Solar

Profiles you love, and why you love them

88 posts in this topic

I'm really enjoying the Hsien HMG Haried with Zhanying. Having the total badass mixed with these Breaker rifle bodyguards kitted out with Sensors and Madtraps is just awesome and brutal.

Pheasant Red Fury and Madtraps are very cool and useful units.

Scylla is still one of my favorite units. A fun moment was watching everyone theory craft her as too expensive and do a complete script flip once they started using her. Just a fun unit to use.

Ajax is just a crazy fun and dramatic unit to use. Despite only being 39 points he gets a lot of attention when he's on the board.

 

Finally my favorite faction, Corregidor, is kind of in a funny place. I like them for an overall feeling, but they don't rest on cool or unique profiles as much as other factions do.

I think Bandits are both interesting and well balanced. The only profile I haven't come around to is the BSG. Not taking the massive price cut for LSG and losing the ADHL is hard. The Combi feels like my very own Prowler with how powerful it is, however.

Geckos aren't that unique in profile anymore but their capability to get points in ITS is basically unmatched, their only bad objective is getting kills.

I know it's old as dirt, but the Moran Massai is still just fun. He almost feels worth it before the Koalas and repeater just for how strong a 12 BS Mimetism Infiltrator is. I like Combi and BSG, but I normally only have 1 SK so it's hard to drop specialist. Plus I've probably gotten more kill is suppressive than active.

I think Corregidor has the most interesting SK of any faction.

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logo_801.png Tohaa
──────────────────────────────────────────────────

orden_regular.png1  
logo_2.pngSAKIEL Combi Rifle, Light Rocket Launcher / Pistol, Knife. (1 | 23)

1 SWC | 23 Points

Open in Infinity Army

Sakiels are cool, cheap, durable, and this one has a linkable light rocket launcher. Who doesn't love burning the enemy with fire?

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Nice thread! Usually i don't like to play the same stuff from one game to another, but there's 2 profiles that i really like and try to fit in every single list i make:

 

Crane Sensor/Multi-rifle: This guy is the incarnation of everything i love about ISS, and the one who made me start this sectorial more than 2 years ago. The model, the background, the profile, everything is perfect. Here you have Infinity's Judge Dredd, who can solve almost any problem as he is the ultimate toolbox, and also lead your army to victory. Screw those guys who hide on rooftops, a real leader is knee-deep in the dirt with his men, kicking doors and asses alike! I've won game with this guy alone, rushing across the battlefield with his gun blazing, cleaning buildings full of ennemies, or slashing TAGs in half. There's nothing i enjoy more in this game than going full rambo with my Crane, enforcing THE LAW by destroying everything in it's path. 

 

Major Lunah: This lovely gal is a recent addition to the game, but she won a permanent place in my lists as the dedicated ARO piece in no time. I don't know if i'm just lucky or if she is really strong, but what I know for sure is that she won't disappoint me, and that's not something i can say about a lot of units. Also, all her models are kicking ass. For now i use a proxy Hafza sniper to represent her on the field, and it almost makes me feel guilty because she totally deserve a proper model. She earned it. Now i have to decides which one i want because both the aristeia model and the regular one are awesome. Maybe both...

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Black Friar w/ Albedo: In Military Orders where pretty much every model's "trick" is being better at shooting than the target (hopefully), Black Friar is a breath of fresh air that lets you do some cool things. Move up, throw a drop bear around a corner and then spin around the corner to make your enemy trigger the bear. Get into a gun fight with the enemy MSV2 sniper and watch them cry as they can't shoot back. Nanopulser warbands. This guy makes spending orders fun in an otherwise boring and straightforward list.

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Daofei (any profile).  Three words:  Camo.  Infiltrating.  HI.  Even more fun with a side order of two Guilang (one of them the minelayer), so there are 4 camo markers in the midfield, all within 8" of each other.  One will blow up in your face, two are kinda squishy, but that last one comes with a Spitfire, Boarding Shotgun, or Multirifle and ARM4.

Su Jian.  It moves HOW fast?!?

Domaru:  EM Grenades and EM CCWs.  On a Berserking MA3 profile.  Turning TAGs and HI into statues in close combat is hilarious.

Haramaki:  Blitzen, and link teams with Domaru.  Turning TAGs and HI into statues is even more fun at long range!

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My favourite is the humble Ikadron.

That 9 points brings me a Regular order, a WIP 13 Flash Pulse, Baggage, A Repeater and Twin Light Flamethrowers.

I always feel like I've nerfed my list when I don't take two in Onyx. They cover flanks, provide a hacking net and on occasion have been a surprisingly good unit to take advantage of poor enemy deployment or an opportunistic advance.

They're also hilariously resilient to Viral thanks to BTS 6.

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13 minutes ago, Section 9 said:

Su Jian.  It moves HOW fast?!?

Let me uhhhhh cautious move 8"

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12 hours ago, Loricus said:

Scylla is still one of my favorite units. A fun moment was watching everyone theory craft her as too expensive and do a complete script flip once they started using her. Just a fun unit to use.

You sir have persuaded me to buy her.

Here is a list of some unit loadouts from Ariadna that I think are useful:

logo_301.png Ariadna
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png9  orden_irregular.png1  
logo_51.pngBLACKJACK T2 Sniper, Submachine Gun, Chest Mines / Heavy Pistol, CC Weapon. (1 | 36)
logo_35.pngSCOT (1st Battalion) (Forward Observer) 2 Submachine guns, D.E.P., D-Charges / Pistol, Knife. (0 | 19)
logo_35.pngSCOT (1st Battalion) (Forward Observer) AP Marksman Rifle / Pistol, Knife. (0 | 24)
logo_5.pngTANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35)
logo_5.pngTANKHUNTER AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 25)
logo_9.pngFOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
logo_9.pngFOXTROT Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 19)
logo_8.pngVETERAN KAZAK Paramedic (MediKit) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 39)
logo_15.pngASSAULT PACK . (0 | 25)
 sep.giflogo_15.pngHANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10)
 sep.giflogo_15_2.pngx3 ANTIPODE AP CC Weapon. (- | 15)

GROUP 2sep.gifsep.giforden_regular.png9  orden_irregular.png1  orden_impetuosa.png1
logo_3.pngSPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
logo_19.pngVOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
logo_21.pngLOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (0 | 21)
logo_21.pngLOUP-GAROU Sniper Rifle / Pistol, Knife. (0.5 | 21)
logo_34.pngBRISCARD Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 23)
logo_4.pngGRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
logo_4.pngGRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
logo_26.pngCHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20)
logo_26.pngCHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
logo_46.pngDEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 30)
 sep.giflogo_46.pngK-9 ANTIPODE AP CCW. (7)

7 SWC | 441 Points

Open in Infinity Army

I'll make a list for hobby/model looks later.

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Great topic!

+1 to Bandit. They're just fun as all get out and more effective in practice than they have any right to be. Even the irregular is just a reminder to get stuck straight in and start kicking ass with them. They're so badass that the specialist profiles are actually cheaper. BS emauler is still my fav though. Stolen so much shot with him I've lost count.

Bran is similarly effective and fun. Super jumpy climbing plus monkey boy staying in camo to get anywhere and kill most anything is a joy to use.

Uberfallcommando are amazing and just rip anything apart. Fast and existentially deadly, the ultimate in trading up ultra aggressive strikers.

Riot Grrrl missile launchers. Break lists, armies and spirits in equal measure. 

Al Djabel. Similar to Bandits and Bran in a way. But he starts right up in your grill and just wants to give you the finger.

Daylami Panzerfausts. There is nothing greater in life than 4xAP EXP coordinated shots from units you hope your opponent will spend the effort to kill anyway.

I could go on, but that's enough for now.

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The Guarda de Assaulto was always my movie star unit. Ideal situations with him were theoretically amazing. You'd smoke through a door and come busting in, flamethrower and spitfire one direction, shotgunning the other... 

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Some great replies guys! I have to say that troops such as the Crane hacker, Daofei, Pheasant Red Fury and so on do make me really jealous of Yu Jing. So flexible and capable! 

Albedo Blackfriar is very strong too. Love that profile.

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Penthesilea. Her profile is really like a swift blade: fast and deadly. She's not as reliable as good old Machaon, she may be really hard to use, but i just like that "blade girl"

Hector. Contrary to the well known Achilles who has a "murder machine" sign on him at first sight, Hector's strength is far less visible. Yet he is still one of the greatest hero, but the reliable kind of heroes, the one who leads his people, opposed to the wild tiger that Achilles is. I really like how the differences in mythology is shown even on the infinity profile.

Marut: so THAT is a murder machine :) Nothing (well, except albedo) can prevent it from turning his target into ashes. It is truly one of the greatest offensive troop of the game (well you pay for it after all)

I would like to add Asura, she really has a high and round profile without any default, but she just lacks of a little something to become great :(

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15 hours ago, Solar said:

Okay so I'm tired of reading arguments

No, you're wrong!  You are a horrible person for even thinking so!

:P

For me, it always comes back to the Tomcat.  The unit that made me pick Corregidor in the first place.  This was me when I was learning about the unit:

"Let me get this straight.  I can walk in on my opponent's side of the table, with no possibility of failure.  I can then run up walls, kill Camouflaged snipers with a flamethrower, outshoot line troops with a rifle, move into a PITA position and enter Suppressive Fire to limit my opponent's movement/options, score objectives and, if I am feeling adventurous, bring dead models back into the game?  I'll take two, thanks!"

The Engineer is my most frequent profile, as I play REM-heavy.  I just pick a flank to attack from, and when the REM goes down I can bring it straight back.  It also works well with the 20x20 missions we play here, which frequently call for Engineers.  I sometimes use the Doctor, but it seems less valuable.  I sometimes slip in the E/Mitter and Antipersonnel mine model for giggles.  I am not a fan of the D.E.P., as I rarely have the 0.5 SWC to spare (as opposed to the 2 points to upgrade to an Engineer), and have not tried the Deployable Repeater profile (never needed).

I also want to put in a special mention for my MVP, Mr Warcor.  I pick him up whenever I have 3 points to spare at the end and he always costs my opponent at least one Order, sometimes two.  Once he stopped a Holoprojector L2 from auto-regaining its Holoecho state then managed to pin it(!) just outside my Deployment Zone where a Lunokhod Sputnik was later able to deal with the threat.  That was worth way more than 3 points!

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36 minutes ago, Elric of Grans said:

For me, it always comes back to the Tomcat.  The unit that made me pick Corregidor in the first place.

They are also the reason I picked up Corregidor as well. A unit that can be your Doc or Engie & get there in a jiff by air, sounds swell.

38 minutes ago, Elric of Grans said:

"Let me get this straight.  I can walk in on my opponent's side of the table, with no possibility of failure.  I can then run up walls, kill Camouflaged snipers with a flamethrower, outshoot line troops with a rifle, move into a PITA position and enter Suppressive Fire to limit my opponent's movement/options, score objectives and, if I am feeling adventurous, bring dead models back into the game?  I'll take two, thanks!"

Agreed. That is a better summary than what I thought at the time I first noticed the Cats.

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The Tomcat is an absolutely awesome troop for the cost. Corregidor have a few fantastic options in that 20-25pt band and the Tomcat is definitely one of them. I often take the specialists but these days I'm super tempted by the mines I have to say.

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Yeah I should have said Tomcat too. I almost always take Doc with Zondcat. Climbing+ really makes the unit. If I had to pick and choose only certain units for a super faction Tomcats would make the cut.

I guess I love the Hellcat HMG and BSG a lot but those aren't that unique. I do think that having such a low cost on the BSG is especially powerful since it is so risky. And E/Mauler is often a better ARO at close range for the HMG.

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I wish the E/mauler was on more Hellcat profiles. The Spitfire for example. Like I have used the Hellcat HMG and it's great but the HMG range bands make me struggle.

The Hellcat Boarding Shotgun for the cost is very good though. Cheap and potentially it can tear through an entire backline by itself!

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17 minutes ago, Solar said:

The Hellcat Boarding Shotgun for the cost is very good though. Cheap and potentially it can tear through an entire backline by itself!

My Hellcat BSG record is Joan and 2 Hospitallers in a game. Actually on pretty bad luck as well. Usually does decently well. Good unit to counter-attack aggressive opponents.

My Bandit record is from a 2v1, 200 Onyx, 200 Morat vs. me 400 Nomads. He got a Q-drone, 4 Batroids and Nexus, 2 Datarazi, a Umbra Samaritan, an Ikadron and a Morat hacker with his KHD (through the Ikadron). Like half in ARO, not usually on great odds XD

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logo_10.pngMORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)

There is not much to say. Eight points to wreak chaos wherever it goes and if not I didn't lose much. Also this profile won me some games.

 

 

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1 hour ago, Tristan228 said:

logo_10.pngMORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)

There is not much to say. Eight points to wreak chaos wherever it goes and if not I didn't lose much. Also this profile won me some games.

It's funny how we can field great minis, yet it's often the humble ones who are winning the games :)

For me it would be the Samekh. Yet another REM smart missile launcher, no different from the others, not really strong. I often use it as an ARO covering my deployment zone - especially if i can boost it with supportware for that sweet B2 ARO. It has rarely fired a guided missile, I often find it easier to make a direct shoot rather than a targeting, but it can be handy sometimes. No, what made him win games is that by deploying him on total cover from the ennemy, it survives (and has claimed the life of several AD till now, too bad big bad Duroc ignore DA). And when on turn 3 i need to control a quadrant to win a close game, the Samekh comes here with 6/4 mvt :) Same thing with the humble Daleth, except this one has climbing plus and is a specialist. It has won me several games like "turn 3, i have only 4 orders remaining ... Let's see, my daleth, if i go here, climb here, make a rush to that console, i can try one activation ..."

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Odalsiques (what a surprise!)  ARM 2, 6th Sense Lv2/360° Vision (both in a Link Team), NWI, Nanopulser, decent BS, (for Haqq) and I-Khol Lv 3.  All for 30 pts or less!

The fact that everyone in my Play Group packs Shock Ammo just to deal with them, tells you how much fun I've had with them (and how much they annoyed/scared my opponents).

Their wardrobe is just the icing on an already delicious cake.

 

 

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I have to say, the Odalisque Haris is a regular when I play QK. Last game they just road-blocked Ajax and his link team, he was shooting away and they just soaked the fire and even took a wound off him. Only thing that I sometimes wish they had is a few more loadouts but at the same you can add a Hafza for more flexibility and Odalisques themselves are just so tough and mobile for the cost. Spitfire is only 1 SWC too which is very handy.

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The Seraph: Cheap, deadly, durable, mobile, expendable. Several underrated tools in one package. Superjump and G:Sync add a lot of damage potential through getting more attack angles, often ignoring Cover, HFT Autohits or forced Dodge AROs. Double Discover or Intuitive Attack add anticamo power TAGs often lack. CC20 EXP CCW with potentially B2 remove a weakness against midrange CC troops. That and Spitfire Rangebands make him significanlty better at fighting below 16" than most TAGs, also adds a pretty nasty offensive tool against weak CC troops and other TAGs. The downsides are that a lot of his potential is linked to a fragile Auxbot and that he doesn't fare to well against Attacks from outside of 24".

All that on the cheapest of the PanO TAGs, with a BS of 15 and a recently buffed FAT1 Spitfire.

The humble Warcor (Aerocam): Infinity's secret unsung hero. A heroic Flashpulse blinding the enemy and scoring a Zone on his own on his best days. A glorified speedbump with a built in Netrod at his worst. He somehow always ends up pulling his weight somehow, even if it is just through eating a bullet instead of someone else.

 

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The Warcor is so good (I've won multiple games solely because of the Warcor's unyielding presence or valuable delay) that I honestly think it should be removed. It's such an auto-include and such a hero every time, even if all it did was die in two orders.

I think honorable mention for 'most amazing guy nobody fields' is the basic Ariadna Scout. It's an LT Option, has D-Charges, and the Ojotnik has the single most perfect range profile in all of Infinity. It's a Vanilla Ariadna thing so it's rare, but when TAK shows up, these bastards are going to be common.

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