 SWC | 300 Points

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 List two: is gonna kill your LT. 

logo_603.png Shasvastii Expeditionary Force
──────────────────────────────────────────────────

orden_regular.png9  
logo_4.pngASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (0 | 26)
logo_11.pngSPHINX Spitfire, 2 Heavy Flamethrowers / EXP CCW. (2 | 106)
 sep.giflogo_11.pngSCINDRON Flash Pulse / Knife. (0 | 0)
logo_10.pngSPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34)
logo_10.pngSPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34)
logo_12.pngMED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
logo_17.pngSLAVE DRONE Electric Pulse. (0 | 3)
logo_17.pngSLAVE DRONE Electric Pulse. (0 | 3)
logo_18.pngIKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
logo_18.pngIKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
logo_14.pngQ-DRONE HMG / Electric Pulse. (1 | 26)
logo_14.pngQ-DRONE HMG / Electric Pulse. (1 | 26)

6 SWC | 299 Points

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Wow those lists are totally different from things I run... I definitely don't run seeds as much as these guys!  A Haiduk list is particularly interesting to me.  Still really want to make that guy work...

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Analysis:

OK so three different players, some similar approaches.

1: Aswang Lt.  - I mean, it's considered the standard but I notice that several of these lists had points to spare and I am wondering why no noctifer Lt? I started using one shortly after human sphere and have not looked back. Yes, aswangs are awesome, yes prothion and ADHL are great (when they work) but I really like having the TO camo if I do get hunted, and going on a turn three attack with a dogged TO Lt. is kinda good. Now, I have had less drop troops or impetuous models going unconscious close to my board edge, so maybe that is a meta thing. That is changing and I will have to see what happens against USAridna and Barahm players where such troops are more likely.  

2: Speculo killers in 5 of 6 lists and dual speculos two. - Speculo is good. Not really any doubt but I am interested in the lists not using two killers, to see if they are using her for utility rather than order pool assassination (ie using smoke or controlling the midfield) 

3: shrouded Boarding Shotgun and minelayers -   Midfield hate and anti camo tech on the cheap. These guys feel like they are getting more use now days. 

Non similar approaches: 

1: where have all the Q-drones gone?: - Only one of these lists used Q drones and it was not one of the higher placing lists. That is really interesting to me. I know that total reaction is a less skilled meta crutch but mimetic TR, possibly with plasma, seems like it remains good. Anyone got thoughts? 

2: 4xshrouded seems more rare than I would think. - Again, since HSN3 I start all lists with 4 of them, usually 1 each of minelayer, hacker, FO, and shotgun. instersting to see them represented but not max ava

 

Surprises: 

1: People are still using seeds -  That was a surprise for me since I stopped using them when they became unlinkable. Might still put one in for a LGL or a paramedic depending on the senarios, but other than that they are on my shelf so I am glad to see them getting use. 

2: Sphinx - I havent run him outside of onyx, but inspired partially by these and by a want to use more TAGs, I will be trying it out with SEF

 

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35 minutes ago, zagdag said:

 

Analysis:

OK so three different players, some similar approaches.

1: Aswang Lt.  - I mean, it's considered the standard but I notice that several of these lists had points to spare and I am wondering why no noctifer Lt? I started using one shortly after human sphere and have not looked back. Yes, aswangs are awesome, yes prothion and ADHL are great (when they work) but I really like having the TO camo if I do get hunted, and going on a turn three attack with a dogged TO Lt. is kinda good. Now, I have had less drop troops or impetuous models going unconscious close to my board edge, so maybe that is a meta thing. That is changing and I will have to see what happens against USAridna and Barahm players where such troops are more likely.  

2: Speculo killers in 5 of 6 lists and dual speculos two. - Speculo is good. Not really any doubt but I am interested in the lists not using two killers, to see if they are using her for utility rather than order pool assassination (ie using smoke or controlling the midfield) 

3: shrouded Boarding Shotgun and minelayers -   Midfield hate and anti camo tech on the cheap. These guys feel like they are getting more use now days. 

Non similar approaches: 

1: where have all the Q-drones gone?: - Only one of these lists used Q drones and it was not one of the higher placing lists. That is really interesting to me. I know that total reaction is a less skilled meta crutch but mimetic TR, possibly with plasma, seems like it remains good. Anyone got thoughts? 

2: 4xshrouded seems more rare than I would think. - Again, since HSN3 I start all lists with 4 of them, usually 1 each of minelayer, hacker, FO, and shotgun. instersting to see them represented but not max ava

 

Surprises: 

1: People are still using seeds -  That was a surprise for me since I stopped using them when they became unlinkable. Might still put one in for a LGL or a paramedic depending on the senarios, but other than that they are on my shelf so I am glad to see them getting use. 

2: Sphinx - I havent run him outside of onyx, but inspired partially by these and by a want to use more TAGs, I will be trying it out with SEF

 

Yeah, the lists are rather strange....  honestly. 

1. That's personal preferences, but I like the aswang Lt. His cc abilities some times come in handy. And PH13 is a great thing. I don't like Noctifer Lt for that poor PH10 . Cause some times you get grenaded..........

2. Speculo is good, but it needs support. And there - they are just thrown into the enemy.......

3. I usually run 2, cause I like to use other stuff :) my go to midfield group is Malignos hacker, Shrouded FO, Shrouded Minelayer. Our infiltrators are expansive, an usually opponents trade their own for mine... that's not suitable for SEF.

 

we can have 2 q-drones and players just don't use them. And a Evo hacker to support them as well. That's strange.

i am including 1 seed if I need an order, or I have 14 points left. But there is no point in using them, as your opponent will know straight away, were all your seeds are. Just ask - which of your camos are S0.

sphinx is really good in SEF. Not that great Rambo as in onyx but still very strong. But it will be a 10 orders list.

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I can guess "why seeds" in master of melee's first list since I use them too (but not as many). Though I'd welcome him to come on and tell me I'm wrong and/or additional reasons he likes them.

That list has 11 camo tokens.  There are only 3 un-camoflaged units at the beginning of the game, and all three are in group 2. Additionally, there's a very strong hidden deployment ARO unit. Six of the camo tokens are in the mid-field, and two of them are (unbeknownst to the opponent) mines.

There's also an impersonation marker right outside the opponent's deployment zone.

So let's imagine you're going first against this list. What are you going to do? There are three targets you can attack, but the ikadrons are likely tucked in places where you have to get within 24" to attack them. That means they've got a respectable flash pulse ARO. The Haiduk is probably in a spot where you can machine-gun it pretty straight away, it's likely an order-sucking sacrificial lamb, but you never know, since it's guided maybe it's tucked in a back corner protecting against AD.

You might worry about the speculo killer, and decide to discover it and kill it on your first turn. That will take a minimum of 2 orders, more likely significantly more. And masterofmelee is probably using it as bait for his noctifer, so that when you come around the corner to discover it you're eating a missile from across the table.

You could move up warband units into the midfield to discover and chain rifle or intuitive shot through smoke all the shrouded, but some of those are mines and it will turn into more of a quagmire than you expect.

You could land a first-turn AD unit and try to take out the back line. If you're smart about it you'll know which are the seeds and which aren't, so you'll be able to identify exactly which camo token is the Aswang lieutenant. But masterofmelee has probably parked him prone behind a wall on a roof that is too small to AD on top of. That means your AD units are going to have to land on the ground and deal with all the seed soldiers before climbing up a ladder and getting to the lieutenant. You can't ignore the seed soldiers, because as you move past them they can ARO pop and then on your next order shoot you in the back. But they're frustrating to take out because they require successful discover rolls before you can even attack them. Additionally, you're probably taking flash pulses from the ikadron once you get in the back field (the seed soldiers are all silhouette 0 so they're not blocking any fire lanes). So the number of orders you have to spend to try and achieve an AD alpha strike is pretty bad.

The best option would be an impersonator prone on the same rooftop as the Aswang. But you have to a) make your WIP check to land in the deployment zone and b ) make a discover-fire full action on the aswang. The odds are in your favor, but there are only two factions than can do that, and one bad roll screws you. Super-jumping troops might be able to jump up and discover a rooftop aswang (like the Umbra Samaritan) from across the table, and a Su Jian is fast enough and strong enough to make a bee-line for the Aswang and try to flame throw it, though he'll have to deal with the noctifer first. 

So, the seed soldiers, as order batteries during turn 1, and then as reserve specialists turns 2 and 3, can often be better than equivalent cheap orders like R-drones. In fact, I think it's only the R-drone that he's got Availability left for that's cheaper than a seed soldier anyway. But I might be mis-remembering something.

Overall, it's a list where if it goes second only the most skilled opponent who happens to also have the best matchup possible will be able to look at the table and really come up with an effective first-turn plan.

The seed soldier paramedics also gives masterofmelee a hail-mary chance to achieve experimental drug or innoculation if he gets unlucky on the classified draw. That means the only draws he can get where he can't achieve both classifieds (substituting one with secure HVT) is some combination of the three sabotage, test run and the one I can't remember the name of where you engineer the HVT.

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On 8/11/2017 at 11:30 AM, Melkhior said:

Shas players were Kennyisdead, Masterofmelee and Patton.

Were you just searching ITS for this info or were you there? Would love to hear more. 

PS thanks for the search Fu, it saved me a ton of work

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1st. @SgtHulka  Love your analysis. Very spot on. 

2nd. @Kwisatz Haderach i agree that Aswang Lt is so much better than noctifier as you said. ADHL stops TAGs, Protheon actually helped me kill a Tohaa HI Lt that hit too close. 

Seed Soldiers: 

Theae guys can be easily overlooked and criticized as BAD. I personally think the camo should be S2 to increase their utility, but even as S1 they are useful. (Plus your minelaye can deploy a mine in your deployment zone to throw off your opponent) lol

1: they start in camo. Your opponent has to discover them on turn 1 before killing them. That's minimum 2 orders he/she needs to use to kill a LI 14 points.

2: FO option is my personal fav. They have light shotguns, Combi, and flash pulse. Basically +3 at all ranges.

3: Seed Embryo rule.

  > They don't count as casualties for retreat purposes, so you may be down, but not out. This helps when you need to pull off a win bottom of turn 3.

  > they count as scoring in missions that require holding ground. I.e.: supremacy. Stick them behind cover, and when they drop, they fall prone behind it and still hold the area. Your opponent has to spend more orders to deal with it.

  > in kill missions. I.e.: firefight. Embryos don't count towards your opponents points killed. So same concept as above.

Speculation Killer

i feel two is overkill but I see the appeal and have experience the sun tze crits her in CC moments. (Crits happen)

i personally use her as a order killer provided my opponent has given me a suitable Target and I get first turn.

> a line of LI huddled behind a wall. (Beware Haqq, they have the holo 2 HI. Don't believe it!)

> the TAG, Fireteam, or high threat unit, i.e.: Hsien, Aquila guard etc are lonely.

if i am second, I place her in a nusence type spot. Somewhere that the opponent has to come trough to get an objective, or where she can smoke for me later. Not many units want to end a turn within 12" of a speculo. She creates a hugh bubble around her.(typically)

I almost always deploy her last.

Haiduk Sniper.

Deployment depends on opponents faction, initiative, and terrain.

Heavy Warband: ISS, Caledonia, and any other, I place him where he can see the most area. Hitting on 14's he can pay dividends

HEAVY Firepower: YUJing, Combined, PanO. He watched over a long corridor and stay low to avoid being HMGd too easily. Make the opponent earn that kill by spending orders. Sometimes he wins.

Smart option: once I explain smart sniper (I think it's only fair) people don't Castle hard. Which is to my advantage. And I always keep an eye out for good opportunities like 3+ guys huddled up indoors.

Noctifier support. 

On the off chance that my opponent Shoots him with a low burst weapon, my dirty Noctifier Missle Launcher is typically in a good position to join in. I.e.: ML, other sniper, etc.

Otherwise what SgtHulka said. He waits for my opponent to take the bait and expose themselves. 

> Tag or other high value target leaving cover to move and attempt discover roll.

> my personal favorite. links team moving through a doorway or open ground to get in position. Simply shoot then on-link team leader, and on a 15 or less, you hit 5 guys in ARO. SO GOOD!!!

> oh and don't forget his assault pistols. He is an amazing counter striker.

the rest SgtHulka covered pretty well.

You have to earn each kill by discovering all but 3 units. Easily over extending yourself if you are too aggressive. If you go first, you have maybe 1 target at  best. Haiduk.

if you create an opportunity for big returns on turn one, my Noctifier will shoot.

I typically Set the visible units on a flank. It's rather useful as well as hilarious when you opponents impetuous units all have to go left. It slightly reduces the forward push on the right. Or on each flank which leave the middle free of pesky WBs.

Feel free to alpha strike my Ikadrons. Hope you aren't hackable, or make that fire save, please CC them. I love IMM2 when it happens. 

Interplanetario:

My opponents were awesome. Some really solid players. 

1st Nomads. had to spend 7 orders to possess his TAG turn 3. Otherwise he would have smoked me. He had no Command tokens left or Hackers, so couldn't get it back. Speculo killed the Lt first turn. Forgot I had HVT secured so lost 1 objective point. 7- 2 win I think.

2nd. YUJING. Lost because I didn't stick to my plan and revealed my Sphinx turn two instead of turn 3. 4-3 loss

3rd. Ariadna. Guy rolled phenomenally.  Critin my speculo in ARO dodge and pistol. That combined with a irmandihno that tanked flamers like a boss took me down. 10-0 loss. (Very rare for me)

4th Tohaa on a low VIS Table. This game was hilarious. We were shooting each other at -6s or worst. My speculo killed a line, and my opponent had to rush a flank to have a chance to win. I used my Lt protheon to kill his Lt after he engaged my ikadron. I forgot I gained a wound and he sniped my Lt. Another 2 objective points missed. Still a fun match 5-3 win I think.

5th Haqq. He wasn't sure how to deal with the speculo. He abandoned the building and the Sphinx appeared to greet him turn 2. My opponent stuck to his guns and could have won. My sphinx had to retreat and hide last turn. 10-1 win.

if I missed anything or you want clarification. Let me know. ;)

 

 

 

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@masterofmelee

i dunno, but haiduk seems very poor option. I would prefer a TR bot over him. Mimetism on TR HMG is neat. And he still hits warbands in 14 but with 4 dice. Also he has better chances in firefight with a link team (without msv). And he doesn't die to shock and have 2 levels of unconscious. So opponent need to spend orders to kill it (never, NEVER leave TR bots in null state)

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^ True.

Without Dr. Worm, shock resist and durability don't matter.

Burst 4 is clutch, but I like the threat of a FO and pie plate as it forces my opponent to spread out. Also he has Seed embryo rule as well.

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@masterofmelee thanks for the write-up! A couple of minor errors on rules:

 

57 minutes ago, masterofmelee said:

Seed Soldiers: 

Theae guys can be easily overlooked and criticized as BAD. I personally think the camo should be S2 to increase their utility, but even as S1 they are useful. (Plus your minelaye can deploy a mine in your deployment zone to throw off your opponent) lol

Unfortunately Mines don't help. :( 

Mines are S2 Camo markers while Seeds are S0 Camo markers, so there is no confusion about which is which. :_crying__rvmp_by_bad_blood:

 

57 minutes ago, masterofmelee said:

 

  > in kill missions. I.e.: firefight. Embryos don't count towards your opponents points killed. So same concept as above.

  • At the end of the game, troopers in the Spawn-Embryo state are treated like Unconscious troopers, that is, they do not count towards their players' Victory Points.

So spawns count as kills for your opponent and don't count towards your survivors.

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@IJW Wartrader

I use the mines to bait people on which camo marker is the Lt, not which are seeds.

I will reread the rule when I have a chance. It didn't impact my firefight match anyway. Shock is a bitch! 

 

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Thanks for the write up @masterofmelee

On the Haiduk,  anyone had much use for a Gwailo HRL in the same role? Or is the Minimitism on top of cover the selling point for the Haiduk? 

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I have run the Gwailos Link for certain missions. 

I only run the Gwalio HRL as part of a link team. 4 minimum. The link team is versatile and i have gone 2 HRL, 1 Hacker, 1 multi Rifle.

I have never run him solo.

i generally take them in missions where movining into the middle is unavoidable. They make an excellent mobile firebase with their nano screens and don't have to worrry about making it to cover. Making them great ARO pieces.

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@IJW Wartrader

p91 "

the purposes of determining the total point cost of surviving troopers. Similarly, the opposing army cannot count them as casualties when determining the point cost of eliminated troopers. "

ypu are correct that they don't count towards victory points, however in firefight and annhilation, the opponent cannot count spawn embryos when determining the point cost eliminated.

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You missed out the start of the bullet point: 'During the game'.

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Hmm. Not intentionally left out, but if not for calculating casualties for the mission objective points i.e.: killing between 100-150 enemy points. 

When would it even be a any relevance to the game of infinity. 

Now I'll have to read the Spanish version when I'm done with work.

even though it didn't matter as my firefight match was against a shock heavy army. 

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