Natsymir

Holoprojector Shenanigans

21 posts in this topic

I love Holoprojectors. However, I do find them difficult to use sometimes, especially with Bashi Bazouks, and I'd like to master them. What are your best tips and tricks?

here are some I've come up with or already learnt about:

- Disguise a Hafza with spitfire/rocket launcher as something harmless or with poor range (A Warcor or a Daylami would be hilarious).
- Disguise a Hafza as something intimidating (an Asawira, for example, or ironically, even Muttawi'ahs), to discourage the enemy from approaching a flank.
- Disguise a Hafza or an Ayyar and its holoechoes as Hassassin Barid(s)/Saladin, to protect your all too obvious lieutenant.
- Bait the enemy by forgoing Lvl 2 and disguising an Ayyar as a single Barid left in a vulnerable location, and hope that they try to go there and kill him with something weak. Risky strategy, though.
- Disguise an Ayyar as three Daylamis with panzerfausts or three ghulam snipers. It will take some clever placements to fool your enemy, but if you do, you can make him waste orders on avoiding/dealing with the perceived ARO threat. Edit: I looked it up and realized now this will only work until your first active turn, as you have to then place a Holoecho token.
- Use Holoechoes to trigger deployed weapons/perimeter weapons, thus removing them as a threat. Especially useful with perimeter weapons, that are generally a huge nuisance to our glorious Fidays. This is my favorit thing with holoprojector lvl 2.
- Obviously, with holoprojector lvl 2 there are many cases where you could benefit from the enemy delaying their ARO.





 

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My best use ever was an Ayyara disguised as 3 FO Halqas deployed mid field. My opponent placed his reserve which was a strong hmg model on a roof to kill them. He went first and his first salvo was at the 2 on the roof, while the third model(real model) was next to the building on the ground out of LOS. My Tuereg sniper was positioned outside of 32 and was able to kill the hmg easily. It really demoralized your opponent when their usual MVP is dead on the first order.

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1 hour ago, CannonFodder_mtl said:

My best use ever was an Ayyara disguised as 3 FO Halqas deployed mid field.

I could be wrong, but I don't think the Ayyar is able to deploy midfield. Just because it looks like a Halqa doesn't mean it gets the Halqa special rules.

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They aren't . I've done similar with Yasbir though.

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I have deployed Ayyar as a Barid Killer Hacker (so the open informaiton of hackable is kept) and they kept their hackers away from him. I have also deployed him as a single FO Ghulam guarding a flank...and sniped off a Speculo when he disregarded the "flashpulse" possibility and engaged a mutt. The mutt didnt die (made his mono save) and the shock round took her squarely to dead. No one trusts my flanking FO Ghulams anymore...

If I go second I almost always deploy him as something small and singular, then pop Holo2 on my active.

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1 hour ago, theGricks said:

I have deployed Ayyar as a Barid Killer Hacker (so the open informaiton of hackable is kept) and they kept their hackers away from him. I have also deployed him as a single FO Ghulam guarding a flank...and sniped off a Speculo when he disregarded the "flashpulse" possibility and engaged a mutt. The mutt didnt die (made his mono save) and the shock round took her squarely to dead. No one trusts my flanking FO Ghulams anymore...

If I go second I almost always deploy him as something small and singular, then pop Holo2 on my active.

I hadn't thought of deploying as a hacker to conceal hackable! That's great. I really like the FO Ghulam, though.

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15 hours ago, Natsymir said:

Edit: I looked it up and realized now this will only work until your first active turn, as you have to then place a Holoecho token.

Not only that, but your order count is open information too, which makes disguising as irregular troops or Holo2 shenanigans only work until your first active turn.

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I'm waiting for the right time to deploy my three Ghulam snipers after holoing Ayyar as them a couple times. With 2nd turn, they would be very deadly. Or deploy 4 Ghulam snipers with 3 Holo's and 1 real. 

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2 hours ago, Barrogh said:

Not only that, but your order count is open information too, which makes disguising as irregular troops or Holo2 shenanigans only work until your first active turn.

nah, most people in my meta aren't savvy enough to count my orders that thoroughly. I could keep it up until I need to actually spend orders on the model (which in the case of a Hafza might be never).

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2 hours ago, Orthas said:

I'm waiting for the right time to deploy my three Ghulam snipers after holoing Ayyar as them a couple times.

Tbh the entire "waiting for the right time" thing would've been better were it not for the fact that all Holo shenanigans are part of your army list, and therefore are relatively static...

Yes, I have a lot of gripes with Holo rules. Thankfully, some Holo1 swaps and "naked" Holo2 application are good enough things to use already.

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3 hours ago, Orthas said:

I'm waiting for the right time to deploy my three Ghulam snipers after holoing Ayyar as them a couple times. With 2nd turn, they would be very deadly. Or deploy 4 Ghulam snipers with 3 Holo's and 1 real. 

Yes, that does sound delicious!

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Unless opponent counts SWC and/or asks for some open information, like hackability.

There are ways to conceal SWC though, thanks to lieutenant models costing different SWC sometimes. Same goes for point costs, kinda the same way you can mix up Farzan minelayer (and vanilla Ragik in reserve) with CoC+FO Farzans (or even minelayer without deploying extra mine; gimmicky, but you can surprise your opponents, although not that much since he already expects templates from your camo).

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Saw this in another forum and figured it was worth mentioning here. Park the holoecho model out of LOS around a corner and go into suppressive fire state. When the holoechoes reappear at the end of your turn, put one so that it is in partial cover peeking out around the corner, still in suppressive fire mode. Since you get to choose which echo is the real model, this lets you 'move' the model from out of LOS to be peeking around the corner. 

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7 hours ago, P-Chan said:

Saw this in another forum and figured it was worth mentioning here. Park the holoecho model out of LOS around a corner and go into suppressive fire state. When the holoechoes reappear at the end of your turn, put one so that it is in partial cover peeking out around the corner, still in suppressive fire mode. Since you get to choose which echo is the real model, this lets you 'move' the model from out of LOS to be peeking around the corner. 

I do this all the time, it is great.

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Most probably. But it allows suppression application to cover a trooper in LoF without return fire.

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Lots of great ideas here! I personally love holoprojector and often hide my Hafza Lt as something that couldn't possibly be a lieutenant and presents a low threat. Not very imaginative but it does the trick! Especially if the opponent then tries to hunt what appears to be the only possible Lt.

I was wondering though, what happens to the Line of Sight if you holo as a Sekban (who has 360 vision)?

Especially since Holo 1 state mentions that : "This state does not affect Automatic Special Skills or Automatic Equipment." I wanted to have a Hafza hidden in a Sekban Haris but not sure it works...

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I also love the trick of disguising the Hafza Lt. as some innocous guy, only to suddenly unload with a spitfire. 

I got a Bashi Bazouks rampaging in the enemy flank, downing a heavy infantry model (Combined Army some ape thing), a liutenant and a specialist, only because my opponent guessed wrong on which one is the holoecho before eating boarding shotgun to the face. Next game, he just died immediately. It's a pretty fun ability.

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"Bait the enemy by forgoing Lvl 2 and disguising an Ayyar as a single Barid left in a vulnerable location, and hope that they try to go there and kill him with something weak. Risky strategy, though."

 Hi. Every new to the game and haqqislam in particular. I am tinkering with my list and may put in ayyar. Holoecho seems interesting.

Thanks for these ideas.

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One of my favorite applications for Bashi Bazouks is to bring on two of them together as a Coordinated Order (which you can do, although you lose their innate Irregular Orders when doing so). It's fun because it brings on 6 "troopers" at once while only provoking a single ARO. This virtually guarantees that at least one of them will survive to wreak havoc. The Boarding Shotgun and SMG/Chain Colt profiles are especially fantastic for this.

Also, using an Ayyar Sniper and one or more Ghulam snipers on every bit of elevated terrain you can scrape together presents a wicked ARO picture to your opponent, which usually ends up forcing them to burn a ton of orders smoking or avoiding dudes who aren't real (while generally offering AROs to the ones who are).

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