29 posts in this topic

1 hour ago, DaRedOne said:

Some people prefer to leave their doctors on the secondary group. This is often due to the belief (not wrong) that if a model passes the half of the table you won't be able to heal it if/when it dies.

Is this a rule about army groups I've missed, or a calculation about distance and Orders I'm not understanding perhaps; why won't a medic in the same group be able to heal, please?

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Oh, no there's nothing about the rules, it's just how people tend to think. it's basically like this:

Reviving models is order intensive. And sometimes you might spend more orders than you actually need to revive someone.

The first group is usually seen as the group that's going to be doing most of the heavy lifting, so the active turn killers are usually on the first group.

If you put your doctor on the first group, that means any orders spent reviving models are now unavaliable for your killers to do their thing.

Furthermore, if a model goes down past the half of the table, going there with your doctor will be a very hard endeavor, thus increasing even more your order consumption

All of these things combined lead to many people using doctors on the second, smaller group, as they reason that if they need more than 2-3 orders to revive a model it's just not worth it.

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6 hours ago, Slowburner said:

That's a great help, @DaRedOne, thank you. :)

There are a few more units I'm without in your list @Death, but it's also appreciated, thanks. 
I'm a bit surprised you have the Med-Tech in the secondary group; don't I want to give him access to as many Orders as I might need in a crisis?

I do have questions about some of the other units - Sogarat versus your choice of Suryat, for example; and the Raktarak, who seems rather lacklustre to me.
Are they better put into a new topic, would we say? (Because my experience beginning the game last year was that when I wanted to look up discussions on things, there were very often buried deep within other topics which was pretty unhelpful. Keeping it tight and on topic seems good form.)

I tend to use Doctors by placing them near more static long range models like snipers and HMGs. Minimize the orders I spend on them and save them for last turn objective grabs. In the worse case, I can use a command token to move the doctor to my main list if I really need that bigger order pool.

KORNAK allows easier use of the LT order and Suryats are just cheaper for about the same firepower while still being decently tough.

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As an example of more trouble than it's worth, while playing operation flamestrike my friend and I were playing a game at camp antelia so outside the deployment zone was all jungle.  Being a bastard I took a Sphinx who rambo'd his way up the board and eventually charged into CC with a dozer, who crit him with an Akrylat kanon. My medtech surveyed the 24" of ariadnan infested jungle (literally full of wolves) and the tower on the opposite side with my sphinx glued to a very surprised looking dozer: "Not today."

Order group split is very much personal preference: if it's an objective based game it try to run the doctor and various other specialists in main and leave my death squad with about 5 orders in a second pool, if it's direct action stuff then it' the other way around.

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