BlackCadian

Scariest fireteams

56 posts in this topic

Hey fellow commanders,

me and a buddy had a discussion recently about a defensive Moira/Custodier link and how easy or not it would be to deal with.

That got me thinking of the various fireteams Infinity has to offer, and which I'd like to see least across the table from me. 

So far in my personal experience Steel Phalanx mixed links seem to be excellent for instance due to their sheer versatility. 

I guess a Joan/knight link would be scary although I haven't played against it yet.

Buffed Unidrons certainly have to be a royal pain to play against.

What fireteams would you consider top tier powerhouses? Maybe even depending category offensive/defensive.

Shoot!

1

Share this post


Link to post
Share on other sites

Anything with a Heavy Rocket Launcher...

3

Share this post


Link to post
Share on other sites

Bagh-Mari fireteam. They have a good mix of weapons and skills and are difficult to fight for the most part. I play Haqq and the fact that the sniper is a minelayer is really annoying, my fiday can't stab him without trading with the mine and shooting him is a bad idea. Firefights with them are dangerous unless its with a tag or your own link team. This is one team where it is ideal to smoke them off and ignore them until they move further up the board. The only real hard counter are models with albedo or white noise zones, which are quite limited.

3

Share this post


Link to post
Share on other sites

Fireteams aren't scary.

No seriously, they aren't scary. They can't do anything a single infantryman can't do, they just cost 4-5 times as much. Sure they can advance with a B5 HMG – but is that really so scary compared to be on the receiving end of a B4 HMG? Their superior BS isn't that scary either, as noone in their right mind would start taking unfavorable odds in the active turn anyway. Their massed B2 AROs aren't much of a concern either, as they can't apply those numbers vs Smoke+MSV2 anyway, so their less impressive than Suppression Fire – so who cares. And every time you see an opponent, who has spent half his army points on a fireteam, you know, that he is so dependent on it, that you just need to hit that  snake, cut off its head, and you'll have free reign across the board.

 

0

Share this post


Link to post
Share on other sites

As JSA trying to sneak attack people: any fireteam with Sixth Sense :(

As ISS trying to Smoke+MSV my way to a safe takedown: any fireteam with Sixth Sense
 

As vanilla Yu Jing using Guijia: the sniper that'll crit me three times in a row. Doesn't even need a fireteam to do it, either.

0

Share this post


Link to post
Share on other sites

I personally have a lot of time for mixed teams, like the Janissary/Hafza team, and specifically the Crane Agent and Celestial Guard team. Giving serious buffs to powerful HI through cheaper troops is very potent.

1

Share this post


Link to post
Share on other sites

@Barakiel noone said link teams were useless or even bad, just that they weren’t scary. 

The best use of link teams - as you point out - is the order conserving ability to move a specialist under the firepower of an SWC profile - like a Duo of Myrmidon CoC and Spitfire. 

However most people seem to get blinded by the bonuses, they can amass - the death Star complex - and so most fireteams are nothing more than an Achilles heel, that you can fairly easily hamstring. You do not need the bonuses to win an FTF, as vanilla armies prove time and time again. 

1

Share this post


Link to post
Share on other sites

In general they're more exciting than scary the stronger they are.

I do not like Line Infantry links right now though. Without smoke or surprise shot it's nearly impossible for my faction to get them below 15% chance to wound back, so a bunch of my games are played without an Intruder that costs nearly as much as the link and a botched first turn. Even if I sacrifice F2F they always have a missile so I can't use HI, and I can't revive the Intruder.

But that's more annoying than scary.

0

Share this post


Link to post
Share on other sites

Thanks for the replies guys! I guess ‘scary’ wasnt quite the right term, but I was trying to stay away from ‚best‘ to be honest. 

0

Share this post


Link to post
Share on other sites

I would say that Unidrons if not 'scary', then at least just annoying to deal with because of how spongy they are. Mixed knight links with magister knights might seem scary, but at this point blasting those with lots of plasma rifle shots is a routine for me in my meta, myrmidon links are kind of difficult to remove too, espescially Phoenix as an ARO part of a link.

0

Share this post


Link to post
Share on other sites

People always seem to complain (if that helps) about a Yaogat fireteam. MSV2 with panzerfausts, spitfire, or sniper rifles is never a welcome sight. An Ikadron hovering near the fireteam to reload panzerfaust's can also bring about some grumbling from the other side of the table. 

I have become fond of two Yaogat combi/panzerfaust's and a spitfire in a Haris. A couple of Daturazi or Oznat core with smoke LGL and Hungries makes for fun mass smoke shenanigans. 

3

Share this post


Link to post
Share on other sites

Yeah the most frustrating to face are the ones with such scary and decisive AROs... Magisters, Haramaki, any kind of linked missile.  While it's usually easy to orchestrate a gunfight that's in your favor, they can usually keep their own odds high enough that there's a very real risk of losing your attack piece.   

Symbiont missile/MSV2 sniper, both with Symbiomates, is particularly annoying.  

3

Share this post


Link to post
Share on other sites

Loup-Garou are always a go to for me, cheap, dangerous with good (and sometimes unexpected) range bands thanks to x-visors, also, they have the weapons options to basically handle any threat.

Being so fragile probably puts them out of the top tier link teams when you compare across all factions, but they will usually do a lot of murdering.

2

Share this post


Link to post
Share on other sites

I honestly think link teams aren't that scary, but there are some combinations that make them a tougher nut to crack.

Rodoks and Bagh Mari both bring mimetism and a scary gun to the table, Rodoks even more so with their added mobility, while bagh maris get more defensive skills.

Oznat+Hungries are cheap as chips and will still kill stuff very efectively if they get whithin range.

I am particularly fond of link teams without obvious weaknesses, such as Unidrons and Riot Grrls (Go ahead, try to hack a WIP 13 model with a -6/-9 modifier from all the bullshit they can stack together)

2

Share this post


Link to post
Share on other sites
42 minutes ago, Barakiel said:

Yeah the most frustrating to face are the ones with such scary and decisive AROs... Magisters, Haramaki, any kind of linked missile.  While it's usually easy to orchestrate a gunfight that's in your favor, they can usually keep their own odds high enough that there's a very real risk of losing your attack piece.

Precisely. It's especially true when you're playing elitist lists and rely mostly on one or two costly models with big gun to take down ennemy ARO. Linked missiles launchers or multi-sniper are one of the few things that often makes me want to drop my Hsien HMG in favor of less expensive gun fighters (like a rui-shi and a dakini HMG), because once he ate his ML crit or just fumbled hard the game is basically done for.

It actually happened in my last tournament, even with haris bonus and firing through nimbus the guy still got clipped by a regular MSR in 5-man fireteam. Twice, Because i was stupid enough to spend orders to get him back on his feet after his first disastrous attempt. I really love the Hsien/zhanying haris, and i know shit happens, but bloody hell it's frustrating...

 

Anyway, the combination of sixth sense L2, 13+ BS and burst 2 on a weapon who need only one hit to send pretty much anything to the grave is insanely strong. If it also packs MSV/mimetism or the like it gets even worse. If it has more than one wound things will likely get ugly really fast. So yeah, i'd say riot-girls and rodoks are probably some of the most fearsome fireteam one could face, but even the humble fusillier link is scary as hell.

1

Share this post


Link to post
Share on other sites

My favorite link team to run is Oyama, Domaru Spitfire, Haramaki ML, Haramaki combi and Haramaki Contender.  All the dakka.  And all the CC death and destruction, too.

Second favorite is probably the Wu Ming pain train.  HMG, HRL, MultiLGL, shottie+Tinbot, FO.

0

Share this post


Link to post
Share on other sites
43 minutes ago, Sedral said:

Anyway, the combination of sixth sense L2, 13+ BS and burst 2 on a weapon who need only one hit to send pretty much anything to the grave is insanely strong. If it also packs MSV/mimetism or the like it gets even worse. If it has more than one wound things will likely get ugly really fast. So yeah, i'd say riot-girls and rodoks are probably some of the most fearsome fireteam one could face, but even the humble fusillier link is scary as hell.

Very true with Riot Grrrrls.  That cheap discount, 2 Wounds, MSV1 and 6th Sense are just a brutal combination.  Having a missile launcher that always hits on 13s or better in the +3 band is insanely powerful.  MSV2+smoke?  Swiss Guard surprise shot?  Doesn't matter.  It's a hard weapon to outrange too.  Even if you get inside 24 inches, it's still very consistent.

I've experienced that amazing stability a bit with Bagh Mari, but having to get through those two Wounds on Grrrrls, and having a missile instead of an MSR... Ugh.  I hate fighting Riot Grrrrls.

3

Share this post


Link to post
Share on other sites
3 hours ago, Scooper396 said:

Loup-Garou are always a go to for me, cheap, dangerous with good (and sometimes unexpected) range bands thanks to x-visors, also, they have the weapons options to basically handle any threat.

Being so fragile probably puts them out of the top tier link teams when you compare across all factions, but they will usually do a lot of murdering.

Perhaps my favorite link team, certainly the best in FRRM (until we get enough Moblot models and even then...) they're something of a bully link, they can push other LI and even most standard LI around pretty easy but HI links or fancy MI (Moira, maybe Rodoks) and things start to get harder. though i have fond memories of  brawl with a ISS mixed link that ended with most of both links dead (I think a wounded Crane and a viral Loup was all that was left end of the game, but this was awhile ago).

 

Scariest link for me to face though? Duo Gecko's; sure they don't get any of the usual bonuses but have you tried to move a pair of them? its like pulling teeth with nail clippers.

2

Share this post


Link to post
Share on other sites

I totally forgot about Link Garous.  Cypherkk regularly kicked my ass with those!

 

3 hours ago, Saint said:

Scariest link for me to face though? Duo Gecko's; sure they don't get any of the usual bonuses but have you tried to move a pair of them? its like pulling teeth with nail clippers.

You need bigger nail clippers.  Like an Autocannon or HRMC.  Only ran a Gecko Duo once, they got hammered by Tankhunters.

1

Share this post


Link to post
Share on other sites

My favorite 'go to' link teams my regular enemies complain about are

Viral combi Sakiel + 2 Makaul; push them up the field with Eclipse smoke and release some Heavy Flamer/Viral love
and
Gao Rael Sniper + 2 Kamael Sniper; durable enough to take a hit (especially with Tohaamon), and 3 linked snipers for 63/2 are not too shabby,

Sure both teams usually don´t survive a game, but they take my enemy long enough to kill that I can do some other stuff

2

Share this post


Link to post
Share on other sites
8 hours ago, Barakiel said:

I've experienced that amazing stability a bit with Bagh Mari, but having to get through those two Wounds on Grrrrls, and having a missile instead of an MSR... Ugh.  I hate fighting Riot Grrrrls.

In a faction with solid MI links (core/Harris), good SK, two very different and efficient WB, sudo assasin, and standard core LI link, single strongest utility REM, and access to great HD+ options which trumps all poor AHD, greatest single ARO piece, and solid solo bruiser, solid TAG.

 

Yea faction limitations and focus.....

 

 

It's telling that "various" HI faction of MO is kinda missing here, and people rather stating that while the link is powerfull it's not that it's impossible to dismantle it or that they (people) scared of them.

0

Share this post


Link to post
Share on other sites

Double Su Jian aren't even mentioned yet?

They are bloody beast i can tell you.

6 hours ago, Section 9 said:

I totally forgot about Link Garous.  Cypherkk regularly kicked my ass with those!

 

You need bigger nail clippers.  Like an Autocannon or HRMC.  Only ran a Gecko Duo once, they got hammered by Tankhunters.

I have quite the opposite.

Seems you forgot to bring along a smoke, which is pretty much the  biggest ariadnan weakness (And a sensor or two).

And never, ever try to rambos.

0

Share this post


Link to post
Share on other sites

I have been fortunate not to have had to face the Hospitaller death star that a friend used to play. He was bloody murder in our meta I've heard tell, DeFersen optional.

0

Share this post


Link to post
Share on other sites