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MikeS

Irregulars in Limited Insertion?

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I am attending a narrative campaign based on Limited Insertion and Spec-Ops, with some undefined role for Lts. No clear idea of missions or whether specialists will be needed.

I am thinking I should have 1 maybe 2 muttawi'ah and and/or a hunzakut, as I generally find these units very effective. My buddy insists irregular orders have no place in limited insertion, that I should make darn sure I have 10 regular orders, period, and leave the irregulars at home.

I am roughly thinking I need a Djan or two for MSV, a pair of barid hackers. Farzan if possible due to undefined role for Lt. Fiday.

My heavy hitters will be two of Tarik, Maggie, Janissary HMG and/or Al Fasid, based on my painted model selection.

Thoughts?  I am more looking for philosophy vs. specific unit recommendations.

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Well, of course it is nice to have 10 or (thanks to Strategos) 11 Regular Orders in your single Combat Group's pool. 

The long-standing rule of thumb, however, tends to repeat ad nauseam: start with no less than 8 Regular Orders in your primary Combat Group on table. Generally, I consider it a sound advice. 

So, if you have those 8 Regular models starting game on table, you could afford to fill those 2 slots with models that aren't. Irregulars, Hidden Deployment, Air Deployment - take your pick. Just remeber - no more than 2 of these.

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Thoughts on Irregulars:

If I ever took an Irregular unit in Limited Insertion, it would be one fitting all of the following criteria:

- Likely to not die in the first round.
- Easy to do meaningful things with every round, to maximize the use of that irregular order.
- Important to my strategy, so either a primary assault piece or a major board control piece, which ties strongly into the previous point.

There are, consequently, only two irregular units in Haqqislam that I would ever consider in Limited Insertion. They are:

- Hunzakut. Because he's an amazing toolbox and board control figure which can perform a variety of roles and especially bolsters a hacking game, through his deployable repeaters. As TAGs and HIs are very common in Limited Insertion, strong hacking is a good way for Haqqislam to build a list, and the Hunzakut capitalizes on that. He can also either be an infiltrating objective grabber, -or- use speculative fire with light grenade launcher on link teams. So, he's amazing, plain and simple.

- Bashi Bazouks. Because people have difficulty protecting their flanks and deployment zones in Limited Insertion, and Alpha Strikes therefore become very useful. A Bashi bazouk could do great damage to the enemy order pool, and they also have profiles for dealing with TAGs and HIs, who are, again, common in Limited Insertion, for example with AP Rifle or E/Maulers. However, most of the time I'd rather have 10 regular orders and a Fiday, so Bashi Bazouks are certainly less appealing than the Hunzakut.

Thoughts on general listbuilding:

I love this combo in Limited Insertion Haqqislam, and have played several different lists anchored around this:

logo_401.png Haqqislam
──────────────────────────────────────────────────

orden_regular.png4  
logo_19.pngTARIK MANSURI Lieutenant Spitfire, Nanopulser, Grenades / Pistol, DA CCW. (1.5 | 55)
logo_49.pngÁYYĀR (Surprise Shot L2) Rifle + E/Mitter, D.E.P. / 2 Viral Pistols, CCW, Knife. (0 | 37)
logo_8.pngJANISSARY Akbar Doctor (MediKit) AP Rifle + Light Shotgun / Pistol, CCW. (0 | 41)
logo_33.pngNASMAT Electric Pulse. (0 | 3)
logo_33.pngNASMAT Electric Pulse. (0 | 3)
logo_32.pngFARZAN (Chain of Command) Boarding Shotgun / Pistol, Knife. (0 | 26)

1.5 SWC | 165 Points

Open in Infinity Army

So. You want a lieutenant that you can do something with, to maximize your orders. That means either Saladin, Barid Hacker, or an offensive lieutenant, and for that, Tarik Mansuri is best (as seem to be the general consensus from my recent "Best Rambo in Haqqislam" thread). For an offensive lieutenant, you absolutely need Chain of Command, hence the Farzan.

The Akbar doctor is insanely awesome because Tarik, unlike most hard units in Haqqislam, has a Cube. This means you can spend a command counter to -reroll- that base WIP 14 Akbar doctor roll, so you have a very, very high chance of getting Tarik back up to two wounds again.

The Ayyar provides a variety of useful tricks to round out the list, especially his holoechoes of course, which protects your deployment zone somewhat due to confusing the enemy, but I realize his Rifle+E/Mitter-equipment is not the most popular choice. I tend to take that for Limited Insertion because TAGs and HIs abound, and E/Mitter is a terryfing ARO against those. The Ayyar can also benefit from the Akbar doctor, though he lacks a Cube.

I would generally round out the list with a killer hacker and a defensive sniper (so either a Tuareg, a Lasiq, Knauff or Armand Le Muet), and definitely a Fiday, as everybody's deployment zone is vulnerable in Limited Insertion, and every guy you can kill puts a real dent in the enemy order pool. Assault hackers can also, of course, be useful. Djanbazan HMG is another mainstay, for dealing with all those TO Cammo/ODD targets.

Unlike with, to my mind, almost all normal Haqqislam lists, you might actually want to go first with this one, because you've got the Fiday and Tarik the combat monster. But you can actually elect to play this list even outside Limited Insertion, having no idea how many orders the enemy'll bring. I've done it with some success, however, then you should always, if able, chose to Seize Deployment.

 

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I have to reinforce the Hunzakut as probably the best 'irregular' around. irregular is in parenthesis because in all my games of fielding her (I have the GL model) I have never not wanted to spend an order on her every turn. Mines, FO, or just being a nuisance. Best 18 points bar none

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Hunzakut is really good, but I have to mention THE Kasym Beg - he's cheap but extremely dangerous, with his Panzerfaust, EXP CCW, and other great stuff. He works great with Djanbazan and can hit hard almost every other unit. He has 2 orders himself and being (just) Impetuous isn't a big problem for him, as he can choose to not use it, if the situation is too risky.

I almost physically can not make any Haqqislam list without him ;) 

And if you don't like him, maybe think about Zuleyka. She's softer and can die more easily, mostly because being Extreme Impetuous, but with her double flamethrowers she can literally bring hell to her enemies ;)

 

PozdRawiam / Greetings

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Yep, Kasym is great due to his regular Impetious. 

If you play in a Meta where there is little to no ARO presence,  he is at his best. With his own two orders he is in the enemys DZ and there the fun starts. Especially if you manage to CC a Su Jian into pieces:-D

In LI he is even better, because less board control. 

He is no must have, but a very powerful tool. 

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I thinking taking an irregular or two works fine for Haqq in LI. A Hunzaqut, as stated, is amazing and well worth it. I also tend to throw in a mutt for the utility offered by the smoke. Just don’t play it like a throw away unit and it will provide smoke where you need it. The hammer and chain rifle also come on handy for guarding your DZ if needs be.

 

I say this with the caveat that I frequently use command tokens to convert irregular orders when needed.

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On 9.11.2017 at 10:57 PM, Myomer said:

I say this with the caveat that I frequently use command tokens to convert irregular orders when needed.

I was aware of this rule from my beginning in Infinity but never used it, because I never thought it worthwhile to use a CT for one regular order. But since I listened to the podcast where you talked about Haqq, I use this rule to great effect. Because, how often you just neeed that one additional order to get things done and with that rule you get that order. So thanks to your advice, my game stepped up quite a bit and my win/lose ratio now is very much at the win side. That and excessive use of Daylami PF:-D

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Just dont forget that you need to flip the order before you spend any. I forgot the sequence more than a few times

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25 minutes ago, Wombat85 said:

Just dont forget that you need to flip the order before you spend any. I forgot the sequence more than a few times

Why would you need to convert it before spending any Orders?

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Indeed, 

  • moving troops between Combat Groups needs to be done before Orders are counted.
  • an Irregular Order can be turned Regular (with the use of a Command Token) any time prior to that particular Order being spent.

Personally, as the local custom is to place the Order down next to the model as you spend it on, I place an Irregular Order with a Command token on top of it in such a case. 

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