Niebieskooki

Starting Merovingian force

15 posts in this topic

So I recently got sinked into Infinity and quickly decided on picking up Merovingians for their La Resistance aesthetics . Little did I knew about game mechanics at this point and time (I did like the concept of Ariadna being more numerous, less technicaly advanced faction so it's good) and got my ass handed over on a silver platter. But it's fine, I enjoyed leading my bunch of freedom fighters doing their best against impossible odds.

From this point, I wonder how should I approach development of my warband keeping in my mind I have Merovingian starer only.

I enjoy Zouaves aesthetics and mechanised deployment mechanic so I think I'm going to grab one or two more (HMG or sniper rifle I guess?) and I'm definitely going to get some chasseurs for guerilla tactic is all I'm about. I was thinking of converting them from spec-ops blisters of Ariadna and Haqqislam (I love Kozak Scout models - would it be acceptable to field them in colours of chasseurs and just pretend it's one? Or is it proxing at this point?)

But I don't really know what's next. Was thinking about picking Bruant and some metros for link team? Or mayby get something else as a fireteam?

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Komrade,

welcome on board!

I think the first thing to do is lookig at the Fireteam options and choose the one You find most attractive.

I recommend considering three options foremost:

Bruant + Metros This is a fairly cost-effective option for You, because the Merovingian starter already contains a couple of them. Only have to buy the Bruant and the Metro HMG loadout blister! (In case You wonder I am pretty sure, no-one will complain if You use him as a stand-in for the rifle loadout in case You tell Your opponent during deployment what he stands for - in Infinity proxy is not out-of-place thing.)

Briscards You can take specialists in the Briscards fireteam. In ITS missions button-pushing is valuable and You will need specialists to accomplish objectives. You will have to buy the boxed set and the blister.

Loup Garous They are more fit for killy missions. In this case You will have to buy the boxed set and the blister, just like in case of Briscards.

As I already mentioned proxy is not a big deal in Infinity. There is precisly one rifle-armed Chasseur mini (sold only in the vanilla Ariadna starter) so proxying is fine. I recommend the other Chasseur profiles (sold in blisters) and other factions' minis. (The Haqqislam Hunzakut for example.) Just tell Your opponent when You reveal her, that this is a Chasseur and You will be fine.

The various troopers (like the Zouaves You mentioned) in FRRM are mostly good options. Feel free to find out which one You like! (I am personally not a fan for Moblots but many Merovingian players like this profile, too!)

I can recommend the following units:

Para-Commandos The FO profile is a very useful toolkit. (The HMG loadout is good at murdering more or less anybody - especially from behind! The FO loadout should hunt squishier targets.) And the sculpt is just gorgeous!

Equipe Mirage-5 Little Red Riding Hood and her Big Bad Wolf. Excellent at murdering opposing troopers by the truckload.

112 Dozers In ITS You will need specilaists. They are fairly priced fairly vanilla troopers. (Avoid the hackers, however.)

Traktor Mul The Katyusha can deliver a devastating missile strike. All You need is a Dozer (with Traktor Mul Control Device!) and a couple of infiltrating camo FO (for example Chasseurs) to pull down the trick!

I am pretty sure my more experienced Komrades will augment my advice!

Again: welcome to Ariadna and MRRF, and feel free to ask any questions You have!

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Great post there.

A few followup comments:

-You need to get used to the idea of running multiple combat groups.  MRRF can't really be run at 300 points without fielding two groups.

-In my MRRF heyday, I enjoyed running a link with both 5-man Briscards/Loup Garou in one group, and 6-7 metros in the other.  That way if one link got thrashed badly, I had another solid link team to form up and help finish the game.  Both groups could then be filled in with Chasseurs, Para Commandos, Dozer + Muls, 112 Doctor, etc for two independently operating, solid Order pools.

-In the current state of MRRF, I highly highly suggest Para Commandos and/or Mirage-5.  The game features so many hard targets these days, sometimes frontally assault with a link team simply isn't enough.  Being able to stay nimble with Chasseurs and especially the big guns of Paras and Mirage-5 is a really key element for being able to remove tough troublesome enemy units.

-Spend some time learning about Sixth Sense Level 1 and how it interacts with Camo.  This is one of the greatest strengths of Chasseurs, and fully understanding the strength of that interplay is a big deal for keeping your MRRF strong on the table.

Bonne chance.

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MRRF is super fun. I'm not at all surprised to find it sounds like @Barakiel has them down more than me, but I second his thoughts. I usually do 2 Minelayer Chassuers and 2 FO Chasseurs (distribution can adjust for mission) and a couple Fireteams I can alternate between. I usually do Briscards if I think the MSV will help and Loup Garous if I don't think it will be as important. I'll take any excuse to use Loup Garous, really.

Moblots have some interesting loadouts, but I've only used them in a Fireteam once and I hardly see them mentioned by others. I guess because of cost?

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5 minutes ago, Terrordactyl said:

MRRF is super fun. I'm not at all surprised to find it sounds like @Barakiel has them down more than me, but I second his thoughts. I usually do 2 Minelayer Chassuers and 2 FO Chasseurs (distribution can adjust for mission) and a couple Fireteams I can alternate between. I usually do Briscards if I think the MSV will help and Loup Garous if I don't think it will be as important. I'll take any excuse to use Loup Garous, really.

Moblots have some interesting loadouts, but I've only used them in a Fireteam once and I hardly see them mentioned by others. I guess because of cost?

Your thoughts echo mine, for sure.

I think one challenge with Moblots is the minis.  They're old, certainly, but they're also insanely inconvenient to get a hold of.  A lot of the profiles don't have models to represent them, which means many players will want to convert them, which is tough to begin with because the existing Moblot minis are pretty dated.  I actually managed to scrape together a full 5-man team, converted with HMGs on two of them, and that (in hindsight) was probably not a great use of either hobby time or hobby resources :D 

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1 minute ago, Barakiel said:

Your thoughts echo mine, for sure.

I think one challenge with Moblots is the minis.  They're old, certainly, but they're also insanely inconvenient to get a hold of.  A lot of the profiles don't have models to represent them, which means many players will want to convert them, which is tough to begin with because the existing Moblot minis are pretty dated.  I actually managed to scrape together a full 5-man team, converted with HMGs on two of them, and that (in hindsight) was probably not a great use of either hobby time or hobby resources :D 

I never knew that! I picked up a big Ariadna lot of mostly MRRF from a local who was pairing down his collection and it has like... 7? Including the Sapper. It is several of the Rifle, Light Shotgun guy, though.

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@Niebieskooki If you live in America then you can order form Game Nerdz and save some money building your force. I'm happy to report that I haven't had any problems with all my orders since I found them for over 2 years ago. Just check them out for yourself. You can't go wrong with their free shipping cost.

Always scourer ebay for deals daily. You never know when something great will pop up adn you'll need to swoop down & grab it.

Nice to see another person who got into Infinity because of MRRF. If you need any list ideas I can help if you wish.

As for your first linkteam I'm partial to Loup Garou being the great model that they are. Plus you got a very killy team that can take up just 100 points leaving alot of room for specialists and the like for the mission. Briscards are great as well but you can buy the HRL blister and stick him a list to bombard the enemy from afar. Alguacil Hacker blister is another important model I would grab for MRRF. Then a duo metro pack or two would be wise. There are two different ones available and you can get both if you want to.

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12 hours ago, Niebieskooki said:

I enjoy Zouaves aesthetics and mechanised deployment mechanic so I think I'm going to grab one or two more (HMG or sniper rifle I guess?) and I'm definitely going to get some chasseurs for guerilla tactic is all I'm about. I was thinking of converting them from spec-ops blisters of Ariadna and Haqqislam (I love Kozak Scout models - would it be acceptable to field them in colours of chasseurs and just pretend it's one? Or is it proxing at this point?)

But I don't really know what's next. Was thinking about picking Bruant and some metros for link team? Or mayby get something else as a fireteam?

Sounds good to me. Those Spec-Ops blisters will come in handy for Ariadna. You can easily turn the sniper rifle into a normal rifle with a little work. Plus the spec-ops itself can be used for a bunch of different units & loadouts. I have found that a good few of Haqq units/models fit well into the Ariadna atheistic so you should have any problems using them.

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MIRAGE 5. I cannot state them enough. Once you learn how to use them, they will rock your world. Remember: Duroc is not a sledgehammer. He is a scalpel. He is a werewolf with stealth. Use him to sneak around in the backfield and murder cheerleaders. Margot is the brute force piece there. BS 14 on an AP Rifle is super strong, especially in suppressive fire. BS 14 on an LGL is AMAZING. Kill your way to a good spot, and park yourself in suppression, and lol while your opponent tries to dislodge you. Also, remember, they don't have to come in at the same time or on the same board edge. Learn to use this to your advantage. 

The one thing about them is that Duroc's model is about an inch shorter than his actual silhouette size, so be mindful of what your opponent can actually see. He's sneaky and super mobile, but even with ARM 3, two wounds, and total immunity, he's not indestructible. 

Also, Chasseurs are arguable the best skirmishers in the game, and in FRRM, you can take FOUR of them. Remember, Sixth Sense L1 means that if they're in your zone of control, you can hold your ARO. It's a dead giveaway to what's under that marker (but then, if you're playing FRRM, you only have one infiltrating camo marker anyway) but there's not a lot they can do about it. Your opponent rounds the corner. "What's your ARO?" "Hold." "Um... shit. I... discover?" "Flamethrower." Your Chasseurs, unless they are killing someone, dropping a mine, pushing a button, or in LoS of someone, should ALWAYS be in camo. 

Loup Garous solve problems. Briscards solve even more problems. MSV1 coupled with link bonuses on top of fantastic weapon loadouts, and a 4-4 MOV on MI, is freaking amazing. Your Briscard link has a tool for every occasion; the sniper rifle and HRL cover longer ranges, marksman rifles for medium-long, and anything under 8" gets hosed with a B5 BS 15 assault pistol. 

Metro links are, in my opinion, the shittiest link in the game. Their weapon options are crap, their statline is pathetic, and even in a link, they fall apart if you look at them sideways. Bruant mitigates this a little bit, but I've found him to be far better sneaking around on his own, murdering shit with his molotok. Take a Loup Garou or Briscard link or, if you've got the patience to acquire the models and do some converting, give Moblots a try.

Zouves have a lot of potential, but they suffer from one major flaw: every single profile costs SWC. For a basic Zouave, you're getting a rifle and an assault pistol, nice combo, but you're paying .5 SWC for a DEP that you'll probably never use (and if you do, you'll probably lose the FtF roll, because they're only BS12.) The one exception to Zouaves being "meh" I would say is the HMG profile. You start halfway up the board, and if you manage to snag first turn, you can drop into a foxhole in suppressive fire. You now have a massive roadblock that your opponent has to either remove or take the long way around. 

I've heard Knauf is brutal in FRRM, but I haven't had the chance to try him out. I can see why, on paper, and if you're not taking Annie or M5, you can afford the 32 points. 

The biggest thing to keep in mind about playing FRRM is that they're fragile. They're very good at hitting your opponent from unexpected angles and pulling cute tricksy shit, but if you're playing someone who has a lot of MSV2 or a high BS (*cough* PanO *cough*) you'll have trouble, because once your opponent starts drawing a bead on your dudez, they're going to die. The upside, of course, is that FRRM is *cheap.* Almost as cheap as CHA. I regularly am able to put together 18-20 order lists while running FRRM. You have a lot of very reasonably priced killing pieces. But, as I said, they're fragile. You want to stack the odds in your favor. Hit your opponent from angles where he can't fight back. Use surprise shot on your Chasseurs. Use M5 to make life difficult for your opponent. Use your Zouave to set up that midfield suppression straight out the gate. Loup Garous in suppression are flat out evil; don't be afraid to break their link and drop a couple of viral rifles into suppression. FRRM is cheap enough that you can bring two full links, and once one has done its duty, you can just spend a command token to bring the other up. 

Welcome to La Resistence!

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23 minutes ago, Sgt. Rock said:

 

I've heard Knauf is brutal in FRRM, but I haven't had the chance to try him out. I can see why, on paper, and if you're not taking Annie or M5, you can afford the 32 points. 

 

I took Knauf last time I played MRRF. He didn't take a single shot. My opponent didn't want to deal with him and avoided him, and I had better places to spend my orders in my active turn. He did look beautiful and majestic, staring stoically across the table, though.

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On 9/7/2017 at 2:47 PM, Terrordactyl said:

I took Knauf last time I played MRRF. He didn't take a single shot. My opponent didn't want to deal with him and avoided him, and I had better places to spend my orders in my active turn. He did look beautiful and majestic, staring stoically across the table, though.

In the end, though, you probably got your points out of him, right? Forcing your opponent to play around him, and not having to spend any orders on him, is probably pretty useful. 

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11 minutes ago, Hecaton said:

In the end, though, you probably got your points out of him, right? Forcing your opponent to play around him, and not having to spend any orders on him, is probably pretty useful. 

Oh yeah, for sure. I don't think he needs to be treated with that kind of care, but I'll take it.

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Just now, Terrordactyl said:

Oh yeah, for sure. I don't think he needs to be treated with that kind of care, but I'll take it.

Depends on the mission, for sure. In The Grid, for example, if I saw him across the table, he'd probably be a priority target.

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I play against FRRM ocassionally and second most of the posts here. Mirage can be brutal not just because of Duroc but because of a LGL spec firing from 16" at clumps or troops or obvious LTs. Chauser flamers sneaking all the way into your dz and targeting the order pool is really a pain. 

No one talked much about solo metros though and I wanted to highlight thier infiltrators. They are super cheap and since they have to go across the line anyway, you can take risks with them. If they fail infiltration,  they go along a flank to prevent AD. If they pass the roll they probably dont need to go on a rampage, just killing a single enemy line trooper is good enough, but hitting vulnerable order pool units (net rods, REM models you can target from outside of their LoS) is a good use for them. It is also a huge pain when two or three of them make it through and go into supression fire in cover pregenting you from moving out of your dz with coordinated orders or fragile units. I would always take a few. 

Also, while they are a shit link, they are fine if you just want a cheap as possible order pool that can defend itself (B2, +3bs and SS2) 

Good luck. FRRM is awesome and more people need to play them

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