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Steel Phalanx - v2.0 After Forum Feedback

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Okay, so, after some discussion on the forums, I'm taking a second stab at Steel Phalanx. I've only played in-store practice games, never played a full list of my own before. 

logo_702.png Iteration 2.0

GROUP 1sep.gifsep.giforden_regular.png10  
logo_32.pngHECTOR Lieutenant Plasma Rifle, Nanopulser, Stun Grenades + 1 TinBot A / Heavy Pistol, EXP CC Weapon. (0 | 71)
logo_30.pngACMON Combi Rifle, Panzerfaust, Nimbus Grenades, D-Charges / 2 Breaker Pistols, Knife. (0 | 27)
logo_2.pngDACTYL Doctor (MediKit) Combi Rifle, Adhesive-Launcher, Nimbus Grenades / 2 Breaker Pistols, Knife. (0 | 23)
logo_14.pngALKÊ Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25)
logo_3.pngTHORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14)
logo_3.pngTHORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
logo_18.pngPHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
logo_6.pngMYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35)
logo_5.pngMYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
logo_12.pngNETROD Electric Pulse. (0 | 4)

GROUP 2sep.gifsep.giforden_regular.png2  
logo_4.pngAGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27)
logo_12.pngNETROD Electric Pulse. (0 | 4)

6 SWC | 299 Points

Open in Infinity Army


Basic thoughts on tactics: 3 fireteams, each w a specialist, active turn, and range roundup. Agema as a sniper/MSV bearer.

Figure with it's range, the agema won't have too much of an issue using the 2 orders that group starts with solo, and can command token it or the netrod into the main group when casualties start coming in. This set up would also mean even if I get turn 1 command tokened, I'd still basically have 9 orders to feed 3 groups, while if I receive I'd be able to set up some fairly unpleasant T1 AROs without taking huge risks of getting a group neutered by orders. 

As for the fireteams: The Thoracati can play backfield/support, especially discouraging turn one AD troops w those visors & chain rifles, or backup an advance with their slower movement. The myrmidons would get going for objectives in the midfield with better survivability due their ODDs/smoke/eclipse. Hector's unit would work one of the sides/help counterforce since they have such a toolkit. They also have the nimbus grenades to contribute to the visibility shenanigans.  

Main questions 


I really like the idea/options of 3 smaller fireteams, I know the 2x4 is more common/grants SSL2. I just kind of want to know how much I'll be punished for that. I could probably get 4 man teams or a single 5 man by dropping the Agema. Or even drop netrods/dial back the Thoracati's specialist to get one more in there. 

I'm also considering the idea of swapping a killer hacking device & bots in for the Agema. I like the MSV sniper though, and thought it could be nice to use some of that burst 2 smoke

Thoughts on taking a second medic vs the FO with my last point? I honestly don't know how useful FO is, and it seems like WP 13 medics aren't the absolute worst thing in the world. 


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Not bad, I would say, but could use some kind of refinement.

To begin with I like 3-man fireteams. I rarely miss Sixth Sense chiefly because I am more like a rampage-upfield-and-cause-havoc-in-my-turn type guy. Thoras do not need this trick.

You cannot move the netrod to G1 because It's an equipment once It lands on the table.

I would definitely chop the list down to 10 troopers. The immunity to the I-take-away-two-of-Your-orders trick when You go first is more than handy. I would sack both netrods and spend the points on something tough. My personal favourite is Atalanta. (You have to sack the FO and paramedic to get her, though...) Sacking the officer for Machaon would be a nice idea, too.

Wether You need FOs (and other specialists) depends heavily on the mission You will play. Some missions require a farily high amount of specialists (like Highly Classified). But generally speaking You will need doctors. WIP 13 is not a life insurance but remember that You can re-roll a failed attempt thanks to Your troopers having Cube.

The list is not a bad start, but I am of the opinion You should decide if You want to play an elitist, 10-man army or go for a larger (at least 15-man strong army) one. The middle-ground is not advised. I advise to play a couple games. You will quickly realize which playstyle fits You and will be able to do the modifications Yourself!

I hope this helps.

By the way You can field four 3-man strong fireteams with Atalanta and two Netros.

Just saying.


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