Hexas

How good are our remotes?

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I was thinking of getting one of our remote sets, because frankly I think they look awesome. However, I'm still getting used to this game and could use some help in determining how good they are and exactly what applications they have on the battlefield. So would you guys mind sharing some tactical advice?

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Pathfinders: Extension range to hackers or as a dedicated spotter for the Clipper Dronbot/speculative weapons, the speed makes it ideal I think for this purpose.

Sierra: The shooty shooty bot, the HMG+ E/M LGL is my preferred option because E/M weapons are a good laugh when you're the one shooting them, these things are pretty much made good by their 360 Visor and Total Reaction skills, which make them great when entrenched in cover as they can be risky to attack head on. You can also take the mine variants with their speed to block off flanking attacks with mines and the bot situated behind them, an alternative again is you can bring mono-filament mines with the Sierra, allowing for the ultimate defence platform, as the mines will leave a residue area of damage, allowing you to completely block certain areas of the table. The Sierra is a great defensive and offensive platform, effective providing it is supported.

Clipper: Not a lot to say about this guy, can fire missiles or autohit them if something is marked, the Pathfinder is good for this.

Fugazi: A fast moving repeater that is slightly harder to hit. That's pretty much all it does, haven't really had a use for this guy to be honest as I find hacking is much more of a defensive thing with PanO.

Bulleteer: A fast moving assault remote that comes equipped with an ODD, ensuring that your opponent will be taking a -9 penalty modifier if you're in cover and they're not equipped with an MSV. This makes them great assault units as they can be infuriating to remove, unfortunately they're still very fragile, so don't expect them to be the end all in an engagement. Also 1SWC for a Spitfire is cracking for getting cheap firepower.

Peacemaker: An advantageous REM for PanO as it comes with Mechanized Deployment, giving us a much needed forward presence for the rest of our army and an expendable little Auxbot who is great for making suicide runs with his Heavy Flamethrower, a powerful but fragile option as this Armbot lacks the ODD of the Bulleteer.

Mulebots: The cheapest order provider PanO has option to weighing in at 8pts, also has the baggage rule which is never a bad thing. Mulebots also bring in the option for EVO repeaters if you have a hard-on for e-warfare.

The upsides with REMs is they can take their options for quite a cheap cost, no other unit in any army can take the option for Total Reaction, 360 Visor, V: Courage, a HMG and an E/M LGL for that low of a point cost, so they're good ways to stack in extra firepower, they're also quite fast for their size. Which gives them quite a bit of versatility.

The downsides are that they're made of paper with a low ARM, they've really got to be in cover to survive and they'll need support so they don't get flanked and shot to pieces or hacked. Another downside arguably is the fact you have to take a hacker or a TAG to deploy these guys, this stops them arguably being cheap, but for me they're an additional bonus once you've got the hacker/TAG in your army.

Thar we go.

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Are you talking standard or specialist remotes? If you're talking specialist remotes, they're all ostensibly the same, though Aleph, CA, and Nomads vary more than the others. I'd highly recommend at least one box of two standard remotes. If you don't think you're going to field them often, take the time to magnetize their weapons during assembly.

On Peacemakers and Bulleteers, they have some interesting load outs and skills not available to a lot of PanO units. The people I know who have them also enjoy fielding them.

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I'm quite jealous of special remotes - Haqqs only have the generic ones. The Bulleteer is nasty close support. It has ARM 1, strong short range weaponry, and ODD to keep it from getting hit. Peacemakers start halfway up the board so they are in the enemy's face quicker - which is good, because it has similar weaponry as the Bulleteer, but supported by a flame-belching Auxbot. Both are interesting options that are unique to the faction.

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I'm quite jealous of special remotes - Haqqs only have the generic ones. [...]

Look on the bright side, you get the baggage REM, which the CA does not. Not that it needs it; can you imagine Morats with a baggage REM?? :nope:

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I guess that's true - still, I'd like one with something Haqqy, like viral mines on the Shihab or maybe a drone with E/Marat, heavy flame, and ARM 1 would be fun.

Good call on the baggage drones for CA. Morats + baggage = they're there to stay til the bitter end.

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Yeah, viral mines on the Shihab would be good. E/Marat on a REM would be.... interesting, though, as the E/Marat affects the user. Maybe E/Maulers? Given the connections between the Nomads and Haqq, I wouldn't be surprised to see Haqq variants of the sputnik REMs.

Anyway, on topic: Buy one box of two standard REMs, and one of each of the specialist REMs. You'll use them as much as you want to.

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In relation to the remotes of the game, Pretty good, Pan-O is one of the two with decent remote choices, the four standard remotes are well, practically the same for every faction, the extras however like the Bulleteers and such are rather spiffy.

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They are huge levels of good, they give to PanO access to things they do not actually have like the ODD and mechanised deployment.

This is more important than the weaponry they carry.

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Considering PanO's tech advantage in the Human Sphere, I find it odd more of our units don't come with ODDs.

Oh it's because we have TO Camo! :awesome:

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Well... the Montessa Knight has Mechanised Deployment... and goes hand in hand with the peacemaker. ;)

They are evil if used well, and even better in conjunction with the knight.

The Clipper is wicked if you take the Order Sgt with TO/FO as you can blind your opponent with a flash pulse out of TO, all being well they will get no ARO on you, then you can FO them and rain missiles down on them! :D Good way to take out some of your opponent's heavy hitters (unless they have 6th sense level 2 and therefore get to ARO against your FO revealing).

Bulleteers have good BS and have nice assault weapons Never to be frowned upon!

You will probably find you use Sierra's as they are total reaction and 360 visor, carry an HMG and can either lob grenades or lay mines. This makes them excellent at area denial.

Mulebots are also useful little buggers too. If you take a croc or De Fersen and the EVO Repeater you are looking good for hacking dominance. Even the basic one is good for an extra order at 8 points (and clearing mines the old fashioned way).

Fugazi is worth a mention for the same reasons as the cheap Mulebot but also it's harder to hit and can go over any terrain, therefore using sneaky tactics if you are using it to extend your hacking range.

All in all, Pan O remotes are damn good options! You can always find one to support your play style for whatever list you chose.

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PanO remotes are good. Flipswitch forgot to include that the Sierra Bot has Monofilament mines. That is huge. Especially since it serves the cowardly PanO defensive tactics.

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That is a very good point Magno, I didn't include it because I never use them and always opt for the EM LGL and tend to forget they bring mines, will update it to add to that. :)

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I often use them :) They are wicked! Even the bare bones AP mine carrier can be well worth the investment.

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Bulleteer are awesome, my favorite REM in the game. Use them over Akalis as your flanking weapon if your taking a hacker or TAG.

Use them as a Flanker, hit the enemy from an unexpected angle and then back off. They are not meant for straight up combat, that is what Pano HI are for.

PanO remotes are good. Flipswitch forgot to include that the Sierra Bot has Monofilament mines. That is huge. Especially since it serves the cowardly PanO defensive tactics.

Defensive Tactics? You obviously haven't played enough against the Acontecimento Shock Army. All those mines are for helping cover your ass when your racing forward with your whole army. ;)

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Just a quick query friends,

Is there a mini released yet for Sierra Drones?? I have looked at the mini list and it mentions Pathfinder and Clipper 'bots but nothing about Sierras.

Regards

Rannith

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Just a quick query friends,

Is there a mini released yet for Sierra Drones?? I have looked at the mini list and it mentions Pathfinder and Clipper 'bots but nothing about Sierras.

Regards

Rannith

Yes. Sierra is even shown in the picture.

280205-0014-azul.jpg

It has all 3 Dronbot options if I recall. There's a small gun (combi), medium gun (the HMG) and then there's the missile launcher thing. That can make any of the 4 Dronbots possible.

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Ah right, thanks, I have been running from the written description on the DronBot pack because when I load that entry I get no picture. I get pics for most of the entries but some just give a blank space where it should be.

Thanks for the picture.

Regards

Rannith

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In fact the kit has different parts for the 360 visor and sensors. The one on the right on that picture is mistakenly labelled Sierra as it actually has sensors and combi rifle, thus it is a Pathfinder. The Sierra uses the other side bit (3 coke cans) and the gun with 6 barrels (HMG). Not a massive difference, but at least you can spot it if you know what you are looking for. If you buy the box it is recommended (and quite easy) to magnetise these bits and weapons so you have an interchangable set for all 4 options.

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does anyone know why our dronbots have no climbing plus, at the exact same stats and point costs like the nomads/Aleph ones? I thought this game was balanced, but it doesnt seem so in this example. Nomads/aleph etc. get the climbing plus on remotes (which is friggin awesome, if you take into account that 40mm bases cant fit anywhere on the table, but climbing remotes fit everywhere).

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It's all about faction balance. Besides, nomad Stempler cost whoppingly one point more than Pathfinder. Daleth cost the same as PanO equivalent, but they are after all the robot faction.

Small changes in basic robots differentiate factions.

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thats too bad, I'm not feeling very well about fielding them while my nomad opponents field the same + climbing plus for free. just leaves me at a huge disadvantage every time.

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thats too bad, I'm not feeling very well about fielding them while my nomad opponents field the same + climbing plus for free. just leaves me at a huge disadvantage every time.

Its ok, Nomads don't have an ODD equipped Spitfire REM thats only 29 points. Its cheap and really effective.

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I don't think you'd be losing many games over it. Plenty of units are nudged a few points up or down relative to their cross-faction equivalents - depending on what their faction specialises in (or occasionally for reasons unknown).

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well, i guess i will use the monofilament ones then...monomines are much more nastier and nomads don't have em ;)

the spitfire one with ODD is a good start :)

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