Audun54

What unit has surprised you?

23 posts in this topic

It seems like the Ariadna boards have become a little quiet so lets get a new conversation started.

Here is the question I pose to my comrades: Which unit or units has been the mostly pleasantly surprising to use?

For me it has been the e/Mauler Scout since its a not commonly seen or expected loadout but nothing is as pleasing as freezing an entire Brigada link all at once thinking they would just tank an antipersonnel mine. :P Also she has been quite useful with the bonuses this season to Elite troops either being able to kidnap the HVT or get an ADHL in Hunting Party.

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I've always been really surprised by the damage output of the Marksmanship Minuteman. AP shock rifle and Shock Flamethower are pretty nasty on their own. But that flamethrower on burst 3 can clear a room right out. The minuteman is probably not gonna make it but neither is the rest of the room. And then you can follow up with the rest of the team to clean up.

The HMG Zoave has also had some good runs. Suppression and Sapper are a horrifying combo. Can put him right out in the open with a great fire lane and watch him chew up everything.

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McMurrough. I expected him to be good but I didn't expect him to be that awesome. His insane combination of raw stats, mobility, weaponry and total immunity means that he can defeat EVERY unit in the game if he has the active turn.

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The chasseur honestly, you hear about how crazy good they are, but you look at them and they don't seem that special then suddenly they start lighting everything on fire and dropping mines and have made a disproportionate nuisance of themselves. or maybe i've just had good luck with them.

Sniper Zouave is another; he doesn't always kill things but he generally eats up a good number of orders in the reactive that he's usually worth it. 

Nothings really surprised me in USARF its pretty much been as expected per unit.

Caledonia, the Wulvers I thought frenzy would be more of a liability, but turns out climbing plus on a HI model with a T2 rifle is a great combo.

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Margot. Duroc gets all the credit usually, but Margot shooting stuff down with her BS 14 is crazy. In particularly, it's the fact that she's frequently getting shots in the open, and AP rifles sting when your putting 3x BS 17 shots down range and they don't get the extra ARM from cover. Once in a while she even gets to whack people in the back. And then of course there's that ridiculous spec fire, which if people don't see her coming, just utterly shreds a packed backfield. 

Marauder HRL is another good one. He's tricky to keep people out of his 32" sweet spot, but he's a total order sink if they don't have high damage and/or shock. 

Unknown Ranger Molotok does a ton of work for me in limited insertion. He's only been killed by shock exactly once (and even then, that usually means most offenders weren't using AP ammo) so it's really not that big of a deal as people seem to think. Meanwhile you have one of the rare units in Ariadna that has the trifecta of durability (ARM 4 + NWI) killing power (Molotok + insane melee) and scoring (Specialist). 

Finally, Dog Warriors are friggin silly. It's hard to get them in a list if you're still going for high order count (usually replacing Irmadinhos for me so I have enough regular orders still) but my goodness once they hit the table do they do work. You generally gotta play them in the less specialist-ey scenarios, but they really are excellent models.  



 

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4 hours ago, Saint said:

 

Caledonia, the Wulvers I thought frenzy would be more of a liability, but turns out climbing plus on a HI model with a T2 rifle is a great combo.

Warband, important difference, cant be hacked and doesnt get Imm-2d by EM

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Infiltrating Moblots, basically overshadowed by every SK ariadna has (to be fair, not surprisingly) but at least in MRRF they can provide a major annoyance to your opponent, especially as noone remembers that they can bring emaulers. But even the other profile can provide serious problems for your opponent, in cover and on suppressive fire they are effectively ARM 6 with mimetism for 0 swc. And in active turn they are good close+mid range gunfighters who at the very least have a decent chance at surviving any return fire.

Are they best things to spend points on? Probably not, but they can be very effective, and they make good datatrackers in some missions.

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Molotok Scots Guard 2nd Batallion

Camouflaged burst 4 AP with a more flexible rangeband than the HMG, and cheaper/leaner than the Spetsnaz or Tankhunter. 

AP Rifle Scots Guard 2nd Batallion. 

Nearly as good as the above, but 0 SWC

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The best units deliver some serious pain, and I can't say it's particularly surprising. These include Uxia, Chasseur, Irmandinhos, Spetsnaz HMG, Antipodes, Tankhunter APHMG, things like that. 

Of the slightly less common units...

 

The Vet Kazak T2 rifle (and Minuteman AP Rifle / X-Visor which fills a similar role on a budget - midfield control and suppression) is a standout star. When I first started playing, I really thought the Vet Kazak was overpriced - the rifle loadouts cost almost as much as a real HI with an HMG, and the HMG loadout costs as much as a light TAG or fancy HI. Despite the cost, they have a fantastic mix of gear and weapons that makes them incredibly dangerous. LFT + Heavy Pistol + Sixth Sense lets you chose the optimal response in close-range AROs. SSL2 + Suppression + X Visor + T2 rifle is so incredibly dangerous for anyone trying to pull smoke shenanigans on you within 24" - you don't have any negative mod from range or shooting through smoke, and one lucky crit or failed save and even HI are taking a dirt nap. The X visor, high BS, Shock Immunity and Mimetism allow him to win longer-range gunfights against opponents that, at face value, ought to be beating him (Sniper Rifles for example - I've cranked snipers from 30" away no problem, and it's not unlikely - 3 dice on 10s at up to 32"? Yes please). 

Scots Guard with camo and 2x SMGs. This is a great shooty loadout that gives you the versatility of shock or AP. He can also hide among a sea of midfield camo markers (some of which are mines). 

SAS/CRAP SAS. Great Archer to Uxia's Lana, if you're up for some Danger Zone action. The combination of the high B Assault Pistol and a Chain Rifle makes him incredibly dangerous to things with ODD. Need to remove a Bulleteer on suppression? Pop the corner - if he shoots, chain rifle him. If he dodges, Assault Pistol him. Stuff like that. 

Paracommando HMG. A 1 SWC HMG with Mimetism and BS12. Parachutist is garbage on units that need to get close (Spetsnaz, I'm looking at you). But, the disadvantages are somewhat mitigated when you plan to deploy him in a relatively protected position and work angles for cross-field shots. Very dangerous model. 

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17 hours ago, Daboarder said:

Warband, important difference, cant be hacked and doesnt get Imm-2d by EM

Ariadnan HI can't be hacked anyway but the E/M is a useful tidbit 

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Just now, Saint said:

Ariadnan HI can't be hacked anyway but the E/M is a useful tidbit 

well there is the blackjack....

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Just now, Daboarder said:

well there is the blackjack....

true, but since i don't have the model yet i haven't played with them yet, but i am looking forward to it so much. 

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20 hours ago, Scooper396 said:

Infiltrating Moblots, basically overshadowed by every SK ariadna has (to be fair, not surprisingly) but at least in MRRF they can provide a major annoyance to your opponent, especially as noone remembers that they can bring emaulers. But even the other profile can provide serious problems for your opponent, in cover and on suppressive fire they are effectively ARM 6 with mimetism for 0 swc. And in active turn they are good close+mid range gunfighters who at the very least have a decent chance at surviving any return fire.

Are they best things to spend points on? Probably not, but they can be very effective, and they make good datatrackers in some missions.

Infiltrating Moblots are the bomb, and the AP rifle load out is amazing for starting halfway up the board.

My shout out goes to the Urugan Traktor Mul.  I normally just brought the 5 pointers for orders, or the Katyusha for DA and the lower point cost.   Only recently have I seen the error of my ways!   The Urugan is rad for keeping your backfield safe, and gets rare but incredible opportunities to nail unsuspecting victims with a barrage of templates.   It's still great for odd spec shot, especially against a targeted troup, and that AP+Shock template really hurts when it lands.  

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19 minutes ago, Momo234 said:

Infiltrating Moblots are the bomb, and the AP rifle load out is amazing for starting halfway up the board.

My shout out goes to the Urugan Traktor Mul.  I normally just brought the 5 pointers for orders, or the Katyusha for DA and the lower point cost.   Only recently have I seen the error of my ways!   The Urugan is rad for keeping your backfield safe, and gets rare but incredible opportunities to nail unsuspecting victims with a barrage of templates.   It's still great for odd spec shot, especially against a targeted troup, and that AP+Shock template really hurts when it lands.  

Huzzah! I am not the only one hyping up the Uragan anymore! Honestly one of my favorite units which finds it's way into nearly every list. It's a surprisingly effective anti-link weapon as well since opponents are less likely to be cautious about their placement due to unfamiliarity. Nothing more hilarious then four out of five link members are blown up while running between buildings.

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The Vet Kazak with T2 Rifle & X-Visor is quickly becoming my auto-include :- especially if I can get him into suppression fire in a good location.
He's gone up against everything from HI to TO & even if he dies it takes a fair chunk of orders before he goes down that means by opponent loses out elsewhere.
[His highlight was going on suppression fire after looting ODD from a panpoly, right in front of my opponent's expensive HI fireteam :- IIRC, they died, Mr Vet Kazak didn't].

Similarly, the Minuteman with Marksmanship & X-visor has managed similar results, but really needs suppression fire to match Mr Vet Kazak's kills.

Though when I was playing CHA, my favourite unit was the Wulver, (McMurrough is a close 2nd!), :- pretty much every list had a haris of Mk12, T2 Rifle & Heavy Shotgun, and rewarded me with a high success rate. [Unless I left them facing the wrong way at the end of my turn :-( ].
The B4 T2 rifle scares many opponents' HI/TAGs, (especially when he double-crits them!), and even their grenades have messed up my opponents' plans. ["Oh look, your model has moved past that TO/ODD/camo marker - I think I'll ARO with B2 grenades & catch both"].

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Irmandinhos.

We all know these crazy little buggers are the epitomy of OP but actually commanding a couple of Irmies (Yes! Two (2) Irmandinhos!) winning a game is just ridiculous. Ridiculous and super awesome!

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Irmandinhos.  I was just filling in some points on a list, then they both rolled extra Arm for the booty roll and then became legends.  

Antipodes.   I really enjoyed painting the models so wanted to use them.  First game with them they took out 2 CA TAG like things.   Epic first showing, now my opponents see the large camo markers and its like that scene in Predator....everyone shooting in their general direction.

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Maverick Molotok, super fast and has a high burst gun that can take on anything, the ultimate flanker! 

Oh, and it also had smoke and MSV1. 

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I must say, I'm surprised that people are surprised by the T2 Vet Kazak.   An amazing weapon load-out and every special rule in the book means he's about as close to the perfect murder machine you can get!  

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The unit that surprised me was the scout boarding shotgun. The mix of MM lvl 1 and template weapon on a BS12/camoed platform is deadly and having D-Charge still allow him to perform objectives

 

Only one downfall : there is no mini of him

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Mormaers,

 

seriously ive often put em in the fun but lacking department, but I picked up some of the new ones (2x T2 rifles and 1 converted AP HMG) and tried em out in anticipation of a LI tournie. even though the tournie ended up changing format and I couldnt go I was so impressed by the resiliance of the Mormaers that I have been using them in my main lists. 

Ive watched numerous people spend 10+ orders trying to kill 1 or 2 of those things before they are able to move past em and the Xvisor on hte T2 rifle is extremely dangerous when it engages on 10s out to 32......

Im so happy with these guys them paired with a Scot Guard core is going towards the formation of a Reactive CHA list im building to really stick the wind up people.

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For me my Caledonian Mormaers, sometimes I send him out on a killing spree, as my LT with his T2 rifle, he is slow but with a 4-2 move but with (x-visor) that makes up for slow movement

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As I said in my favorite unit topic, my most pleasant surprise was Scots Guard Molotok , Second Battalion. This profile does Lord's work, especially in CHA. Decent BS cobined with stacking modifiers against the enemy is always fun.

Still my biggest surprise was Katyusha. I mean... whoa. As always I have at least a few spare forward observers and as soon as one of those bad boy manages to spot something on the roof.. Suddenly each of your FO's can deliver extremely nasty payload onto any enemy entrenched position. DA, especially when combined with shock proved to be simply devastating.

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