Sign in to follow this  
Followers 0
Sgt. Rock

Yet another new Nomad player...

21 posts in this topic

Yeah, I know, y'all are probably dead sick of seeing these posts anymore. But I'm venturing once more into the hive of scum and villainy that is the Infinity forums for this one, so hear me out. I'm an experienced player, I play Ariadna (including CHA and FRRM) and PanO (including NCA.) I have a friend (shoutout to @Lazarus0909) who is scoring me a big lot of used Nomads for a song. So here's what I'm getting; it's a bit of a weird collection, but oh well.

Geckos box

Iguana

2x starters w/Healer from Icestorm; one is missing the female Alguacil, but has a Grenzer spitfire conversion

1x Wildcat combi (?)

1x Morlock (again, ?)

Hellcat HMG, Hacker, BSG

Tomcat doc + Zondcat 

Lunokhod

2 Moran, Maasai

4 CrazyKoalas (no idea where the other two are, sadly)

Old skool Intruder combi rifle

I also just bought the Bandit BSG and the Intruder HMG in preparation for my new foray into Nomaddery. I've pre-ordered Beyond Icestorm. Next immediate priorities are the support pack and Zonds box. After that, I'm assuming it's just season to taste? I assume the Interventor box would be another pretty big must-have. I tend to play vanilla for a while before diving into new sectorials, so any recommendations for learning the ins and outs of Nomads would be welcome. I've got an escalation league coming up soon, and I'm looking forward to springing this new faction on my mates as a surprise. So I turn to you, the teeming, writhing, squirming masses, for advice. Thoughts?

EDIT: Forgot, I also have the Alguacil hacker that I bought for my FRRM.

0

Share this post


Link to post
Share on other sites

Solid. Over the longer term it needs additional pylons... I mean Warbands.

Solo Morlocks are iffy and not at all reliable. 2 gets solid reliability and value. 3 ways to do this: Bak Starter, Morlock Box, Jag Box.

Wildcat Combi isn't awful in Vanilla. Your only 3 real Lt options (at low SWC) are it, the Intruder and your MB. There's other options as well.

You're short of hackers, so I'd get the Interventor Box as well.

I'd go maximum traditional Nomad build.

logo_501.png Nomads

──────────────────────────────────────────────────

orden_regular.png7 orden_irregular.png2 orden_impetuosa.png1

logo_4.png INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)

logo_12.png MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)

logo_1.png ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)

logo_1.png ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)

logo_1.png ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)

logo_3.png HELLCAT Boarding Shotgun / Pistol, Knife. (0 | 21)

logo_33.png LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)

logo_30.png MORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21)

logo_45.png WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

3 SWC | 150 Points

Open in Infinity Army

1

Share this post


Link to post
Share on other sites

I really like the zero ...the minelayer has been pretty fantastic in my games...for 19 points .5 swc you get midfield board control and camo shell game...(he competes with your Moran but has the plus of camo state tho). The interventor is solid as well especially if you run those alguacile's as Fo/DR again great for board control if you can get them up board, but I also don't play heavy on killy things in my lists (unless you are a hacker) 

0

Share this post


Link to post
Share on other sites
43 minutes ago, inane.imp said:

logo_501.png Nomads

──────────────────────────────────────────────────

orden_regular.png7 orden_irregular.png2 orden_impetuosa.png1

logo_4.pngINTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)

logo_12.pngMORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)

logo_1.pngALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)

logo_1.pngALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)

logo_1.pngALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)

logo_3.pngHELLCAT Boarding Shotgun / Pistol, Knife. (0 | 21)

logo_33.pngLUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)

logo_30.pngMORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21)

logo_45.pngWARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

3 SWC | 150 Points

Open in Infinity Army

Keep in mind that the game isn't balanced at 150, so if this list seems to dominate don't apply it to Nomads as a whole. Intruder HMG and Morlock at 150 is basically our version of Su Jian and Kuang Shi.

0

Share this post


Link to post
Share on other sites
Just now, Loricus said:

Keep in mind that the game isn't balanced at 150, so if this list seems to dominate don't apply it to Nomads as a whole. Intruder HMG and Morlock at 150 is basically our version of Su Jian and Kuang Shi.

INB4 he loses the Intruder to a stray crit on his first order of his first game. Welcome to Nomads!

2

Share this post


Link to post
Share on other sites

 apart from interventors, morlocks and zeros do a lot of heavy lifting for me. I rarely see it on the forums, but in our local meta the Uberfallkommando is dreaded. 23 point 0swc missile that can shred just about anything in the game. since they are four models, they also detect with one order ( four rolls), plunder panoplies (four rolls). they tote eclipse smoke, can minesweep at 16s etc. 

2

Share this post


Link to post
Share on other sites
1 minute ago, Rubberpiggy said:

in our local meta the Uberfallkommando is dreaded.

Same.

1

Share this post


Link to post
Share on other sites

So the Uberfallkommandos... they seem like they work akin to antipodes in Ariadna. Am I more or less right? I know that they use the G: Synch rules instead, but they still seem like they perform the same function in a similar way.

0

Share this post


Link to post
Share on other sites
So the Uberfallkommandos... they seem like they work akin to antipodes in Ariadna. Am I more or less right? I know that they use the G: Synch rules instead, but they still seem like they perform the same function in a similar way.

Uberfalls have a single point of failure in the Chimera and they lack Sensor and are extremely Impetuous rather than just Impetuous.

They're (potentially) the single most effective CC unit in the game.

So they're probably more specialised than Antipodes.

1

Share this post


Link to post
Share on other sites

What's wrong with the Chimera? On paper, she seems like a fantastic model at a bargain-basement price. Is there something I'm missing? Or is it that if the Chimera goes down, the Pupniks go with her?

0

Share this post


Link to post
Share on other sites
What's wrong with the Chimera? On paper, she seems like a fantastic model at a bargain-basement price. Is there something I'm missing? Or is it that if the Chimera goes down, the Pupniks go with her?

Second. She's 1 STR ARM1 so goes down to a stiff breeze; coupled with Mov 6 + Extremely Impetuous she has a tendency to try and get herself killed. You can easily lose the entire group to a single inopportune HD ARO, whereas Antipodes degrade more gracefully and Dogs probably just facetank the ARO.

OTOH she is one of the few things that can tear a Dog apart in CC; and Pups can kill even Miyamoto with intelligent play (although you're probably better off just shooting him).

She's a flint scalpel: sharper than steel but shatters with 1 wrong move.

Ridiculously good fun if you get right though.

0

Share this post


Link to post
Share on other sites

Alright. I'm used to playing CHA, where the solution in CC is "Apply Wulver to face, repeat as necessary" or running Mirage 5 in FRRM, so I'm used to throwing single models at things. 

Incidentally, with the exceptions of Duroc and McMurder, most Dog Warrior types really aren't that great in CC. They get pretty easily outclassed by even PanO Knights. CC 19 with no skills means losing a lot of FtF rolls. They're fine against softer targets, but then, you're probably better off chain rifling or using grenades in a FtF than trying to chop a Fusilier in half (as satisfying as that can be.)

Also, how does Knauf fit with Nomads? I know he's dead strong in Ariadna, but he feels like he'd be pretty badly outclassed by the Intruder sniper here.

0

Share this post


Link to post
Share on other sites

Knauf is a Grenzer upgrade (he outperforms a Grenzer MSR most of the time). But Intruders tend to be better but cost more, and a Grenzer ML is often a better pure ARO option.

Probably worth it vs Aleph where MSV1 + Shock is arguably better than MSV2 + Marker State.

0

Share this post


Link to post
Share on other sites

The chimera has a different skillset from the pupniks. the pups lack smoke, but dodge on 19s due to to hyper dynamics. the chimera has eclipse grenades, but this wont help the pups in ftf. she has ranged weapons, but the pups don't. Utilizing them properly is a bit of a challenge. I find that having morlocks around, placed to throw smoke for her first advance can really help get her going. You'll want her in a pool with some orders to spare though, since you'll need to connect with something or she'll get likely get killed in your reactive. 

Remember that the pups disconnect if the chimera dies. 

0

Share this post


Link to post
Share on other sites

Also remember that Disconnected is not a Null state. So Disco'd Pups still are Engaged and count as having a trooper for securing HVTs / Intelcoms.

0

Share this post


Link to post
Share on other sites
40 minutes ago, inane.imp said:

Disco'd Pups

Sorry, but this needs a mirror ball, Saturday Night Fever playing, and Pupniks in Flares and/or Afros.  If you are playing that your Pupniks get discoed, you need to model it properly first!

3

Share this post


Link to post
Share on other sites

The only thing that prevents me to use the Uberfall. is the fearsome challenge to assemble them. I bought it one year ago, maybe more and it's still packed

0

Share this post


Link to post
Share on other sites
3 hours ago, The Looper said:

The only thing that prevents me to use the Uberfall. is the fearsome challenge to assemble them. I bought it one year ago, maybe more and it's still packed

Yeah, it is a bit like kicking yourself in the nuts. Also, when painting the pups I kept hearing this voice in my head going: "You are spending a lot of time on a 1 pt model". 

2

Share this post


Link to post
Share on other sites

Can't possibly be as bad as the Wulver box. I feel like I deserve a goddamn medal for getting 3/4 of them assembled. As it is, I'm going to have to probably reassemble most of the models I'm getting, because they're half-painted (and even below my standards, which are pretty low!) and I'm going to have to strip them. That means an acetone bath and a bit of work to tidy them up.

Also, is it just me, or do Nomads seem to have the highest percentage of models standing on tactical junk of any faction in the game? Like... it seems like one in every five Nomad models or so has one foot up on some random piece of crap. I hate that shit so much...

0

Share this post


Link to post
Share on other sites
On 8/23/2017 at 4:21 PM, Sgt. Rock said:

Also, is it just me, or do Nomads seem to have the highest percentage of models standing on tactical junk of any faction in the game? Like... it seems like one in every five Nomad models or so has one foot up on some random piece of crap. I hate that shit so much...

Ugh. Yeah. At least they stopped putting Nomad guys on tacticool rocks and started putting their feet on space junk instead.

On 8/22/2017 at 7:36 PM, inane.imp said:

Knauf is a Grenzer upgrade (he outperforms a Grenzer MSR most of the time). But Intruders tend to be better but cost more, and a Grenzer ML is often a better pure ARO option.

Probably worth it vs Aleph where MSV1 + Shock is arguably better than MSV2 + Marker State.

Yeah, I can see the case for Knauf over Intruder versus Aleph.  That said, the MSV2 and camo the Intruder MSR gets is a tool I rely on pretty much every game. It just gets so much work done, especially since I'm one of the few Vanilla players (of any faction) in my meta and I need to break link teams turn 1 all the time. I prefer the MSR over the HMG because of DA and Stun for ARO and werewolves, respectively.

I've used the Grenzer ML as an ARO piece a few times now and been pretty happy with him. He goes down easy if unsupported, but that's true for anything you're leaving out to ARO.

Morans are also super great. Doesn't matter which profile you take, they're all good. As far as Bandits go, I'm not a fan of the combi-rifle profiles, since Zeros do similar things for cheaper. Besides, the reason I'm taking a bandit is to get an ADHL+LSG camo trooper, much like your Chasseurs. Sadly, no DTW, but if you want all of those toys you can take a Prowler.

Welcome to Nomads!

0

Share this post


Link to post
Share on other sites

I'm probably going to buy a second Miaranda give her the Morlock stafff-weapon and do a weapon swap for a Nomad Combi and give her the Chimeras head and tail.

ATM I just use Miranda as a Chimera proxy.

Sent from my iPad using Tapatalk

0

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0